Language Integration + Chapter 8 Init

Language Integration + Chapter 8 Init
This commit is contained in:
Ben987 2017-09-25 19:16:04 -04:00
parent 76505194c1
commit 932c4f36d0
28 changed files with 139 additions and 29 deletions

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@ -10,6 +10,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
10,0,0,,第五章|体育课,,10,0,0,"LoadChapter(""C005_GymClass"")"
10,0,0,,第六章|独立监禁,,10,0,0,"LoadChapter(""C006_Isolation"")"
10,0,0,,第七章|午餐时间,,10,0,0,"LoadChapter(""C007_LunchBreak"")"
10,0,0,,Drama Class,,10,0,0,"LoadChapter(""C008_DramaClass"")"
10,0,0,,主菜单,欢迎来到束缚学院。|希望各位绅士玩得开心,不断找到新惊喜。,0,0,0,
20,0,0,,英文,,0,0,0,"SetLanguage(""EN"")"
20,0,0,,法文 (暂时只有第一章)|感谢gottspende!,,0,0,0,"SetLanguage(""FR"")"
1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
10 10 0 0 第五章|体育课 10 0 0 LoadChapter("C005_GymClass")
11 10 0 0 第六章|独立监禁 10 0 0 LoadChapter("C006_Isolation")
12 10 0 0 第七章|午餐时间 10 0 0 LoadChapter("C007_LunchBreak")
13 10 0 0 Drama Class 10 0 0 LoadChapter("C008_DramaClass")
14 10 0 0 主菜单 欢迎来到束缚学院。|希望各位绅士玩得开心,不断找到新惊喜。 0 0 0
15 20 0 0 英文 0 0 0 SetLanguage("EN")
16 20 0 0 法文 (暂时只有第一章)|感谢gottspende! 0 0 0 SetLanguage("FR")

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@ -10,7 +10,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
10,0,0,,Chapter 5|Gym Class,,10,0,0,"LoadChapter(""C005_GymClass"")"
10,0,0,,Chapter 6|Isolation,,10,0,0,"LoadChapter(""C006_Isolation"")"
10,0,0,,Chapter 7|Lunch Break,,10,0,0,"LoadChapter(""C007_LunchBreak"")"
10,0,0,,Chapter 8|Drama Class,,10,0,0,"LoadChapter(""C008_DramaClass"")"
10,0,0,,Main Menu,"Welcome to the Bondage College.|Have fun, be curious and be kinky.",0,0,0,
20,0,0,,English,,0,0,0,"SetLanguage(""EN"")"
20,0,0,,French (Chapter 1 only)|Thanks to gottspende!,,0,0,0,"SetLanguage(""FR"")"
20,0,0,,Chinese (Menu only)|Thanks to asdcvbgf!,,0,0,0,"SetLanguage(""CN"")"
20,0,0,,French (Chapter 1 & 2)|Thanks to gottspende!,,0,0,0,"SetLanguage(""FR"")"
20,0,0,,Chinese (Chapter 5)|Thanks to asdcvbgf!,,0,0,0,"SetLanguage(""CN"")"

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
10 10 0 0 Chapter 5|Gym Class 10 0 0 LoadChapter("C005_GymClass")
11 10 0 0 Chapter 6|Isolation 10 0 0 LoadChapter("C006_Isolation")
12 10 0 0 Chapter 7|Lunch Break 10 0 0 LoadChapter("C007_LunchBreak")
13 10 0 0 Chapter 8|Drama Class 10 0 0 LoadChapter("C008_DramaClass")
14 10 0 0 Main Menu Welcome to the Bondage College.|Have fun, be curious and be kinky. 0 0 0
15 20 0 0 English 0 0 0 SetLanguage("EN")
16 20 0 0 French (Chapter 1 only)|Thanks to gottspende! French (Chapter 1 & 2)|Thanks to gottspende! 0 0 0 SetLanguage("FR")
17 20 0 0 Chinese (Menu only)|Thanks to asdcvbgf! Chinese (Chapter 5)|Thanks to asdcvbgf! 0 0 0 SetLanguage("CN")

