diff --git a/C000_Intro/CreatePlayer/Script.js b/C000_Intro/CreatePlayer/Script.js index 8124faa191..80950b252b 100644 --- a/C000_Intro/CreatePlayer/Script.js +++ b/C000_Intro/CreatePlayer/Script.js @@ -43,15 +43,14 @@ function C000_Intro_CreatePlayer_Run() { } // Draw the player image and the text input for the name - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Player.jpg", 900, 0); - DrawRect(ctx, 0, 0, 900, 600, "white"); - DrawText(ctx, GetText("EnterName"), 450, 100, "black"); - DrawText(ctx, GetText("ValidChars"), 450, 180, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Player.jpg", 900, 0); + DrawRect(0, 0, 900, 600, "white"); + DrawText(GetText("EnterName"), 450, 100, "black"); + DrawText(GetText("ValidChars"), 450, 180, "black"); // Creates the "validate" button - DrawRect(ctx, 300, 450, 300, 70, "#8c304e"); - DrawText(ctx, GetText("Validate"), 450, 485, "white"); + DrawRect(300, 450, 300, 70, "#8c304e"); + DrawText(GetText("Validate"), 450, 485, "white"); } diff --git a/C000_Intro/Intro/Script.js b/C000_Intro/Intro/Script.js index 985fe7158c..4400b880db 100644 --- a/C000_Intro/Intro/Script.js +++ b/C000_Intro/Intro/Script.js @@ -10,16 +10,15 @@ function C000_Intro_Intro_Load() { function C000_Intro_Intro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - DrawPlayerTransition(ctx); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawPlayerTransition(); // Draw the intro text - DrawText(ctx, GetText("Intro1"), 450, 100, "White"); - DrawText(ctx, GetText("Intro2"), 450, 200, "White"); - DrawText(ctx, GetText("Intro3"), 450, 300, "White"); - DrawText(ctx, GetText("Intro4"), 450, 400, "White"); - DrawText(ctx, GetText("Intro5"), 450, 500, "White"); + DrawText(GetText("Intro1"), 450, 100, "White"); + DrawText(GetText("Intro2"), 450, 200, "White"); + DrawText(GetText("Intro3"), 450, 300, "White"); + DrawText(GetText("Intro4"), 450, 400, "White"); + DrawText(GetText("Intro5"), 450, 500, "White"); } diff --git a/C001_BeforeClass/Classroom/Script.js b/C001_BeforeClass/Classroom/Script.js index f91048ca80..0b67cd8859 100644 --- a/C001_BeforeClass/Classroom/Script.js +++ b/C001_BeforeClass/Classroom/Script.js @@ -16,11 +16,7 @@ function C001_BeforeClass_Classroom_Load() { // Chapter 1 - Classroom Run function C001_BeforeClass_Classroom_Run() { - - // Draw the background image and the wait button on the bottom right of the image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background" + C001_BeforeClass_Classroom_Mode.toString() + ".jpg", 0, 0); - + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background" + C001_BeforeClass_Classroom_Mode.toString() + ".jpg", 0, 0); } // Chapter 1 - Classroom Click diff --git a/C001_BeforeClass/FightIntro/Script.js b/C001_BeforeClass/FightIntro/Script.js index 5de226c0ca..cbc79a6fec 100644 --- a/C001_BeforeClass/FightIntro/Script.js +++ b/C001_BeforeClass/FightIntro/Script.js @@ -12,16 +12,15 @@ function C001_BeforeClass_FightIntro_Load() { function C001_BeforeClass_FightIntro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 800, 0); // Each animation show an additional line of text - DrawText(ctx, GetText("Intro1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 400, 250, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 400, 350, "White"); - if ((TextPhase >= 3) && !IsMobile) DrawText(ctx, GetText("Intro4A"), 400, 450, "White"); - if ((TextPhase >= 3) && IsMobile) DrawText(ctx, GetText("Intro4B"), 400, 450, "White"); + DrawText(GetText("Intro1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 400, 250, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 400, 350, "White"); + if ((TextPhase >= 3) && !IsMobile) DrawText(GetText("Intro4A"), 400, 450, "White"); + if ((TextPhase >= 3) && IsMobile) DrawText(GetText("Intro4B"), 400, 450, "White"); } diff --git a/C001_BeforeClass/FightOutro/Script.js b/C001_BeforeClass/FightOutro/Script.js index c513117214..53d1788878 100644 --- a/C001_BeforeClass/FightOutro/Script.js +++ b/C001_BeforeClass/FightOutro/Script.js @@ -19,16 +19,15 @@ function C001_BeforeClass_FightOutro_Load() { function C001_BeforeClass_FightOutro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Mildred.jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Mildred.jpg", 800, 0); // Each animation show an additional line of text - if (C001_BeforeClass_FightOutro_FightResult == 0) DrawText(ctx, GetText("Intro1A"), 400, 150, "White"); - if (C001_BeforeClass_FightOutro_FightResult == 1) DrawText(ctx, GetText("Intro1B"), 400, 150, "White"); - if (C001_BeforeClass_FightOutro_FightResult == 2) DrawText(ctx, GetText("Intro1C"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 400, 450, "White"); + if (C001_BeforeClass_FightOutro_FightResult == 0) DrawText(GetText("Intro1A"), 400, 150, "White"); + if (C001_BeforeClass_FightOutro_FightResult == 1) DrawText(GetText("Intro1B"), 400, 150, "White"); + if (C001_BeforeClass_FightOutro_FightResult == 2) DrawText(GetText("Intro1C"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 400, 450, "White"); } diff --git a/C001_BeforeClass/Intro/Script.js b/C001_BeforeClass/Intro/Script.js index 9725f2de05..919d22561f 100644 --- a/C001_BeforeClass/Intro/Script.js +++ b/C001_BeforeClass/Intro/Script.js @@ -10,18 +10,17 @@ function C001_BeforeClass_Intro_Load() { function C001_BeforeClass_Intro_Run() { // Draw the background and player - var ctx = document.getElementById("MainCanvas").getContext("2d"); - if (TextPhase <= 2) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background1.jpg", 0, 0); - else DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background2.jpg", 0, 0); - DrawPlayerTransition(ctx); + if (TextPhase <= 2) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background1.jpg", 0, 0); + else DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background2.jpg", 0, 0); + DrawPlayerTransition(); // Introduce chapter 1 with each clicks - DrawText(ctx, GetText("Intro1"), 450, 50, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 450, 150, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 450, 250, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 450, 350, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("Intro5"), 450, 450, "White"); - if (TextPhase >= 5) DrawText(ctx, GetText("Intro6"), 450, 550, "White"); + DrawText(GetText("Intro1"), 450, 50, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 450, 150, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 450, 250, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 450, 350, "White"); + if (TextPhase >= 4) DrawText(GetText("Intro5"), 450, 450, "White"); + if (TextPhase >= 5) DrawText(GetText("Intro6"), 450, 550, "White"); } diff --git a/C001_BeforeClass/Outro/Script.js b/C001_BeforeClass/Outro/Script.js index 5c88779e6f..6172913270 100644 --- a/C001_BeforeClass/Outro/Script.js +++ b/C001_BeforeClass/Outro/Script.js @@ -23,20 +23,19 @@ function C001_BeforeClass_Outro_Load() { function C001_BeforeClass_Outro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 800, 0); // The text changes based on the trouble that was done - if (TextPhase >= 0) DrawText(ctx, GetText("Intro1"), 400, 100, "White"); - if ((C001_BeforeClass_Outro_Mode == 0) && (TextPhase >= 1)) DrawText(ctx, GetText("Intro2A"), 400, 250, "White"); - if ((C001_BeforeClass_Outro_Mode == 1) && (TextPhase >= 1)) DrawText(ctx, GetText("Intro2B"), 400, 200, "White"); - if ((C001_BeforeClass_Outro_Mode == 2) && (TextPhase >= 1)) DrawText(ctx, GetText("Intro2C"), 400, 200, "White"); - if ((C001_BeforeClass_Outro_Mode == 3) && (TextPhase >= 1)) DrawText(ctx, GetText("Intro2D"), 400, 200, "White"); - if ((C001_BeforeClass_Outro_Mode == 0) && (TextPhase >= 2)) DrawText(ctx, GetText("Intro3A"), 400, 400, "White"); - if ((C001_BeforeClass_Outro_Mode >= 1) && (TextPhase >= 2)) DrawText(ctx, GetText("Intro3B"), 400, 300, "White"); - if ((C001_BeforeClass_Outro_Mode >= 1) && (TextPhase >= 3)) DrawText(ctx, GetText("Intro4"), 400, 400, "White"); - if ((C001_BeforeClass_Outro_Mode >= 1) && (TextPhase >= 4)) DrawText(ctx, GetText("Intro5"), 400, 500, "White"); + if (TextPhase >= 0) DrawText(GetText("Intro1"), 400, 100, "White"); + if ((C001_BeforeClass_Outro_Mode == 0) && (TextPhase >= 1)) DrawText(GetText("Intro2A"), 400, 250, "White"); + if ((C001_BeforeClass_Outro_Mode == 1) && (TextPhase >= 1)) DrawText(GetText("Intro2B"), 400, 200, "White"); + if ((C001_BeforeClass_Outro_Mode == 2) && (TextPhase >= 1)) DrawText(GetText("Intro2C"), 400, 200, "White"); + if ((C001_BeforeClass_Outro_Mode == 3) && (TextPhase >= 1)) DrawText(GetText("Intro2D"), 400, 200, "White"); + if ((C001_BeforeClass_Outro_Mode == 0) && (TextPhase >= 2)) DrawText(GetText("Intro3A"), 400, 400, "White"); + if ((C001_BeforeClass_Outro_Mode >= 1) && (TextPhase >= 2)) DrawText(GetText("Intro3B"), 400, 300, "White"); + if ((C001_BeforeClass_Outro_Mode >= 1) && (TextPhase >= 3)) DrawText(GetText("Intro4"), 400, 400, "White"); + if ((C001_BeforeClass_Outro_Mode >= 1) && (TextPhase >= 4)) DrawText(GetText("Intro5"), 400, 500, "White"); } diff --git a/C002_FirstClass/Classroom/Script.js b/C002_FirstClass/Classroom/Script.js index 8b4724fbfe..788d657a94 100644 --- a/C002_FirstClass/Classroom/Script.js +++ b/C002_FirstClass/Classroom/Script.js @@ -39,11 +39,10 @@ function C002_FirstClass_Classroom_Load() { function C002_FirstClass_Classroom_Run() { // Draw the background image and the wait button on the bottom right of the image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C002_FirstClass_Classroom_Sidney.toString() + ".jpg", 0, 0); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C002_FirstClass_Classroom_Mildred.toString() + ".jpg", 300, 0); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C002_FirstClass_Classroom_Amanda.toString() + ".jpg", 