Amanda Domme and Sub Full

Amanda Domme and Sub Full
This commit is contained in:
Ben987 2018-08-08 23:37:21 -04:00
parent fe75e7d560
commit a10ae56d9f
18 changed files with 61 additions and 25 deletions

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@ -58,6 +58,9 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
391,0,0,,,Dorm.jpg
392,0,0,,"Very good, get on your knees now.",Dorm.jpg
392,0,0,Common_ActorIsLover,"My love, get on your knees now.",Dorm.jpg
393,0,0,,,Dorm.jpg
394,0,0,,,Dorm.jpg
395,0,0,,,Dorm.jpg
450,0,0,,(Amanda tickles you for fun and laughs.)|Alright my subbie. It's time to have fun.,Dorm.jpg
450,0,0,Common_ActorIsLover,(Amanda tickles you for fun and laughs.)|Alright my subbie. It's time to have fun.,Dorm.jpg
500,0,0,,,Dorm.jpg

1 Stage LoveReq SubReq VarReq IntroText Image
58 391 0 0 Dorm.jpg
59 392 0 0 Very good, get on your knees now. Dorm.jpg
60 392 0 0 Common_ActorIsLover My love, get on your knees now. Dorm.jpg
61 393 0 0 Dorm.jpg
62 394 0 0 Dorm.jpg
63 395 0 0 Dorm.jpg
64 450 0 0 (Amanda tickles you for fun and laughs.)|Alright my subbie. It's time to have fun. Dorm.jpg
65 450 0 0 Common_ActorIsLover (Amanda tickles you for fun and laughs.)|Alright my subbie. It's time to have fun. Dorm.jpg
66 500 0 0 Dorm.jpg

