Merge branch 'fix/ci' into 'master'

Fix CI (almost)

See merge request 
This commit is contained in:
BondageProjects 2025-03-30 23:53:59 +00:00
commit b0737060d3
6 changed files with 61 additions and 196 deletions
BondageClub
Assets/Female3DCG
Screens
Character/Relog
Room
AsylumBedroom
MainHall
Scripts

View file

@ -1093,65 +1093,24 @@ var AssetFemale3DCG = [
},
{
Name: "BartenderVest",
InventoryID: 1225,
Value: -1,
BuyGroup: "BartenderVest",
ParentItem: "SuitBartenderVest",
DynamicGroupName: "Suit",
Gender: "F",
Prerequisite: ["HasBreasts"],
Priority: 27,
Top: 182,
Left: 125,
DefaultColor: ["#893939", "#897E66"],
PoseMapping: {
...AssetPoseMapping.Cloth
CopyConfig: {
GroupName: "Suit",
AssetName: "BartenderVest",
BuyGroup: true,
},
Layer: [
{
Name: "Vest",
PoseMapping: {
BackBoxTie: "BackBoxTie",
BackCuffs: "BackBoxTie",
BackElbowTouch: "BackBoxTie",
OverTheHead: "OverTheHead",
TapedHands: "BackBoxTie",
Yoked: "Yoked",
AllFours: "AllFours",
Hogtied: "Hogtied",
},
AllowColorize: true,
},
{
Name: "Buttons",
ParentGroup: {},
PoseMapping: {
BackBoxTie: "BackBoxTie",
BackCuffs: "BackBoxTie",
BackElbowTouch: "BackBoxTie",
OverTheHead: "OverTheHead",
TapedHands: "BackBoxTie",
Yoked: "Yoked",
AllFours: PoseType.HIDE,
Hogtied: PoseType.HIDE,
},
AllowColorize: true,
},
{
Name: "BHog",
PoseMapping: {
BackBoxTie: PoseType.HIDE,
BackCuffs: PoseType.HIDE,
BackElbowTouch: PoseType.HIDE,
OverTheHead: PoseType.HIDE,
TapedHands: PoseType.HIDE,
Yoked: PoseType.HIDE,
AllFours: "Hogtied",
Hogtied: "Hogtied",
},
CopyLayerColor: "Buttons",
},
],
Value: -1,
DynamicGroupName: "Suit",
},
{
Name: "BartenderVestM",
CopyConfig: {
GroupName: "Suit",
AssetName: "BartenderVestM",
BuyGroup: true,
},
Value: -1,
DynamicGroupName: "Suit",
Priority: 27,
},
{
Name: "TennisShirt1",
@ -3787,69 +3746,6 @@ var AssetFemale3DCG = [
{ Name: "Buttons", AllowColorize: true },
],
},
{
Name: "BartenderVestM",
InventoryID: 1225,
Value: -1,
BuyGroup: "BartenderVest",
ParentItem: "SuitBartenderVestM",
DynamicGroupName: "Suit",
Gender: "M",
Prerequisite: ["HasFlatChest"],
Priority: 27,
Top: 182,
Left: 125,
DefaultColor: ["#606060", "Default"],
PoseMapping: {
...AssetPoseMapping.Cloth
},
Layer: [
{
Name: "Vest",
PoseMapping: {
BackBoxTie: "BackBoxTie",
BackCuffs: "BackBoxTie",
BackElbowTouch: "BackBoxTie",
OverTheHead: "OverTheHead",
TapedHands: "BackBoxTie",
Yoked: "Yoked",
AllFours: "AllFours",
Hogtied: "Hogtied",
},
AllowColorize: true,
},
{
Name: "Buttons",
ParentGroup: {},
PoseMapping: {
BackBoxTie: "BackBoxTie",
BackCuffs: "BackBoxTie",
BackElbowTouch: "BackBoxTie",
OverTheHead: "OverTheHead",
TapedHands: "BackBoxTie",
Yoked: "BackBoxTie",
AllFours: PoseType.HIDE,
Hogtied: PoseType.HIDE,
},
AllowColorize: true,
},
{
Name: "BHog",
ParentGroup: {},
PoseMapping: {
BackBoxTie: PoseType.HIDE,
BackCuffs: PoseType.HIDE,
BackElbowTouch: PoseType.HIDE,
OverTheHead: PoseType.HIDE,
TapedHands: PoseType.HIDE,
Yoked: PoseType.HIDE,
AllFours: "Hogtied",
Hogtied: "Hogtied",
},
CopyLayerColor: "Buttons",
},
],
},
],
Color: [
"Default",
@ -5465,8 +5361,6 @@ var AssetFemale3DCG = [
InventoryID: 1225,
Value: 12,
BuyGroup: "BartenderVest",
ParentItem: "SuitBartenderVest",
DynamicGroupName: "Suit",
Gender: "F",
Prerequisite: ["HasBreasts"],
Priority: 29,
@ -5474,33 +5368,26 @@ var AssetFemale3DCG = [
Left: 125,
DefaultColor: ["#893939", "#897E66"],
PoseMapping: {
...AssetPoseMapping.Cloth
...AssetPoseMapping.Cloth,
BackBoxTie: "BackBoxTie",
BackCuffs: "BackBoxTie",
