Small progress update

This is mostly just getting my head around using github
This commit is contained in:
wildsj 2018-03-28 12:46:32 +01:00
parent dd68669687
commit c17c08ade9
29 changed files with 325 additions and 347 deletions

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@ -24,8 +24,10 @@ function C101_KinbakuClub_ClubRoom1_Run() {
if (C101_KinbakuClub_Lauren_LaurenClothGagged) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenChairClothGag.jpg", 570, 190);
}
//Draw Rope Discussion
DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/RopeDiscussion1.jpg", 690, 100);
//Draw Rope Group
if (!C101_KinbakuClub_RopeGroup_LeftTwinReleased && !C101_KinbakuClub_RopeGroup_RightTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/BothTwins.jpg", 690, 100);
if (C101_KinbakuClub_RopeGroup_LeftTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/RightTwin.jpg", 690, 100);
if (C101_KinbakuClub_RopeGroup_RightTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LeftTwin.jpg", 690, 100);
}
// Chapter 101 - Club Room 1 Click
@ -36,6 +38,7 @@ function C101_KinbakuClub_ClubRoom1_Click() {
if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
if ((MouseX >= 0) && (MouseX <= 215) && (MouseY >= 45) && (MouseY <= 350)) SetScene(CurrentChapter, "Door");
if ((MouseX >= 235) && (MouseX <= 650) && (MouseY >= 140) && (MouseY <= 510)) SetScene(CurrentChapter, "Lauren");
if ((MouseX >= 690) && (MouseX <= 1190) && (MouseY >= 100) && (MouseY <= 520)) SetScene(CurrentChapter, "RopeGroup");
// Checks if the user clicks on any regular item
InventoryClick(GetClickedInventory(), "C101_KinbakuClub", "ClubRoom1");

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@ -32,7 +32,8 @@ function C101_KinbakuClub_ClubRoom2_Click() {
// When the user clicks on any character (screen is divided in 4, 3rd can be the player)
if ((MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom1");
if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom3");
if (!C101_KinbakuClub_Erica_Kidnapper && (MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom3");
if (C101_KinbakuClub_Erica_Kidnapper && (MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom4");
if ((MouseX >= 30) && (MouseX <= 715) && (MouseY >= 20) && (MouseY <= 520)) SetScene(CurrentChapter, "Erica");
// Checks if the user clicks on any regular item

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@ -26,7 +26,8 @@ function C101_KinbakuClub_ClubRoom3_Run() {
function C101_KinbakuClub_ClubRoom3_Click() {
// When the user clicks on any character (screen is divided in 4, 3rd can be the player)
if ((MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
if (!C101_KinbakuClub_Erica_Kidnapper && (MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
if (C101_KinbakuClub_Erica_Kidnapper && (MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom4");
if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom1");
//if ((MouseX >= 80) && (MouseX <= 260) && (MouseY >= 110) && (MouseY <= 520)) SetScene(CurrentChapter, "Chloe");
if ((MouseX >= 1040) && (MouseX <= 1200) && (MouseY >= 0) && (MouseY <= 480)) SetScene(CurrentChapter, "Door");

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@ -0,0 +1,31 @@
// Chapter 101 - Club Room 3 Load
function C101_KinbakuClub_ClubRoom4_Load() {
if (PlayerHasLockedInventory("Blindfold")) SetScene(CurrentChapter, "BlindMansBuff");
LeaveIcon = "Wait";
}
// Chapter 101 - Club Room 4 Run
function C101_KinbakuClub_ClubRoom4_Run() {
// Draw the background image
var ctx = document.getElementById("MainCanvas").getContext("2d");
DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/ClubRoom4Arrows.jpg", 0, 0);
// Draw CardGamers
//DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/CardGamers1.jpg", 570, 130);
}
// Chapter 101 - Club Room 4 Click
function C101_KinbakuClub_ClubRoom4_Click() {
// When the user clicks on any character (screen is divided in 4, 3rd can be the player)
if ((MouseX >= 15) && (MouseX <= 115) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom3");
// Checks if the user clicks on any regular item
InventoryClick(GetClickedInventory(), "C101_KinbakuClub", "ClubRoom4");
}

