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9 save slots and fix for Sarafi
9 save slots and fix for Sarafi
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21a69e4d1e
commit
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9 changed files with 31 additions and 6 deletions
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@ -44,8 +44,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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400,0,0,,Lovely damsel. Show|us your perfect body.,Oh yes my fair knight! Let me do this.|(She removes her gown and throws it away.),410,1,0,Strip()
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400,0,0,,You don't look|great in that gown.,It gives me a huge butt? I'll remove it.|(She removes her gown and throws it away.),410,-1,0,Strip()
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400,0,0,,It would be even|kinkier in your undies.,Yes! That's a great idea. I'll remove it.|(She removes her gown and throws it away.),410,1,-1,Strip()
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410,0,0,!IsRestrained,Dance for me sweet|damsel. (1 minute),(She giggles and performs a ballerina|tip toe dance in her damsel gown.),410,0,0,
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410,0,0,!IsRestrained,Danceth f'r me sweet|damoiselle. (1 minute),(She giggles and performs a ballerina|tip toe dance in her damsel gown.),410,0,0,
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410,0,0,!IsRestrained,Dance for me sweet|damsel. (1 minute),(She giggles and performs|a ballerina tip toe dance.),410,0,0,
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410,0,0,!IsRestrained,Danceth f'r me sweet|damoiselle. (1 minute),(She giggles and performs|a ballerina tip toe dance.),410,0,0,
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410,0,0,IsRestrained,Dance for me sweet|damsel. (1 minute),"(She does a very clumsy dance in|her restrains, laughing all the way.)",410,0,0,
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410,0,0,IsRestrained,Danceth f'r me sweet|damoiselle. (1 minute),"(She does a very clumsy dance in|her restrains, laughing all the way.)",410,0,0,
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410,0,0,CanUntie,(Untie her.)|(1 minute),(She resists to stay tied up but you're|able to undo the knots and release her.),410,0,0,Untie()
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@ -5,3 +5,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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0,0,0,,存檔3,無法加載存檔3。,0,0,0,LoadGame(3)
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0,0,0,,存檔4,無法加載存檔4。,0,0,0,LoadGame(4)
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0,0,0,,存檔5,無法加載存檔5。,0,0,0,LoadGame(5)
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0,0,0,,存檔6,無法加載存檔6。,0,0,0,LoadGame(6)
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0,0,0,,存檔7,無法加載存檔7。,0,0,0,LoadGame(7)
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0,0,0,,存檔8,無法加載存檔8。,0,0,0,LoadGame(8)
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0,0,0,,存檔9,無法加載存檔9。,0,0,0,LoadGame(9)
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@ -4,4 +4,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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0,0,0,,Slot 3,Slot 3 cannot be loaded.,0,0,0,LoadGame(3)
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0,0,0,,Slot 4,Slot 4 cannot be loaded.,0,0,0,LoadGame(4)
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0,0,0,,Slot 5,Slot 5 cannot be loaded.,0,0,0,LoadGame(5)
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0,0,0,,Slot 6,Slot 6 cannot be loaded.,0,0,0,LoadGame(6)
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0,0,0,,Slot 7,Slot 7 cannot be loaded.,0,0,0,LoadGame(7)
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0,0,0,,Slot 8,Slot 8 cannot be loaded.,0,0,0,LoadGame(8)
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0,0,0,,Slot 9,Slot 9 cannot be loaded.,0,0,0,LoadGame(9)
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0,0,0,,Main Menu,,0,0,0,MainMenu()
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@ -4,4 +4,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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0,0,0,,Slot 3,L'emplacement 3 ne peut être chargé.,0,0,0,LoadGame(3)
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0,0,0,,Slot 4,L'emplacement 4 ne peut être chargé.,0,0,0,LoadGame(4)
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0,0,0,,Slot 5,L'emplacement 5 ne peut être chargé.,0,0,0,LoadGame(5)
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0,0,0,,Slot 6,L'emplacement 6 ne peut être chargé.,0,0,0,LoadGame(6)
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0,0,0,,Slot 7,L'emplacement 7 ne peut être chargé.,0,0,0,LoadGame(7)
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0,0,0,,Slot 8,L'emplacement 8 ne peut être chargé.,0,0,0,LoadGame(8)
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0,0,0,,Slot 9,L'emplacement 9 ne peut être chargé.,0,0,0,LoadGame(9)
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0,0,0,,Menu principal,,0,0,0,MainMenu()
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@ -4,4 +4,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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0,0,0,,存檔3,已存檔至存檔3。,0,0,0,SaveGame(3)
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0,0,0,,存檔4,已存檔至存檔4。,0,0,0,SaveGame(4)
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0,0,0,,存檔5,已存檔至存檔5。,0,0,0,SaveGame(5)
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0,0,0,,存檔6,已存檔至存檔6。,0,0,0,SaveGame(6)
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0,0,0,,存檔7,已存檔至存檔7。,0,0,0,SaveGame(7)
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0,0,0,,存檔8,已存檔至存檔8。,0,0,0,SaveGame(8)
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0,0,0,,存檔9,已存檔至存檔9。,0,0,0,SaveGame(9)
