Small progress update
This is mostly just getting my head around using github
BIN
C101_KinbakuClub/ClubRoom1/BothTwins.jpg
Normal file
After ![]() (image error) Size: 88 KiB |
BIN
C101_KinbakuClub/ClubRoom1/LeftTwin.jpg
Normal file
After ![]() (image error) Size: 76 KiB |
BIN
C101_KinbakuClub/ClubRoom1/RightTwin.jpg
Normal file
After ![]() (image error) Size: 62 KiB |
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@ -24,8 +24,10 @@ function C101_KinbakuClub_ClubRoom1_Run() {
|
|||
if (C101_KinbakuClub_Lauren_LaurenClothGagged) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenChairClothGag.jpg", 570, 190);
|
||||
}
|
||||
|
||||
//Draw Rope Discussion
|
||||
DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/RopeDiscussion1.jpg", 690, 100);
|
||||
//Draw Rope Group
|
||||
if (!C101_KinbakuClub_RopeGroup_LeftTwinReleased && !C101_KinbakuClub_RopeGroup_RightTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/BothTwins.jpg", 690, 100);
|
||||
if (C101_KinbakuClub_RopeGroup_LeftTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/RightTwin.jpg", 690, 100);
|
||||
if (C101_KinbakuClub_RopeGroup_RightTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LeftTwin.jpg", 690, 100);
|
||||
}
|
||||
|
||||
// Chapter 101 - Club Room 1 Click
|
||||
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@ -36,6 +38,7 @@ function C101_KinbakuClub_ClubRoom1_Click() {
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|||
if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
|
||||
if ((MouseX >= 0) && (MouseX <= 215) && (MouseY >= 45) && (MouseY <= 350)) SetScene(CurrentChapter, "Door");
|
||||
if ((MouseX >= 235) && (MouseX <= 650) && (MouseY >= 140) && (MouseY <= 510)) SetScene(CurrentChapter, "Lauren");
|
||||
if ((MouseX >= 690) && (MouseX <= 1190) && (MouseY >= 100) && (MouseY <= 520)) SetScene(CurrentChapter, "RopeGroup");
|
||||
|
||||
// Checks if the user clicks on any regular item
|
||||
InventoryClick(GetClickedInventory(), "C101_KinbakuClub", "ClubRoom1");
|
||||
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@ -32,7 +32,8 @@ function C101_KinbakuClub_ClubRoom2_Click() {
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|||
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||||
// When the user clicks on any character (screen is divided in 4, 3rd can be the player)
|
||||
if ((MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom1");
|
||||
if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom3");
|
||||
if (!C101_KinbakuClub_Erica_Kidnapper && (MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom3");
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||||
if (C101_KinbakuClub_Erica_Kidnapper && (MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom4");
|
||||
if ((MouseX >= 30) && (MouseX <= 715) && (MouseY >= 20) && (MouseY <= 520)) SetScene(CurrentChapter, "Erica");
|
||||
|
||||
// Checks if the user clicks on any regular item
|
||||
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@ -26,7 +26,8 @@ function C101_KinbakuClub_ClubRoom3_Run() {
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|||
function C101_KinbakuClub_ClubRoom3_Click() {
|
||||
|
||||
// When the user clicks on any character (screen is divided in 4, 3rd can be the player)
|
||||
if ((MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
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||||
if (!C101_KinbakuClub_Erica_Kidnapper && (MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
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||||
if (C101_KinbakuClub_Erica_Kidnapper && (MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom4");
|
||||
if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom1");
|
||||
//if ((MouseX >= 80) && (MouseX <= 260) && (MouseY >= 110) && (MouseY <= 520)) SetScene(CurrentChapter, "Chloe");
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||||
if ((MouseX >= 1040) && (MouseX <= 1200) && (MouseY >= 0) && (MouseY <= 480)) SetScene(CurrentChapter, "Door");
|
||||
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BIN
C101_KinbakuClub/ClubRoom4/ClubRoom4Arrows.jpg
Normal file
After ![]() (image error) Size: 56 KiB |
31
C101_KinbakuClub/ClubRoom4/Script.js
Normal file
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@ -0,0 +1,31 @@
|
|||
// Chapter 101 - Club Room 3 Load
|
||||
function C101_KinbakuClub_ClubRoom4_Load() {
|
||||
if (PlayerHasLockedInventory("Blindfold")) SetScene(CurrentChapter, "BlindMansBuff");
|
||||
LeaveIcon = "Wait";
|
||||
}
|
||||
|
||||
// Chapter 101 - Club Room 4 Run
|
||||
function C101_KinbakuClub_ClubRoom4_Run() {
|
||||
|
||||
// Draw the background image
|
||||
var ctx = document.getElementById("MainCanvas").getContext("2d");
|
||||
DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/ClubRoom4Arrows.jpg", 0, 0);
|
||||
|
||||
|
||||
// Draw CardGamers
|
||||
//DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/CardGamers1.jpg", 570, 130);
|
||||
|
||||
}
|
||||
|
||||
// Chapter 101 - Club Room 4 Click
|
||||
function C101_KinbakuClub_ClubRoom4_Click() {
|
||||
|
||||
// When the user clicks on any character (screen is divided in 4, 3rd can be the player)
|
||||
if ((MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
|
||||
if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom3");
|
||||
|
||||
|
||||
// Checks if the user clicks on any regular item
|
||||
InventoryClick(GetClickedInventory(), "C101_KinbakuClub", "ClubRoom4");
|
||||
|
||||
}
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@ -1,338 +0,0 @@
|
|||
var C101_KinbakuClub_Erica_CurrentStage = 0;
|
||||
var C101_KinbakuClub_Erica_Loop1 = true;
|
||||
var C101_KinbakuClub_Erica_Loop2 = true;
|
||||
var C101_KinbakuClub_Erica_Poverty = false;
|
||||
var C101_KinbakuClub_Erica_SellMe = false;
|
||||
var C101_KinbakuClub_Erica_PlayerIsGagged = false;
|
||||
// var C101_KinbakuClub_Erica_PlayerNotGagged = true;
|
||||
var C101_KinbakuClub_Erica_PlayerNotBound = true;
|
||||
var C101_KinbakuClub_Erica_PlayerBoundAndGagged = false;
|
||||
var C101_KinbakuClub_Erica_PlayerIsFree = false;
|
||||
var C101_KinbakuClub_Erica_First = true; // intro for stage 100
|
||||
var C101_KinbakuClub_Erica_Again = false; // intro for stage 100
|
||||
var C101_KinbakuClub_Erica_Kidnapper = false; // Signal that player can try kidnapping other actors.