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@ -1,338 +0,0 @@
var C101_KinbakuClub_Erica_CurrentStage = 0;
var C101_KinbakuClub_Erica_Loop1 = true;
var C101_KinbakuClub_Erica_Loop2 = true;
var C101_KinbakuClub_Erica_Poverty = false;
var C101_KinbakuClub_Erica_SellMe = false;
var C101_KinbakuClub_Erica_PlayerIsGagged = false;
// var C101_KinbakuClub_Erica_PlayerNotGagged = true;
var C101_KinbakuClub_Erica_PlayerNotBound = true;
var C101_KinbakuClub_Erica_PlayerBoundAndGagged = false;
var C101_KinbakuClub_Erica_PlayerIsFree = false;
var C101_KinbakuClub_Erica_First = true; // intro for stage 100
var C101_KinbakuClub_Erica_Again = false; // intro for stage 100
var C101_KinbakuClub_Erica_Kidnapper = false; // Signal that player can try kidnapping other actors.
var C101_KinbakuClub_Erica_Alone = 0; // time count when eric first leaves slave player alone.
var C101_KinbakuClub_Erica_GagRub = 0;
var C101_KinbakuClub_Erica_Pleasure1 = 0;
var C101_KinbakuClub_Erica_Pleasure2 = 0;
var C101_KinbakuClub_Erica_Pleasure3 = 0;
var C101_KinbakuClub_Erica_Refuse = 0; // when player pulls back from pleasuring Erica
var C101_KinbakuClub_Erica_GoodEgg = false; // true if erica decides to use a normal egg.
var C101_KinbakuClub_Eric_PullCount = 0; // how many times the player trys pulling
var C101_KinbakuClub_Eric_EricaBroken = false; // if player brakes ericas will.
// Calculates the scene parameters
function C101_KinbakuClub_Eric_CalcParams() {
C101_KinbakuClub_Erica_PlayerIsGagged = Common_PlayerGagged
C101_KinbakuClub_Erica_PlayerNotBound = Common_PlayerNotRestrained
}
// Chapter 101 - Erica Load
function C101_KinbakuClub_Erica_Load() {
// Load the scene parameters
ActorLoad("Erica", "ClubRoom2");
LoadInteractions();
C101_KinbakuClub_Eric_CalcParams();
// Different stage if player approaches Erica while bound or gagged
if ((C101_KinbakuClub_Erica_CurrentStage <= 100) && (PlayerHasLockedInventory("Rope") || PlayerHasLockedInventory("Cuffs") || PlayerHasLockedInventory("BallGag") || PlayerHasLockedInventory("TapeGag") || PlayerHasLockedInventory("ClothGag"))) {
C101_KinbakuClub_Erica_LastStage = C101_KinbakuClub_Erica_CurrentStage;
C101_KinbakuClub_Erica_CurrentStage = 100;
LeaveIcon = "";
if (PlayerHasLockedInventory("Rope") || PlayerHasLockedInventory("Cuffs")) {
C101_KinbakuClub_Erica_PlayerNotBound = false;
} else C101_KinbakuClub_Erica_PlayerNotBound = true;
if (PlayerHasLockedInventory("BallGag") || PlayerHasLockedInventory("TapeGag") || PlayerHasLockedInventory("ClothGag")) {
C101_KinbakuClub_Erica_PlayerNotGagged = false;
} else C101_KinbakuClub_Erica_PlayerNotGagged = true;
if ((PlayerHasLockedInventory("Rope") || PlayerHasLockedInventory("Cuffs")) && (PlayerHasLockedInventory("BallGag") || PlayerHasLockedInventory("TapeGag") || PlayerHasLockedInventory("ClothGag"))) {
C101_KinbakuClub_Erica_PlayerBoundAndGagged = true;
} else C101_KinbakuClub_Erica_PlayerBoundAndGagged = false;
} else LeaveIcon = "Leave";
// If non bondage Player talks to Erica again
if ((!PlayerHasLockedInventory("Rope") || !PlayerHasLockedInventory("Cuffs") || !PlayerHasLockedInventory("BallGag") || !PlayerHasLockedInventory("TapeGag") || !PlayerHasLockedInventory("ClothGag")) && (C101_KinbakuClub_Erica_CurrentStage == 90)) {
C101_KinbakuClub_Erica_PlayerIsFree = true;
C101_KinbakuClub_Erica_CurrentStage = C101_KinbakuClub_Erica_LastStage;
if (C101_KinbakuClub_Erica_CurrentStage == 90) {
C101_KinbakuClub_Erica_CurrentStage = 100;
}
} else C101_KinbakuClub_Erica_PlayerIsFree = false;
// If Player leaves at stage 60 and comes back it reverts to stage 50
if (C101_KinbakuClub_Erica_CurrentStage == 60) {
C101_KinbakuClub_Erica_CurrentStage = 50;
}
}
// Chapter 101 - Erica Run
function C101_KinbakuClub_Erica_Run() {
BuildInteraction(C101_KinbakuClub_Erica_CurrentStage);
}
// Chapter 101 - Erica Click
function C101_KinbakuClub_Erica_Click() {
// Regular and inventory interactions
ClickInteraction(C101_KinbakuClub_Erica_CurrentStage);
if (((C101_KinbakuClub_Erica_CurrentStage >= 0) && (C101_KinbakuClub_Erica_CurrentStage <= 60)) || (C101_KinbakuClub_Erica_CurrentStage >=120)) {
var ClickInv = GetClickedInventory();
if (ClickInv == "Player") {
C101_KinbakuClub_Erica_IntroText = OverridenIntroText;
C101_KinbakuClub_Erica_LeaveIcon = LeaveIcon;
InventoryClick(ClickInv, CurrentChapter, CurrentScreen);
}
}
}
// Chapter 101 - Erica -
function C101_KinbakuClub_Erica_() {
}
// Chapter 101 - Erica - Did these girls|ask for this? Loop
function C101_KinbakuClub_Erica_StopLoop1() {
C101_KinbakuClub_Erica_Loop1 = false;
}
// Chapter 101 - Erica - You can't just|kidnap people. Loop
function C101_KinbakuClub_Erica_StopLoop2() {
C101_KinbakuClub_Erica_Loop2 = false;
}
// Chapter 101 - Erica - Offers to enslave you for profit
function C101_KinbakuClub_Erica_SlaveOffer() {
C101_KinbakuClub_Erica_SellMe = true;
}
// Chapter 101 - Erica - Player can't leave now
function C101_KinbakuClub_Erica_NoLeave() {
LeaveIcon = "";
}
// Chapter 101 - Erica - Can't afford a slave
function C101_KinbakuClub_Erica_NotRichEnough() {
C101_KinbakuClub_Erica_Poverty = true;
}
// Chapter 101 - Erica - Player gains option to kidnap other members
function C101_KinbakuClub_Erica_TryKidnapping() {
C101_KinbakuClub_Erica_Kidnapper = true;
}
// Chapter 101 - Erica - Sidney Fight
function C101_KinbakuClub_Erica_Fight() {
SetScene(CurrentChapter, "Fight");
C101_KinbakuClub_Erica_Kidnapper = true;
}
// Chapter 101 - Erica - Player in partial bondage is collared
function C101_KinbakuClub_Erica_CollarLocked() {
PlayerLockInventory("Collar");
}
// Chapter 101 - Erica - Player in partial bondage resists slavery
function C101_KinbakuClub_Erica_ResistedSlavery() {
if ((C101_KinbakuClub_Erica_PlayerNotBound) && (C101_KinbakuClub_Erica_First)) {
ActorChangeAttitude(1, 0);
}
if ((C101_KinbakuClub_Erica_PlayerNotGagged) && (C101_KinbakuClub_Erica_First)) {
ActorChangeAttitude(-1, 0);
}
C101_KinbakuClub_Erica_First = false;
C101_KinbakuClub_Erica_Again = true;
LeaveIcon = "Leave";
}
// Chapter 101 - Erica - Player is bound and gagged how Erica wants her
function C101_KinbakuClub_Erica_PlayerSlaved() {