600, 0); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C002_FirstClass_Classroom_Sarah.toString() + ".jpg", 900, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C002_FirstClass_Classroom_Sidney.toString() + ".jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C002_FirstClass_Classroom_Mildred.toString() + ".jpg", 300, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C002_FirstClass_Classroom_Amanda.toString() + ".jpg", 600, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C002_FirstClass_Classroom_Sarah.toString() + ".jpg", 900, 0); } diff --git a/C002_FirstClass/Intro/Script.js b/C002_FirstClass/Intro/Script.js index 98c4c33789..1cf69216ca 100644 --- a/C002_FirstClass/Intro/Script.js +++ b/C002_FirstClass/Intro/Script.js @@ -10,16 +10,15 @@ function C002_FirstClass_Intro_Load() { function C002_FirstClass_Intro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - DrawPlayerTransition(ctx); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawPlayerTransition(); // Write the chapter introduction - DrawText(ctx, GetText("Intro1"), 450, 100, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 450, 200, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 450, 300, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 450, 400, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("Intro5"), 450, 500, "White"); + DrawText(GetText("Intro1"), 450, 100, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 450, 200, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 450, 300, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 450, 400, "White"); + if (TextPhase >= 4) DrawText(GetText("Intro5"), 450, 500, "White"); } diff --git a/C002_FirstClass/Outro/Script.js b/C002_FirstClass/Outro/Script.js index 4859764d0f..8104f9e5ce 100644 --- a/C002_FirstClass/Outro/Script.js +++ b/C002_FirstClass/Outro/Script.js @@ -17,18 +17,17 @@ function C002_FirstClass_Outro_Load() { function C002_FirstClass_Outro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 800, 0); // Write the chapter outro - DrawText(ctx, GetText("Intro1"), 400, 150, "White"); - if ((TextPhase >= 1) && (C002_FirstClass_Classroom_MildredSubdueSuccess == false) && (C002_FirstClass_Classroom_MildredSubdueFailed == false)) DrawText(ctx, GetText("Intro2A"), 400, 250, "White"); - if ((TextPhase >= 1) && (C002_FirstClass_Classroom_MildredSubdueSuccess == true) && (C002_FirstClass_Classroom_MildredSubdueFailed == false) && (!C002_FirstClass_Outro_Restrained)) DrawText(ctx, GetText("Intro2B"), 400, 250, "White"); - if ((TextPhase >= 1) && (C002_FirstClass_Classroom_MildredSubdueSuccess == true) && (C002_FirstClass_Classroom_MildredSubdueFailed == false) && (C002_FirstClass_Outro_Restrained)) DrawText(ctx, GetText("Intro2C"), 400, 250, "White"); - if ((TextPhase >= 1) && (C002_FirstClass_Classroom_MildredSubdueFailed == true)) DrawText(ctx, GetText("Intro2D"), 400, 250, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 400, 350, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 400, 450, "White"); + DrawText(GetText("Intro1"), 400, 150, "White"); + if ((TextPhase >= 1) && (C002_FirstClass_Classroom_MildredSubdueSuccess == false) && (C002_FirstClass_Classroom_MildredSubdueFailed == false)) DrawText(GetText("Intro2A"), 400, 250, "White"); + if ((TextPhase >= 1) && (C002_FirstClass_Classroom_MildredSubdueSuccess == true) && (C002_FirstClass_Classroom_MildredSubdueFailed == false) && (!C002_FirstClass_Outro_Restrained)) DrawText(GetText("Intro2B"), 400, 250, "White"); + if ((TextPhase >= 1) && (C002_FirstClass_Classroom_MildredSubdueSuccess == true) && (C002_FirstClass_Classroom_MildredSubdueFailed == false) && (C002_FirstClass_Outro_Restrained)) DrawText(GetText("Intro2C"), 400, 250, "White"); + if ((TextPhase >= 1) && (C002_FirstClass_Classroom_MildredSubdueFailed == true)) DrawText(GetText("Intro2D"), 400, 250, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 400, 350, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 400, 450, "White"); } diff --git a/C002_FirstClass/SarahIntro/Script.js b/C002_FirstClass/SarahIntro/Script.js index 301ef1d669..9f42b2db88 100644 --- a/C002_FirstClass/SarahIntro/Script.js +++ b/C002_FirstClass/SarahIntro/Script.js @@ -16,18 +16,17 @@ function C002_FirstClass_SarahIntro_Load() { function C002_FirstClass_SarahIntro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); if (ActorSpecificHasInventory("Amanda", "BallGag")) - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background_AmandaGag.jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background_AmandaGag.jpg", 0, 0); else - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); // Write the chapter introduction - DrawText(ctx, GetText("Intro1"), 600, 100, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 600, 200, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 600, 300, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 600, 400, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("Intro5"), 600, 500, "White"); + DrawText(GetText("Intro1"), 600, 100, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 600, 200, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 600, 300, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 600, 400, "White"); + if (TextPhase >= 4) DrawText(GetText("Intro5"), 600, 500, "White"); } diff --git a/C003_MorningDetention/DetentionRoom/Script.js b/C003_MorningDetention/DetentionRoom/Script.js index e19be455cf..8deaf9b14b 100644 --- a/C003_MorningDetention/DetentionRoom/Script.js +++ b/C003_MorningDetention/DetentionRoom/Script.js @@ -31,9 +31,8 @@ function C003_MorningDetention_DetentionRoom_Run() { if (C003_MorningDetention_DetentionRoom_SidneyGone == true) C003_MorningDetention_DetentionRoom_Sidney = 6; // Draw the background image and the wait button on the bottom right of the image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Yuki" + C003_MorningDetention_DetentionRoom_Yuki.toString() + ".jpg", 0, 0); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Sidney" + C003_MorningDetention_DetentionRoom_Sidney.toString() + ".jpg", 600, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Yuki" + C003_MorningDetention_DetentionRoom_Yuki.toString() + ".jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Sidney" + C003_MorningDetention_DetentionRoom_Sidney.toString() + ".jpg", 600, 0); } diff --git a/C003_MorningDetention/Intro/Script.js b/C003_MorningDetention/Intro/Script.js index 90aeb073b3..e2a7591ab6 100644 --- a/C003_MorningDetention/Intro/Script.js +++ b/C003_MorningDetention/Intro/Script.js @@ -16,17 +16,16 @@ function C003_MorningDetention_Intro_Load() { function C003_MorningDetention_Intro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - DrawPlayerTransition(ctx); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawPlayerTransition(); // Write the chapter introduction - DrawText(ctx, GetText("Intro1"), 450, 50, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 450, 150, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 450, 250, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 450, 350, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("Intro5"), 450, 450, "White"); - if (TextPhase >= 5) DrawText(ctx, GetText("Intro6"), 450, 550, "White"); + DrawText(GetText("Intro1"), 450, 50, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 450, 150, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 450, 250, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 450, 350, "White"); + if (TextPhase >= 4) DrawText(GetText("Intro5"), 450, 450, "White"); + if (TextPhase >= 5) DrawText(GetText("Intro6"), 450, 550, "White"); } diff --git a/C003_MorningDetention/Outro/Script.js b/C003_MorningDetention/Outro/Script.js index feffb5ee36..bf2ee84094 100644 --- a/C003_MorningDetention/Outro/Script.js +++ b/C003_MorningDetention/Outro/Script.js @@ -19,15 +19,14 @@ function C003_MorningDetention_Outro_Load() { function C003_MorningDetention_Outro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 800, 0); // Write the chapter outro - if (C003_MorningDetention_Outro_EscapedDetention == false) DrawText(ctx, GetText("Outro1A"), 400, 150, "White"); - if (C003_MorningDetention_Outro_EscapedDetention == true) DrawText(ctx, GetText("Outro1B"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Outro2"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Outro3"), 400, 450, "White"); + if (C003_MorningDetention_Outro_EscapedDetention == false) DrawText(GetText("Outro1A"), 400, 150, "White"); + if (C003_MorningDetention_Outro_EscapedDetention == true) DrawText(GetText("Outro1B"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("Outro2"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText("Outro3"), 400, 450, "White"); } diff --git a/C004_ArtClass/ArtRoom/Script.js b/C004_ArtClass/ArtRoom/Script.js index 960452e6dd..6282902c5f 100644 --- a/C004_ArtClass/ArtRoom/Script.js +++ b/C004_ArtClass/ArtRoom/Script.js @@ -39,11 +39,10 @@ function C004_ArtClass_ArtRoom_Load() { function C004_ArtClass_ArtRoom_Run() { // Draw the background image and the wait button on the bottom right of the image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C004_ArtClass_ArtRoom_Jennifer + ".jpg", 0, 0); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C004_ArtClass_ArtRoom_Julia + ".jpg", 300, 0); - if (C004_ArtClass_ArtRoom_ExtraModel != "") DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C004_ArtClass_ArtRoom_ExtraModelImage + "_Extra.jpg", 600, 0); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C004_ArtClass_ArtRoom_Sarah + ".jpg", 900, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C004_ArtClass_ArtRoom_Jennifer + ".jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C004_ArtClass_ArtRoom_Julia + ".jpg", 