|
||||
var C101_KinbakuClub_Erica_Alone = 0; // time count when eric first leaves slave player alone.
|
||||
var C101_KinbakuClub_Erica_GagRub = 0;
|
||||
var C101_KinbakuClub_Erica_Pleasure1 = 0;
|
||||
var C101_KinbakuClub_Erica_Pleasure2 = 0;
|
||||
var C101_KinbakuClub_Erica_Pleasure3 = 0;
|
||||
var C101_KinbakuClub_Erica_Refuse = 0; // when player pulls back from pleasuring Erica
|
||||
var C101_KinbakuClub_Erica_GoodEgg = false; // true if erica decides to use a normal egg.
|
||||
var C101_KinbakuClub_Eric_PullCount = 0; // how many times the player trys pulling
|
||||
var C101_KinbakuClub_Eric_EricaBroken = false; // if player brakes ericas will.
|
||||
|
||||
|
||||
|
||||
// Calculates the scene parameters
|
||||
function C101_KinbakuClub_Eric_CalcParams() {
|
||||
C101_KinbakuClub_Erica_PlayerIsGagged = Common_PlayerGagged
|
||||
C101_KinbakuClub_Erica_PlayerNotBound = Common_PlayerNotRestrained
|
||||
}
|
||||
|
||||
|
||||
// Chapter 101 - Erica Load
|
||||
function C101_KinbakuClub_Erica_Load() {
|
||||
|
||||
// Load the scene parameters
|
||||
ActorLoad("Erica", "ClubRoom2");
|
||||
LoadInteractions();
|
||||
C101_KinbakuClub_Eric_CalcParams();
|
||||
|
||||
|
||||
// Different stage if player approaches Erica while bound or gagged
|
||||
if ((C101_KinbakuClub_Erica_CurrentStage <= 100) && (PlayerHasLockedInventory("Rope") || PlayerHasLockedInventory("Cuffs") || PlayerHasLockedInventory("BallGag") || PlayerHasLockedInventory("TapeGag") || PlayerHasLockedInventory("ClothGag"))) {
|
||||
C101_KinbakuClub_Erica_LastStage = C101_KinbakuClub_Erica_CurrentStage;
|
||||
C101_KinbakuClub_Erica_CurrentStage = 100;
|
||||
LeaveIcon = "";
|
||||
if (PlayerHasLockedInventory("Rope") || PlayerHasLockedInventory("Cuffs")) {
|
||||
C101_KinbakuClub_Erica_PlayerNotBound = false;
|
||||
} else C101_KinbakuClub_Erica_PlayerNotBound = true;
|
||||
if (PlayerHasLockedInventory("BallGag") || PlayerHasLockedInventory("TapeGag") || PlayerHasLockedInventory("ClothGag")) {
|
||||
C101_KinbakuClub_Erica_PlayerNotGagged = false;
|
||||
} else C101_KinbakuClub_Erica_PlayerNotGagged = true;
|
||||
if ((PlayerHasLockedInventory("Rope") || PlayerHasLockedInventory("Cuffs")) && (PlayerHasLockedInventory("BallGag") || PlayerHasLockedInventory("TapeGag") || PlayerHasLockedInventory("ClothGag"))) {
|
||||
C101_KinbakuClub_Erica_PlayerBoundAndGagged = true;
|
||||
} else C101_KinbakuClub_Erica_PlayerBoundAndGagged = false;
|
||||
} else LeaveIcon = "Leave";
|
||||
|
||||
// If non bondage Player talks to Erica again
|
||||
if ((!PlayerHasLockedInventory("Rope") || !PlayerHasLockedInventory("Cuffs") || !PlayerHasLockedInventory("BallGag") || !PlayerHasLockedInventory("TapeGag") || !PlayerHasLockedInventory("ClothGag")) && (C101_KinbakuClub_Erica_CurrentStage == 90)) {
|
||||
C101_KinbakuClub_Erica_PlayerIsFree = true;
|
||||
C101_KinbakuClub_Erica_CurrentStage = C101_KinbakuClub_Erica_LastStage;
|
||||
if (C101_KinbakuClub_Erica_CurrentStage == 90) {
|
||||
C101_KinbakuClub_Erica_CurrentStage = 100;
|
||||
}
|
||||
} else C101_KinbakuClub_Erica_PlayerIsFree = false;
|
||||
|
||||
// If Player leaves at stage 60 and comes back it reverts to stage 50
|
||||
if (C101_KinbakuClub_Erica_CurrentStage == 60) {
|
||||
C101_KinbakuClub_Erica_CurrentStage = 50;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica Run
|
||||
function C101_KinbakuClub_Erica_Run() {
|
||||
BuildInteraction(C101_KinbakuClub_Erica_CurrentStage);
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica Click
|
||||
function C101_KinbakuClub_Erica_Click() {
|
||||
|
||||
// Regular and inventory interactions
|
||||
ClickInteraction(C101_KinbakuClub_Erica_CurrentStage);
|
||||
if (((C101_KinbakuClub_Erica_CurrentStage >= 0) && (C101_KinbakuClub_Erica_CurrentStage <= 60)) || (C101_KinbakuClub_Erica_CurrentStage >=120)) {
|
||||
var ClickInv = GetClickedInventory();
|
||||
if (ClickInv == "Player") {
|
||||
C101_KinbakuClub_Erica_IntroText = OverridenIntroText;
|
||||
C101_KinbakuClub_Erica_LeaveIcon = LeaveIcon;
|
||||
InventoryClick(ClickInv, CurrentChapter, CurrentScreen);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// Chapter 101 - Erica -
|
||||
function C101_KinbakuClub_Erica_() {
|
||||
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Did these girls|ask for this? Loop
|
||||
function C101_KinbakuClub_Erica_StopLoop1() {
|
||||
C101_KinbakuClub_Erica_Loop1 = false;
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - You can't just|kidnap people. Loop
|
||||
function C101_KinbakuClub_Erica_StopLoop2() {
|
||||
C101_KinbakuClub_Erica_Loop2 = false;
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Offers to enslave you for profit
|
||||
function C101_KinbakuClub_Erica_SlaveOffer() {
|
||||
C101_KinbakuClub_Erica_SellMe = true;
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player can't leave now
|
||||
function C101_KinbakuClub_Erica_NoLeave() {
|
||||
LeaveIcon = "";
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Can't afford a slave
|
||||
function C101_KinbakuClub_Erica_NotRichEnough() {
|
||||
C101_KinbakuClub_Erica_Poverty = true;
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player gains option to kidnap other members
|
||||
function C101_KinbakuClub_Erica_TryKidnapping() {
|
||||
C101_KinbakuClub_Erica_Kidnapper = true;
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Sidney Fight