PlayerClothes("Underwear");
PlayerUnlockInventory("Cuffs");
PlayerUnlockInventory("BallGag");
PlayerUnlockInventory("TapeGag");
PlayerLockInventory("Rope");
PlayerLockInventory("ClothGag");
if (!PlayerHasInventory("Collar")) PlayerLockInventory("Collar");
}
// Chapter 101 - Erica - Player resists when grabbed from behind
function C101_KinbakuClub_Erica_ResistKidnap() {
if (ActorGetValue(ActorSubmission) >= 1 ) {
C101_KinbakuClub_Erica_CurrentStage = 90;
OverridenIntroText = GetText("EscapeKidnap");
LeaveIcon = "Leave";
C101_KinbakuClub_Erica_First = false;
C101_KinbakuClub_Erica_Again = true;
} else C101_KinbakuClub_Erica_PlayerSlaved()
}
// Chapter 101 - Erica - When player agrees to be kissed better.
function C101_KinbakuClub_Erica_KissedBetter() {
OverridenIntroImage = "KissBetter";
}
// Chapter 101 - Erica - While Player is Erica's slave and left alone
function C101_KinbakuClub_Erica_AloneTime() {
CurrentTime = CurrentTime + 60000;
if (C101_KinbakuClub_Erica_CurrentStage == 200) {
if (C101_KinbakuClub_Erica_Alone >= 8) {
C101_KinbakuClub_Erica_CurrentStage = 210;
OverridenIntroText = GetText("EarnKeep");
}
C101_KinbakuClub_Erica_Alone++
}
}
// Chapter 101 - Erica - When Player nuzzles Erica
function C101_KinbakuClub_Erica_AloneTimeNuzzle() {
if (PlayerHasLockedInventory("BallGag")) {
OverridenIntroText = GetText("NuzzleBallGag");
if (C101_KinbakuClub_Erica_CurrentStage == 200) ActorChangeAttitude(-2, 1);
}
C101_KinbakuClub_Erica_AloneTime()
}
// Chapter 101 - Erica - Player tries to remove the gag, rubbing against the chair
function C101_KinbakuClub_Erica_AloneTimeGag() {
if (PlayerHasLockedInventory("ClothGag")) {
if (C101_KinbakuClub_Erica_GagRub >= 1) {
OverridenIntroText = GetText("LooseClothGag");
}
if (C101_KinbakuClub_Erica_GagRub >= 2) {
OverridenIntroText = GetText("ChangeGag");
PlayerUnlockInventory("ClothGag");
PlayerLockInventory("BallGag");
}
C101_KinbakuClub_Erica_GagRub++
} else OverridenIntroText = GetText("RubBallGag");
C101_KinbakuClub_Erica_AloneTime()
}
// Chapter 101 - Erica - Player ungagged for pleasure
function C101_KinbakuClub_Erica_PlayerUngag() {
PlayerUnlockInventory("BallGag");
PlayerUnlockInventory("ClothGag");
}
// Chapter 101 - Erica - When Player is slave and pleasures her
function C101_KinbakuClub_Erica_Pleasure(PleasureType) {
// The player must pleasure her in 3 different ways and at least 5 times to make her climax)
if (PleasureType == 1) C101_KinbakuClub_Erica_Pleasure1++;
if (PleasureType == 2) C101_KinbakuClub_Erica_Pleasure2++;
if (PleasureType == 3) C101_KinbakuClub_Erica_Pleasure3++;
if (PleasureType == 3) C101_KinbakuClub_Erica_Pleasure4++;
if ((C101_KinbakuClub_Erica_Pleasure1 > 0) && (C101_KinbakuClub_Erica_Pleasure2 > 1) && (C101_KinbakuClub_Erica_Pleasure3 > 1) && (C101_KinbakuClub_Erica_Pleasure1 + C101_KinbakuClub_Erica_Pleasure2 + C101_KinbakuClub_Erica_Pleasure3 >= 5)) {
// Erica gets an orgasm
OverridenIntroText = GetText("EricaOrgasm");
C101_KinbakuClub_Erica_CurrentStage = 250;
ActorChangeAttitude(1, 0);
ActorAddOrgasm();
} else {
// If the player took too long to try all 3 pleasures or pulls back too often, she gives up
if (C101_KinbakuClub_Erica_Pleasure1 + C101_KinbakuClub_Erica_Pleasure2 + C101_KinbakuClub_Erica_Pleasure3 + C101_KinbakuClub_Erica_Pleasure4 >= 9) {
OverridenIntroText = GetText("StopPleasure");
ActorChangeAttitude(-1, 0);
C101_KinbakuClub_Erica_CurrentStage = 250;
}
}
}
// Chapter 101 - Erica - Player bites erica
function C101_KinbakuClub_Erica_Bite() {
ActorChangeAttitude(-1, 1);
PlayerLockInventory("RingGag");
}
// Chapter 101 - Erica - Player tries to pull away from Erica's pleasure
function C101_KinbakuClub_Erica_PullBack() {
if (C101_KinbakuClub_Erica_Refuse == 1) {
OverridenIntroText = GetText("LetOut");
C101_KinbakuClub_Erica_CurrentStage = 240;
}
if (C101_KinbakuClub_Erica_Refuse >= 3) {
C101_KinbakuClub_Erica_Pleasure(4)
}
C101_KinbakuClub_Erica_Refuse++
}
// Chapter 101 - Erica -
function C101_KinbakuClub_Erica_PlayerRelease() {
if ((ActorGetValue(ActorLove) - ActorGetValue(ActorSubmission) <= 0) && !ActorHasInventory("RingGag")) {
OverridenIntroText = GetText("Free");
C101_KinbakuClub_Erica_CurrentStage = 280;
}
if ((ActorGetValue(ActorLove) - ActorGetValue(ActorSubmission) <= 2) && ActorHasInventory("RingGag")) {
OverridenIntroText = GetText("Freeish");
PlayerUnlockInventory("RingGag");
C101_KinbakuClub_Erica_CurrentStage = 280;
}
else {
PlayerUnlockInventory("RingGag");
PlayerLockInventory("BallGag");
}
}
// Chapter 101 - Erica -
function C101_KinbakuClub_Erica_PlayerPleasure() {
if (ActorGetValue(ActorLove) >= 2) {
OverridenIntroText = GetText("PleasurePlayer");
C101_KinbakuClub_Erica_GoodEgg = true;
}
PlayerUnlockInventory("RingGag");
PlayerLockInventory("BallGag");
}
// Chapter 101 - Erica - Player gets and vibe egg
function C101_KinbakuClub_Erica_AddedEgg() {
if (PlayerHasLockedInventory("VibratingEgg")) OverridenIntroText = GetText("ChangeEgg");
else PlayerLockInventory("VibratingEgg");
}
// Chapter 101 - Erica - If the player pulls the crotch rope while allown
function C101_KinbakuClub_Erica_AloneTimeEgg() {
C101_KinbakuClub_Eric_PullCount++
if (C101_KinbakuClub_Erica_GoodEgg) {
OverridenIntroText = GetText("PullGood1");
if (C101_KinbakuClub_Eric_PullCount >= 2) OverridenIntroText = GetText("PullGood2");
if (C101_KinbakuClub_Eric_PullCount >= 3) OverridenIntroText = GetText("PullGood3");
if (C101_KinbakuClub_Eric_PullCount >= 4) {
OverridenIntroText = GetText("PullGood4");
ActorAddOrgasm();
ActorChangeAttitude(1, -1);
}
if (C101_KinbakuClub_Eric_PullCount >= 5) OverridenIntroText = GetText("PullGood5");
}
else {
if (C101_KinbakuClub_Eric_PullCount >= 2) OverridenIntroText = GetText("PullFrustrating2");
if (C101_KinbakuClub_Eric_PullCount >= 3) OverridenIntroText = GetText("PullFrustrating3");
if (C101_KinbakuClub_Eric_PullCount >= 4) OverridenIntroText = GetText("PullFrustrating4");
}
C101_KinbakuClub_Erica_AloneTime()
}
// Chapter 101 - Erica - player lets erica go
function C101_KinbakuClub_Erica_EricaFreed() {
if (C101_KinbakuClub_Eric_EricaBroken) {
OverridenIntroText = GetText("Silent");
}
else LeaveIcon = "";
}

