mirror of
https://gitgud.io/BondageProjects/Bondage-College.git
synced 2025-04-25 17:59:34 +00:00
Merge branch 'fix/ci' into 'master'
Fix CI (almost) See merge request BondageProjects/Bondage-College!5500
This commit is contained in:
commit
b0737060d3
6 changed files with 61 additions and 196 deletions
BondageClub
Assets/Female3DCG
Screens
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@ -1093,65 +1093,24 @@ var AssetFemale3DCG = [
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},
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{
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Name: "BartenderVest",
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InventoryID: 1225,
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Value: -1,
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BuyGroup: "BartenderVest",
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ParentItem: "SuitBartenderVest",
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DynamicGroupName: "Suit",
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Gender: "F",
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Prerequisite: ["HasBreasts"],
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Priority: 27,
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Top: 182,
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Left: 125,
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DefaultColor: ["#893939", "#897E66"],
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PoseMapping: {
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...AssetPoseMapping.Cloth
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CopyConfig: {
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GroupName: "Suit",
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AssetName: "BartenderVest",
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BuyGroup: true,
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},
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Layer: [
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{
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Name: "Vest",
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PoseMapping: {
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BackBoxTie: "BackBoxTie",
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BackCuffs: "BackBoxTie",
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BackElbowTouch: "BackBoxTie",
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OverTheHead: "OverTheHead",
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TapedHands: "BackBoxTie",
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Yoked: "Yoked",
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AllFours: "AllFours",
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Hogtied: "Hogtied",
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},
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AllowColorize: true,
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},
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{
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Name: "Buttons",
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ParentGroup: {},
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PoseMapping: {
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BackBoxTie: "BackBoxTie",
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BackCuffs: "BackBoxTie",
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BackElbowTouch: "BackBoxTie",
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OverTheHead: "OverTheHead",
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TapedHands: "BackBoxTie",
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Yoked: "Yoked",
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AllFours: PoseType.HIDE,
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Hogtied: PoseType.HIDE,
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},
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AllowColorize: true,
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},
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{
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Name: "BHog",
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PoseMapping: {
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BackBoxTie: PoseType.HIDE,
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BackCuffs: PoseType.HIDE,
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BackElbowTouch: PoseType.HIDE,
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OverTheHead: PoseType.HIDE,
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TapedHands: PoseType.HIDE,
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Yoked: PoseType.HIDE,
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AllFours: "Hogtied",
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Hogtied: "Hogtied",
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},
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CopyLayerColor: "Buttons",
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},
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],
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Value: -1,
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DynamicGroupName: "Suit",
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},
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{
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Name: "BartenderVestM",
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CopyConfig: {
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GroupName: "Suit",
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AssetName: "BartenderVestM",
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BuyGroup: true,
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},
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Value: -1,
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DynamicGroupName: "Suit",
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Priority: 27,
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},
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{
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Name: "TennisShirt1",
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@ -3787,69 +3746,6 @@ var AssetFemale3DCG = [
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{ Name: "Buttons", AllowColorize: true },
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],
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},
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{
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Name: "BartenderVestM",
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InventoryID: 1225,
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Value: -1,
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BuyGroup: "BartenderVest",
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ParentItem: "SuitBartenderVestM",
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DynamicGroupName: "Suit",
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Gender: "M",
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Prerequisite: ["HasFlatChest"],
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Priority: 27,
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Top: 182,
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Left: 125,
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DefaultColor: ["#606060", "Default"],
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PoseMapping: {
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...AssetPoseMapping.Cloth
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},
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Layer: [
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{
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Name: "Vest",
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PoseMapping: {
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BackBoxTie: "BackBoxTie",
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BackCuffs: "BackBoxTie",
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BackElbowTouch: "BackBoxTie",
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OverTheHead: "OverTheHead",
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TapedHands: "BackBoxTie",
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Yoked: "Yoked",
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AllFours: "AllFours",
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Hogtied: "Hogtied",
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},
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AllowColorize: true,
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},
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{
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Name: "Buttons",
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ParentGroup: {},
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PoseMapping: {
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BackBoxTie: "BackBoxTie",
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BackCuffs: "BackBoxTie",
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BackElbowTouch: "BackBoxTie",
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OverTheHead: "OverTheHead",
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TapedHands: "BackBoxTie",
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Yoked: "BackBoxTie",
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AllFours: PoseType.HIDE,
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Hogtied: PoseType.HIDE,