|
||||
function C101_KinbakuClub_Erica_Fight() {
|
||||
SetScene(CurrentChapter, "Fight");
|
||||
C101_KinbakuClub_Erica_Kidnapper = true;
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player in partial bondage is collared
|
||||
function C101_KinbakuClub_Erica_CollarLocked() {
|
||||
PlayerLockInventory("Collar");
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player in partial bondage resists slavery
|
||||
function C101_KinbakuClub_Erica_ResistedSlavery() {
|
||||
if ((C101_KinbakuClub_Erica_PlayerNotBound) && (C101_KinbakuClub_Erica_First)) {
|
||||
ActorChangeAttitude(1, 0);
|
||||
}
|
||||
if ((C101_KinbakuClub_Erica_PlayerNotGagged) && (C101_KinbakuClub_Erica_First)) {
|
||||
ActorChangeAttitude(-1, 0);
|
||||
}
|
||||
C101_KinbakuClub_Erica_First = false;
|
||||
C101_KinbakuClub_Erica_Again = true;
|
||||
LeaveIcon = "Leave";
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player is bound and gagged how Erica wants her
|
||||
function C101_KinbakuClub_Erica_PlayerSlaved() {
|
||||
PlayerClothes("Underwear");
|
||||
PlayerUnlockInventory("Cuffs");
|
||||
PlayerUnlockInventory("BallGag");
|
||||
PlayerUnlockInventory("TapeGag");
|
||||
PlayerLockInventory("Rope");
|
||||
PlayerLockInventory("ClothGag");
|
||||
if (!PlayerHasInventory("Collar")) PlayerLockInventory("Collar");
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player resists when grabbed from behind
|
||||
function C101_KinbakuClub_Erica_ResistKidnap() {
|
||||
if (ActorGetValue(ActorSubmission) >= 1 ) {
|
||||
C101_KinbakuClub_Erica_CurrentStage = 90;
|
||||
OverridenIntroText = GetText("EscapeKidnap");
|
||||
LeaveIcon = "Leave";
|
||||
C101_KinbakuClub_Erica_First = false;
|
||||
C101_KinbakuClub_Erica_Again = true;
|
||||
} else C101_KinbakuClub_Erica_PlayerSlaved()
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - When player agrees to be kissed better.
|
||||
function C101_KinbakuClub_Erica_KissedBetter() {
|
||||
OverridenIntroImage = "KissBetter";
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - While Player is Erica's slave and left alone
|
||||
function C101_KinbakuClub_Erica_AloneTime() {
|
||||
CurrentTime = CurrentTime + 60000;
|
||||
if (C101_KinbakuClub_Erica_CurrentStage == 200) {
|
||||
if (C101_KinbakuClub_Erica_Alone >= 8) {
|
||||
C101_KinbakuClub_Erica_CurrentStage = 210;
|
||||
OverridenIntroText = GetText("EarnKeep");
|
||||
}
|
||||
C101_KinbakuClub_Erica_Alone++
|
||||
}
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - When Player nuzzles Erica
|
||||
function C101_KinbakuClub_Erica_AloneTimeNuzzle() {
|
||||
if (PlayerHasLockedInventory("BallGag")) {
|
||||
OverridenIntroText = GetText("NuzzleBallGag");
|
||||
if (C101_KinbakuClub_Erica_CurrentStage == 200) ActorChangeAttitude(-2, 1);
|
||||
}
|
||||
C101_KinbakuClub_Erica_AloneTime()
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player tries to remove the gag, rubbing against the chair
|
||||
function C101_KinbakuClub_Erica_AloneTimeGag() {
|
||||
if (PlayerHasLockedInventory("ClothGag")) {
|
||||
if (C101_KinbakuClub_Erica_GagRub >= 1) {
|
||||
OverridenIntroText = GetText("LooseClothGag");
|
||||
}
|
||||
if (C101_KinbakuClub_Erica_GagRub >= 2) {
|
||||
OverridenIntroText = GetText("ChangeGag");
|
||||
PlayerUnlockInventory("ClothGag");
|
||||
PlayerLockInventory("BallGag");
|
||||
}
|
||||
C101_KinbakuClub_Erica_GagRub++
|
||||
} else OverridenIntroText = GetText("RubBallGag");
|
||||
C101_KinbakuClub_Erica_AloneTime()
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player ungagged for pleasure
|
||||
function C101_KinbakuClub_Erica_PlayerUngag() {
|
||||
PlayerUnlockInventory("BallGag");
|
||||
PlayerUnlockInventory("ClothGag");
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - When Player is slave and pleasures her
|
||||
function C101_KinbakuClub_Erica_Pleasure(PleasureType) {
|
||||
|
||||
// The player must pleasure her in 3 different ways and at least 5 times to make her climax)
|
||||
if (PleasureType == 1) C101_KinbakuClub_Erica_Pleasure1++;
|
||||
if (PleasureType == 2) C101_KinbakuClub_Erica_Pleasure2++;
|
||||
if (PleasureType == 3) C101_KinbakuClub_Erica_Pleasure3++;
|
||||
if (PleasureType == 3) C101_KinbakuClub_Erica_Pleasure4++;
|
||||
if ((C101_KinbakuClub_Erica_Pleasure1 > 0) && (C101_KinbakuClub_Erica_Pleasure2 > 1) && (C101_KinbakuClub_Erica_Pleasure3 > 1) && (C101_KinbakuClub_Erica_Pleasure1 + C101_KinbakuClub_Erica_Pleasure2 + C101_KinbakuClub_Erica_Pleasure3 >= 5)) {
|
||||
|
||||
// Erica gets an orgasm
|
||||
OverridenIntroText = GetText("EricaOrgasm");
|
||||
C101_KinbakuClub_Erica_CurrentStage = 250;
|
||||
ActorChangeAttitude(1, 0);
|
||||
ActorAddOrgasm();
|
||||
|
||||
} else {
|
||||
|
||||
// If the player took too long to try all 3 pleasures or pulls back too often, she gives up
|
||||
if (C101_KinbakuClub_Erica_Pleasure1 + C101_KinbakuClub_Erica_Pleasure2 + C101_KinbakuClub_Erica_Pleasure3 + C101_KinbakuClub_Erica_Pleasure4 >= 9) {
|
||||
OverridenIntroText = GetText("StopPleasure");
|
||||
ActorChangeAttitude(-1, 0);
|
||||
C101_KinbakuClub_Erica_CurrentStage = 250;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player bites erica
|
||||
function C101_KinbakuClub_Erica_Bite() {
|
||||
ActorChangeAttitude(-1, 1);
|
||||
PlayerLockInventory("RingGag");