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@ -6,7 +6,7 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
30,0,0,,So are you interest in slaves.,Erica.jpg
40,0,0,,Have you considered getting|into slavery by kidnapping?,Erica.jpg
50,0,0,,You should try kidnapping.,Erica.jpg
60,0,0,,,Erica.jpg
60,0,0,,You should concentrating on kidnapping your own slaves.,Erica.jpg
90,0,0,,Come back when you ready to wear this.,EricaSlaver.jpg
100,0,0,First,"What's this, has another helpless damsel|strayed into the slavers domain?",EricaSlaver.jpg
100,0,0,Again,Looks whose back. Are you|ready to become my slave now?,EricaSlaver.jpg

1 Stage LoveReq SubReq VarReq IntroText Image
6 30 0 0 So are you interest in slaves. Erica.jpg
7 40 0 0 Have you considered getting|into slavery by kidnapping? Erica.jpg
8 50 0 0 You should try kidnapping. Erica.jpg
9 60 0 0 You should concentrating on kidnapping your own slaves. Erica.jpg
10 90 0 0 Come back when you ready to wear this. EricaSlaver.jpg
11 100 0 0 First What's this, has another helpless damsel|strayed into the slavers domain? EricaSlaver.jpg
12 100 0 0 Again Looks whose back. Are you|ready to become my slave now? EricaSlaver.jpg

View file

@ -86,9 +86,9 @@ function C101_KinbakuClub_Erica_Load() {
} else C101_KinbakuClub_Erica_PlayerIsFree = false;
// If Player leaves at stage 60 and comes back it reverts to stage 50
if (C101_KinbakuClub_Erica_CurrentStage == 60) {
C101_KinbakuClub_Erica_CurrentStage = 50;
}
//if (C101_KinbakuClub_Erica_CurrentStage == 60) {
// C101_KinbakuClub_Erica_CurrentStage = 50;
//}
// After loose fight and kidnapped during blind mans buff
if (C101_KinbakuClub_Erica_CurrentStage >= 110 && C101_KinbakuClub_Erica_CurrentStage <= 270) LeaveIcon = "";