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0,0,0,,繼續遊戲,,0,0,0,Continue()
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@ -4,4 +4,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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0,0,0,,Slot 3,Slot 3 was saved.,0,0,0,SaveGame(3)
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0,0,0,,Slot 4,Slot 4 was saved.,0,0,0,SaveGame(4)
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0,0,0,,Slot 5,Slot 5 was saved.,0,0,0,SaveGame(5)
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0,0,0,,Slot 6,Slot 6 was saved.,0,0,0,SaveGame(6)
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0,0,0,,Slot 7,Slot 7 was saved.,0,0,0,SaveGame(7)
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0,0,0,,Slot 8,Slot 8 was saved.,0,0,0,SaveGame(8)
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0,0,0,,Slot 9,Slot 9 was saved.,0,0,0,SaveGame(9)
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0,0,0,,Continue,,0,0,0,Continue()
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@ -4,4 +4,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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0,0,0,,Slot 3,Sauvegarde effectuée sur l'emplacement 3.,0,0,0,SaveGame(3)
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0,0,0,,Slot 4,Sauvegarde effectuée sur l'emplacement 4.,0,0,0,SaveGame(4)
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0,0,0,,Slot 5,Sauvegarde effectuée sur l'emplacement 5.,0,0,0,SaveGame(5)
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0,0,0,,Slot 6,Sauvegarde effectuée sur l'emplacement 6.,0,0,0,SaveGame(6)
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0,0,0,,Slot 7,Sauvegarde effectuée sur l'emplacement 7.,0,0,0,SaveGame(7)
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0,0,0,,Slot 8,Sauvegarde effectuée sur l'emplacement 8.,0,0,0,SaveGame(8)
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0,0,0,,Slot 9,Sauvegarde effectuée sur l'emplacement 9.,0,0,0,SaveGame(9)
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0,0,0,,Continuer,,0,0,0,Continue()
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@ -17,7 +17,7 @@ function DrawGetImage(Source) {
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// Draw a zoomed image from a source to the canvas
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function DrawImageZoom(ctx, Source, SX, SY, SWidth, SHeight, X, Y, Width, Height) {
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ctx.drawImage(DrawGetImage(Source), SX, SY, SWidth, SHeight, X, Y, Width, Height);
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ctx.drawImage(DrawGetImage(Source), SX, SY, Math.round(SWidth), Math.round(SHeight), X, Y, Width, Height);
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}
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// Draw an image from a source to the canvas
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@ -335,7 +335,7 @@ function DrawPlayerImage(X, Y) {
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// Draw the transparent player image (600x900) with a zoom if required
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function DrawTransparentPlayerImage(X, Y, Zoom) {
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var ctx = document.getElementById("MainCanvas").getContext("2d");
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DrawImageZoom(ctx, "Actors/Player/" + DrawGetPlayerImageName() + ".png", 0, 0, 600 / Zoom, 900 / Zoom, X, Y, 600, 900);
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DrawImageZoom(ctx, "Actors/Player/" + DrawGetPlayerImageName() + ".png", 0, 0, 600, 900, X, Y, 600 * Zoom, 900 * Zoom);
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}
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// Draw the transparent actor over the current background
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@ -369,7 +369,7 @@ function DrawActor(ActorToDraw, X, Y, Zoom) {
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// Draw the full image from all parts
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var ctx = document.getElementById("MainCanvas").getContext("2d");
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DrawImageZoom(ctx, "Actors/" + ActorToDraw + "/" + ImageCloth + ImageBondage + ImageGag + ImagePose + ".png", 0, 0, 600 / Zoom, 900 / Zoom, X, Y, 600, 900);
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DrawImageZoom(ctx, "Actors/" + ActorToDraw + "/" + ImageCloth + ImageBondage + ImageGag + ImagePose + ".png", 0, 0, 600, 900, X, Y, 600 * Zoom, 900 * Zoom);
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}
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@ -1,6 +1,7 @@
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var SaveGameVersion = "8A";
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var SaveChapter = "";
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var SaveScreen = "";
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var SaveMaxSlot = 9;
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// Opens the save menu for a specific chapter
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function SaveMenu(NextChapter, NextScreen) {
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@ -37,7 +38,7 @@ function SaveStateSlotSummary() {
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// For each save slots, we load the summary
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var Slot = 1;
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while (Slot <= 5) {
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while (Slot <= SaveMaxSlot) {
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CurrentStage[Slot][StageInteractionText] = SaveStateGetSummary(Slot);
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Slot++;
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}
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