300, 0); + if (C004_ArtClass_ArtRoom_ExtraModel != "") DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C004_ArtClass_ArtRoom_ExtraModelImage + "_Extra.jpg", 600, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C004_ArtClass_ArtRoom_Sarah + ".jpg", 900, 0); } diff --git a/C004_ArtClass/Intro/Script.js b/C004_ArtClass/Intro/Script.js index 2225a689f9..dfd2333d93 100644 --- a/C004_ArtClass/Intro/Script.js +++ b/C004_ArtClass/Intro/Script.js @@ -14,16 +14,15 @@ function C004_ArtClass_Intro_Load() { function C004_ArtClass_Intro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - DrawPlayerTransition(ctx); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawPlayerTransition(); // Write the chapter introduction - DrawText(ctx, GetText("Intro1"), 450, 100, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 450, 200, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 450, 300, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 450, 400, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("Intro5"), 450, 500, "White"); + DrawText(GetText("Intro1"), 450, 100, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 450, 200, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 450, 300, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 450, 400, "White"); + if (TextPhase >= 4) DrawText(GetText("Intro5"), 450, 500, "White"); } diff --git a/C004_ArtClass/Outro/Script.js b/C004_ArtClass/Outro/Script.js index 26adf1760e..b26a2e746c 100644 --- a/C004_ArtClass/Outro/Script.js +++ b/C004_ArtClass/Outro/Script.js @@ -23,34 +23,33 @@ function C004_ArtClass_Outro_Load() { function C004_ArtClass_Outro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); + DrawRect(0, 0, 800, 600, "black"); // Write the chapter outro if (C004_ArtClass_Outro_Crime == "") { // No crime outro - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); - DrawText(ctx, GetText("NoCrime1"), 400, 150, "White"); - if ((TextPhase >= 1) && C004_ArtClass_Outro_Restrained) DrawText(ctx, GetText("NoCrime2A"), 400, 300, "White"); - if ((TextPhase >= 1) && !C004_ArtClass_Outro_Restrained && (C004_ArtClass_ArtRoom_ExtraModel == "Player")) DrawText(ctx, GetText("NoCrime2B"), 400, 300, "White"); - if ((TextPhase >= 1) && !C004_ArtClass_Outro_Restrained && (C004_ArtClass_ArtRoom_ExtraModel != "Player")) DrawText(ctx, GetText("NoCrime2C"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("NoCrime3"), 400, 450, "White"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); + DrawText(GetText("NoCrime1"), 400, 150, "White"); + if ((TextPhase >= 1) && C004_ArtClass_Outro_Restrained) DrawText(GetText("NoCrime2A"), 400, 300, "White"); + if ((TextPhase >= 1) && !C004_ArtClass_Outro_Restrained && (C004_ArtClass_ArtRoom_ExtraModel == "Player")) DrawText(GetText("NoCrime2B"), 400, 300, "White"); + if ((TextPhase >= 1) && !C004_ArtClass_Outro_Restrained && (C004_ArtClass_ArtRoom_ExtraModel != "Player")) DrawText(GetText("NoCrime2C"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText("NoCrime3"), 400, 450, "White"); } else { // Crime outro - if (TextPhase <= 1) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); - if ((TextPhase >= 2) && (C004_ArtClass_Outro_Crime == "RestrainMildred")) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Mildred.jpg", 800, 0); - if ((TextPhase >= 2) && (C004_ArtClass_Outro_Crime == "DrugYuki")) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Yuki.jpg", 800, 0); - DrawText(ctx, GetText("Crime1"), 400, 100, "White"); - if ((TextPhase >= 1) && C004_ArtClass_Outro_Restrained) DrawText(ctx, GetText("Crime2A"), 400, 200, "White"); - if ((TextPhase >= 1) && !C004_ArtClass_Outro_Restrained && (C004_ArtClass_ArtRoom_ExtraModel == "Player")) DrawText(ctx, GetText("Crime2B"), 400, 200, "White"); - if ((TextPhase >= 1) && !C004_ArtClass_Outro_Restrained && (C004_ArtClass_ArtRoom_ExtraModel != "Player")) DrawText(ctx, GetText("Crime2C"), 400, 200, "White"); - if ((TextPhase >= 2) && (C004_ArtClass_Outro_Crime == "RestrainMildred")) DrawText(ctx, GetText("Crime3A"), 400, 300, "White"); - if ((TextPhase >= 2) && (C004_ArtClass_Outro_Crime == "DrugYuki")) DrawText(ctx, GetText("Crime3B"), 400, 300, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Crime4"), 400, 400, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("Crime5"), 400, 500, "White"); + if (TextPhase <= 1) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); + if ((TextPhase >= 2) && (C004_ArtClass_Outro_Crime == "RestrainMildred")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Mildred.jpg", 800, 0); + if ((TextPhase >= 2) && (C004_ArtClass_Outro_Crime == "DrugYuki")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Yuki.jpg", 800, 0); + DrawText(GetText("Crime1"), 400, 100, "White"); + if ((TextPhase >= 1) && C004_ArtClass_Outro_Restrained) DrawText(GetText("Crime2A"), 400, 200, "White"); + if ((TextPhase >= 1) && !C004_ArtClass_Outro_Restrained && (C004_ArtClass_ArtRoom_ExtraModel == "Player")) DrawText(GetText("Crime2B"), 400, 200, "White"); + if ((TextPhase >= 1) && !C004_ArtClass_Outro_Restrained && (C004_ArtClass_ArtRoom_ExtraModel != "Player")) DrawText(GetText("Crime2C"), 400, 200, "White"); + if ((TextPhase >= 2) && (C004_ArtClass_Outro_Crime == "RestrainMildred")) DrawText(GetText("Crime3A"), 400, 300, "White"); + if ((TextPhase >= 2) && (C004_ArtClass_Outro_Crime == "DrugYuki")) DrawText(GetText("Crime3B"), 400, 300, "White"); + if (TextPhase >= 3) DrawText(GetText("Crime4"), 400, 400, "White"); + if (TextPhase >= 4) DrawText(GetText("Crime5"), 400, 500, "White"); } diff --git a/C005_GymClass/Intro/Script.js b/C005_GymClass/Intro/Script.js index 472a3fdaf8..0fc9369219 100644 --- a/C005_GymClass/Intro/Script.js +++ b/C005_GymClass/Intro/Script.js @@ -14,16 +14,15 @@ function C005_GymClass_Intro_Load() { function C005_GymClass_Intro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - DrawPlayerTransition(ctx); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawPlayerTransition(); // Write the chapter introduction - DrawText(ctx, GetText("Intro1"), 450, 100, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 450, 200, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 450, 300, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 450, 400, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("Intro5"), 450, 500, "White"); + DrawText(GetText("Intro1"), 450, 100, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 450, 200, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 450, 300, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 450, 400, "White"); + if (TextPhase >= 4) DrawText(GetText("Intro5"), 450, 500, "White"); } diff --git a/C005_GymClass/Outro/Script.js b/C005_GymClass/Outro/Script.js index b7c6b6f68a..756a735ef9 100644 --- a/C005_GymClass/Outro/Script.js +++ b/C005_GymClass/Outro/Script.js @@ -13,13 +13,12 @@ function C005_GymClass_Outro_Load() { function C005_GymClass_Outro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); // Draw the outro text - DrawText(ctx, GetText("Outro1"), 400, 200, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Outro2"), 400, 400, "White"); + DrawText(GetText("Outro1"), 400, 200, "White"); + if (TextPhase >= 1) DrawText(GetText("Outro2"), 400, 400, "White"); } diff --git a/C006_Isolation/Intro/Script.js b/C006_Isolation/Intro/Script.js index 4dfbe72b5e..2ff76723d8 100644 --- a/C006_Isolation/Intro/Script.js +++ b/C006_Isolation/Intro/Script.js @@ -9,7 +9,7 @@ function C006_Isolation_Intro_Load() { // Do not allow bondage when we begin Common_BondageAllowed = true; Common_SelfBondageAllowed = true; - GameLogSpecificAdd(CurrentChapter, "", "Isolated"); + GameLogSpecificAdd(CurrentChapter, "", "Isolation"); // Gets the player crime chapter 2 or 3. If there's any, we go to chapter 6 instead of 5. if (GameLogQuery("C002_FirstClass", "Mildred", "Subdue") && !GameLogQuery("C002_FirstClass", "Mildred", "Release")) C006_Isolation_Intro_Teacher = "Mildred"; @@ -30,16 +30,15 @@ function C006_Isolation_Intro_Load() { function C006_Isolation_Intro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - DrawPlayerTransition(ctx); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawPlayerTransition(); // Write the chapter introduction - DrawText(ctx, GetText("Intro1"), 450, 150, "White"); - if ((TextPhase >= 1) && (C006_Isolation_Intro_Teacher == "Mildred")) DrawText(ctx, GetText("Intro2Mildred"), 450, 250, "White"); - if ((TextPhase >= 1) && (C006_Isolation_Intro_Teacher == "Yuki")) DrawText(ctx, GetText("Intro2Yuki"), 450, 250, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 450, 350, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 450, 450, "White"); + DrawText(GetText("Intro1"), 450, 150, "White"); + if ((TextPhase >= 1) && (C006_Isolation_Intro_Teacher == "Mildred")) DrawText(GetText("Intro2Mildred"), 450, 250, "White"); + if ((TextPhase >= 1) && (C006_Isolation_Intro_Teacher == "Yuki")) DrawText(GetText("Intro2Yuki"), 450, 250, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 450, 350, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 450, 450, "White"); } diff --git a/C006_Isolation/Outro/Script.js b/C006_Isolation/Outro/Script.js index b1cec387c7..7f0658a518 100644 --- a/C006_Isolation/Outro/Script.js +++ b/C006_Isolation/Outro/Script.js @@ -34,23 +34,22 @@ function C006_Isolation_Outro_Load() { function C006_Isolation_Outro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - if (C006_Isolation_Outro_EarlyEscape) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Player.jpg", 800, 0); - if (!C006_Isolation_Outro_EarlyEscape) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C006_Isolation_Intro_Teacher + ".jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + if (C006_Isolation_Outro_EarlyEscape) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Player.jpg", 800, 0); + if (!C006_Isolation_Outro_EarlyEscape) DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C006_Isolation_Intro_Teacher + ".jpg", 800, 0); // Draw the outro text if (!C006_Isolation_Outro_EarlyRelease && !C006_Isolation_Outro_EarlyEscape) { - if (C006_Isolation_IsolationRoom_Stage <= 1) DrawText(ctx, GetText("Outro1A"), 400, 150, "White"); - if (C006_Isolation_IsolationRoom_Stage == 2) DrawText(ctx, GetText("Outro1B"), 400, 150, "White"); - if ((C006_Isolation_IsolationRoom_Stage == 3) && !C006_Isolation_Outro_StuckPillory && !C006_Isolation_Outro_StuckCross) DrawText(ctx, GetText("Outro1C"), 400, 150, "White"); - if ((C006_Isolation_IsolationRoom_Stage == 3) && C006_Isolation_Outro_StuckPillory && !C006_Isolation_Outro_StuckCross) DrawText(ctx, GetText("Outro1D"), 400, 150, "White"); - if ((C006_Isolation_IsolationRoom_Stage == 3) && !C006_Isolation_Outro_StuckPillory && C006_Isolation_Outro_StuckCross) DrawText(ctx, GetText("Outro1E"), 400, 150, "White"); + if (C006_Isolation_IsolationRoom_Stage <= 1) DrawText(GetText("Outro1A"), 400, 150, "White"); + if (C006_Isolation_IsolationRoom_Stage == 2) DrawText(GetText("Outro1B"), 400, 150, "White"); + if ((C006_Isolation_IsolationRoom_Stage == 3) && !C006_Isolation_Outro_StuckPillory && !C006_Isolation_Outro_StuckCross) DrawText(GetText("Outro1C"), 400, 150, "White"); + if ((C006_Isolation_IsolationRoom_Stage == 3) && C006_Isolation_Outro_StuckPillory && !C006_Isolation_Outro_StuckCross) DrawText(GetText("Outro1D"), 400, 150, "White"); + if ((C006_Isolation_IsolationRoom_Stage == 3) && !C006_Isolation_Outro_StuckPillory && C006_Isolation_Outro_StuckCross) DrawText(GetText("Outro1E"), 400, 150, "White"); } - if (C006_Isolation_Outro_EarlyRelease) DrawText(ctx, GetText("Outro1F"), 400, 150, "White"); - if (C006_Isolation_Outro_EarlyEscape) DrawText(ctx, GetText("Outro1G"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Outro2"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Outro3"), 400, 450, "White"); + if (C006_Isolation_Outro_EarlyRelease) DrawText(GetText("Outro1F"), 400, 150, "White"); + if (C006_Isolation_Outro_EarlyEscape) DrawText(GetText("Outro1G"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("Outro2"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText("Outro3"), 400, 450, "White"); } diff --git a/C007_LunchBreak/Intro/Script.js b/C007_LunchBreak/Intro/Script.js index 0bb2853272..829899e6c9 100644 --- a/C007_LunchBreak/Intro/Script.js +++ b/C007_LunchBreak/Intro/Script.js @@ -10,15 +10,14 @@ function C007_LunchBreak_Intro_Load() { function C007_LunchBreak_Intro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - DrawPlayerTransition(ctx); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawPlayerTransition(); // Write the chapter introduction - DrawText(ctx, GetText("Intro1"), 450, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 450, 250, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 450, 350, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 450, 450, "White"); + DrawText(GetText("Intro1"), 450, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 450, 250, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 450, 350, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 450, 450, "White"); } diff --git a/C007_LunchBreak/Outro/Script.js b/C007_LunchBreak/Outro/Script.js index 2a24d6e2ae..001295acc4 100644 --- a/C007_LunchBreak/Outro/Script.js +++ b/C007_LunchBreak/Outro/Script.js @@ -20,47 +20,46 @@ function C007_LunchBreak_Outro_Load() { // Chapter 7 - Lunch Break Run function C007_LunchBreak_Outro_Run() { - // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - if (C007_LunchBreak_ActorSelect_Actor == "") DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/EatAlone.jpg", 800, 0); - else DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); + // Paints the background + DrawRect(0, 0, 800, 600, "black"); + if (C007_LunchBreak_ActorSelect_Actor == "") DrawImage(CurrentChapter + "/" + CurrentScreen + "/EatAlone.jpg", 800, 0); + else DrawImage(CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); // Special Natalie/Kinbaku dialog for the outro if (C007_LunchBreak_ActorSelect_Kinbaku) { - if (TextPhase >= 0) DrawText(ctx, GetText("Kinbaku1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Kinbaku2"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Kinbaku3"), 400, 450, "White"); + if (TextPhase >= 0) DrawText(GetText("Kinbaku1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("Kinbaku2"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText("Kinbaku3"), 400, 450, "White"); } else { // Text for eating alone if (C007_LunchBreak_ActorSelect_Actor == "") { - if (TextPhase >= 0) DrawText(ctx, GetText("EatAlone1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("EatAlone2"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("EatAlone3"), 400, 450, "White"); + if (TextPhase >= 0) DrawText(GetText("EatAlone1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("EatAlone2"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText("EatAlone3"), 400, 450, "White"); } // Text for no food leave if ((C007_LunchBreak_ActorSelect_Actor != "") && C007_LunchBreak_ActorSelect_NoFood) { - if (TextPhase >= 0) DrawText(ctx, GetText("NoFood1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("NoFood2"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("NoFood3"), 400, 450, "White"); + if (TextPhase >= 0) DrawText(GetText("NoFood1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("NoFood2"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText("NoFood3"), 400, 450, "White"); } // Text for early/evil leave if ((C007_LunchBreak_ActorSelect_Actor != "") && (C007_LunchBreak_ActorSelect_EarlyLeave || C007_LunchBreak_ActorSelect_EvilEnding) && !C007_LunchBreak_ActorSelect_NoFood) { - if ((TextPhase >= 0) && !C007_LunchBreak_ActorSelect_EvilEnding) DrawText(ctx, GetText("Early1"), 400, 150, "White"); - if ((TextPhase >= 0) && C007_LunchBreak_ActorSelect_EvilEnding) DrawText(ctx, GetText("Evil1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("EvilEarly2"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("EvilEarly3"), 400, 450, "White"); + if ((TextPhase >= 0) && !C007_LunchBreak_ActorSelect_EvilEnding) DrawText(GetText("Early1"), 400, 150, "White"); + if ((TextPhase >= 0) && C007_LunchBreak_ActorSelect_EvilEnding) DrawText(GetText("Evil1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("EvilEarly2"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText("EvilEarly3"), 400, 450, "White"); } // Text for eating with someone if ((C007_LunchBreak_ActorSelect_Actor != "") && !C007_LunchBreak_ActorSelect_EarlyLeave && !C007_LunchBreak_ActorSelect_EvilEnding && !C007_LunchBreak_ActorSelect_NoFood) { - if (TextPhase >= 0) DrawText(ctx, GetText("RegularBonus1"), 400, 150, "White"); - if ((TextPhase >= 1) && C007_LunchBreak_ActorSelect_BonusDone) DrawText(ctx, GetText("Bonus2"), 400, 300, "White"); - if ((TextPhase >= 1) && !C007_LunchBreak_ActorSelect_BonusDone) DrawText(ctx, GetText("Regular2"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("RegularBonus3"), 400, 450, "White"); + if (TextPhase >= 0) DrawText(GetText("RegularBonus1"), 400, 150, "White"); + if ((TextPhase >= 1) && C007_LunchBreak_ActorSelect_BonusDone) DrawText(GetText("Bonus2"), 400, 300, "White"); + if ((TextPhase >= 1) && !C007_LunchBreak_ActorSelect_BonusDone) DrawText(GetText("Regular2"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText("RegularBonus3"), 400, 450, "White"); } } diff --git a/C008_DramaClass/DressingRoom/Script.js b/C008_DramaClass/DressingRoom/Script.js index d1cfb9520a..1f208bf31f 100644 --- a/C008_DramaClass/DressingRoom/Script.js +++ b/C008_DramaClass/DressingRoom/Script.js @@ -9,18 +9,17 @@ function C008_DramaClass_DressingRoom_Load() { function C008_DramaClass_DressingRoom_Run() { // Draw the background image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); // Draw Sarah if (!GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) { - if (C008_DramaClass_SarahIntro_CurrentStage == 0) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/SarahSearch.png", 0, 0); + if (C008_DramaClass_SarahIntro_CurrentStage == 0) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SarahSearch.png", 0, 0); else DrawActor("Sarah", 130, 50, 0.575); } // Draw Amanda if (!GameLogQuery("C007_LunchBreak", "Amanda", "Stranded")) { - if (C008_DramaClass_AmandaIntro_CurrentStage == 0) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/AmandaSearch.png", 800, 0); + if (C008_DramaClass_AmandaIntro_CurrentStage == 0) DrawImage(CurrentChapter + "/" + CurrentScreen + "/AmandaSearch.png", 800, 0); else DrawActor("Amanda", 800, 50, 0.575); } diff --git a/C008_DramaClass/Intro/Script.js b/C008_DramaClass/Intro/Script.js index ac1ddb6543..4bfbb713f9 100644 --- a/C008_DramaClass/Intro/Script.js +++ b/C008_DramaClass/Intro/Script.js @@ -10,15 +10,14 @@ function C008_DramaClass_Intro_Load() { function C008_DramaClass_Intro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - DrawPlayerTransition(ctx); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawPlayerTransition(); // Write the chapter introduction - DrawText(ctx, GetText("Intro1"), 450, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 450, 250, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 450, 350, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 450, 450, "White"); + DrawText(GetText("Intro1"), 450, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 450, 250, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 450, 350, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 450, 450, "White"); } diff --git a/C008_DramaClass/Outro/Script.js