View file

@ -21,9 +21,11 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
40,0,0,SellMe,I suppose you could|try selling me.,"Excellent, come here and|accept this binding agreement.",100,0,-1,NoLeave()
40,0,0,,Kidnapping isn't my thing.,You haven't even tried it yet. ,50,-1,0,
40,0,0,,Well I do have|my eye on one girl.,"Hee-hee, I bet she won't know what's hit her.",50,1,0,
50,0,0,,OK I'll give|kidnapping a try.,"That's the spirit, go get 'um girl.",60,1,0,TryKidnapping()
50,0,0,,OK I'll give|kidnapping a try.,"I can't hold many more slaves here, but Jenna left a|bag of manacle sets by the other door you could use.",55,1,0,
50,0,0,,You're mine.|(Try kidnapping Erica.),"Nice try, but you're not getting me without a fight.",60,1,0,Fight()
50,0,0,,(Turn and leave.),"(She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel.",150,0,0,NoLeave()
55,0,0,,What does she|have manacles for?,"Jenna is fair, but very firm on club discipline. Be careful,|I think Jenna has the keys for them with her.",60,0,0,TryKidnapping()
55,0,0,,How many manacles|are there?,"I don't know, quite a few I think. I think Jenna still has|the keys, so anyone put in them will be stuck there.",60,0,0,TryKidnapping()
100,0,0,,(Try to get out of there.),(She grabs you and fastens the collar around your neck|before you can get away.) You're mine now.,110,0,0,CollarLocked()
100,0,0,PlayerNotBound,(Fight here off.),Wow you're a feisty one. Come back when you're|ready for a collar and chain.,90,0,0,ResistedSlavery()
100,0,0,PlayerNotGagged,"No, mess about|with someone else.","Oh, be like that. There is no need to be|so snobbish about a bit of role play.",90,0,0,ResistedSlavery()

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
21 40 0 0 SellMe I suppose you could|try selling me. Excellent, come here and|accept this binding agreement. 100 0 -1 NoLeave()
22 40 0 0 Kidnapping isn't my thing. You haven't even tried it yet. 50 -1 0
23 40 0 0 Well I do have|my eye on one girl. Hee-hee, I bet she won't know what's hit her. 50 1 0
24 50 0 0 OK I'll give|kidnapping a try. That's the spirit, go get 'um girl. I can't hold many more slaves here, but Jenna left a|bag of manacle sets by the other door you could use. 60 55 1 0 TryKidnapping()
25 50 0 0 You're mine.|(Try kidnapping Erica.) Nice try, but you're not getting me without a fight. 60 1 0 Fight()
26 50 0 0 (Turn and leave.) (She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel. 150 0 0 NoLeave()
27 55 0 0 What does she|have manacles for? Jenna is fair, but very firm on club discipline. Be careful,|I think Jenna has the keys for them with her. 60 0 0 TryKidnapping()
28 55 0 0 How many manacles|are there? I don't know, quite a few I think. I think Jenna still has|the keys, so anyone put in them will be stuck there. 60 0 0 TryKidnapping()
29 100 0 0 (Try to get out of there.) (She grabs you and fastens the collar around your neck|before you can get away.) You're mine now. 110 0 0 CollarLocked()
30 100 0 0 PlayerNotBound (Fight here off.) Wow you're a feisty one. Come back when you're|ready for a collar and chain. 90 0 0 ResistedSlavery()
31 100 0 0 PlayerNotGagged No, mess about|with someone else. Oh, be like that. There is no need to be|so snobbish about a bit of role play. 90 0 0 ResistedSlavery()

View file

@ -3,6 +3,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
0,0,0,,I already know about the|birds and the bees.,"We'll see about that, I meant the club and also Natalie.",10,-1,0,
0,0,0,,"Don't bother explaining,|it's all pretty obvious.",I'll let you work it out for yourself then.,70,-1,0,SkipExplanation()
5,0,0,,"Hello, what's|happening here?",This is the college's Kinbaku Club.|Your welcome to stay for the evening.,15,0,0,
5,0,0,,(Short cut to clubroom.),,5,0,0,ShortCut()
10,0,0,,Is there an issue|with the club?,"No issue, but I don't think Natalie|explained much about the club to you.",30,0,0,
10,0,0,,"Is Natalie here, I would|like to see here again?","Not at the moment. She lost a bet with|another member, but should be here later.",20,1,0,Asked()
15,0,0,,"Sounds interesting,|yeah I'll stay.",That's great. I'm Jenna.,25,1,0,
@ -13,6 +14,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
25,0,0,,I'm COMMON_PLAYERNAME.,Cool. I should explain a bit about this club.,30,0,0,
25,0,0,,My name is COMMON_PLAYERNAME.|Pleased to meet you.,You're so formal it's cute.|I do have to explain a few things though first.,30,0,-1,
30,0,0,,What is there to explain?,"For a start, the college thinks this club is about|""Cultural art forms, practical skills and exercise"".",40,0,0,
30,0,0,,"Save your breath,|I'll figure it out.","Fine then, I have to be going.|(Jenna leaves the room.)",80,-1,1,Done()
40,0,0,,Seriously?,"Yeah officially, a few of the teachers know better.|Also it's not just Kinbaku with ropes.",50,0,0,
50,0,0,,What do you mean?,The club is very inclusive and we use|a wide range of equipment and techniques.,55,0,0,
55,0,0,,So anything goes?,"No, there are standards and consent. The club|will internally discipline anyone who goes too far.",56,0,0,

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
3 0 0 0 I already know about the|birds and the bees. We'll see about that, I meant the club and also Natalie. 10 -1 0
4 0 0 0 Don't bother explaining,|it's all pretty obvious. I'll let you work it out for yourself then. 70 -1 0 SkipExplanation()
5 5 0 0 Hello, what's|happening here? This is the college's Kinbaku Club.|Your welcome to stay for the evening. 15 0 0
6 5 0 0 (Short cut to clubroom.) 5 0 0 ShortCut()
7 10 0 0 Is there an issue|with the club? No issue, but I don't think Natalie|explained much about the club to you. 30 0 0
8 10 0 0 Is Natalie here, I would|like to see here again? Not at the moment. She lost a bet with|another member, but should be here later. 20 1 0 Asked()
9 15 0 0 Sounds interesting,|yeah I'll stay. That's great. I'm Jenna. 25 1 0
14 25 0 0 I'm COMMON_PLAYERNAME. Cool. I should explain a bit about this club. 30 0 0
15 25 0 0 My name is COMMON_PLAYERNAME.|Pleased to meet you. You're so formal it's cute.|I do have to explain a few things though first. 30 0 -1
16 30 0 0 What is there to explain? For a start, the college thinks this club is about|"Cultural art forms, practical skills and exercise". 40 0 0
17 30 0 0 Save your breath,|I'll figure it out. Fine then, I have to be going.|(Jenna leaves the room.) 80 -1 1 Done()
18 40 0 0 Seriously? Yeah officially, a few of the teachers know better.|Also it's not just Kinbaku with ropes. 50 0 0
19 50 0 0 What do you mean? The club is very inclusive and we use|a wide range of equipment and techniques. 55 0 0
20 55 0 0 So anything goes? No, there are standards and consent. The club|will internally discipline anyone who goes too far. 56 0 0