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player tries to pull away from Erica's pleasure
|
||||
function C101_KinbakuClub_Erica_PullBack() {
|
||||
if (C101_KinbakuClub_Erica_Refuse == 1) {
|
||||
OverridenIntroText = GetText("LetOut");
|
||||
C101_KinbakuClub_Erica_CurrentStage = 240;
|
||||
}
|
||||
if (C101_KinbakuClub_Erica_Refuse >= 3) {
|
||||
C101_KinbakuClub_Erica_Pleasure(4)
|
||||
}
|
||||
C101_KinbakuClub_Erica_Refuse++
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica -
|
||||
function C101_KinbakuClub_Erica_PlayerRelease() {
|
||||
if ((ActorGetValue(ActorLove) - ActorGetValue(ActorSubmission) <= 0) && !ActorHasInventory("RingGag")) {
|
||||
OverridenIntroText = GetText("Free");
|
||||
C101_KinbakuClub_Erica_CurrentStage = 280;
|
||||
}
|
||||
if ((ActorGetValue(ActorLove) - ActorGetValue(ActorSubmission) <= 2) && ActorHasInventory("RingGag")) {
|
||||
OverridenIntroText = GetText("Freeish");
|
||||
PlayerUnlockInventory("RingGag");
|
||||
C101_KinbakuClub_Erica_CurrentStage = 280;
|
||||
}
|
||||
else {
|
||||
PlayerUnlockInventory("RingGag");
|
||||
PlayerLockInventory("BallGag");
|
||||
}
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica -
|
||||
function C101_KinbakuClub_Erica_PlayerPleasure() {
|
||||
if (ActorGetValue(ActorLove) >= 2) {
|
||||
OverridenIntroText = GetText("PleasurePlayer");
|
||||
C101_KinbakuClub_Erica_GoodEgg = true;
|
||||
}
|
||||
PlayerUnlockInventory("RingGag");
|
||||
PlayerLockInventory("BallGag");
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player gets and vibe egg
|
||||
function C101_KinbakuClub_Erica_AddedEgg() {
|
||||
if (PlayerHasLockedInventory("VibratingEgg")) OverridenIntroText = GetText("ChangeEgg");
|
||||
else PlayerLockInventory("VibratingEgg");
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - If the player pulls the crotch rope while allown
|
||||
function C101_KinbakuClub_Erica_AloneTimeEgg() {
|
||||
C101_KinbakuClub_Eric_PullCount++
|
||||
if (C101_KinbakuClub_Erica_GoodEgg) {
|
||||
OverridenIntroText = GetText("PullGood1");
|
||||
if (C101_KinbakuClub_Eric_PullCount >= 2) OverridenIntroText = GetText("PullGood2");
|
||||
if (C101_KinbakuClub_Eric_PullCount >= 3) OverridenIntroText = GetText("PullGood3");
|
||||
if (C101_KinbakuClub_Eric_PullCount >= 4) {
|
||||
OverridenIntroText = GetText("PullGood4");
|
||||
ActorAddOrgasm();
|
||||
ActorChangeAttitude(1, -1);
|
||||
}
|
||||
if (C101_KinbakuClub_Eric_PullCount >= 5) OverridenIntroText = GetText("PullGood5");
|
||||
}
|
||||
else {
|
||||
if (C101_KinbakuClub_Eric_PullCount >= 2) OverridenIntroText = GetText("PullFrustrating2");
|
||||
if (C101_KinbakuClub_Eric_PullCount >= 3) OverridenIntroText = GetText("PullFrustrating3");
|
||||
if (C101_KinbakuClub_Eric_PullCount >= 4) OverridenIntroText = GetText("PullFrustrating4");
|
||||
}
|
||||
C101_KinbakuClub_Erica_AloneTime()
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - player lets erica go
|
||||
function C101_KinbakuClub_Erica_EricaFreed() {
|
||||
if (C101_KinbakuClub_Eric_EricaBroken) {
|
||||
OverridenIntroText = GetText("Silent");
|
||||
}
|
||||
else LeaveIcon = "";
|
||||
}
|
|
@ -6,7 +6,7 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
|
|||
30,0,0,,So are you interest in slaves.,Erica.jpg
|
||||
40,0,0,,Have you considered getting|into slavery by kidnapping?,Erica.jpg
|
||||
50,0,0,,You should try kidnapping.,Erica.jpg
|
||||
60,0,0,,,Erica.jpg
|
||||
60,0,0,,You should concentrating on kidnapping your own slaves.,Erica.jpg
|
||||
90,0,0,,Come back when you ready to wear this.,EricaSlaver.jpg
|
||||
100,0,0,First,"What's this, has another helpless damsel|strayed into the slavers domain?",EricaSlaver.jpg
|
||||
100,0,0,Again,Looks whose back. Are you|ready to become my slave now?,EricaSlaver.jpg
|
||||
|
|
|
|
@ -86,9 +86,9 @@ function C101_KinbakuClub_Erica_Load() {
|
|||
} else C101_KinbakuClub_Erica_PlayerIsFree = false;
|
||||
|
||||
// If Player leaves at stage 60 and comes back it reverts to stage 50
|
||||
if (C101_KinbakuClub_Erica_CurrentStage == 60) {
|
||||
C101_KinbakuClub_Erica_CurrentStage = 50;
|
||||
}
|
||||
//if (C101_KinbakuClub_Erica_CurrentStage == 60) {
|
||||
// C101_KinbakuClub_Erica_CurrentStage = 50;
|
||||
//}
|
||||
|
||||
// After loose fight and kidnapped during blind mans buff
|
||||
if (C101_KinbakuClub_Erica_CurrentStage >= 110 && C101_KinbakuClub_Erica_CurrentStage <= 270) LeaveIcon = "";
|
||||
|
|
|
@ -21,9 +21,11 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
40,0,0,SellMe,I suppose you could|try selling me.,"Excellent, come here and|accept this binding agreement.",100,0,-1,NoLeave()
|
||||
40,0,0,,Kidnapping isn't my thing.,You haven't even tried it yet. ,50,-1,0,
|
||||
40,0,0,,Well I do have|my eye on one girl.,"Hee-hee, I bet she won't know what's hit her.",50,1,0,
|
||||
50,0,0,,OK I'll give|kidnapping a try.,"That's the spirit, go get 'um girl.",60,1,0,TryKidnapping()
|
||||
50,0,0,,OK I'll give|kidnapping a try.,"I can't hold many more slaves here, but Jenna left a|bag of manacle sets by the other door you could use.",55,1,0,
|
||||
50,0,0,,You're mine.|(Try kidnapping Erica.),"Nice try, but you're not getting me without a fight.",60,1,0,Fight()
|
||||
50,0,0,,(Turn and leave.),"(She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel.",150,0,0,NoLeave()
|
||||