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},
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AllowColorize: true,
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},
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{
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Name: "BHog",
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ParentGroup: {},
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PoseMapping: {
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BackBoxTie: PoseType.HIDE,
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BackCuffs: PoseType.HIDE,
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BackElbowTouch: PoseType.HIDE,
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OverTheHead: PoseType.HIDE,
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TapedHands: PoseType.HIDE,
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Yoked: PoseType.HIDE,
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AllFours: "Hogtied",
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Hogtied: "Hogtied",
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},
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CopyLayerColor: "Buttons",
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},
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],
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},
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],
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Color: [
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"Default",
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@ -5465,8 +5361,6 @@ var AssetFemale3DCG = [
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InventoryID: 1225,
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Value: 12,
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BuyGroup: "BartenderVest",
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ParentItem: "SuitBartenderVest",
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DynamicGroupName: "Suit",
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Gender: "F",
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Prerequisite: ["HasBreasts"],
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Priority: 29,
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@ -5474,33 +5368,26 @@ var AssetFemale3DCG = [
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Left: 125,
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DefaultColor: ["#893939", "#897E66"],
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PoseMapping: {
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...AssetPoseMapping.Cloth
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...AssetPoseMapping.Cloth,
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BackBoxTie: "BackBoxTie",
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BackCuffs: "BackBoxTie",
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BackElbowTouch: "BackBoxTie",
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OverTheHead: "OverTheHead",
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TapedHands: "BackBoxTie",
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Yoked: "Yoked",
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AllFours: "AllFours",
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Hogtied: "Hogtied",
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},
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InheritPoseMappingFields: true,
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Layer: [
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{
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Name: "Vest",
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PoseMapping: {
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BackBoxTie: "BackBoxTie",
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BackCuffs: "BackBoxTie",
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BackElbowTouch: "BackBoxTie",
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OverTheHead: "OverTheHead",
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TapedHands: "BackBoxTie",
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Yoked: "Yoked",
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AllFours: "AllFours",
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Hogtied: "Hogtied",
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},
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AllowColorize: true,
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},
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{
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Name: "Buttons",
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ParentGroup: {},
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PoseMapping: {
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BackBoxTie: "BackBoxTie",
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BackCuffs: "BackBoxTie",
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BackElbowTouch: "BackBoxTie",
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OverTheHead: "OverTheHead",
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TapedHands: "BackBoxTie",
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Yoked: "Yoked",
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AllFours: PoseType.HIDE,
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Hogtied: PoseType.HIDE,
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},
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@ -5509,6 +5396,8 @@ var AssetFemale3DCG = [
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{
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Name: "BHog",
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PoseMapping: {
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BaseLower: PoseType.HIDE,
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BaseUpper: PoseType.HIDE,
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BackBoxTie: PoseType.HIDE,
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BackCuffs: PoseType.HIDE,
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BackElbowTouch: PoseType.HIDE,
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@ -5564,33 +5453,26 @@ var AssetFemale3DCG = [
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Left: 125,
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DefaultColor: ["#606060", "Default"],
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PoseMapping: {
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...AssetPoseMapping.Cloth
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...AssetPoseMapping.Cloth,
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BackBoxTie: "BackBoxTie",
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BackCuffs: "BackBoxTie",
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BackElbowTouch: "BackBoxTie",
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OverTheHead: "OverTheHead",
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TapedHands: "BackBoxTie",
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Yoked: "Yoked",
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AllFours: "AllFours",
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Hogtied: "Hogtied",
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},
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InheritPoseMappingFields: true,
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Layer: [
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{
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Name: "Vest",
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PoseMapping: {
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BackBoxTie: "BackBoxTie",
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BackCuffs: "BackBoxTie",
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BackElbowTouch: "BackBoxTie",
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OverTheHead: "OverTheHead",
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TapedHands: "BackBoxTie",
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Yoked: "Yoked",
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AllFours: "AllFours",
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Hogtied: "Hogtied",
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},
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AllowColorize: true,
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},
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{
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Name: "Buttons",
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ParentGroup: {},
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PoseMapping: {
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BackBoxTie: "BackBoxTie",
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BackCuffs: "BackBoxTie",
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BackElbowTouch: "BackBoxTie",
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OverTheHead: "OverTheHead",
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TapedHands: "BackBoxTie",
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Yoked: "BackBoxTie",
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AllFours: PoseType.HIDE,
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Hogtied: PoseType.HIDE,
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},
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@ -5600,6 +5482,8 @@ var AssetFemale3DCG = [
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Name: "BHog",