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@ -10,7 +10,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
10,0,0,,Chapitre 5|Le cours de Gym,,10,0,0,"LoadChapter(""C005_GymClass"")"
10,0,0,,Chapitre 6|L'isolement,,10,0,0,"LoadChapter(""C006_Isolation"")"
10,0,0,,Chapitre 7|La pause déjeuner,,10,0,0,"LoadChapter(""C007_LunchBreak"")"
10,0,0,,Chapitre 8|Le cours de Théâtre,,10,0,0,"LoadChapter(""C008_DramaClass"")"
10,0,0,,Menu principal,"Bienvenue à l'Université du Bondage.|Amusez-vous bien, soyez curieux(se) et coquin(e).",0,0,0,
20,0,0,,Anglais,,0,0,0,"SetLanguage(""EN"")"
20,0,0,,Français (Chapitre 1)|Merci à gottspende!,,0,0,0,"SetLanguage(""FR"")"
20,0,0,,Chinois (Menu seulement)|Merci à asdcvbgf!,,0,0,0,"SetLanguage(""CN"")"
20,0,0,,Français (Chapitre 1 & 2)|Merci à gottspende!,,0,0,0,"SetLanguage(""FR"")"
20,0,0,,Chinois (Chapitre 5)|Merci à asdcvbgf!,,0,0,0,"SetLanguage(""CN"")"

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
10 10 0 0 Chapitre 5|Le cours de Gym 10 0 0 LoadChapter("C005_GymClass")
11 10 0 0 Chapitre 6|L'isolement 10 0 0 LoadChapter("C006_Isolation")
12 10 0 0 Chapitre 7|La pause déjeuner 10 0 0 LoadChapter("C007_LunchBreak")
13 10 0 0 Chapitre 8|Le cours de Théâtre 10 0 0 LoadChapter("C008_DramaClass")
14 10 0 0 Menu principal Bienvenue à l'Université du Bondage.|Amusez-vous bien, soyez curieux(se) et coquin(e). 0 0 0
15 20 0 0 Anglais 0 0 0 SetLanguage("EN")
16 20 0 0 Français (Chapitre 1)|Merci à gottspende! Français (Chapitre 1 & 2)|Merci à gottspende! 0 0 0 SetLanguage("FR")
17 20 0 0 Chinois (Menu seulement)|Merci à asdcvbgf! Chinois (Chapitre 5)|Merci à asdcvbgf! 0 0 0 SetLanguage("CN")

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@ -0,0 +1,6 @@
Tag,Content
Intro1,Welcome to the Bondage College (Click to continue)
Intro2,The game isn't finished so there might be bugs or paths that lead nowhere.
Intro3,"There's no goal, you play a girl student on her first day in a kinky college."
Intro4,"Reload your browser if you need to restart, you can save between chapters."
Intro5,"Be curious and click everywhere, you never know what you will find."
1 Tag Content
2 Intro1 Welcome to the Bondage College (Click to continue)
3 Intro2 The game isn't finished so there might be bugs or paths that lead nowhere.
4 Intro3 There's no goal, you play a girl student on her first day in a kinky college.
5 Intro4 Reload your browser if you need to restart, you can save between chapters.
6 Intro5 Be curious and click everywhere, you never know what you will find.