55,0,0,,What does she|have manacles for?,"Jenna is fair, but very firm on club discipline. Be careful,|I think Jenna has the keys for them with her.",60,0,0,TryKidnapping()
|
||||
55,0,0,,How many manacles|are there?,"I don't know, quite a few I think. I think Jenna still has|the keys, so anyone put in them will be stuck there.",60,0,0,TryKidnapping()
|
||||
100,0,0,,(Try to get out of there.),(She grabs you and fastens the collar around your neck|before you can get away.) You're mine now.,110,0,0,CollarLocked()
|
||||
100,0,0,PlayerNotBound,(Fight here off.),Wow you're a feisty one. Come back when you're|ready for a collar and chain.,90,0,0,ResistedSlavery()
|
||||
100,0,0,PlayerNotGagged,"No, mess about|with someone else.","Oh, be like that. There is no need to be|so snobbish about a bit of role play.",90,0,0,ResistedSlavery()
|
||||
|
|
|
|
@ -3,6 +3,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
0,0,0,,I already know about the|birds and the bees.,"We'll see about that, I meant the club and also Natalie.",10,-1,0,
|
||||
0,0,0,,"Don't bother explaining,|it's all pretty obvious.",I'll let you work it out for yourself then.,70,-1,0,SkipExplanation()
|
||||
5,0,0,,"Hello, what's|happening here?",This is the college's Kinbaku Club.|Your welcome to stay for the evening.,15,0,0,
|
||||
5,0,0,,(Short cut to clubroom.),,5,0,0,ShortCut()
|
||||
10,0,0,,Is there an issue|with the club?,"No issue, but I don't think Natalie|explained much about the club to you.",30,0,0,
|
||||
10,0,0,,"Is Natalie here, I would|like to see here again?","Not at the moment. She lost a bet with|another member, but should be here later.",20,1,0,Asked()
|
||||
15,0,0,,"Sounds interesting,|yeah I'll stay.",That's great. I'm Jenna.,25,1,0,
|
||||
|
@ -13,6 +14,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
25,0,0,,I'm COMMON_PLAYERNAME.,Cool. I should explain a bit about this club.,30,0,0,
|
||||
25,0,0,,My name is COMMON_PLAYERNAME.|Pleased to meet you.,You're so formal it's cute.|I do have to explain a few things though first.,30,0,-1,
|
||||
30,0,0,,What is there to explain?,"For a start, the college thinks this club is about|""Cultural art forms, practical skills and exercise"".",40,0,0,
|
||||
30,0,0,,"Save your breath,|I'll figure it out.","Fine then, I have to be going.|(Jenna leaves the room.)",80,-1,1,Done()
|
||||
40,0,0,,Seriously?,"Yeah officially, a few of the teachers know better.|Also it's not just Kinbaku with ropes.",50,0,0,
|
||||
50,0,0,,What do you mean?,The club is very inclusive and we use|a wide range of equipment and techniques.,55,0,0,
|
||||
55,0,0,,So anything goes?,"No, there are standards and consent. The club|will internally discipline anyone who goes too far.",56,0,0,
|
||||
|
|
|
BIN
C101_KinbakuClub/RopeGroup/Amelia.jpg
Normal file
After ![]() (image error) Size: 84 KiB |
BIN
C101_KinbakuClub/RopeGroup/Charlotte.jpg
Normal file
After ![]() (image error) Size: 70 KiB |
21
C101_KinbakuClub/RopeGroup/Intro_EN.csv
Normal file
|
@ -0,0 +1,21 @@
|
|||
Stage,LoveReq,SubReq,VarReq,IntroText,Image
|
||||
0,0,0,,Hello. Are you another new girl?,Amelia.jpg
|
||||
10,0,0,,So what is your name?,Amelia.jpg
|
||||
50,0,0,,"Hello, what have we here?",Amelia.jpg
|
||||
100,0,0,,(Amelia and Charlotte are discussing Kinbaku.),RopeGroup.jpg
|
||||
200,0,0,,,Amelia.jpg
|
||||
250,0,0,,,Amelia.jpg
|
||||
251,0,0,,,Amelia.jpg
|
||||
252,0,0,,,Amelia.jpg
|
||||
255,0,0,,,Amelia.jpg
|
||||
260,0,0,,,Amelia.jpg
|
||||
300,0,0,,,Charlotte.jpg
|
||||
400,0,0,,,TwinsBlank.jpg
|
||||
410,0,0,,,LeftTwin.jpg
|
||||
415,0,0,,,RightTwin.jpg
|
||||
416,0,0,,,Tickling.jpg
|
||||
417,0,0,,,TicklingTears.jpg
|
||||
420,0,0,,,LeftTwin.jpg
|
||||
500,0,0,,,RopeGroup.jpg
|
||||
600,0,0,,,RopeGroup.jpg
|
||||
700,0,0,,,RopeGroup.jpg
|
|
BIN
C101_KinbakuClub/RopeGroup/LeftTwin.jpg
Normal file
After ![]() (image error) Size: 91 KiB |
BIN
C101_KinbakuClub/RopeGroup/RightTwin.jpg
Normal file
After ![]() (image error) Size: 97 KiB |
BIN
C101_KinbakuClub/RopeGroup/RopeGroup.jpg
Normal file
After ![]() (image error) Size: 120 KiB |
BIN
C101_KinbakuClub/RopeGroup/RopeGroupTalking.jpg
Normal file
After ![]() (image error) Size: 126 KiB |
144
C101_KinbakuClub/RopeGroup/Script.js
Normal file
|
@ -0,0 +1,144 @@
|
|||
var C101_KinbakuClub_RopeGroup_CurrentStage = 0;
|
||||
var C101_KinbakuClub_RopeGroup_Random = 0;
|
||||
var C101_KinbakuClub_RopeGroup_LucyOnRight = true;
|
||||
var C101_KinbakuClub_RopeGroup_Kidnapper = false;
|
||||
var C101_KinbakuClub_RopeGroup_PlayerIsGagged = false;
|
||||
var C101_KinbakuClub_RopeGroup_IntroDone = false;
|
||||
var C101_KinbakuClub_RopeGroup_LeftTwinReleased = false;
|
||||
var C101_KinbakuClub_RopeGroup_RightTwinReleased = false;
|
||||
var C101_KinbakuClub_RopeGroup_RightTwinKidnapped = false;
|
||||
var C101_KinbakuClub_RopeGroup_2Twins = true;
|
||||
var C101_KinbakuClub_RopeGroup_LucyFree = false;
|
||||
|
||||
|
||||
|
||||
// Calculates the scene parameters
|
||||
function C101_KinbakuClub_RopeGroup_CalcParams() {
|
||||
C101_KinbakuClub_RopeGroup_PlayerIsGagged = Common_PlayerGagged;
|
||||
C101_KinbakuClub_RopeGroup_Kidnapper = C101_KinbakuClub_Erica_Kidnapper;
|
||||
}
|
||||
|
||||
|
||||
// Chapter 101 - RopeGroup Load
|
||||
function C101_KinbakuClub_RopeGroup_Load() {
|
||||
|
||||
// After intro player has a choice each time she goes to the group, until a twin is released