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ParentGroup: {},
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PoseMapping: {
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BaseLower: PoseType.HIDE,
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BaseUpper: PoseType.HIDE,
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BackBoxTie: PoseType.HIDE,
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BackCuffs: PoseType.HIDE,
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BackElbowTouch: PoseType.HIDE,
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@ -10889,12 +10773,12 @@ var AssetFemale3DCG = [
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Left: 75,
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Random: true,
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Extended: true,
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DefaultColor: ["#F2AADC","#F2AADC"],
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DefaultColor: ["#F2AADC", "#F2AADC"],
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PoseMapping: {
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...AssetPoseMapping.Garters,
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Hogtied: PoseType.HIDE,
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AllFours: PoseType.HIDE,
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},
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...AssetPoseMapping.Garters,
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Hogtied: PoseType.HIDE,
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AllFours: PoseType.HIDE,
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},
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Layer: [
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{
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Name: "GarterR",
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@ -28378,13 +28262,7 @@ var AssetFemale3DCG = [
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AllowTighten: true,
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DrawLocks: false,
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Audio: "MetalClose",
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DefaultColor: [
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"#AAB7B9",
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"#707070",
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"#AAB7B9",
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"#AAB7B9",
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"#A89B80",
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],
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DefaultColor: ["#AAB7B9", "#707070", "#AAB7B9", "#AAB7B9", "#A89B80"],
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Layer: [
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{
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Name: "Belt",
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@ -29461,13 +29339,7 @@ var AssetFemale3DCG = [
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AllowTighten: true,
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DrawLocks: false,
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Audio: "MetalClose",
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DefaultColor: [
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"#AAB7B9",
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"#707070",
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"#AAB7B9",
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"#AAB7B9",
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"#A89B80",
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],
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DefaultColor: ["#AAB7B9", "#707070", "#AAB7B9", "#AAB7B9", "#A89B80"],
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Layer: [
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{
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Name: "Belt",
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@ -34883,13 +34755,7 @@ var AssetFemale3DCG = [
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AllowTighten: true,
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DrawLocks: false,
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Audio: "MetalClose",
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DefaultColor: [
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"#AAB7B9",
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"#707070",
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"#AAB7B9",
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"#AAB7B9",
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"#A89B80",
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],
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DefaultColor: ["#AAB7B9", "#707070", "#AAB7B9", "#AAB7B9", "#A89B80"],
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Layer: [
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{
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Name: "Belt",
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@ -4669,7 +4669,7 @@ var AssetFemale3DCGExtended = {
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Options: [
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{
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// None
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Property: {}
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Property: {},
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},
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{
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// Front
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@ -9741,7 +9741,7 @@ var AssetFemale3DCGExtended = {
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},
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{
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// Neck cuff
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Property: {Difficulty: 30},
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Property: { Difficulty: 30 },
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},
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],
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},
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@ -12783,7 +12783,7 @@ var AssetFemale3DCGExtended = {
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Options: [
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{
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// None
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Property: {}
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Property: {},
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},
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{
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// Front
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@ -107,6 +107,5 @@ function RelogKeyDown(event) {
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* @type {ScreenFunctions["Exit"]}
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*/
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function RelogExit() {
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// eslint-disable-next-line no-self-assign
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window.location = window.location;
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window.location.reload();
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}
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@ -46,6 +46,7 @@ function AsylumBedroomClick() {
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if (MouseIn(750, 0, 500, 1000)) CharacterSetCurrent(Player);
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if (MouseIn(1885, 25, 90, 90) && (LogValue("Isolated", "Asylum") < CurrentTime) && Player.CanWalk()) CommonSetScreen("Room", "AsylumEntrance");
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if (MouseIn(1885, 145, 90, 90)) InformationSheetLoadCharacter(Player);
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// eslint-disable-next-line no-self-assign
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if (MouseIn(1885, 265, 90, 90) && ((LogValue("Committed", "Asylum") >= CurrentTime) || (LogValue("Isolated", "Asylum") >= CurrentTime))) window.location = window.location;
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if (MouseIn(1885, 265, 90, 90) && ((LogValue("Committed", "Asylum") >= CurrentTime) || (LogValue("Isolated", "Asylum") >= CurrentTime))) {
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window.location.reload();
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}
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}
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@ -463,8 +463,7 @@ function MainHallClick() {
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if ((MouseX >= 1885) && (MouseX < 1975) && (MouseY >= 25) && (MouseY < 115)) {
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if (window.confirm(TextGet("ExitConfirm"))) {
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ServerAccountUpdate.SyncToServer();
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// eslint-disable-next-line no-self-assign
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window.location = window.location;
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window.location.reload();
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}
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}
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Reference in a new issue