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@ -0,0 +1,21 @@
Stage,LoveReq,SubReq,VarReq,IntroText,Image
0,0,0,,Hello. Are you another new girl?,Amelia.jpg
10,0,0,,So what is your name?,Amelia.jpg
50,0,0,,"Hello, what have we here?",Amelia.jpg
100,0,0,,(Amelia and Charlotte are discussing Kinbaku.),RopeGroup.jpg
200,0,0,,,Amelia.jpg
250,0,0,,,Amelia.jpg
251,0,0,,,Amelia.jpg
252,0,0,,,Amelia.jpg
255,0,0,,,Amelia.jpg
260,0,0,,,Amelia.jpg
300,0,0,,,Charlotte.jpg
400,0,0,,,TwinsBlank.jpg
410,0,0,,,LeftTwin.jpg
415,0,0,,,RightTwin.jpg
416,0,0,,,Tickling.jpg
417,0,0,,,TicklingTears.jpg
420,0,0,,,LeftTwin.jpg
500,0,0,,,RopeGroup.jpg
600,0,0,,,RopeGroup.jpg
700,0,0,,,RopeGroup.jpg
1 Stage LoveReq SubReq VarReq IntroText Image
2 0 0 0 Hello. Are you another new girl? Amelia.jpg
3 10 0 0 So what is your name? Amelia.jpg
4 50 0 0 Hello, what have we here? Amelia.jpg
5 100 0 0 (Amelia and Charlotte are discussing Kinbaku.) RopeGroup.jpg
6 200 0 0 Amelia.jpg
7 250 0 0 Amelia.jpg
8 251 0 0 Amelia.jpg
9 252 0 0 Amelia.jpg
10 255 0 0 Amelia.jpg
11 260 0 0 Amelia.jpg
12 300 0 0 Charlotte.jpg
13 400 0 0 TwinsBlank.jpg
14 410 0 0 LeftTwin.jpg
15 415 0 0 RightTwin.jpg
16 416 0 0 Tickling.jpg
17 417 0 0 TicklingTears.jpg
18 420 0 0 LeftTwin.jpg
19 500 0 0 RopeGroup.jpg
20 600 0 0 RopeGroup.jpg
21 700 0 0 RopeGroup.jpg

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@ -0,0 +1,144 @@
var C101_KinbakuClub_RopeGroup_CurrentStage = 0;
var C101_KinbakuClub_RopeGroup_Random = 0;
var C101_KinbakuClub_RopeGroup_LucyOnRight = true;
var C101_KinbakuClub_RopeGroup_Kidnapper = false;
var C101_KinbakuClub_RopeGroup_PlayerIsGagged = false;
var C101_KinbakuClub_RopeGroup_IntroDone = false;
var C101_KinbakuClub_RopeGroup_LeftTwinReleased = false;
var C101_KinbakuClub_RopeGroup_RightTwinReleased = false;
var C101_KinbakuClub_RopeGroup_RightTwinKidnapped = false;
var C101_KinbakuClub_RopeGroup_2Twins = true;
var C101_KinbakuClub_RopeGroup_LucyFree = false;
// Calculates the scene parameters
function C101_KinbakuClub_RopeGroup_CalcParams() {
C101_KinbakuClub_RopeGroup_PlayerIsGagged = Common_PlayerGagged;
C101_KinbakuClub_RopeGroup_Kidnapper = C101_KinbakuClub_Erica_Kidnapper;
}
// Chapter 101 - RopeGroup Load
function C101_KinbakuClub_RopeGroup_Load() {
// After intro player has a choice each time she goes to the group, until a twin is released
if (C101_KinbakuClub_RopeGroup_CurrentStage > 100 && C101_KinbakuClub_RopeGroup_CurrentStage < 700) {
C101_KinbakuClub_RopeGroup_CurrentStage = 100;
}
// Load the scene parameters
if (C101_KinbakuClub_RopeGroup_CurrentStage < 100) {
ActorLoad("Amelia", "ClubRoom1");
} else ActorLoad("", "ClubRoom1");
LoadInteractions();
C101_KinbakuClub_RopeGroup_CalcParams();
// Load correct CurrentStage if player is bound, gagged or not
if (Common_PlayerGagged || Common_PlayerRestrained) {
C101_KinbakuClub_RopeGroup_CurrentStage = 50;
}
if (C101_KinbakuClub_RopeGroup_CurrentStage == 50 && !Common_PlayerGagged && !Common_PlayerRestrained) {
if (C101_KinbakuClub_RopeGroup_IntroDone) C101_KinbakuClub_RopeGroup_CurrentStage = 100;
else C101_KinbakuClub_RopeGroup_CurrentStage = 10;
}
// Determine which twin is Lucy
C101_KinbakuClub_RopeGroup_Random = Math.floor(Math.random() * 2);
if (C101_KinbakuClub_RopeGroup_Random == 0) C101_KinbakuClub_RopeGroup_LucyOnRight = false;
}
// Chapter 101 - RopeGroup Run
function C101_KinbakuClub_RopeGroup_Run() {
BuildInteraction(C101_KinbakuClub_RopeGroup_CurrentStage);
// changing images
var ctx = document.getElementById("MainCanvas").getContext("2d");
if (C101_KinbakuClub_RopeGroup_CurrentStage == 400) {
//if (C101_KinbakuClub_RopeGroup_LeftTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LeftFree.jpg", 600, 0);
if (!C101_KinbakuClub_RopeGroup_LeftTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/TwinLeftTied.jpg", 600, 0);
//if (C101_KinbakuClub_RopeGroup_RightTwinReleased) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/RightFree.jpg", 890, 0);
if (!C101_KinbakuClub_RopeGroup_RightTwinReleased && !C101_KinbakuClub_RopeGroup_RightTwinKidnapped) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/TwinRightTied.jpg", 890, 0);
}
}
// Chapter 101 - RopeGroup Click
function C101_KinbakuClub_RopeGroup_Click() {
// Regular and inventory interactions
ClickInteraction(C101_KinbakuClub_RopeGroup_CurrentStage);
var ClickInv = GetClickedInventory();
C101_KinbakuClub_RopeGroup_CalcParams();
}
// Chapter 101 - RopeGroup - Introduction done
function C101_KinbakuClub_RopeGroup_Introduced() {
C101_KinbakuClub_RopeGroup_IntroDone = true;
}
// Chapter 101 - RopeGroup - set actor to Amelia
function C101_KinbakuClub_RopeGroup_Amelia() {
ActorLoad("Amelia", "ClubRoom1");
}
// Chapter 101 - RopeGroup - set actor to Charlotte
function C101_KinbakuClub_RopeGroup_Charlotte() {
ActorLoad("Charlotte", "ClubRoom1");
}
// Chapter 101 - RopeGroup - set actor to Charlotte
function C101_KinbakuClub_RopeGroup_NoActor() {
ActorLoad("", "ClubRoom1");
}
// Chapter 101 - RopeGroup - set actor to Charlotte
function C101_KinbakuClub_RopeGroup_Lucy() {
ActorLoad("Lucy", "ClubRoom1");
}
// Chapter 101 - RopeGroup - kidnap the nearest twin
function C101_KinbakuClub_RopeGroup_Kidnap() {
C101_KinbakuClub_RopeGroup_2Twins = false;
}
// Chapter 101 - RopeGroup - Release the twin on the left
function C101_KinbakuClub_RopeGroup_LeftTwinFree() {
C101_KinbakuClub_RopeGroup_LeftTwinReleased = true;
C101_KinbakuClub_RopeGroup_LeftTwinFree()
C101_KinbakuClub_RopeGroup_2Twins = false;
PlayerAddInventory("Blindfold", 1);
}
// Chapter 101 - RopeGroup - Release the twin on the right
function C101_KinbakuClub_RopeGroup_RightTwinFree() {
C101_KinbakuClub_RopeGroup_RightTwinReleased = true;
C101_KinbakuClub_RopeGroup_2Twins = false;
}
// Chapter 101 - RopeGroup - Released twin common
function C101_KinbakuClub_RopeGroup_RightTwin() {
OverridenIntroImage = "RightTwin.jpg";
}
// Chapter 101 - RopeGroup - Talking to twin on the right
function C101_KinbakuClub_RopeGroup_RightTwin() {
OverridenIntroImage = "RightTwin.jpg";
}
// Chapter 101 - RopeGroup - Finish talking to twin on the right
function C101_KinbakuClub_RopeGroup_CancelOverride() {
OverridenIntroImage = "";
}