|
||||
if (C101_KinbakuClub_RopeGroup_CurrentStage > 100 && C101_KinbakuClub_RopeGroup_CurrentStage < 700) {
|
||||
C101_KinbakuClub_RopeGroup_CurrentStage = 100;
|
||||
}
|
||||
|
||||
// Load the scene parameters
|
||||
if (C101_KinbakuClub_RopeGroup_CurrentStage < 100) {
|
||||
ActorLoad("Amelia", "ClubRoom1");
|
||||
} else ActorLoad("", "ClubRoom1");
|
||||
LoadInteractions();
|
||||
C101_KinbakuClub_RopeGroup_CalcParams();
|
||||
|
||||
// Load correct CurrentStage if player is bound, gagged or not
|
||||
if (Common_PlayerGagged || Common_PlayerRestrained) {
|
||||
C101_KinbakuClub_RopeGroup_CurrentStage = 50;
|
||||
}
|
||||
if (C101_KinbakuClub_RopeGroup_CurrentStage == 50 && !Common_PlayerGagged && !Common_PlayerRestrained) {
|
||||
if (C101_KinbakuClub_RopeGroup_IntroDone) C101_KinbakuClub_RopeGroup_CurrentStage = 100;
|
||||
else C101_KinbakuClub_RopeGroup_CurrentStage = 10;
|
||||
}
|
||||
|
||||
// Determine which twin is Lucy
|
||||
C101_KinbakuClub_RopeGroup_Random = Math.floor(Math.random() * 2);
|
||||
if (C101_KinbakuClub_RopeGroup_Random == 0) C101_KinbakuClub_RopeGroup_LucyOnRight = false;
|
||||
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup Run
|
||||
function C101_KinbakuClub_RopeGroup_Run() {
|
||||
BuildInteraction(C101_KinbakuClub_RopeGroup_CurrentStage);
|
||||
|
||||
|
||||
// changing images
|
||||
var ctx = document.getElementById("MainCanvas").getContext("2d");
|
||||
|
||||
if (C101_KinbakuClub_RopeGroup_CurrentStage == 400) {
|
||||
//if (C101_KinbakuClub_RopeGroup_LeftTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LeftFree.jpg", 600, 0);
|
||||
if (!C101_KinbakuClub_RopeGroup_LeftTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/TwinLeftTied.jpg", 600, 0);
|
||||
//if (C101_KinbakuClub_RopeGroup_RightTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/RightFree.jpg", 890, 0);
|
||||
if (!C101_KinbakuClub_RopeGroup_RightTwinReleased && !C101_KinbakuClub_RopeGroup_RightTwinKidnapped) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/TwinRightTied.jpg", 890, 0);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup Click
|
||||
function C101_KinbakuClub_RopeGroup_Click() {
|
||||
|
||||
// Regular and inventory interactions
|
||||
ClickInteraction(C101_KinbakuClub_RopeGroup_CurrentStage);
|
||||
var ClickInv = GetClickedInventory();
|
||||
|
||||
C101_KinbakuClub_RopeGroup_CalcParams();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Chapter 101 - RopeGroup - Introduction done
|
||||
function C101_KinbakuClub_RopeGroup_Introduced() {
|
||||
C101_KinbakuClub_RopeGroup_IntroDone = true;
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup - set actor to Amelia
|
||||
function C101_KinbakuClub_RopeGroup_Amelia() {
|
||||
ActorLoad("Amelia", "ClubRoom1");
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup - set actor to Charlotte
|
||||
function C101_KinbakuClub_RopeGroup_Charlotte() {
|
||||
ActorLoad("Charlotte", "ClubRoom1");
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup - set actor to Charlotte
|
||||
function C101_KinbakuClub_RopeGroup_NoActor() {
|
||||
ActorLoad("", "ClubRoom1");
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup - set actor to Charlotte
|
||||
function C101_KinbakuClub_RopeGroup_Lucy() {
|
||||
ActorLoad("Lucy", "ClubRoom1");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
// Chapter 101 - RopeGroup - kidnap the nearest twin
|
||||
function C101_KinbakuClub_RopeGroup_Kidnap() {
|
||||
C101_KinbakuClub_RopeGroup_2Twins = false;
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup - Release the twin on the left
|
||||
function C101_KinbakuClub_RopeGroup_LeftTwinFree() {
|
||||
C101_KinbakuClub_RopeGroup_LeftTwinReleased = true;
|
||||
C101_KinbakuClub_RopeGroup_LeftTwinFree()
|
||||
C101_KinbakuClub_RopeGroup_2Twins = false;
|
||||
PlayerAddInventory("Blindfold", 1);
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup - Release the twin on the right
|
||||
function C101_KinbakuClub_RopeGroup_RightTwinFree() {
|
||||
C101_KinbakuClub_RopeGroup_RightTwinReleased = true;
|
||||
C101_KinbakuClub_RopeGroup_2Twins = false;
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup - Released twin common
|
||||
function C101_KinbakuClub_RopeGroup_RightTwin() {
|
||||
OverridenIntroImage = "RightTwin.jpg";
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup - Talking to twin on the right
|
||||
function C101_KinbakuClub_RopeGroup_RightTwin() {
|
||||
OverridenIntroImage = "RightTwin.jpg";
|
||||
}
|
||||
|
||||
// Chapter 101 - RopeGroup - Finish talking to twin on the right
|
||||
function C101_KinbakuClub_RopeGroup_CancelOverride() {
|
||||
OverridenIntroImage = "";
|
||||
}
|
85
C101_KinbakuClub/RopeGroup/Stage_EN.csv
Normal file
|
@ -0,0 +1,85 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
0,0,0,,"Yeah, what's|it too you?","Nothing, we just seem to have a lot of new faces today.",10,0,1,
|
||||
0,0,0,,Yep. A new start|and new possibilities.,"Great, I'm sure you will find new possibilities her.",10,1,0,
|
||||
0,0,0,,Yes. This is all|new to me.,We will have to make sure you get a|propper introduction to Kinbaku then.,10,0,-1,
|
||||
10,0,0,,"I'm COMMON_PLAYERNAME,|pleased to meet you miss...","I'm Amelia, this is Charlotte and the twins|Heather and Lucy who are already bound and gagged.",100,1,-1,Introduced()
|
||||