BackElbowTouch: "BackBoxTie",
OverTheHead: "OverTheHead",
TapedHands: "BackBoxTie",
Yoked: "Yoked",
AllFours: "AllFours",
Hogtied: "Hogtied",
},
InheritPoseMappingFields: true,
Layer: [
{
Name: "Vest",
PoseMapping: {
BackBoxTie: "BackBoxTie",
BackCuffs: "BackBoxTie",
BackElbowTouch: "BackBoxTie",
OverTheHead: "OverTheHead",
TapedHands: "BackBoxTie",
Yoked: "Yoked",
AllFours: "AllFours",
Hogtied: "Hogtied",
},
AllowColorize: true,
},
{
Name: "Buttons",
ParentGroup: {},
PoseMapping: {
BackBoxTie: "BackBoxTie",
BackCuffs: "BackBoxTie",
BackElbowTouch: "BackBoxTie",
OverTheHead: "OverTheHead",
TapedHands: "BackBoxTie",
Yoked: "Yoked",
AllFours: PoseType.HIDE,
Hogtied: PoseType.HIDE,
},
@ -5509,6 +5396,8 @@ var AssetFemale3DCG = [
{
Name: "BHog",
PoseMapping: {
BaseLower: PoseType.HIDE,
BaseUpper: PoseType.HIDE,
BackBoxTie: PoseType.HIDE,
BackCuffs: PoseType.HIDE,
BackElbowTouch: PoseType.HIDE,
@ -5564,33 +5453,26 @@ var AssetFemale3DCG = [
Left: 125,
DefaultColor: ["#606060", "Default"],
PoseMapping: {
...AssetPoseMapping.Cloth
...AssetPoseMapping.Cloth,
BackBoxTie: "BackBoxTie",
BackCuffs: "BackBoxTie",
BackElbowTouch: "BackBoxTie",
OverTheHead: "OverTheHead",
TapedHands: "BackBoxTie",
Yoked: "Yoked",
AllFours: "AllFours",
Hogtied: "Hogtied",
},
InheritPoseMappingFields: true,
Layer: [
{
Name: "Vest",
PoseMapping: {
BackBoxTie: "BackBoxTie",
BackCuffs: "BackBoxTie",
BackElbowTouch: "BackBoxTie",
OverTheHead: "OverTheHead",
TapedHands: "BackBoxTie",
Yoked: "Yoked",
AllFours: "AllFours",
Hogtied: "Hogtied",
},
AllowColorize: true,
},
{
Name: "Buttons",
ParentGroup: {},
PoseMapping: {
BackBoxTie: "BackBoxTie",
BackCuffs: "BackBoxTie",
BackElbowTouch: "BackBoxTie",
OverTheHead: "OverTheHead",
TapedHands: "BackBoxTie",
Yoked: "BackBoxTie",
AllFours: PoseType.HIDE,
Hogtied: PoseType.HIDE,
},
@ -5600,6 +5482,8 @@ var AssetFemale3DCG = [
Name: "BHog",
ParentGroup: {},
PoseMapping: {
BaseLower: PoseType.HIDE,
BaseUpper: PoseType.HIDE,
BackBoxTie: PoseType.HIDE,
BackCuffs: PoseType.HIDE,
BackElbowTouch: PoseType.HIDE,
@ -10889,12 +10773,12 @@ var AssetFemale3DCG = [
Left: 75,
Random: true,
Extended: true,
DefaultColor: ["#F2AADC","#F2AADC"],
DefaultColor: ["#F2AADC", "#F2AADC"],
PoseMapping: {
...AssetPoseMapping.Garters,
Hogtied: PoseType.HIDE,
AllFours: PoseType.HIDE,
},
...AssetPoseMapping.Garters,
Hogtied: PoseType.HIDE,
AllFours: PoseType.HIDE,
},
Layer: [
{
Name: "GarterR",
@ -28378,13 +28262,7 @@ var AssetFemale3DCG = [
AllowTighten: true,
DrawLocks: false,
Audio: "MetalClose",
DefaultColor: [
"#AAB7B9",
"#707070",
"#AAB7B9",
"#AAB7B9",
"#A89B80",
],
DefaultColor: ["#AAB7B9", "#707070", "#AAB7B9", "#AAB7B9", "#A89B80"],
Layer: [
{
Name: "Belt",
@ -29461,13 +29339,7 @@ var AssetFemale3DCG = [
AllowTighten: true,
DrawLocks: false,
Audio: "MetalClose",
DefaultColor: [
"#AAB7B9",
"#707070",
"#AAB7B9",
"#AAB7B9",
"#A89B80",
],
DefaultColor: ["#AAB7B9", "#707070", "#AAB7B9", "#AAB7B9", "#A89B80"],
Layer: [
{
Name: "Belt",
@ -34883,13 +34755,7 @@ var AssetFemale3DCG = [
AllowTighten: true,
DrawLocks: false,
Audio: "MetalClose",
DefaultColor: [
"#AAB7B9",
"#707070",
"#AAB7B9",
"#AAB7B9",
"#A89B80",
],
DefaultColor: ["#AAB7B9", "#707070", "#AAB7B9", "#AAB7B9", "#A89B80"],
Layer: [
{
Name: "Belt",
@ -51657,7 +51523,7 @@ var AssetFemale3DCG = [
AllowLock: true,
DrawLocks: false,
Extended: true,
Audio: "MetalClose",
Audio: "MetalClose",
DefaultColor: ["#808D90", "#819F9F", "#8E8D89", "#808D90", "#877C66"],
Hide: ["Glasses", "Jewelry"],
Block: [