b/C008_DramaClass/Outro/Script.js index 62a653d344..043c996f17 100644 --- a/C008_DramaClass/Outro/Script.js +++ b/C008_DramaClass/Outro/Script.js @@ -30,31 +30,30 @@ function C008_DramaClass_Outro_Load() { function C008_DramaClass_Outro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); + DrawRect(0, 0, 800, 600, "black"); // If there was a crime that leads to chapter 10 if ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded") || (C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded")) { // Draw the outro text to lead to chapter 10 - DrawText(ctx, GetText("Outro1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Outro2"), 400, 250, "White"); - if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded"))) DrawText(ctx, GetText("AmandaSarah3"), 400, 350, "White"); - if ((TextPhase >= 3) && ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded"))) DrawText(ctx, GetText("AmandaSarah4"), 400, 450, "White"); - if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded"))) DrawText(ctx, GetText("SidneyJennifer3"), 400, 350, "White"); - if ((TextPhase >= 3) && ((C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded"))) DrawText(ctx, GetText("SidneyJennifer4"), 400, 450, "White"); + DrawText(GetText("Outro1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("Outro2"), 400, 250, "White"); + if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded"))) DrawText(GetText("AmandaSarah3"), 400, 350, "White"); + if ((TextPhase >= 3) && ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded"))) DrawText(GetText("AmandaSarah4"), 400, 450, "White"); + if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded"))) DrawText(GetText("SidneyJennifer3"), 400, 350, "White"); + if ((TextPhase >= 3) && ((C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded"))) DrawText(GetText("SidneyJennifer4"), 400, 450, "White"); // The image changes to show the girls - if (TextPhase <= 1) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); - if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded"))) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/AmandaSarah.jpg", 800, 0); - if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded"))) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/SidneyJennifer.jpg", 800, 0); + if (TextPhase <= 1) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); + if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "AmandaStranded") || (C008_DramaClass_Outro_Crime == "SarahStranded"))) DrawImage(CurrentChapter + "/" + CurrentScreen + "/AmandaSarah.jpg", 800, 0); + if ((TextPhase >= 2) && ((C008_DramaClass_Outro_Crime == "SidneyStranded") || (C008_DramaClass_Outro_Crime == "JenniferStranded"))) DrawImage(CurrentChapter + "/" + CurrentScreen + "/SidneyJennifer.jpg", 800, 0); } else { // Draw the outro text to lead to chapter 9 - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); - DrawText(ctx, GetText("Outro1"), 400, 200, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Outro2"), 400, 400, "White"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); + DrawText(GetText("Outro1"), 400, 200, "White"); + if (TextPhase >= 1) DrawText(GetText("Outro2"), 400, 400, "White"); } diff --git a/C008_DramaClass/Theater/Script.js b/C008_DramaClass/Theater/Script.js index 6e326f88c0..0e557a161f 100644 --- a/C008_DramaClass/Theater/Script.js +++ b/C008_DramaClass/Theater/Script.js @@ -113,15 +113,12 @@ function C008_DramaClass_Theater_Load() { // Chapter 8 - Theater Run function C008_DramaClass_Theater_Run() { - // Draw the background image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - // Draw the 3 actresses and Julia + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); DrawActor(C008_DramaClass_Theater_Damsel, 50, 60, 0.55); DrawActor(C008_DramaClass_Theater_Villain, 300, 60, 0.55); DrawActor(C008_DramaClass_Theater_Heroine, 850, 60, 0.55); - if (C008_DramaClass_Theater_GlobalStage < 300) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Julia.png", 550, 250); + if (C008_DramaClass_Theater_GlobalStage < 300) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Julia.png", 550, 250); else DrawActor("Julia", 575, 60, 0.55); } diff --git a/C008_DramaClass/Transition/Script.js b/C008_DramaClass/Transition/Script.js index 2fa8c63e30..2c11fed526 100644 --- a/C008_DramaClass/Transition/Script.js +++ b/C008_DramaClass/Transition/Script.js @@ -26,20 +26,19 @@ function C008_DramaClass_Transition_Load() { function C008_DramaClass_Transition_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Julia.jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Julia.jpg", 800, 0); // Sets if the transition is late or not var LateForDrama = "Transition"; if (CurrentTime == 13.5 * 60 * 60 * 1000) LateForDrama = "Late"; // Draw the outro text - DrawText(ctx, GetText(LateForDrama + "1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText(LateForDrama + "2"), 400, 300, "White"); - if ((TextPhase >= 2) && !GameLogQuery("C007_LunchBreak", "Amanda", "Stranded") && !GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) DrawText(ctx, GetText(LateForDrama + "3"), 400, 450, "White"); - if ((TextPhase >= 2) && GameLogQuery("C007_LunchBreak", "Amanda", "Stranded")) DrawText(ctx, GetText("Amanda"), 400, 450, "White"); - if ((TextPhase >= 2) && GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) DrawText(ctx, GetText("Sarah"), 400, 450, "White"); + DrawText(GetText(LateForDrama + "1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText(LateForDrama + "2"), 400, 300, "White"); + if ((TextPhase >= 2) && !GameLogQuery("C007_LunchBreak", "Amanda", "Stranded") && !GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) DrawText(GetText(LateForDrama + "3"), 400, 450, "White"); + if ((TextPhase >= 2) && GameLogQuery("C007_LunchBreak", "Amanda", "Stranded")) DrawText(GetText("Amanda"), 400, 450, "White"); + if ((TextPhase >= 2) && GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) DrawText(GetText("Sarah"), 400, 450, "White"); } diff --git a/C009_Library/Intro/Script.js b/C009_Library/Intro/Script.js index 8bb79e887a..c76dd2233e 100644 --- a/C009_Library/Intro/Script.js +++ b/C009_Library/Intro/Script.js @@ -11,16 +11,15 @@ function C009_Library_Intro_Load() { function C009_Library_Intro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - DrawPlayerTransition(ctx); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawPlayerTransition(); // Write the chapter introduction - DrawText(ctx, GetText("Intro1"), 450, 100, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 450, 200, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 450, 300, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 450, 400, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("Intro5"), 450, 500, "White"); + DrawText(GetText("Intro1"), 450, 100, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 450, 200, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 450, 300, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 450, 400, "White"); + if (TextPhase >= 4) DrawText(GetText("Intro5"), 450, 500, "White"); } diff --git a/C009_Library/Library/Script.js b/C009_Library/Library/Script.js index 14cde502f7..ed80f33264 100644 --- a/C009_Library/Library/Script.js +++ b/C009_Library/Library/Script.js @@ -20,48 +20,45 @@ function C009_Library_Library_Load() { } // Draw the navigation arrows -function C009_Library_Library_Navigation(ctx, Zone, Direction, X, Y) { +function C009_Library_Library_Navigation(Zone, Direction, X, Y) { if (C009_Library_Library_CurrentZone == Zone) { var Active = false; if ((MouseX >= X) && (MouseX <= X + 200) && (MouseY >= Y) && (MouseY <= Y + 200) && !IsMobile) Active = true; - if ((Direction == "Up") && Active) DrawImage(ctx, Icons.Navigation.ArrowUpActive, X, Y); - if ((Direction == "Up") && !Active) DrawImage(ctx, Icons.Navigation.ArrowUpInactive, X, Y); - if ((Direction == "Down") && Active) DrawImage(ctx, Icons.Navigation.ArrowDownActive, X, Y); - if ((Direction == "Down") && !Active) DrawImage(ctx, Icons.Navigation.ArrowDownInactive, X, Y); - if ((Direction == "Left") && Active) DrawImage(ctx, Icons.Navigation.ArrowLeftActive, X, Y); - if ((Direction == "Left") && !Active) DrawImage(ctx, Icons.Navigation.ArrowLeftInactive, X, Y); - if ((Direction == "Right") && Active) DrawImage(ctx, Icons.Navigation.ArrowRightActive, X, Y); - if ((Direction == "Right") && !Active) DrawImage(ctx, Icons.Navigation.ArrowRightInactive, X, Y); + if ((Direction == "Up") && Active) DrawImage(Icons.Navigation.ArrowUpActive, X, Y); + if ((Direction == "Up") && !Active) DrawImage(Icons.Navigation.ArrowUpInactive, X, Y); + if ((Direction == "Down") && Active) DrawImage(Icons.Navigation.ArrowDownActive, X, Y); + if ((Direction == "Down") && !Active) DrawImage(Icons.Navigation.ArrowDownInactive, X, Y); + if ((Direction == "Left") && Active) DrawImage(Icons.Navigation.ArrowLeftActive, X, Y); + if ((Direction == "Left") && !Active) DrawImage(Icons.Navigation.ArrowLeftInactive, X, Y); + if ((Direction == "Right") && Active) DrawImage(Icons.Navigation.ArrowRightActive, X, Y); + if ((Direction == "Right") && !Active) DrawImage(Icons.Navigation.ArrowRightInactive, X, Y); } } // Chapter 9 - Library Run function C009_Library_Library_Run() { - // Draw the background image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + C009_Library_Library_CurrentZone + ".jpg", 0, 0); - - // Draw the navigation arrows - C009_Library_Library_Navigation(ctx, "001", "Left", 0, 400); - C009_Library_Library_Navigation(ctx, "001", "Up", 500, 350); - C009_Library_Library_Navigation(ctx, "001", "Right", 1000, 400); - C009_Library_Library_Navigation(ctx, "002", "Up", 500, 200); - C009_Library_Library_Navigation(ctx, "002", "Down", 500, 400); - C009_Library_Library_Navigation(ctx, "002", "Left", 