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@ -0,0 +1,85 @@
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
0,0,0,,"Yeah, what's|it too you?","Nothing, we just seem to have a lot of new faces today.",10,0,1,
0,0,0,,Yep. A new start|and new possibilities.,"Great, I'm sure you will find new possibilities her.",10,1,0,
0,0,0,,Yes. This is all|new to me.,We will have to make sure you get a|propper introduction to Kinbaku then.,10,0,-1,
10,0,0,,"I'm COMMON_PLAYERNAME,|pleased to meet you miss...","I'm Amelia, this is Charlotte and the twins|Heather and Lucy who are already bound and gagged.",100,1,-1,Introduced()
10,0,0,,Call me COMMON_PLAYERNAME.,You can call me Amelia. This is Charlotte and the twins|Heather and Lucy who are already bound and gagged.,100,0,0,Introduced()
10,0,0,,The name's COMMON_PLAYERNAME.|Be sure to remember it.,"OK. I'm Amelia, this is Charlotte and the twins|Heather and Lucy who are already bound and gagged.",100,0,1,Introduced()
50,0,0,,Can you help me please.,"Certainly, I can check those ropes are secure.|(Amelia makes sure your bondage is very tight.)",50,,,
50,0,0,,(Point at your bondage.),Yes it suits you well.,50,,,
50,0,0,PlayerOnlyGagged,(Remove your gag.),"(Amelia garbs you and starts tying you up.)|If your gagged, you shouldn't be able to remove it.",50,,,
100,0,0,,(Talk to Amelia.),(What do you want to talk to Amelia about?),200,0,0,Amelia()
100,0,0,,(Talk to Charlotte.),(What do you want to talk to Charlotte about?),300,0,0,Charlotte()
100,0,0,2Twins,(Go to Heather and Lucy.),(What do you want to do with Heather and Lucy?),400,0,0,NoActor()
100,0,0,!2Twins,(Go to the remaining twin.),(What will you do with this one?),400,0,0,
100,0,0,LucyFree,(Talk to Lucy.),(What do you want to talk to Amelia about?),500,0,0,Lucy()
100,0,0,Kidnapper,(Kidnap one of the twins.),(You grab the nearest one and drag here away|before Amelia and Charlotte can react.),100,0,0,Kidnap()
200,0,0,,,,220,,,
200,0,0,,,,240,,,
200,0,0,,We should try|some Kinbaku now.,Yes we should and now I will tie you up.,260,0,0,
200,0,0,WhichTwin,"Heather and Lucy,|which twin is which?","We're not sure, which is why we tried out different|Kinbaku patterns on both of them and gagged them.",250,0,0,WhichTwinDone()
200,0,0,AnyoneKnow,Can anyone here|tell the twins apart?,"Jenna seems to know, but she isn't here to ask her.",200,0,0,AnyoneKnowDone()
200,0,0,UngagTwins,Do the twins need|to be gagged?,Yes. We don't need to listen to Heathers forked tongue.,200,,,
200,0,0,InspectedTwins,Whay are they tied|so uncomfortably?,To get Heather to admit which one she in exchange|for a much more comfortable bondage.,255,,,
200,0,0,,(Go back to the|rest of the grounp.),(Amelia is telling Charlotte about Kinbaku.),100,0,0,
250,0,0,,Do they both|need restraining?,Lucy is sweet enough when she isn't trying to steal|boyfriends and she knows a lot of Kinbaku techniques.,251,,,
250,0,0,,Do you need to restrain|me like that too?,"Maybe, but we didn't need to restrain Lucy, she could|demonstarte some impressive Kinbaku on you.",251,0,-1,
251,0,0,,And Hether?,She is a cruel trickster and impersonates her sister.|They both claim to be Lucy.,252,0,0,
251,0,0,,I already know enough|to restrin anybody.,Lucy could teach you that kinbaku is more than just restraint. Heather though would do the same for pain.,252,0,1,
252,0,0,,"If we work one is which,|we should untie Lucy. ","Yes, she would teach you a thing or two,|but how could you tell which one she is?",200,0,0,
252,0,0,,Best keep them|both tightly bound.,Probably. If we knew which one was lucy then|she could show us some new techniques.,200,0,1,
255,0,0,,"Cool, lets make their|bondage even tighter.",Its already plenty tight enough.|Any tighter would cut of their blood circulation.,200,,,
255,0,0,,Are those bindings that bad?,Let me tie you up and you can find out for yourself.,260,,,
255,0,0,,"Wow, I doubt I could hold|out long tied like that.","A delicate girl like yourself would talk fast, but|you would still hold the pose for as long as I want.",200,,,
255,0,0,,Is Heather likely|to agree to that?,"It's got to be better than this, but I think she is|hoping Lucy will break first and claim to be Heather.",200,,,
260,0,0,,Okay Miss Amelia.,"(Amelia helps remove your uniform, pulls your wrists|behind you and starts tying you up.)",,0,-1,
260,0,0,,You're not tying me up.,,,0,1,
260,0,0,,We could tie up|Charlotte instead.,,,0,0,
300,0,0,,So you tied these|girls up super tight?,"No, it's not like that. Amelia tied them up and just told|me to hold the one down while she tied the other.",310,,,
300,0,0,,Are you a regular here?,"No no. I'm not a member of this club,|it's just a friend asked me to meet her here.",320,,,
300,0,0,,I bet you prefer to be tied up.,"I'm really not into bondage, honest.|I'm just here for a friend.",330,,,
300,0,0,,You should be tied up now.,,340,,,
300,0,0,,(Go back to the|rest of the grounp.),(Amelia is telling Charlotte about Kinbaku.),100,0,0,
310,0,0,,What don't you like tying ,,300,,,
320,0,0,,"Oh really, you look|quite settled there.",,300,,,
330,0,0,,,,300,,,
400,0,0,2Twins,Inspect the|twin on the left.,Her elbows are tied touching together behind her.|She looks to be in a lot of discomfort. ,410,,,
400,0,0,2Twins,Inspect the|twin on the right.,She is tied with her hands touching behind her and|her fingers cable tied to stop her unbuckling the gag.,415,,,
400,0,0,!2Twins,Inspect the|remaining twin.,Her elbows are tied touching together behind her.|She looks to be in a lot of discomfort. ,410,,,
400,0,0,2Twins,Release the|twin on the left.,(You release her). Thank you.|I'm sick of Heather masquerading as me. I'm lucy.,700,,,LeftTwinFree()
400,0,0,2Twins,Release the|twin on the right.,(You release her). Thank you.|I'm sick of Heather masquerading as me. I'm lucy.,700,,,RightTwinFree()
400,0,0,!2Twins,Release the|remaining twin.,(You release her). Thank you.|I'm sick of Heather masquerading as me. I'm lucy.,700,,,LeftTwinFree()
400,0,0,2Twins,Talk to the|twin on the left.,(She looks nerviously at you.),420,,,
400,0,0,2Twins,Talk to the|twin on the right.,(She looks nerviously at you.),420,,,RightTwin()
400,0,0,!2Twins,Talk to the|remaining twin.,(She looks nerviously at you.),420,,,
400,0,0,,(Go back to the|rest of the grounp.),(Amelia is telling Charlotte about Kinbaku.),100,0,0,
410,0,0,,I wish I could be tied|tightly like that.,(Amelia says.) We could make that wish come true.,400,,,
410,0,0,,I think we should keep|you like that all night.,(The girl shakes her head and graons painfully.),400,,,
410,0,0,,That's an innovative|rope tie.,"(Amelia says.) Yes Lucy demonstrated it on Natalie|last week. Not classic Kinbaku, put pretty painful.",400,,,
415,0,0,,You're lucky to be|tied so tightly.,(Amelia says.) You could be just as lucky.,400,,,
415,0,0,,(Tickle her.),(You pin her by sitting on her lap and start tickling|the exposed armpit. She giggles helplessly.),416,,,
415,0,0,,Thats an intriguing rope tie.,(Amelia says.) Yes Lucy showed us that a while ago.|Asymmetric tying is supposedly common with Kinbaku.,400,,,
416,0,0,,(Stop tickling her.),"(You stand up, letting her recover.)",400,,,
416,0,0,,(Keep tickling her.),"(As you you tickle her more intensly she breaks down|in tears of laughter, pleading for you to stop.)",417,,,
417,0,0,,Are you Heather?,"(She reluctantly nods her head.) nmf mnff.|(You stand up, letting her recover.)",400,,,
417,0,0,,(Stop tickling her.),"(You stand up, letting her recover.)",400,,,
417,0,0,,(Keep tickling her.),"(Charlotte tries to interrupt you.)|That's enough, you're upsetting her now.",417,,,CharlotteDislike()
420,0,0,,Are you Lucy?,(She nods her head.),420,,,
420,0,0,,Are you Heather?,(She shakes her head.),420,,,
420,0,0,,Is your sister Lucy?,(She shakes her head.),420,,,
420,0,0,,Would your sister|claim to be Lucy?,,420,,,WouldYourSister()
420,0,0,,You've been a naughty girl|and should be punished.,"(She shakes and pleads. Charlotte speaks up.)|Leave her allown, you're upsetting her.",420,,,Naughty()
420,0,0,,I think you should be|tied up even tighter.,(She whimpers and shakes her head.|She is already aching from her arms tied like that.),420,,,Tighter()
420,0,0,,(Take a step back.),(What do you do now?),400,,,CancelOverride()
500,0,0,,Can I tie you up now.,,,,,
500,0,0,,Can you tie me up again plaese.,,,1,-1,
500,0,0,,(Go back to the|rest of the grounp.),(Amelia is telling Charlotte about Kinbaku.),100,0,0,
600,0,0,,,,,,,
700,0,0,,"So Lucy, shall we tie|up your captors now.","That is easier said than done with Amelia. I know a lot|of Kinbaku, would like to be tied up instead?",710,1,1,
700,0,0,,You must be aching|after that.,"Yes, I need to stretch my arms. Can I tie you up now to work some life back into them?",710,1,0,
710,0,0,,"No, you're not|tying me up.","Aww please, I have an neat idea I want to try.",710,0,0,
710,0,0,,Tie up Amelia or|Charlotte instead.,"No, I really want to try out a new idea on you.",710,0,0,
710,0,0,,"Okay, but make it quick.","We'll see, you might enjoy this. (She starts with a|box tie, helps you lie down and ties your ankles.)",720,0,0,
720,0,0,,Come on this is|nothing special.,Just a moment. (She ties a crotch rope going around|your arms and then hogtied to your ankles.),730,0,1,
720,0,0,,I can't move|away like this.,Thats the idea. (She ties a crotch rope going around|your arms and then hogtied to your ankles.),730,0,-1,
730,0,0,,(Try struggle in|this bondage.),(As you kick your legs it yanks the crotch rope deep into you.),740,0,-1,