View file

@ -4667,9 +4667,9 @@ var AssetFemale3DCGExtended = {
Name: "Handcuffs",
Key: "h",
Options: [
{
{
// None
Property: {}
Property: {},
},
{
// Front
@ -9741,7 +9741,7 @@ var AssetFemale3DCGExtended = {
},
{
// Neck cuff
Property: {Difficulty: 30},
Property: { Difficulty: 30 },
},
],
},
@ -12781,9 +12781,9 @@ var AssetFemale3DCGExtended = {
Name: "Handcuffs",
Key: "h",
Options: [
{
{
// None
Property: {}
Property: {},
},
{
// Front

View file

@ -107,6 +107,5 @@ function RelogKeyDown(event) {
* @type {ScreenFunctions["Exit"]}
*/
function RelogExit() {
// eslint-disable-next-line no-self-assign
window.location = window.location;
window.location.reload();
}

View file

@ -46,6 +46,7 @@ function AsylumBedroomClick() {
if (MouseIn(750, 0, 500, 1000)) CharacterSetCurrent(Player);
if (MouseIn(1885, 25, 90, 90) && (LogValue("Isolated", "Asylum") < CurrentTime) && Player.CanWalk()) CommonSetScreen("Room", "AsylumEntrance");
if (MouseIn(1885, 145, 90, 90)) InformationSheetLoadCharacter(Player);
// eslint-disable-next-line no-self-assign
if (MouseIn(1885, 265, 90, 90) && ((LogValue("Committed", "Asylum") >= CurrentTime) || (LogValue("Isolated", "Asylum") >= CurrentTime))) window.location = window.location;
if (MouseIn(1885, 265, 90, 90) && ((LogValue("Committed", "Asylum") >= CurrentTime) || (LogValue("Isolated", "Asylum") >= CurrentTime))) {
window.location.reload();
}
}

View file

@ -463,8 +463,7 @@ function MainHallClick() {
if ((MouseX >= 1885) && (MouseX < 1975) && (MouseY >= 25) && (MouseY < 115)) {
if (window.confirm(TextGet("ExitConfirm"))) {
ServerAccountUpdate.SyncToServer();
// eslint-disable-next-line no-self-assign
window.location = window.location;
window.location.reload();
}
}

View file

@ -4386,7 +4386,7 @@ interface PreferenceExtensionsSettingItem {
* Called when the extension screen is about to exit.
*
* Happens either through a click of the exit button, or the ESC key.
* This will **not** be called if a disconnect happens, so clean up should be
* This will **not** be called if a disconnect happens, so clean up should be
* done in {@link PreferenceExtensionsSettingItem.unload}.
*
* @returns {boolean | void} If you have some validation that needs to happen