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@ -130,6 +130,9 @@ function C012_AfterClass_Amanda_Run() {
// Build the regular interactions
BuildInteraction(C012_AfterClass_Amanda_CurrentStage);
// Draw the watching actors for ceremonies
if (((C012_AfterClass_Amanda_CurrentStage >= 392) && (C012_AfterClass_Amanda_CurrentStage < 400)) || ((C012_AfterClass_Amanda_CurrentStage >= 293) && (C012_AfterClass_Amanda_CurrentStage < 300))) C012_AfterClass_Dorm_DrawOtherActors();
// Draw the actor alone or with the player depending on the stage
if ((C012_AfterClass_Amanda_CurrentStage != 410) && (C012_AfterClass_Amanda_CurrentStage != 3931) && (C012_AfterClass_Amanda_CurrentStage != 3932) && (C012_AfterClass_Amanda_CurrentStage != 3933) && (C012_AfterClass_Amanda_CurrentStage != 632) && (C012_AfterClass_Amanda_CurrentStage != 633) && (C012_AfterClass_Amanda_CurrentStage != 634) && (C012_AfterClass_Amanda_CurrentStage != 791)) {
@ -138,7 +141,7 @@ function C012_AfterClass_Amanda_Run() {
DrawActor(CurrentActor, 750, 0, 1);
} else {
DrawInteractionActor();
if ((C012_AfterClass_Amanda_CurrentStage >= 340) && (C012_AfterClass_Amanda_CurrentStage < 400)) DrawActor("Player", 600, 100, 1);
if ((C012_AfterClass_Amanda_CurrentStage >= 392) && (C012_AfterClass_Amanda_CurrentStage < 400)) DrawActor("Player", 600, 100, 1);
}
}
@ -254,18 +257,20 @@ function C012_AfterClass_Amanda_TestLove() {
// Chapter 12 After Class - Amanda can be dominated at +20 submission
function C012_AfterClass_Amanda_TestDomme() {
if (PlayerHasInventory("Collar")) {
if (!ActorIsGagged()) {
if (ActorGetValue(ActorSubmission) >= 20) {
if (!GameLogQuery(CurrentChapter, CurrentActor, "EnslaveDone")) {
C012_AfterClass_Amanda_CurrentStage = 200;
OverridenIntroText = "";
LeaveIcon = "";
GameLogAdd("EnslaveDone");
} else OverridenIntroText = GetText("EnslaveAlreadyTried");
}
} else C012_AfterClass_Amanda_GaggedAnswer();
} else OverridenIntroText = GetText("CollarToEnslave");
if (!ActorIsGagged()) {
if (!Common_ActorIsOwned) {
if (PlayerHasInventory("Collar")) {
if (ActorGetValue(ActorSubmission) >= 20) {
if (!GameLogQuery(CurrentChapter, CurrentActor, "EnslaveDone")) {
C012_AfterClass_Amanda_CurrentStage = 200;
OverridenIntroText = "";
LeaveIcon = "";
GameLogAdd("EnslaveDone");
} else OverridenIntroText = GetText("EnslaveAlreadyTried");
}
} else OverridenIntroText = GetText("CollarToEnslave");
} else OverridenIntroText = GetText("SubEnjoyBondage");
} else C012_AfterClass_Amanda_GaggedAnswer();
}
// Chapter 12 After Class - Amanda can become the player Mistress at -20 submission
@ -903,13 +908,14 @@ function C012_AfterClass_Amanda_KickedOut() {
// Chapter 12 After Class - When Amanda and the player plays a cuff game (50% chance of winning at 0 sub, 100% at 15, 0% at -16)
function C012_AfterClass_Amanda_CuffsGame() {
var WinGame = ActorGetValue(ActorSubmission) - 15 + (Math.floor(Math.random() * 31) == 0);
var WinGame = ((ActorGetValue(ActorSubmission) - 15 + Math.floor(Math.random() * 31)) >= 0);
CurrentTime = CurrentTime + 110000;
PlayerRemoveInventory("Cuffs", 1);
if (WinGame >= 0) PlayerLockInventory("Cuffs");
else ActorAddInventory("Cuffs");
if (WinGame < 0) OverridenIntroText = GetText("LoseCuffsGame");
if (Common_ActorIsOwner && (WinGame < 0)) PlayerRemoveInventory("CuffsKey", 99);
if (WinGame) ActorAddInventory("Cuffs");
else PlayerLockInventory("Cuffs");
if (!WinGame) OverridenIntroText = GetText("LoseCuffsGame");
if (Common_ActorIsOwner && !WinGame) PlayerRemoveInventory("CuffsKey", 99);
C012_AfterClass_Amanda_CalcParams();
}
// Chapter 12 After Class - Tests if the player is already naked