1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
2 0 0 0 Yeah, what's|it too you? Nothing, we just seem to have a lot of new faces today. 10 0 1
3 0 0 0 Yep. A new start|and new possibilities. Great, I'm sure you will find new possibilities her. 10 1 0
4 0 0 0 Yes. This is all|new to me. We will have to make sure you get a|propper introduction to Kinbaku then. 10 0 -1
5 10 0 0 I'm COMMON_PLAYERNAME,|pleased to meet you miss... I'm Amelia, this is Charlotte and the twins|Heather and Lucy who are already bound and gagged. 100 1 -1 Introduced()
6 10 0 0 Call me COMMON_PLAYERNAME. You can call me Amelia. This is Charlotte and the twins|Heather and Lucy who are already bound and gagged. 100 0 0 Introduced()
7 10 0 0 The name's COMMON_PLAYERNAME.|Be sure to remember it. OK. I'm Amelia, this is Charlotte and the twins|Heather and Lucy who are already bound and gagged. 100 0 1 Introduced()
8 50 0 0 Can you help me please. Certainly, I can check those ropes are secure.|(Amelia makes sure your bondage is very tight.) 50
9 50 0 0 (Point at your bondage.) Yes it suits you well. 50
10 50 0 0 PlayerOnlyGagged (Remove your gag.) (Amelia garbs you and starts tying you up.)|If your gagged, you shouldn't be able to remove it. 50
11 100 0 0 (Talk to Amelia.) (What do you want to talk to Amelia about?) 200 0 0 Amelia()
12 100 0 0 (Talk to Charlotte.) (What do you want to talk to Charlotte about?) 300 0 0 Charlotte()
13 100 0 0 2Twins (Go to Heather and Lucy.) (What do you want to do with Heather and Lucy?) 400 0 0 NoActor()
14 100 0 0 !2Twins (Go to the remaining twin.) (What will you do with this one?) 400 0 0
15 100 0 0 LucyFree (Talk to Lucy.) (What do you want to talk to Amelia about?) 500 0 0 Lucy()
16 100 0 0 Kidnapper (Kidnap one of the twins.) (You grab the nearest one and drag here away|before Amelia and Charlotte can react.) 100 0 0 Kidnap()
17 200 0 0 220
18 200 0 0 240
19 200 0 0 We should try|some Kinbaku now. Yes we should and now I will tie you up. 260 0 0
20 200 0 0 WhichTwin Heather and Lucy,|which twin is which? We're not sure, which is why we tried out different|Kinbaku patterns on both of them and gagged them. 250 0 0 WhichTwinDone()
21 200 0 0 AnyoneKnow Can anyone here|tell the twins apart? Jenna seems to know, but she isn't here to ask her. 200 0 0 AnyoneKnowDone()
22 200 0 0 UngagTwins Do the twins need|to be gagged? Yes. We don't need to listen to Heathers forked tongue. 200
23 200 0 0 InspectedTwins Whay are they tied|so uncomfortably? To get Heather to admit which one she in exchange|for a much more comfortable bondage. 255
24 200 0 0 (Go back to the|rest of the grounp.) (Amelia is telling Charlotte about Kinbaku.) 100 0 0
25 250 0 0 Do they both|need restraining? Lucy is sweet enough when she isn't trying to steal|boyfriends and she knows a lot of Kinbaku techniques. 251
26 250 0 0 Do you need to restrain|me like that too? Maybe, but we didn't need to restrain Lucy, she could|demonstarte some impressive Kinbaku on you. 251 0 -1
27 251 0 0 And Hether? She is a cruel trickster and impersonates her sister.|They both claim to be Lucy. 252 0 0
28 251 0 0 I already know enough|to restrin anybody. Lucy could teach you that kinbaku is more than just restraint. Heather though would do the same for pain. 252 0 1
29 252 0 0 If we work one is which,|we should untie Lucy. Yes, she would teach you a thing or two,|but how could you tell which one she is? 200 0 0
30 252 0 0 Best keep them|both tightly bound. Probably. If we knew which one was lucy then|she could show us some new techniques. 200 0 1
31 255 0 0 Cool, lets make their|bondage even tighter. Its already plenty tight enough.|Any tighter would cut of their blood circulation. 200
32 255 0 0 Are those bindings that bad? Let me tie you up and you can find out for yourself. 260
33 255 0 0 Wow, I doubt I could hold|out long tied like that. A delicate girl like yourself would talk fast, but|you would still hold the pose for as long as I want. 200
34 255 0 0 Is Heather likely|to agree to that? It's got to be better than this, but I think she is|hoping Lucy will break first and claim to be Heather. 200
35 260 0 0 Okay Miss Amelia. (Amelia helps remove your uniform, pulls your wrists|behind you and starts tying you up.) 0 -1
36 260 0 0 You're not tying me up. 0 1
37 260 0 0 We could tie up|Charlotte instead. 0 0
38 300 0 0 So you tied these|girls up super tight? No, it's not like that. Amelia tied them up and just told|me to hold the one down while she tied the other. 310
39 300 0 0 Are you a regular here? No no. I'm not a member of this club,|it's just a friend asked me to meet her here. 320
40 300 0 0 I bet you prefer to be tied up. I'm really not into bondage, honest.|I'm just here for a friend. 330
41 300 0 0 You should be tied up now. 340
42 300 0 0 (Go back to the|rest of the grounp.) (Amelia is telling Charlotte about Kinbaku.) 100 0 0
43 310 0 0 What don't you like tying 300
44 320 0 0 Oh really, you look|quite settled there. 300
45 330 0 0 300
46 400 0 0 2Twins Inspect the|twin on the left. Her elbows are tied touching together behind her.|She looks to be in a lot of discomfort. 410
47 400 0 0 2Twins Inspect the|twin on the right. She is tied with her hands touching behind her and|her fingers cable tied to stop her unbuckling the gag. 415
48 400 0 0 !2Twins Inspect the|remaining twin. Her elbows are tied touching together behind her.|She looks to be in a lot of discomfort. 410
49 400 0 0 2Twins Release the|twin on the left. (You release her). Thank you.|I'm sick of Heather masquerading as me. I'm lucy. 700 LeftTwinFree()
50 400 0 0 2Twins Release the|twin on the right. (You release her). Thank you.|I'm sick of Heather masquerading as me. I'm lucy. 700 RightTwinFree()
51 400 0 0 !2Twins Release the|remaining twin. (You release her). Thank you.|I'm sick of Heather masquerading as me. I'm lucy. 700 LeftTwinFree()
52 400 0 0 2Twins Talk to the|twin on the left. (She looks nerviously at you.) 420
53 400 0 0 2Twins Talk to the|twin on the right. (She looks nerviously at you.) 420 RightTwin()
54 400 0 0 !2Twins Talk to the|remaining twin. (She looks nerviously at you.) 420
55 400 0 0 (Go back to the|rest of the grounp.) (Amelia is telling Charlotte about Kinbaku.) 100 0 0
56 410 0 0 I wish I could be tied|tightly like that. (Amelia says.) We could make that wish come true. 400
57 410 0 0 I think we should keep|you like that all night. (The girl shakes her head and graons painfully.) 400
58 410 0 0 That's an innovative|rope tie. (Amelia says.) Yes Lucy demonstrated it on Natalie|last week. Not classic Kinbaku, put pretty painful. 400
59 415 0 0 You're lucky to be|tied so tightly. (Amelia says.) You could be just as lucky. 400
60 415 0 0 (Tickle her.) (You pin her by sitting on her lap and start tickling|the exposed armpit. She giggles helplessly.) 416
61 415 0 0 Thats an intriguing rope tie. (Amelia says.) Yes Lucy showed us that a while ago.|Asymmetric tying is supposedly common with Kinbaku. 400
62 416 0 0 (Stop tickling her.) (You stand up, letting her recover.) 400
63 416 0 0 (Keep tickling her.) (As you you tickle her more intensly she breaks down|in tears of laughter, pleading for you to stop.) 417
64 417 0 0 Are you Heather? (She reluctantly nods her head.) nmf mnff.|(You stand up, letting her recover.) 400
65 417 0 0 (Stop tickling her.) (You stand up, letting her recover.) 400
66 417 0 0 (Keep tickling her.) (Charlotte tries to interrupt you.)|That's enough, you're upsetting her now. 417 CharlotteDislike()
67 420 0 0 Are you Lucy? (She nods her head.) 420
68 420 0 0 Are you Heather? (She shakes her head.) 420
69 420 0 0 Is your sister Lucy? (She shakes her head.) 420
70 420 0 0 Would your sister|claim to be Lucy? 420 WouldYourSister()
71 420 0 0 You've been a naughty girl|and should be punished. (She shakes and pleads. Charlotte speaks up.)|Leave her allown, you're upsetting her. 420 Naughty()
72 420 0 0 I think you should be|tied up even tighter. (She whimpers and shakes her head.|She is already aching from her arms tied like that.) 420 Tighter()
73 420 0 0 (Take a step back.) (What do you do now?) 400 CancelOverride()
74 500 0 0 Can I tie you up now.
75 500 0 0 Can you tie me up again plaese. 1 -1
76 500 0 0 (Go back to the|rest of the grounp.) (Amelia is telling Charlotte about Kinbaku.) 100 0 0
77 600 0 0
78 700 0 0 So Lucy, shall we tie|up your captors now. That is easier said than done with Amelia. I know a lot|of Kinbaku, would like to be tied up instead? 710 1 1
79 700 0 0 You must be aching|after that. Yes, I need to stretch my arms. Can I tie you up now to work some life back into them? 710 1 0
80 710 0 0 No, you're not|tying me up. Aww please, I have an neat idea I want to try. 710 0 0
81 710 0 0 Tie up Amelia or|Charlotte instead. No, I really want to try out a new idea on you. 710 0 0
82 710 0 0 Okay, but make it quick. We'll see, you might enjoy this. (She starts with a|box tie, helps you lie down and ties your ankles.) 720 0 0
83 720 0 0 Come on this is|nothing special. Just a moment. (She ties a crotch rope going around|your arms and then hogtied to your ankles.) 730 0 1
84 720 0 0 I can't move|away like this. Thats the idea. (She ties a crotch rope going around|your arms and then hogtied to your ankles.) 730 0 -1
85 730 0 0 (Try struggle in|this bondage.) (As you kick your legs it yanks the crotch rope deep into you.) 740 0 -1

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