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@ -24,35 +24,31 @@ function C007_LunchBreak_Outro_Run() {
// Text for eating alone
if (C007_LunchBreak_ActorSelect_Actor == "") {
if (TextPhase >= 0) DrawText(ctx, GetText("EatAlone1"), 400, 150, "White");
if (TextPhase >= 1) DrawText(ctx, GetText("EatAlone2"), 400, 250, "White");
if (TextPhase >= 2) DrawText(ctx, GetText("EatAlone3"), 400, 350, "White");
if (TextPhase >= 3) DrawText(ctx, GetText("EatAlone4"), 400, 450, "White");
if (TextPhase >= 1) DrawText(ctx, GetText("EatAlone2"), 400, 300, "White");
if (TextPhase >= 2) DrawText(ctx, GetText("EatAlone3"), 400, 450, "White");
}
// Text for no food leave
if ((C007_LunchBreak_ActorSelect_Actor != "") && C007_LunchBreak_ActorSelect_NoFood) {
if (TextPhase >= 0) DrawText(ctx, GetText("NoFood1"), 400, 150, "White");
if (TextPhase >= 1) DrawText(ctx, GetText("NoFood2"), 400, 250, "White");
if (TextPhase >= 2) DrawText(ctx, GetText("NoFood3"), 400, 350, "White");
if (TextPhase >= 3) DrawText(ctx, GetText("NoFood4"), 400, 450, "White");
if (TextPhase >= 1) DrawText(ctx, GetText("NoFood2"), 400, 300, "White");
if (TextPhase >= 2) DrawText(ctx, GetText("NoFood3"), 400, 450, "White");
}
// Text for early/evil leave
if ((C007_LunchBreak_ActorSelect_Actor != "") && (C007_LunchBreak_ActorSelect_EarlyLeave || C007_LunchBreak_ActorSelect_EvilEnding) && !C007_LunchBreak_ActorSelect_NoFood) {
if ((TextPhase >= 0) && !C007_LunchBreak_ActorSelect_EvilEnding) DrawText(ctx, GetText("Early1"), 400, 150, "White");
if ((TextPhase >= 0) && C007_LunchBreak_ActorSelect_EvilEnding) DrawText(ctx, GetText("Evil1"), 400, 150, "White");
if (TextPhase >= 1) DrawText(ctx, GetText("EvilEarly2"), 400, 250, "White");
if (TextPhase >= 2) DrawText(ctx, GetText("EvilEarly3"), 400, 350, "White");
if (TextPhase >= 3) DrawText(ctx, GetText("EvilEarly4"), 400, 450, "White");
if (TextPhase >= 1) DrawText(ctx, GetText("EvilEarly2"), 400, 300, "White");
if (TextPhase >= 2) DrawText(ctx, GetText("EvilEarly3"), 400, 450, "White");
}
// Text for eating with someone
if ((C007_LunchBreak_ActorSelect_Actor != "") && !C007_LunchBreak_ActorSelect_EarlyLeave && !C007_LunchBreak_ActorSelect_EvilEnding && !C007_LunchBreak_ActorSelect_NoFood) {
if (TextPhase >= 0) DrawText(ctx, GetText("RegularBonus1"), 400, 150, "White");
if ((TextPhase >= 1) && C007_LunchBreak_ActorSelect_BonusDone) DrawText(ctx, GetText("Bonus2"), 400, 250, "White");
if ((TextPhase >= 1) && !C007_LunchBreak_ActorSelect_BonusDone) DrawText(ctx, GetText("Regular2"), 400, 250, "White");
if (TextPhase >= 2) DrawText(ctx, GetText("RegularBonus3"), 400, 350, "White");
if (TextPhase >= 3) DrawText(ctx, GetText("RegularBonus4"), 400, 450, "White");
if ((TextPhase >= 1) && C007_LunchBreak_ActorSelect_BonusDone) DrawText(ctx, GetText("Bonus2"), 400, 300, "White");
if ((TextPhase >= 1) && !C007_LunchBreak_ActorSelect_BonusDone) DrawText(ctx, GetText("Regular2"), 400, 300, "White");
if (TextPhase >= 2) DrawText(ctx, GetText("RegularBonus3"), 400, 450, "White");
}
}
@ -64,8 +60,8 @@ function C007_LunchBreak_Outro_Click() {
TextPhase++;
// Jump to lunch on phase 3
if (TextPhase >= 4) {
//SaveMenu("C008", "Intro");
if (TextPhase >= 3) {
SaveMenu("C008_DramaClass", "Intro");
}
}

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@ -2,18 +2,14 @@ Tag,Content
EatAlone1,"Unable or too shy to find a friend, you eat lunch alone."
EatAlone2,You find a restaurant near the school and sit by yourself.
EatAlone3,"Once your meal is over, you head back for your next class."
EatAlone4,The next class will be available in another version.
Evil1,You turn around with a grin while she struggles.
Early1,"Tired or annoyed, you leave from your lunch break."
EvilEarly2,You walk back to the lockers and the bell rings.
EvilEarly3,Hurry up! Better not be late for your next class.
EvilEarly4,The next class will be available in another version.
RegularBonus1,"The bell rings, and you both walk back to school."
Regular2,You wave each other goodbye and go to the lockers.
Bonus2,"Right before splitting, she blows you a sweet kiss."
RegularBonus3,Hurry up! Better not be late for your next class.
RegularBonus4,The next class will be available in another version.
NoFood1,You're released and the bell rings while you walk back.
NoFood2,Your stomach grumbles but there's not enough time.
NoFood3,Hurry up! Better not be late for your next class.
NoFood4,The next class will be available in another version.