0, 400); - C009_Library_Library_Navigation(ctx, "002", "Right", 1000, 400); - C009_Library_Library_Navigation(ctx, "003", "Down", 500, 400); - C009_Library_Library_Navigation(ctx, "004", "Up", 780, 150); - C009_Library_Library_Navigation(ctx, "004", "Left", 80, 200); - C009_Library_Library_Navigation(ctx, "004", "Left", 550, 150); - C009_Library_Library_Navigation(ctx, "005", "Down", 500, 400); - C009_Library_Library_Navigation(ctx, "006", "Right", 600, 200); - C009_Library_Library_Navigation(ctx, "006", "Left", 400, 200); - C009_Library_Library_Navigation(ctx, "006", "Down", 500, 400); - C009_Library_Library_Navigation(ctx, "007", "Down", 500, 400); + // Draw the background image and navigation arrows + DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + C009_Library_Library_CurrentZone + ".jpg", 0, 0); + C009_Library_Library_Navigation("001", "Left", 0, 400); + C009_Library_Library_Navigation("001", "Up", 500, 350); + C009_Library_Library_Navigation("001", "Right", 1000, 400); + C009_Library_Library_Navigation("002", "Up", 500, 200); + C009_Library_Library_Navigation("002", "Down", 500, 400); + C009_Library_Library_Navigation("002", "Left", 0, 400); + C009_Library_Library_Navigation("002", "Right", 1000, 400); + C009_Library_Library_Navigation("003", "Down", 500, 400); + C009_Library_Library_Navigation("004", "Up", 780, 150); + C009_Library_Library_Navigation("004", "Left", 80, 200); + C009_Library_Library_Navigation("004", "Left", 550, 150); + C009_Library_Library_Navigation("005", "Down", 500, 400); + C009_Library_Library_Navigation("006", "Right", 600, 200); + C009_Library_Library_Navigation("006", "Left", 400, 200); + C009_Library_Library_Navigation("006", "Down", 500, 400); + C009_Library_Library_Navigation("007", "Down", 500, 400); // TO REMOVE - if ((C009_Library_Library_CurrentZone == "005") || (C009_Library_Library_CurrentZone == "007")) DrawText(ctx, "This zone will be available in another version", 600, 175, "white"); + if ((C009_Library_Library_CurrentZone == "005") || (C009_Library_Library_CurrentZone == "007")) DrawText("This zone will be available in another version", 600, 175, "white"); } diff --git a/C009_Library/Outro/Script.js b/C009_Library/Outro/Script.js index 5a2d73493d..78d6e130dd 100644 --- a/C009_Library/Outro/Script.js +++ b/C009_Library/Outro/Script.js @@ -15,14 +15,13 @@ function C009_Library_Outro_Load() { function C009_Library_Outro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); // Draw the outro text to lead to chapter 12 - DrawText(ctx, GetText("Outro1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Outro2"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Outro3"), 400, 450, "White"); + DrawText(GetText("Outro1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("Outro2"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText("Outro3"), 400, 450, "White"); } diff --git a/C009_Library/Yuki/Intro_EN.csv b/C009_Library/Yuki/Intro_EN.csv new file mode 100644 index 0000000000..0df3c0c720 --- /dev/null +++ b/C009_Library/Yuki/Intro_EN.csv @@ -0,0 +1,15 @@ +Stage,LoveReq,SubReq,VarReq,IntroText,Image +0,0,0,,"Good afternoon young lady. I've never|seen you before, are you a new student?",Library.jpg +1,0,0,,Please don't make too much noise in the library.,Library.jpg +10,0,0,,Yummy! My little pet girl is back.|I hope you remember our deal.,Library.jpg +20,0,0,,Here you are! I've been searching for|you for hours. How did you escape?,Library.jpg +30,0,0,,"So my ""good for nothing"" pet has came back.|I hope you learned something from isolation.",Library.jpg +40,0,0,,I hope you learned something from isolation.|Are you now staying away from trouble?,Library.jpg +50,0,0,,You must be COMMON_PLAYERNAME.|Mildred told me about you.,Library.jpg +60,0,0,,"Young lady, I hope you will not fight again and|that you've learned a lesson from your detention.",Library.jpg +70,0,0,,"Young lady, I hope you will not cause trouble again|and that you've learned a lesson from your detention.",Library.jpg +80,0,0,,Which book are you looking for?,Library.jpg +81,0,0,,Which book are you looking for?,Library.jpg +82,0,0,,"Try the literature section. From the|main aisle, second shelve to your left.",Library.jpg +100,0,0,,Is there anything else you need?,Library.jpg +100,-3,0,,(She gives you an angry look.)|What do you want now?,Library.jpg diff --git a/C009_Library/Yuki/Library.jpg b/C009_Library/Yuki/Library.jpg new file mode 100644 index 0000000000..ded8558150 Binary files /dev/null and b/C009_Library/Yuki/Library.jpg differ diff --git a/C009_Library/Yuki/Script.js b/C009_Library/Yuki/Script.js new file mode 100644 index 0000000000..eeb398fc94 --- /dev/null +++ b/C009_Library/Yuki/Script.js @@ -0,0 +1,66 @@ +var C009_Library_Yuki_CurrentStage = 0; +var C009_Library_Yuki_BookAlreadyFound = false; +var C009_Library_Yuki_DetentionBondage = false; +var C009_Library_Yuki_DetentionFighting = false; +var C009_Library_Yuki_IsolationMildred = false; +var C009_Library_Yuki_IsolationYuki = false; +var C009_Library_Yuki_IsolationPleasureYuki = false; +var C009_Library_Yuki_IsolationOrgasmYuki = false; +var C009_Library_Yuki_IsolationEarlyReleaseYuki = false; +var C009_Library_Yuki_IsolationEscapeYuki = false; +var C009_Library_Yuki_HasEgg = false; + +// Chapter 9 Library - Yuki Load +function C009_Library_Yuki_Load() { + + // Load the scene parameters + ActorLoad("Yuki", "Library"); + LoadInteractions(); + Common_SelfBondageAllowed = false; + + // A few variables on what already happened + C009_Library_Yuki_BookAlreadyFound = (C009_Library_Library_BookProgress > 40); + C009_Library_Yuki_DetentionBondage = GameLogQuery("C001_BeforeClass", "Sidney", "PublicBondage"); + C009_Library_Yuki_DetentionFighting = (GameLogQuery("C001_BeforeClass", "Sidney", "FightVictory") || GameLogQuery("C001_BeforeClass", "Sidney", "FightDefeat")); + C009_Library_Yuki_IsolationMildred = (GameLogQuery("C002_FirstClass", "Mildred", "Subdue") && GameLogQuery("C006_Isolation", "", "Isolation")); + C009_Library_Yuki_IsolationYuki = (GameLogQuery("C002_FirstClass", "Yuki", "Drug") && GameLogQuery("C006_Isolation", "", "Isolation")); + C009_Library_Yuki_IsolationPleasureYuki = GameLogQuery("C006_Isolation", "Yuki", "Pleasure"); + C009_Library_Yuki_IsolationOrgasmYuki = GameLogQuery("C006_Isolation", "Yuki", "Orgasm"); + C009_Library_Yuki_IsolationEarlyReleaseYuki = (GameLogQuery("C006_Isolation", "", "Release") && C009_Library_Yuki_IsolationYuki); + C009_Library_Yuki_IsolationEscapeYuki = (GameLogQuery("C006_Isolation", "", "Escape") && C009_Library_Yuki_IsolationYuki); + C009_Library_Yuki_HasEgg = ActorHasInventory("VibratingEgg"); + + // The first dialog can be different depending on what happened before + if ((C009_Library_Yuki_CurrentStage == 0) && C009_Library_Yuki_IsolationOrgasmYuki && C009_Library_Yuki_IsolationEarlyReleaseYuki) C009_Library_Yuki_CurrentStage = 10; + if ((C009_Library_Yuki_CurrentStage == 0) && C009_Library_Yuki_IsolationEscapeYuki) C009_Library_Yuki_CurrentStage = 20; + if ((C009_Library_Yuki_CurrentStage == 0) && C009_Library_Yuki_IsolationPleasureYuki && !C009_Library_Yuki_IsolationOrgasmYuki) C009_Library_Yuki_CurrentStage = 30; + if ((C009_Library_Yuki_CurrentStage == 0) && C009_Library_Yuki_IsolationYuki) C009_Library_Yuki_CurrentStage = 40; + if ((C009_Library_Yuki_CurrentStage == 0) && C009_Library_Yuki_IsolationMildred) C009_Library_Yuki_CurrentStage = 50; + if ((C009_Library_Yuki_CurrentStage == 0) && C009_Library_Yuki_DetentionFighting) C009_Library_Yuki_CurrentStage = 60; + if ((C009_Library_Yuki_CurrentStage == 0) && C009_Library_Yuki_DetentionBondage) C009_Library_Yuki_CurrentStage = 70; + +} + +// Chapter 9 Library - Yuki Run +function C009_Library_Yuki_Run() { + BuildInteraction(C009_Library_Yuki_CurrentStage); + DrawInteractionActor(); +} + +// Chapter 9 Library - Yuki Click +function C009_Library_Yuki_Click() { + + // Regular and inventory interactions + ClickInteraction(C009_Library_Yuki_CurrentStage); + var ClickInv = GetClickedInventory(); + if (ClickInv == "Player") { + C009_Library_Yuki_IntroText = OverridenIntroText; + InventoryClick(ClickInv, CurrentChapter, CurrentScreen); + } + +} + +// Chapter 9 Library - Yuki - When the player leaves +function C009_Library_Yuki_PlayerLeave() { + SetScene(CurrentChapter, "Library"); +} \ No newline at end of file diff --git a/C009_Library/Yuki/Stage_EN.csv b/C009_Library/Yuki/Stage_EN.csv new file mode 100644 index 0000000000..e7cd167344 --- /dev/null +++ b/C009_Library/Yuki/Stage_EN.csv @@ -0,0 +1,18 @@ +Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function +0,0,0,,"Yes, it's my|first day here.","Welcome to our college then, I'm Teacher Yuki.|Don't make too much noise in the library.",1,0,0, +0,0,0,,I'm surprised you|haven't heard of me.,I haven't heard of you. I'm Teacher Yuki.|Don't make too much noise in the library.,1,0,1, +0,0,0,,"Yes Miss, a new|school is always scary.","Don't be scared, it will be fine, I'm Teacher Yuki.|Please don't make too much noise in the library.",1,0,-1, +1,0,0,,(Nod silently.),Excellent. So are you|looking for a specific book?,80,1,-1, +1,0,0,,"Yeah, yeah, I know.",(She gives you an angry look.)|Are you looking for a specific book?,80,-1,1, +1,0,0,,I'll keep quiet.,Very well. So are you|looking for a specific book?,80,0,0, +80,0,0,BookAlreadyFound,I've already|found my book.,Very well. You may find a|place to read in silence.,100,0,0, +80,0,0,,The Count of|Monte Cristo.,"Try the literature section. From the|main aisle, second shelve to your left.",82,0,0, +80,0,0,,Fifty Shades of Grey.,"Young lady, you will not find|such trash in our fine establishment.",81,-1,0, +80,0,0,,Justine from the|Marquis de Sade.,You're not mature enough for this kind of literature.