View file

@ -80,11 +80,11 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
270,0,0,,If you disobey.|I will punish you.,That sounds fair.,280,0,0,
280,0,0,,If you're a good girl.|I will reward you.,That's nice of you Miss.,290,0,0,
280,0,0,,When you're good.|I will satisfy your urges.,(She nods and smiles.),290,1,0,
280,0,0,,You will get orgasms in|bondage when you please me.,(She blushes red.) Y... Yes Miss.,290,0,1,
280,0,0,,You will get bondage|orgasms if you're good.,(She blushes red.) Y... Yes Miss.,290,0,1,
290,0,0,,So will you be|my submissive?,Yes Miss COMMON_PLAYERNAME.|I will be your submissive.,291,1,-1,
290,0,0,,Will you wear|my collar girl?,Yes Miss COMMON_PLAYERNAME.|I will be your submissive.,291,0,0,
290,0,0,,"Slave, do you|want this collar?",Yes Miss COMMON_PLAYERNAME.|I will be your submissive.,291,-1,1,
290,0,0,,You're a slave for sure.|But you're not worthy of me.,I'm really sorry to hear that Miss.|Let's not talk about collars then.,0,-2,1,EndEnslaveAmanda()
290,0,0,,You're a slave for sure.|But not worthy of me.,I'm really sorry to hear that Miss.|Let's not talk about collars then.,0,-2,1,EndEnslaveAmanda()
290,0,0,,On second thought.|I will not collar you.,I'm really sorry to hear that Miss.|Let's not talk about collars then.,0,-1,0,EndEnslaveAmanda()
291,0,0,,Very good Amanda.|I will release you first.,"(You release her, she seems pretty febrile.)|First Miss? Is there some kind of ceremony?",292,0,0,EnslaveRelease()
291,0,0,,Let me release|you first girl.,"(You release her, she seems pretty febrile.)|First Miss? Is there some kind of ceremony?",292,0,0,EnslaveRelease()
@ -137,8 +137,20 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
390,0,0,,I cannot do that.|(Don't get collared.),"Very well, I won't force you girl.|Let me know if you change your mind.",0,0,0,EndChat()
391,0,0,,(Nod and strip naked.),"(You strip down while she smiles.)|Very good, now you will kneel for me.",392,0,0,PlayerStrip()
391,0,0,,Yes Mistress.|(Strip naked.),"(You strip down while she smiles.)|Very good, now you will kneel for me.",392,0,0,PlayerStrip()
391,0,0,,Very well.|(Strip naked.),"(You strip down while she smiles.)|Very good, now you will kneel for me.",392,0,0,PlayerStrip()
392,0,0,,TO DO,TO DO - COLLARED,392,0,0,
391,0,0,,My pleasure!|(Strip naked.),"(You strip down while she smiles.)|Very good, now you will kneel for me.",392,0,0,PlayerStrip()
392,0,0,,If I must.|(Kneel slowly.),Last chance to turn back. Do you agree to be|my submissive and have this collar locked on you?,393,0,0,"SetPlayerPose(""BackKneel"")"
392,0,0,,Very well.|(Kneel for her.),Last chance to turn back. Do you agree to be|my submissive and have this collar locked on you?,393,0,0,"SetPlayerPose(""BackKneel"")"