1 Tag Content
2 EatAlone1 Unable or too shy to find a friend, you eat lunch alone.
3 EatAlone2 You find a restaurant near the school and sit by yourself.
4 EatAlone3 Once your meal is over, you head back for your next class.
EatAlone4 The next class will be available in another version.
5 Evil1 You turn around with a grin while she struggles.
6 Early1 Tired or annoyed, you leave from your lunch break.
7 EvilEarly2 You walk back to the lockers and the bell rings.
8 EvilEarly3 Hurry up! Better not be late for your next class.
EvilEarly4 The next class will be available in another version.
9 RegularBonus1 The bell rings, and you both walk back to school.
10 Regular2 You wave each other goodbye and go to the lockers.
11 Bonus2 Right before splitting, she blows you a sweet kiss.
12 RegularBonus3 Hurry up! Better not be late for your next class.
RegularBonus4 The next class will be available in another version.
13 NoFood1 You're released and the bell rings while you walk back.
14 NoFood2 Your stomach grumbles but there's not enough time.
15 NoFood3 Hurry up! Better not be late for your next class.
NoFood4 The next class will be available in another version.

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@ -0,0 +1,28 @@
// Chapter 8 - Drama Class Load
function C008_DramaClass_Intro_Load() {
// Time is always 13:00 on the intro, no timer
StopTimer(13.00 * 60 * 60 * 1000);
}
// Chapter 8 - Drama Class Run
function C008_DramaClass_Intro_Run() {
// Paints the background
var ctx = document.getElementById("MainCanvas").getContext("2d");
DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0);
// Write the chapter introduction
DrawText(ctx, GetText("Intro1"), 600, 150, "White");
if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 600, 250, "White");
if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 600, 350, "White");
if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 600, 450, "White");
}
// Chapter 8 - Drama Class Click
function C008_DramaClass_Intro_Click() {
TextPhase++;
if (TextPhase >= 4) SetScene(CurrentChapter, "JuliaIntro");
}

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@ -0,0 +1,5 @@
Tag,Content
Intro1,Chapter 8 - Drama Class (Click to continue)
Intro2,"After a long lunch break, it's back to classes."
Intro3,Your first class this afternoon is Dramaturgy.
Intro4,You enter an old theater where Julia is waiting.
1 Tag Content
2 Intro1 Chapter 8 - Drama Class (Click to continue)
3 Intro2 After a long lunch break, it's back to classes.
4 Intro3 Your first class this afternoon is Dramaturgy.
5 Intro4 You enter an old theater where Julia is waiting.

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@ -0,0 +1,5 @@
Stage,LoveReq,SubReq,VarReq,IntroText,Image
0,0,0,,OooOOOoh! The new pupil!|Can I have a big hug from you?,Julia.jpg
10,0,0,,,JuliaHug.jpg
20,0,0,,OooOOOoh! The new pupil!|Welcome to the Drama class!,Julia.jpg
30,0,0,,,Julia.jpg
1 Stage LoveReq SubReq VarReq IntroText Image
2 0 0 0 OooOOOoh! The new pupil!|Can I have a big hug from you? Julia.jpg
3 10 0 0 JuliaHug.jpg
4 20 0 0 OooOOOoh! The new pupil!|Welcome to the Drama class! Julia.jpg
5 30 0 0 Julia.jpg

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@ -0,0 +1,30 @@
var C008_DramaClass_JuliaIntro_CurrentStage = 0;
// Chapter 8 - Julia Intro Load
function C008_DramaClass_JuliaIntro_Load() {
// Set the timer limits at 14:00
StartTimer(14 * 60 * 60 * 1000, "C008_DramaClass", "Outro");
// Load the scene parameters
ActorLoad("Julia", "");
LoadInteractions();
LeaveIcon = "";
// If Julia doesn't like the player, we skip the "hug" intro
if (ActorGetValue(ActorLove) < 1) C008_DramaClass_JuliaIntro_CurrentStage = 20;
}
// Chapter 8 - Julia Intro Run
function C008_DramaClass_JuliaIntro_Run() {
BuildInteraction(C008_DramaClass_JuliaIntro_CurrentStage);
}
// Chapter 8 - Julia Click
function C008_DramaClass_JuliaIntro_Click() {
// Regular interactions
ClickInteraction(C008_DramaClass_JuliaIntro_CurrentStage);
}