10,0,0,,Call me COMMON_PLAYERNAME.,You can call me Amelia. This is Charlotte and the twins|Heather and Lucy who are already bound and gagged.,100,0,0,Introduced()
|
||||
10,0,0,,The name's COMMON_PLAYERNAME.|Be sure to remember it.,"OK. I'm Amelia, this is Charlotte and the twins|Heather and Lucy who are already bound and gagged.",100,0,1,Introduced()
|
||||
50,0,0,,Can you help me please.,"Certainly, I can check those ropes are secure.|(Amelia makes sure your bondage is very tight.)",50,,,
|
||||
50,0,0,,(Point at your bondage.),Yes it suits you well.,50,,,
|
||||
50,0,0,PlayerOnlyGagged,(Remove your gag.),"(Amelia garbs you and starts tying you up.)|If your gagged, you shouldn't be able to remove it.",50,,,
|
||||
100,0,0,,(Talk to Amelia.),(What do you want to talk to Amelia about?),200,0,0,Amelia()
|
||||
100,0,0,,(Talk to Charlotte.),(What do you want to talk to Charlotte about?),300,0,0,Charlotte()
|
||||
100,0,0,2Twins,(Go to Heather and Lucy.),(What do you want to do with Heather and Lucy?),400,0,0,NoActor()
|
||||
100,0,0,!2Twins,(Go to the remaining twin.),(What will you do with this one?),400,0,0,
|
||||
100,0,0,LucyFree,(Talk to Lucy.),(What do you want to talk to Amelia about?),500,0,0,Lucy()
|
||||
100,0,0,Kidnapper,(Kidnap one of the twins.),(You grab the nearest one and drag here away|before Amelia and Charlotte can react.),100,0,0,Kidnap()
|
||||
200,0,0,,,,220,,,
|
||||
200,0,0,,,,240,,,
|
||||
200,0,0,,We should try|some Kinbaku now.,Yes we should and now I will tie you up.,260,0,0,
|
||||
200,0,0,WhichTwin,"Heather and Lucy,|which twin is which?","We're not sure, which is why we tried out different|Kinbaku patterns on both of them and gagged them.",250,0,0,WhichTwinDone()
|
||||
200,0,0,AnyoneKnow,Can anyone here|tell the twins apart?,"Jenna seems to know, but she isn't here to ask her.",200,0,0,AnyoneKnowDone()
|
||||
200,0,0,UngagTwins,Do the twins need|to be gagged?,Yes. We don't need to listen to Heathers forked tongue.,200,,,
|
||||
200,0,0,InspectedTwins,Whay are they tied|so uncomfortably?,To get Heather to admit which one she in exchange|for a much more comfortable bondage.,255,,,
|
||||
200,0,0,,(Go back to the|rest of the grounp.),(Amelia is telling Charlotte about Kinbaku.),100,0,0,
|
||||
250,0,0,,Do they both|need restraining?,Lucy is sweet enough when she isn't trying to steal|boyfriends and she knows a lot of Kinbaku techniques.,251,,,
|
||||
250,0,0,,Do you need to restrain|me like that too?,"Maybe, but we didn't need to restrain Lucy, she could|demonstarte some impressive Kinbaku on you.",251,0,-1,
|
||||
251,0,0,,And Hether?,She is a cruel trickster and impersonates her sister.|They both claim to be Lucy.,252,0,0,
|
||||
251,0,0,,I already know enough|to restrin anybody.,Lucy could teach you that kinbaku is more than just restraint. Heather though would do the same for pain.,252,0,1,
|
||||
252,0,0,,"If we work one is which,|we should untie Lucy. ","Yes, she would teach you a thing or two,|but how could you tell which one she is?",200,0,0,
|
||||
252,0,0,,Best keep them|both tightly bound.,Probably. If we knew which one was lucy then|she could show us some new techniques.,200,0,1,
|
||||
255,0,0,,"Cool, lets make their|bondage even tighter.",Its already plenty tight enough.|Any tighter would cut of their blood circulation.,200,,,
|
||||
255,0,0,,Are those bindings that bad?,Let me tie you up and you can find out for yourself.,260,,,
|
||||
255,0,0,,"Wow, I doubt I could hold|out long tied like that.","A delicate girl like yourself would talk fast, but|you would still hold the pose for as long as I want.",200,,,
|
||||
255,0,0,,Is Heather likely|to agree to that?,"It's got to be better than this, but I think she is|hoping Lucy will break first and claim to be Heather.",200,,,
|
||||
260,0,0,,Okay Miss Amelia.,"(Amelia helps remove your uniform, pulls your wrists|behind you and starts tying you up.)",,0,-1,
|
||||
260,0,0,,You're not tying me up.,,,0,1,
|
||||
260,0,0,,We could tie up|Charlotte instead.,,,0,0,
|
||||
300,0,0,,So you tied these|girls up super tight?,"No, it's not like that. Amelia tied them up and just told|me to hold the one down while she tied the other.",310,,,
|
||||
300,0,0,,Are you a regular here?,"No no. I'm not a member of this club,|it's just a friend asked me to meet her here.",320,,,
|
||||
300,0,0,,I bet you prefer to be tied up.,"I'm really not into bondage, honest.|I'm just here for a friend.",330,,,
|
||||
300,0,0,,You should be tied up now.,,340,,,
|
||||
300,0,0,,(Go back to the|rest of the grounp.),(Amelia is telling Charlotte about Kinbaku.),100,0,0,
|
||||
310,0,0,,What don't you like tying ,,300,,,
|
||||
320,0,0,,"Oh really, you look|quite settled there.",,300,,,
|
||||
330,0,0,,,,300,,,
|
||||
400,0,0,2Twins,Inspect the|twin on the left.,Her elbows are tied touching together behind her.|She looks to be in a lot of discomfort. ,410,,,
|
||||
400,0,0,2Twins,Inspect the|twin on the right.,She is tied with her hands touching behind her and|her fingers cable tied to stop her unbuckling the gag.,415,,,
|
||||
400,0,0,!2Twins,Inspect the|remaining twin.,Her elbows are tied touching together behind her.|She looks to be in a lot of discomfort. ,410,,,
|
||||
400,0,0,2Twins,Release the|twin on the left.,(You release her). Thank you.|I'm sick of Heather masquerading as me. I'm lucy.,700,,,LeftTwinFree()