392,0,0,,It's a honor.|(Kneel promptly.),Last chance to turn back. Do you agree to be|my submissive and have this collar locked on you?,393,0,0,"SetPlayerPose(""BackKneel"")"
393,0,0,,Yes Mistress.|(Get collared.),(She carefully adjusts the collar around your|neck and locks it.) You are now my subbie.,394,0,-3,PlayerCollared()
393,0,0,,I cannot do that.|(Don't get collared.),"Very well, I won't force you girl.|Let me know if you change your mind.",0,0,0,EndChat()
394,0,0,,I'm so happy!,I'm also very happy. Be loyal and I|will train you to become a perfect student.,395,1,0,
394,0,0,,I know I'm|in good hands.,You are in good hands. Be loyal and I|will train you to become a perfect student.,395,0,-1,
394,0,0,,I don't feel|very good.,You will get used to it. Be loyal and I|will train you to become a perfect student.,395,-1,0,
394,0,0,,(Stay silent and|look at her feet.),Be loyal and I will train you|to become a perfect student.,395,0,0,
394,0,0,,Is the collar supposed|to be that tight?,You will get used to it. Be loyal and I|will train you to become a perfect student.,395,0,1,
395,0,0,,It will be fun.,It certainly will be fun.|Now stand up my subbie.,0,0,0,PlayerStandUp()
395,0,0,,I can't wait to|start training.,I will prepare your training schedule|pretty soon. Now stand up my subbie.,0,1,-1,PlayerStandUp()
395,0,0,,Training can wait.,It will begin when your schedule is|ready. Now stand up my subbie.,0,-1,1,PlayerStandUp()
450,0,0,,Fun Mistress?,,0,0,0,RandomAmandaDommeEvent()
450,0,0,,What's going on?,,0,0,0,RandomAmandaDommeEvent()
450,0,0,,(Nod happily.),,0,0,0,RandomAmandaDommeEvent()
@ -158,7 +170,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
532,0,0,Common_PlayerRestrained,Fun game isn't it?|(Struggle in the cuffs.),"Yes, we have to play it more often.|(She looks at you struggling and laughs.)",0,0,-1,EndChat()
532,0,0,!Common_PlayerRestrained,Fun game isn't it?|(Watch her struggle.),"Yes, we have to play it more often.|(She struggles in the cuffs for fun.)",0,0,1,EndChat()
540,0,0,,It's quite a thrill?,"Absolutely, but it's not easy|to tie yourself up properly.",541,0,0,
540,0,0,,When you do self-bondage.|Warn me for satefy.,Oh yes Miss. Good idea.|Or maybe you can help me.,541,0,1,
540,0,0,,When you tie yourself.|Warn me for satefy.,Oh yes Miss. Good idea.|Or maybe you can help me.,541,0,1,
540,0,0,,I also do some|self-bondage.,Remember to be careful.|Maybe we could help each other.,541,0,-1,
541,0,0,!Common_ActorIsOwned,"Awesome, I can't|wait to be tied up.",You're such a kinky girl.|Do you have some rope now?,0,0,-1,EndChat()
541,0,0,,Our next self-bondage|game might be together.,I would love that COMMON_PLAYERNAME.|Do you have some rope now?,0,1,0,EndChat()