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@ -0,0 +1,10 @@
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
0,0,0,,Come here Julia!|(Hug Julia) (1 minute),Si! (She wraps her arms around|you and squeezes you on her chest.),10,1,0,
0,0,0,,A hug? Are you sure?|(Hug Julia) (1 minute),So timid! (She wraps her arms around|you and squeezes you on her chest.),10,1,-1,
0,0,0,,"Please, no hug.",Such a shy new pupil.|Welcome to drama class!,20,0,-1,
0,0,0,,Forget it Julia.,(She frowns at you but quickly smiles again.)|Welcome to drama class new pupil!,20,-1,1,
10,0,0,,That's a nice hug.,Si! I love to give warm hugs!|Welcome to drama class new pupil.,20,0,0,
10,0,0,,You give the|best hugs.,Si! I love to give warm hugs!|Welcome to drama class new pupil.,20,0,0,
10,0,0,,I cannot breath!,So sorry little new pupil.|Welcome to drama class!,20,0,-1,
10,0,0,,(Kiss her breast.),"No, no, no, new pupil.|Welcome to drama class.",20,-1,0,
20,0,0,,Drama class?,Si! Today you will repeat a role|for a theater act we are preparing.,30,0,0,
1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
2 0 0 0 Come here Julia!|(Hug Julia) (1 minute) Si! (She wraps her arms around|you and squeezes you on her chest.) 10 1 0
3 0 0 0 A hug? Are you sure?|(Hug Julia) (1 minute) So timid! (She wraps her arms around|you and squeezes you on her chest.) 10 1 -1
4 0 0 0 Please, no hug. Such a shy new pupil.|Welcome to drama class! 20 0 -1
5 0 0 0 Forget it Julia. (She frowns at you but quickly smiles again.)|Welcome to drama class new pupil! 20 -1 1
6 10 0 0 That's a nice hug. Si! I love to give warm hugs!|Welcome to drama class new pupil. 20 0 0
7 10 0 0 You give the|best hugs. Si! I love to give warm hugs!|Welcome to drama class new pupil. 20 0 0
8 10 0 0 I cannot breath! So sorry little new pupil.|Welcome to drama class! 20 0 -1
9 10 0 0 (Kiss her breast.) No, no, no, new pupil.|Welcome to drama class. 20 -1 0
10 20 0 0 Drama class? Si! Today you will repeat a role|for a theater act we are preparing. 30 0 0

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@ -0,0 +1 @@
Tag,Content
1 Tag Content

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@ -8,8 +8,13 @@ function C999_Common_GameLoad_Load() {
// Chapter Common - GameLoad Run
function C999_Common_GameLoad_Run() {
// Build the game loading screen
SaveStateSlotSummary();
BuildInteraction(C999_Common_GameLoad_CurrentStage);
BuildInteraction(C999_Common_GameLoad_CurrentStage);
var ctx = document.getElementById("MainCanvas").getContext("2d");
DrawText(ctx, GetText("LoadGame"), 900, 420, "black");
}
// Chapter Common - GameLoad Click

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@ -1 +1,4 @@
Tag,Content
Slot,Slot
Chapter,Chapter
LoadGame,Load a game

1 Tag Content
2 Slot Slot
3 Chapter Chapter
4 LoadGame Load a game

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@ -1 +1,4 @@
Tag,Content
Slot,Slot
Chapter,Chapter
LoadGame,Load a game

1 Tag Content
2 Slot Slot
3 Chapter Chapter
4 LoadGame Load a game

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@ -1 +1,4 @@
Tag,Content
Slot,Partie
Chapter,Chapitre
LoadGame,Charger une partie