|
||||
400,0,0,2Twins,Release the|twin on the right.,(You release her). Thank you.|I'm sick of Heather masquerading as me. I'm lucy.,700,,,RightTwinFree()
|
||||
400,0,0,!2Twins,Release the|remaining twin.,(You release her). Thank you.|I'm sick of Heather masquerading as me. I'm lucy.,700,,,LeftTwinFree()
|
||||
400,0,0,2Twins,Talk to the|twin on the left.,(She looks nerviously at you.),420,,,
|
||||
400,0,0,2Twins,Talk to the|twin on the right.,(She looks nerviously at you.),420,,,RightTwin()
|
||||
400,0,0,!2Twins,Talk to the|remaining twin.,(She looks nerviously at you.),420,,,
|
||||
400,0,0,,(Go back to the|rest of the grounp.),(Amelia is telling Charlotte about Kinbaku.),100,0,0,
|
||||
410,0,0,,I wish I could be tied|tightly like that.,(Amelia says.) We could make that wish come true.,400,,,
|
||||
410,0,0,,I think we should keep|you like that all night.,(The girl shakes her head and graons painfully.),400,,,
|
||||
410,0,0,,That's an innovative|rope tie.,"(Amelia says.) Yes Lucy demonstrated it on Natalie|last week. Not classic Kinbaku, put pretty painful.",400,,,
|
||||
415,0,0,,You're lucky to be|tied so tightly.,(Amelia says.) You could be just as lucky.,400,,,
|
||||
415,0,0,,(Tickle her.),(You pin her by sitting on her lap and start tickling|the exposed armpit. She giggles helplessly.),416,,,
|
||||
415,0,0,,Thats an intriguing rope tie.,(Amelia says.) Yes Lucy showed us that a while ago.|Asymmetric tying is supposedly common with Kinbaku.,400,,,
|
||||
416,0,0,,(Stop tickling her.),"(You stand up, letting her recover.)",400,,,
|
||||
416,0,0,,(Keep tickling her.),"(As you you tickle her more intensly she breaks down|in tears of laughter, pleading for you to stop.)",417,,,
|
||||
417,0,0,,Are you Heather?,"(She reluctantly nods her head.) nmf mnff.|(You stand up, letting her recover.)",400,,,
|
||||
417,0,0,,(Stop tickling her.),"(You stand up, letting her recover.)",400,,,
|
||||
417,0,0,,(Keep tickling her.),"(Charlotte tries to interrupt you.)|That's enough, you're upsetting her now.",417,,,CharlotteDislike()
|
||||
420,0,0,,Are you Lucy?,(She nods her head.),420,,,
|
||||
420,0,0,,Are you Heather?,(She shakes her head.),420,,,
|
||||
420,0,0,,Is your sister Lucy?,(She shakes her head.),420,,,
|
||||
420,0,0,,Would your sister|claim to be Lucy?,,420,,,WouldYourSister()
|
||||
420,0,0,,You've been a naughty girl|and should be punished.,"(She shakes and pleads. Charlotte speaks up.)|Leave her allown, you're upsetting her.",420,,,Naughty()
|
||||
420,0,0,,I think you should be|tied up even tighter.,(She whimpers and shakes her head.|She is already aching from her arms tied like that.),420,,,Tighter()
|
||||
420,0,0,,(Take a step back.),(What do you do now?),400,,,CancelOverride()
|
||||
500,0,0,,Can I tie you up now.,,,,,
|
||||
500,0,0,,Can you tie me up again plaese.,,,1,-1,
|
||||
500,0,0,,(Go back to the|rest of the grounp.),(Amelia is telling Charlotte about Kinbaku.),100,0,0,
|
||||
600,0,0,,,,,,,
|
||||
700,0,0,,"So Lucy, shall we tie|up your captors now.","That is easier said than done with Amelia. I know a lot|of Kinbaku, would like to be tied up instead?",710,1,1,
|
||||
700,0,0,,You must be aching|after that.,"Yes, I need to stretch my arms. Can I tie you up now to work some life back into them?",710,1,0,
|
||||
710,0,0,,"No, you're not|tying me up.","Aww please, I have an neat idea I want to try.",710,0,0,
|
||||
710,0,0,,Tie up Amelia or|Charlotte instead.,"No, I really want to try out a new idea on you.",710,0,0,
|
||||
710,0,0,,"Okay, but make it quick.","We'll see, you might enjoy this. (She starts with a|box tie, helps you lie down and ties your ankles.)",720,0,0,
|
||||
720,0,0,,Come on this is|nothing special.,Just a moment. (She ties a crotch rope going around|your arms and then hogtied to your ankles.),730,0,1,
|
||||
720,0,0,,I can't move|away like this.,Thats the idea. (She ties a crotch rope going around|your arms and then hogtied to your ankles.),730,0,-1,
|
||||
730,0,0,,(Try struggle in|this bondage.),(As you kick your legs it yanks the crotch rope deep into you.),740,0,-1,
|
|
10
C101_KinbakuClub/RopeGroup/Text_EN.csv
Normal file
|
@ -0,0 +1,10 @@
|
|||
Tag,Content
|
||||
Collar,
|
||||
Crop,
|
||||
Rope,
|
||||
Cuffs,
|
||||
BallGag,
|
||||
TapeGag,
|
||||
ClothGag,
|
||||
VibratingEgg,
|
||||
Blindfold,
|
|
BIN
C101_KinbakuClub/RopeGroup/Tickling.jpg
Normal file
After ![]() (image error) Size: 92 KiB |
BIN
C101_KinbakuClub/RopeGroup/TicklingTears.jpg
Normal file
After ![]() (image error) Size: 93 KiB |
BIN
C101_KinbakuClub/RopeGroup/TwinLeftTied.jpg
Normal file
After ![]() (image error) Size: 54 KiB |
BIN
C101_KinbakuClub/RopeGroup/TwinRightTied.jpg
Normal file
After ![]() (image error) Size: 72 KiB |
BIN
C101_KinbakuClub/RopeGroup/TwinsBlank.jpg
Normal file
After ![]() (image error) Size: 74 KiB |
16
web.config
Normal file
|
@ -0,0 +1,16 @@
|
|||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<configuration>
|
||||
<system.webServer>
|
||||
<defaultDocument>
|
||||
<files>
|
||||
<clear />
|
||||
<add value="index.html" />
|
||||
<add value="Default.htm" />
|
||||
<add value="Default.asp" />
|
||||
<add value="index.htm" />
|
||||
<add value="iisstart.htm" />
|
||||
</files>
|
||||
</defaultDocument>
|
||||
<directoryBrowse enabled="true" />
|
||||
</system.webServer>
|
||||
</configuration>
|