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
80 270 0 0 If you disobey.|I will punish you. That sounds fair. 280 0 0
81 280 0 0 If you're a good girl.|I will reward you. That's nice of you Miss. 290 0 0
82 280 0 0 When you're good.|I will satisfy your urges. (She nods and smiles.) 290 1 0
83 280 0 0 You will get orgasms in|bondage when you please me. You will get bondage|orgasms if you're good. (She blushes red.) Y... Yes Miss. 290 0 1
84 290 0 0 So will you be|my submissive? Yes Miss COMMON_PLAYERNAME.|I will be your submissive. 291 1 -1
85 290 0 0 Will you wear|my collar girl? Yes Miss COMMON_PLAYERNAME.|I will be your submissive. 291 0 0
86 290 0 0 Slave, do you|want this collar? Yes Miss COMMON_PLAYERNAME.|I will be your submissive. 291 -1 1
87 290 0 0 You're a slave for sure.|But you're not worthy of me. You're a slave for sure.|But not worthy of me. I'm really sorry to hear that Miss.|Let's not talk about collars then. 0 -2 1 EndEnslaveAmanda()
88 290 0 0 On second thought.|I will not collar you. I'm really sorry to hear that Miss.|Let's not talk about collars then. 0 -1 0 EndEnslaveAmanda()
89 291 0 0 Very good Amanda.|I will release you first. (You release her, she seems pretty febrile.)|First Miss? Is there some kind of ceremony? 292 0 0 EnslaveRelease()
90 291 0 0 Let me release|you first girl. (You release her, she seems pretty febrile.)|First Miss? Is there some kind of ceremony? 292 0 0 EnslaveRelease()
137 390 0 0 I cannot do that.|(Don't get collared.) Very well, I won't force you girl.|Let me know if you change your mind. 0 0 0 EndChat()
138 391 0 0 (Nod and strip naked.) (You strip down while she smiles.)|Very good, now you will kneel for me. 392 0 0 PlayerStrip()
139 391 0 0 Yes Mistress.|(Strip naked.) (You strip down while she smiles.)|Very good, now you will kneel for me. 392 0 0 PlayerStrip()
140 391 0 0 Very well.|(Strip naked.) My pleasure!|(Strip naked.) (You strip down while she smiles.)|Very good, now you will kneel for me. 392 0 0 PlayerStrip()
141 392 0 0 TO DO If I must.|(Kneel slowly.) TO DO - COLLARED Last chance to turn back. Do you agree to be|my submissive and have this collar locked on you? 392 393 0 0 SetPlayerPose("BackKneel")
142 392 0 0 Very well.|(Kneel for her.) Last chance to turn back. Do you agree to be|my submissive and have this collar locked on you? 393 0 0 SetPlayerPose("BackKneel")
143 392 0 0 It's a honor.|(Kneel promptly.) Last chance to turn back. Do you agree to be|my submissive and have this collar locked on you? 393 0 0 SetPlayerPose("BackKneel")
144 393 0 0 Yes Mistress.|(Get collared.) (She carefully adjusts the collar around your|neck and locks it.) You are now my subbie. 394 0 -3 PlayerCollared()
145 393 0 0 I cannot do that.|(Don't get collared.) Very well, I won't force you girl.|Let me know if you change your mind. 0 0 0 EndChat()
146 394 0 0 I'm so happy! I'm also very happy. Be loyal and I|will train you to become a perfect student. 395 1 0
147 394 0 0 I know I'm|in good hands. You are in good hands. Be loyal and I|will train you to become a perfect student. 395 0 -1
148 394 0 0 I don't feel|very good. You will get used to it. Be loyal and I|will train you to become a perfect student. 395 -1 0
149 394 0 0 (Stay silent and|look at her feet.) Be loyal and I will train you|to become a perfect student. 395 0 0
150 394 0 0 Is the collar supposed|to be that tight? You will get used to it. Be loyal and I|will train you to become a perfect student. 395 0 1
151 395 0 0 It will be fun. It certainly will be fun.|Now stand up my subbie. 0 0 0 PlayerStandUp()
152 395 0 0 I can't wait to|start training. I will prepare your training schedule|pretty soon. Now stand up my subbie. 0 1 -1 PlayerStandUp()
153 395 0 0 Training can wait. It will begin when your schedule is|ready. Now stand up my subbie. 0 -1 1 PlayerStandUp()
154 450 0 0 Fun Mistress? 0 0 0 RandomAmandaDommeEvent()
155 450 0 0 What's going on? 0 0 0 RandomAmandaDommeEvent()
156 450 0 0 (Nod happily.) 0 0 0 RandomAmandaDommeEvent()
170 532 0 0 Common_PlayerRestrained Fun game isn't it?|(Struggle in the cuffs.) Yes, we have to play it more often.|(She looks at you struggling and laughs.) 0 0 -1 EndChat()
171 532 0 0 !Common_PlayerRestrained Fun game isn't it?|(Watch her struggle.) Yes, we have to play it more often.|(She struggles in the cuffs for fun.) 0 0 1 EndChat()
172 540 0 0 It's quite a thrill? Absolutely, but it's not easy|to tie yourself up properly. 541 0 0
173 540 0 0 When you do self-bondage.|Warn me for satefy. When you tie yourself.|Warn me for satefy. Oh yes Miss. Good idea.|Or maybe you can help me. 541 0 1
174 540 0 0 I also do some|self-bondage. Remember to be careful.|Maybe we could help each other. 541 0 -1
175 541 0 0 !Common_ActorIsOwned Awesome, I can't|wait to be tied up. You're such a kinky girl.|Do you have some rope now? 0 0 -1 EndChat()
176 541 0 0 Our next self-bondage|game might be together. I would love that COMMON_PLAYERNAME.|Do you have some rope now? 0 1 0 EndChat()