1 Tag Content
2 Slot Partie
3 Chapter Chapitre
4 LoadGame Charger une partie

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@ -11,8 +11,13 @@ function C999_Common_GameSave_Load() {
// Chapter Common - GameSave Run
function C999_Common_GameSave_Run() {
// Build the game saving screen
SaveStateSlotSummary();
BuildInteraction(C999_Common_GameSave_CurrentStage);
var ctx = document.getElementById("MainCanvas").getContext("2d");
DrawText(ctx, GetText("SaveGame"), 900, 420, "black");
}
// Chapter Common - GameSave Click

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@ -1 +1,4 @@
Tag,Content
Slot,Slot
Chapter,Chapter
SaveGame,Save your game

1 Tag Content
2 Slot Slot
3 Chapter Chapter
4 SaveGame Save your game

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@ -1 +1,4 @@
Tag,Content
Slot,Slot
Chapter,Chapter
SaveGame,Save your game

1 Tag Content
2 Slot Slot
3 Chapter Chapter
4 SaveGame Save your game

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@ -1 +1,4 @@
Tag,Content
Slot,Partie
Chapter,Chapitre
SaveGame,Sauvegarder votre partie

1 Tag Content
2 Slot Partie
3 Chapter Chapitre
4 SaveGame Sauvegarder votre partie

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@ -125,8 +125,8 @@ function ReadCSV(Array, FileName) {
// Returns a working language if translation isn't fully ready
function GetWorkingLanguage() {
if ((CurrentLanguageTag == "FR") && ((CurrentChapter == "C000_Intro") || (CurrentChapter == "C001_BeforeClass") || (CurrentChapter == "C999_Common"))) return "FR";
if ((CurrentLanguageTag == "CN") && (CurrentChapter == "C000_Intro")) return "CN";
if ((CurrentLanguageTag == "FR") && ((CurrentChapter == "C000_Intro") || (CurrentChapter == "C001_BeforeClass") || (CurrentChapter == "C002_FirstClass") || (CurrentChapter == "C999_Common"))) return "FR";
if ((CurrentLanguageTag == "CN") && ((CurrentChapter == "C000_Intro") || (CurrentChapter == "C005_GymClass") || (CurrentChapter == "C999_Common"))) return "CN";
return "EN";
}
@ -208,7 +208,7 @@ function GetText(Tag) {
Tag = Tag.trim().toUpperCase();
for (var T = 0; T < CurrentText.length; T++)
if (CurrentText[T][TextTag].trim().toUpperCase() == Tag)
return CurrentText[T][TextContent];
return CurrentText[T][TextContent].trim();
// Returns an error message
return "MISSING TEXT FOR TAG: " + Tag;

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@ -19,7 +19,7 @@ function SaveStateGetSummary(SlotNumber) {
if (localStorage.getItem("SaveGameVersion" + SN) == SaveGameVersion) {
var SaveStateChapter = localStorage.getItem("CurrentChapter" + SN);
var SaveStateDateTime = localStorage.getItem("SaveGameDateTime" + SN);
Summary = "Slot " + SN + " - Chapter " + SaveStateChapter.substring(3, 4) + "|" + SaveStateDateTime;
Summary = GetText("Slot") + " " + SN + " - " + GetText("Chapter") + " " + SaveStateChapter.substring(3, 4) + "|" + SaveStateDateTime;
}
// Returns the summary
@ -31,7 +31,7 @@ function SaveStateGetSummary(SlotNumber) {
function SaveStateSlotSummary() {
// If the current stage is loaded
if (CurrentStage != null)
if ((CurrentStage != null) && (CurrentText != null))
if (CurrentStage[1][StageInteractionText] == "Slot 1") {
// For each save slots, we load the summary

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@ -79,6 +79,8 @@
<script src="C007_LunchBreak/Jennifer/Script.js"></script>
<script src="C007_LunchBreak/JenniferTennis/Script.js"></script>
<script src="C007_LunchBreak/Outro/Script.js"></script>
<script src="C008_DramaClass/Intro/Script.js"></script>
<script src="C008_DramaClass/JuliaIntro/Script.js"></script>
<script src="C999_Common/GameLoad/Script.js"></script>
<script src="C999_Common/GameSave/Script.js"></script>
<script src="C999_Common/Player/Script.js"></script>