|This book isn't allowed for first year students.,81,1,1, +81,0,0,,"I also need ""The Count|of Monte Cristo.""","Try the literature section. From the|main aisle, second shelve to your left.",82,0,0, +81,0,0,,Thank you Miss.|(Walk away.),,100,0,1,PlayerLeave() +81,0,0,,Thanks Yuki!|(Walk away.),,100,0,0,PlayerLeave() +81,0,0,,(Walk away.),,100,-1,0,PlayerLeave() +82,0,0,,Thank you Miss.|(Walk away.),,100,0,1,PlayerLeave() +82,0,0,,Thanks Yuki!|(Walk away.),,100,0,0,PlayerLeave() +82,0,0,,(Walk away.),,100,-1,0,PlayerLeave() diff --git a/C009_Library/Yuki/Text_EN.csv b/C009_Library/Yuki/Text_EN.csv new file mode 100644 index 0000000000..b773c14f51 --- /dev/null +++ b/C009_Library/Yuki/Text_EN.csv @@ -0,0 +1 @@ +Tag,Content diff --git a/C010_Revenge/EarlyEnding/Script.js b/C010_Revenge/EarlyEnding/Script.js index 726b03c038..0c96b31aee 100644 --- a/C010_Revenge/EarlyEnding/Script.js +++ b/C010_Revenge/EarlyEnding/Script.js @@ -24,15 +24,14 @@ function C010_Revenge_EarlyEnding_Load() { function C010_Revenge_EarlyEnding_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); - DrawPlayerTransition(ctx); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawPlayerTransition(); // Draw the outro text - DrawText(ctx, GetText(C010_Revenge_EarlyEnding_Type + "1"), 450, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText(C010_Revenge_EarlyEnding_Type + "2"), 450, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText(C010_Revenge_EarlyEnding_Type + "3"), 450, 450, "White"); + DrawText(GetText(C010_Revenge_EarlyEnding_Type + "1"), 450, 150, "White"); + if (TextPhase >= 1) DrawText(GetText(C010_Revenge_EarlyEnding_Type + "2"), 450, 300, "White"); + if (TextPhase >= 2) DrawText(GetText(C010_Revenge_EarlyEnding_Type + "3"), 450, 450, "White"); } diff --git a/C010_Revenge/Intro/Script.js b/C010_Revenge/Intro/Script.js index 11094b6851..a110f281e9 100644 --- a/C010_Revenge/Intro/Script.js +++ b/C010_Revenge/Intro/Script.js @@ -17,28 +17,25 @@ function C010_Revenge_Intro_Load() { // Chapter 10 - Revenge Run function C010_Revenge_Intro_Run() { - - // Prepares the canvas - var ctx = document.getElementById("MainCanvas").getContext("2d"); // Amanda or Sarah intro if (GameLogQuery("C007_LunchBreak", "Amanda", "Stranded") || GameLogQuery("C007_LunchBreak", "Sarah", "Stranded")) { - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/BackgroundAmandaSarah.jpg", 0, 0); - DrawPlayerTransition(ctx); - DrawText(ctx, GetText("AmandaSarah1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("AmandaSarah2"), 400, 250, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("AmandaSarah3"), 400, 350, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("AmandaSarah4"), 400, 450, "White"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/BackgroundAmandaSarah.jpg", 0, 0); + DrawPlayerTransition(); + DrawText(GetText("AmandaSarah1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("AmandaSarah2"), 400, 250, "White"); + if (TextPhase >= 2) DrawText(GetText("AmandaSarah3"), 400, 350, "White"); + if (TextPhase >= 3) DrawText(GetText("AmandaSarah4"), 400, 450, "White"); } // Sidney or Jennifer intro if (GameLogQuery("C007_LunchBreak", "Sidney", "Stranded") || GameLogQuery("C007_LunchBreak", "Jennifer", "Stranded")) { - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/BackgroundSidneyJennifer.jpg", 0, 0); - DrawPlayerTransition(ctx); - DrawText(ctx, GetText("SidneyJennifer1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("SidneyJennifer2"), 400, 250, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("SidneyJennifer3"), 400, 350, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("SidneyJennifer4"), 400, 450, "White"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/BackgroundSidneyJennifer.jpg", 0, 0); + DrawPlayerTransition(); + DrawText(GetText("SidneyJennifer1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText("SidneyJennifer2"), 400, 250, "White"); + if (TextPhase >= 2) DrawText(GetText("SidneyJennifer3"), 400, 350, "White"); + if (TextPhase >= 3) DrawText(GetText("SidneyJennifer4"), 400, 450, "White"); } } diff --git a/C010_Revenge/Outro/Script.js b/C010_Revenge/Outro/Script.js index 1b4940185c..8df0f00a74 100644 --- a/C010_Revenge/Outro/Script.js +++ b/C010_Revenge/Outro/Script.js @@ -24,8 +24,7 @@ function C010_Revenge_Outro_Load() { function C010_Revenge_Outro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); + DrawRect(0, 0, 800, 600, "black"); // Sets the correct text to fetch var OutroText = ""; @@ -33,14 +32,14 @@ function C010_Revenge_Outro_Run() { if (GameLogQuery("C007_LunchBreak", "Sidney", "Stranded") || GameLogQuery("C007_LunchBreak", "Jennifer", "Stranded")) OutroText = "SidneyJennifer"; // Draw the background image - if (TextPhase >= 2) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); - if (TextPhase < 2) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + OutroText + ".jpg", 800, 0); + if (TextPhase >= 2) DrawImage(CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); + if (TextPhase < 2) DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + OutroText + ".jpg", 800, 0); // Shows the text if (C010_Revenge_Outro_GoodEnding) OutroText = OutroText + "Good"; - DrawText(ctx, GetText(OutroText + "1"), 400, 150, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText(OutroText + "2"), 400, 300, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText(OutroText + "3"), 400, 450, "White"); + DrawText(GetText(OutroText + "1"), 400, 150, "White"); + if (TextPhase >= 1) DrawText(GetText(OutroText + "2"), 400, 300, "White"); + if (TextPhase >= 2) DrawText(GetText(OutroText + "3"), 400, 450, "White"); } diff --git a/C101_KinbakuClub/ClubRoom1/Script.js b/C101_KinbakuClub/ClubRoom1/Script.js index a4826a49c5..ae63ec4924 100644 --- a/C101_KinbakuClub/ClubRoom1/Script.js +++ b/C101_KinbakuClub/ClubRoom1/Script.js @@ -8,24 +8,23 @@ function C101_KinbakuClub_ClubRoom1_Load() { function C101_KinbakuClub_ClubRoom1_Run() { // Draw the background image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/ClubRoom1Arrows.jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/ClubRoom1Arrows.jpg", 0, 0); // Draw Lauren if (!C101_KinbakuClub_Lauren_LaurenChairCuffed) { - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenStart.png", 230, 155); - if (C101_KinbakuClub_Lauren_BlindfoldAvailable && C101_KinbakuClub_Lauren_CurrentStage <= 220) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenStartBlindfold.png", 420, 305); - if (C101_KinbakuClub_Lauren_CurrentStage < 150) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenStartCuffs.png", 450, 325); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenStart.png", 230, 155); + if (C101_KinbakuClub_Lauren_BlindfoldAvailable && C101_KinbakuClub_Lauren_CurrentStage <= 220) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenStartBlindfold.png", 420, 305); + if (C101_KinbakuClub_Lauren_CurrentStage < 150) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenStartCuffs.png", 450, 325); } if (C101_KinbakuClub_Lauren_LaurenChairCuffed) { - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenChair.jpg", 230, 150); - if (C101_KinbakuClub_Lauren_LaurenBallGagged) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenChairBallGag.jpg", 570, 190); - if (C101_KinbakuClub_Lauren_LaurenTapeGagged) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenChairTapeGag.jpg", 570, 190); - if (C101_KinbakuClub_Lauren_LaurenClothGagged) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenChairClothGag.jpg", 570, 190); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenChair.jpg", 230, 150); + if (C101_KinbakuClub_Lauren_LaurenBallGagged) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenChairBallGag.jpg", 570, 190); + if (C101_KinbakuClub_Lauren_LaurenTapeGagged) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenChairTapeGag.jpg", 570, 190); + if (C101_KinbakuClub_Lauren_LaurenClothGagged) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenChairClothGag.jpg", 570, 190); } //Draw Rope Discussion - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/RopeDiscussion1.jpg", 690, 100); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/RopeDiscussion1.jpg", 690, 100); } // Chapter 101 - Club Room 1 Click diff --git a/C101_KinbakuClub/ClubRoom2/Script.js b/C101_KinbakuClub/ClubRoom2/Script.js index f5f11a0f2c..e16ba8cde1 100644 --- a/C101_KinbakuClub/ClubRoom2/Script.js +++ b/C101_KinbakuClub/ClubRoom2/Script.js @@ -8,22 +8,21 @@ function C101_KinbakuClub_ClubRoom2_Load() { function C101_KinbakuClub_ClubRoom2_Run() { // Draw the background image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/ClubRoom2Arrows.jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/ClubRoom2Arrows.jpg", 0, 0); // Draw erica when tied if (C101_KinbakuClub_Erica_EricaTied) { - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/EricaBoundBackground.png", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaBoundBackground.png", 0, 0); DrawActor("Erica", 0, 265, 0.4); } if (C101_KinbakuClub_Erica_EricaLeftCuffed) { - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/EricaBoundBackground.png", 0, 0); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/EricaLeftCollaredCuffs.jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaBoundBackground.png", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaLeftCollaredCuffs.jpg", 0, 0); } - if (!C101_KinbakuClub_Erica_EricaTied && !C101_KinbakuClub_Erica_EricaLeftCuffed) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/EricaStart.png", 0, 0); + if (!C101_KinbakuClub_Erica_EricaTied && !C101_KinbakuClub_Erica_EricaLeftCuffed) DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaStart.png", 0, 0); // Draw Cassidy