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@ -103,3 +103,4 @@ DoubleTickling,(You tickle each other and|she seems to enjoy it a lot.)
AlreadyLoved,I don't. Sometimes I wish I had|someone in my life like you do.
AlreadyBrokeUp,I don't want to talk about that with you.
LoseCuffsGame,You both giggle and struggle with the cuffs but|she's able to lock them around your wrists.
SubEnjoyBondage,Yes Mistress. I don't know why but|it turns me on when you restrain me.

1 Tag Content
103 AlreadyLoved I don't. Sometimes I wish I had|someone in my life like you do.
104 AlreadyBrokeUp I don't want to talk about that with you.
105 LoseCuffsGame You both giggle and struggle with the cuffs but|she's able to lock them around your wrists.
106 SubEnjoyBondage Yes Mistress. I don't know why but|it turns me on when you restrain me.

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@ -4,6 +4,18 @@ var C012_AfterClass_Dorm_PlayerGrounded = false;
var C012_AfterClass_Dorm_SidneyExitTime = 0;
var C012_AfterClass_Dorm_SidneyReturnTime = 0;
// Draw the other actors that are not the current actor in he background
function C012_AfterClass_Dorm_DrawOtherActors() {
var Pos = 0;
for (var A = 0; A < C012_AfterClass_Dorm_Guest.length; A++)
if (CurrentActor != C012_AfterClass_Dorm_Guest[A]) {
if (Pos == 0) DrawActor(C012_AfterClass_Dorm_Guest[A], 500, 0, 0.75);
if (Pos == 1) DrawActor(C012_AfterClass_Dorm_Guest[A], 1000, 0, 0.75);
if (Pos == 2) DrawActor(C012_AfterClass_Dorm_Guest[A], 800, -30, 0.75);
Pos++;
}
}
// Check if we must stop the scene for leaving guests
function C012_AfterClass_Dorm_LeavingGuest() {

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@ -55,7 +55,6 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
295,0,0,,,Dorm.jpg
296,0,0,,,Dorm.jpg
297,0,0,,,Dorm.jpg
298,0,0,,,Dorm.jpg
300,0,0,,"I know you do, but you're going to get|crushed if you keep acting that way.",Dorm.jpg
300,0,0,Common_ActorIsLover,"I know sweetheart, but you're going to get|eaten alive if you keep acting that way.",Dorm.jpg
310,0,0,,,Dorm.jpg

1 Stage LoveReq SubReq VarReq IntroText Image
55 295 0 0 Dorm.jpg
56 296 0 0 Dorm.jpg
57 297 0 0 Dorm.jpg
298 0 0 Dorm.jpg
58 300 0 0 I know you do, but you're going to get|crushed if you keep acting that way. Dorm.jpg
59 300 0 0 Common_ActorIsLover I know sweetheart, but you're going to get|eaten alive if you keep acting that way. Dorm.jpg
60 310 0 0 Dorm.jpg

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@ -134,7 +134,10 @@ function C012_AfterClass_Sidney_Run() {
// The curfew 22 option isn't available after 22
C012_AfterClass_Sidney_CanSetCurfew22 = (CurrentTime < 22 * 60 * 60 * 1000);
BuildInteraction(C012_AfterClass_Sidney_CurrentStage);
// Draw the watching actors for ceremonies
if (((C012_AfterClass_Sidney_CurrentStage >= 340) && (C012_AfterClass_Sidney_CurrentStage < 400)) || ((C012_AfterClass_Sidney_CurrentStage >= 291) && (C012_AfterClass_Sidney_CurrentStage < 300))) C012_AfterClass_Dorm_DrawOtherActors();
// Draw the actor alone or with the player depending on the stage
if ((C012_AfterClass_Sidney_CurrentStage != 410) && (C012_AfterClass_Sidney_CurrentStage != 3931) && (C012_AfterClass_Sidney_CurrentStage != 3932) && (C012_AfterClass_Sidney_CurrentStage != 3933) && (C012_AfterClass_Sidney_CurrentStage != 632) && (C012_AfterClass_Sidney_CurrentStage != 633) && (C012_AfterClass_Sidney_CurrentStage != 634) && (C012_AfterClass_Sidney_CurrentStage != 662) && (C012_AfterClass_Sidney_CurrentStage != 663) && (C012_AfterClass_Sidney_CurrentStage != 791)) {
if (((C012_AfterClass_Sidney_CurrentStage >= 3090) && (C012_AfterClass_Sidney_CurrentStage <= 3099)) || ((C012_AfterClass_Sidney_CurrentStage >= 3901) && (C012_AfterClass_Sidney_CurrentStage <= 3999))) {