and Alyssa - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/CassidyAlyssa.jpg", 800, 100); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/CassidyAlyssa.jpg", 800, 100); } diff --git a/C101_KinbakuClub/ClubRoom3/Script.js b/C101_KinbakuClub/ClubRoom3/Script.js index 4b08119d35..b9a84d4f17 100644 --- a/C101_KinbakuClub/ClubRoom3/Script.js +++ b/C101_KinbakuClub/ClubRoom3/Script.js @@ -8,17 +8,16 @@ function C101_KinbakuClub_ClubRoom3_Load() { function C101_KinbakuClub_ClubRoom3_Run() { // Draw the background image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/ClubRoom3Arrows.jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/ClubRoom3Arrows.jpg", 0, 0); // Draw Chloe //if (C101_KinbakuClub_Chloe_CurrentStage == 0) { - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/ChloeBoard.png", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/ChloeBoard.png", 0, 0); //} else DrawActor("Chloe", 220, 170, 0.3333); // Draw CardGamers - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/CardGamers1.jpg", 570, 130); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/CardGamers1.jpg", 570, 130); } diff --git a/C101_KinbakuClub/Discipline/Script.js b/C101_KinbakuClub/Discipline/Script.js index 241ea0b5b8..4a9d947c80 100644 --- a/C101_KinbakuClub/Discipline/Script.js +++ b/C101_KinbakuClub/Discipline/Script.js @@ -9,23 +9,22 @@ function C101_KinbakuClub_Discipline_Load() { function C101_KinbakuClub_Discipline_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); + DrawRect(0, 0, 800, 600, "black"); if (TextPhase >= 0) { - if (C101_KinbakuClub_Lauren_BullyCount >= 10) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/JennaGrab.jpg", 800, 0); // needs jenna grabbing player jpg - else DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/JennaBlocking.jpg", 800, 0); // needs jenna blocking doorway jpg + if (C101_KinbakuClub_Lauren_BullyCount >= 10) DrawImage(CurrentChapter + "/" + CurrentScreen + "/JennaGrab.jpg", 800, 0); // needs jenna grabbing player jpg + else DrawImage(CurrentChapter + "/" + CurrentScreen + "/JennaBlocking.jpg", 800, 0); // needs jenna blocking doorway jpg } - if (TextPhase >= 1) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/BagBlack.jpg", 800, 0); + if (TextPhase >= 1) DrawImage(CurrentChapter + "/" + CurrentScreen + "/BagBlack.jpg", 800, 0); // Dialog depending on the outro situation if (TextPhase >= 0) { - if (C101_KinbakuClub_Lauren_BullyCount >= 10) DrawText(ctx, GetText("Bully1"), 400, 120, "White"); - else DrawText(ctx, GetText("Discipline1"), 400, 120, "White"); + if (C101_KinbakuClub_Lauren_BullyCount >= 10) DrawText(GetText("Bully1"), 400, 120, "White"); + else DrawText(GetText("Discipline1"), 400, 120, "White"); } - if (TextPhase >= 1) DrawText(ctx, GetText("Discipline2"), 400, 240, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Discipline3"), 400, 360, "White"); + if (TextPhase >= 1) DrawText(GetText("Discipline2"), 400, 240, "White"); + if (TextPhase >= 2) DrawText(GetText("Discipline3"), 400, 360, "White"); if (TextPhase >= 3) { - DrawText(ctx, GetText("Discipline4"), 400, 480, "White"); + DrawText(GetText("Discipline4"), 400, 480, "White"); PlayerLockInventory("Rope"); } } diff --git a/C101_KinbakuClub/EricaBadEnd/Script.js b/C101_KinbakuClub/EricaBadEnd/Script.js index 7bc5a2f029..b64bdacf35 100644 --- a/C101_KinbakuClub/EricaBadEnd/Script.js +++ b/C101_KinbakuClub/EricaBadEnd/Script.js @@ -11,62 +11,61 @@ function C101_KinbakuClub_EricaBadEnd_Load() { function C101_KinbakuClub_EricaBadEnd_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 700, 600, "black"); + DrawRect(0, 0, 700, 600, "black"); // Dialog depending on the outro situation if (TextPhase >= 0) { - if (C101_KinbakuClub_Erica_EricaTied) DrawText(ctx, GetText("BadEnd1Dressed"), 350, 50, "White"); - if (!C101_KinbakuClub_Erica_EricaTied) DrawText(ctx, GetText("BadEnd1Free"), 350, 50, "White"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/EricaPinsPlayer.jpg", 700, 0); + if (C101_KinbakuClub_Erica_EricaTied) DrawText(GetText("BadEnd1Dressed"), 350, 50, "White"); + if (!C101_KinbakuClub_Erica_EricaTied) DrawText(GetText("BadEnd1Free"), 350, 50, "White"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaPinsPlayer.jpg", 700, 0); } if (TextPhase >= 1) { - DrawText(ctx, GetText("BadEnd2"), 350, 100, "White"); + DrawText(GetText("BadEnd2"), 350, 100, "White"); //CurrentTime = CurrentTime + 10000; //TextPhase++; } if (TextPhase >= 2) { - DrawText(ctx, GetText("BadEnd3"), 350, 150, "White") + DrawText(GetText("BadEnd3"), 350, 150, "White") //CurrentTime = CurrentTime + 10000; //TextPhase++; } if (TextPhase >= 3) { - DrawText(ctx, GetText("BadEnd4"), 350, 200, "White"); + DrawText(GetText("BadEnd4"), 350, 200, "White"); //CurrentTime = CurrentTime + 180000; //TextPhase++; PlayerLockInventory("Rope"); PlayerLockInventory("BallGag"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/EricaBindsPlayer.jpg", 700, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaBindsPlayer.jpg", 700, 0); } if (TextPhase >= 4) { - DrawText(ctx, GetText("BadEnd5"), 350, 250, "White"); + DrawText(GetText("BadEnd5"), 350, 250, "White"); //StopTimer(CurrentTime + 30 * 1000); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/EricaHoldingHood.jpg", 700, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaHoldingHood.jpg", 700, 0); } if (TextPhase >= 5) { - DrawText(ctx, GetText("BadEnd6"), 350, 300, "White"); + DrawText(GetText("BadEnd6"), 350, 300, "White"); //StopTimer(CurrentTime + 60 * 1000); - DrawRect(ctx, 700, 0, 1200, 600, "black"); + DrawRect(700, 0, 1200, 600, "black"); PlayerLockInventory("Collar"); } if (TextPhase >= 6) { - DrawText(ctx, GetText("BadEnd7"), 350, 350, "White"); + DrawText(GetText("BadEnd7"), 350, 350, "White"); //StopTimer(CurrentTime + 10 * 1000); } if (TextPhase >= 7) { - DrawText(ctx, GetText("BadEnd8"), 350, 400, "White"); + DrawText(GetText("BadEnd8"), 350, 400, "White"); //StopTimer(CurrentTime + 300 * 1000); } if (TextPhase >= 8) { - DrawText(ctx, GetText("BadEnd9"), 350, 450, "White"); + DrawText(GetText("BadEnd9"), 350, 450, "White"); //StopTimer(CurrentTime + 180 * 1000); } if (TextPhase >= 9) { - DrawText(ctx, GetText("BadEnd10"), 350, 500, "White"); + DrawText(GetText("BadEnd10"), 350, 500, "White"); //StopTimer(CurrentTime + 10 * 1000); } if (TextPhase >= 10) { - DrawText(ctx, GetText("BadEnd11"), 350, 550, "White"); + DrawText(GetText("BadEnd11"), 350, 550, "White"); //StopTimer(CurrentTime + 10 * 1000); } } diff --git a/C101_KinbakuClub/Intro/Script.js b/C101_KinbakuClub/Intro/Script.js index 3381c356d9..a13bb89640 100644 --- a/C101_KinbakuClub/Intro/Script.js +++ b/C101_KinbakuClub/Intro/Script.js @@ -14,19 +14,18 @@ function C101_KinbakuClub_Intro_Load() { function C101_KinbakuClub_Intro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Background.jpg", 0, 0); // Write the chapter introduction - DrawText(ctx, GetText("Intro1"), 600, 150, "White"); + DrawText(GetText("Intro1"), 600, 150, "White"); if (Common_ClubStatus == "ClubLunchVisited") { - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2"), 600, 250, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3"), 600, 350, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4"), 600, 450, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2"), 600, 250, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3"), 600, 350, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4"), 600, 450, "White"); } else { - if (TextPhase >= 1) DrawText(ctx, GetText("Intro2New"), 600, 250, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Intro3New"), 600, 350, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Intro4New"), 600, 450, "White"); + if (TextPhase >= 1) DrawText(GetText("Intro2New"), 600, 250, "White"); + if (TextPhase >= 2) DrawText(GetText("Intro3New"), 600, 350, "White"); + if (TextPhase >= 3) DrawText(GetText("Intro4New"), 600, 450, "White"); } } diff --git a/C101_KinbakuClub/Lauren/Script.js b/C101_KinbakuClub/Lauren/Script.js index 7a29df2ede..f3b4b2256f 100644 --- a/C101_KinbakuClub/Lauren/Script.js +++ b/C101_KinbakuClub/Lauren/Script.js @@ -82,41 +82,36 @@ function C101_KinbakuClub_Lauren_Run() { // Image overlays // Blindfold and cuffs on table if (C101_KinbakuClub_Lauren_CurrentStage <= 220) { - var ctx = document.getElementById("MainCanvas").getContext("2d"); if (C101_KinbakuClub_Lauren_BlindfoldAvailable) { - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Blindfold.jpg", 735, 395); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Blindfold.jpg", 735, 395); } if (C101_KinbakuClub_Lauren_CurrentStage < 150) { - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Cuffs.jpg", 730, 450); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Cuffs.jpg", 730, 450); } } // Lauren chair cuffed looking behind if (C101_KinbakuClub_Lauren_CurrentStage == 450) { - var ctx = document.getElementById("MainCanvas").getContext("2d"); - if (ActorHasInventory("BallGag")) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenRealizedBall.jpg", 925, 80); - if (ActorHasInventory("TapeGag")) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenRealizedTape.jpg", 925, 80); - if (ActorHasInventory("ClothGag")) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenRealizedCloth.jpg", 925, 80); + if (ActorHasInventory("BallGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenRealizedBall.jpg", 925, 80); + if (ActorHasInventory("TapeGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenRealizedTape.jpg", 925, 80); + if (ActorHasInventory("ClothGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenRealizedCloth.jpg", 925, 80); } // Lauren chair cuffed looking forwards and up // facial expression if (C101_KinbakuClub_Lauren_CurrentStage == 460 || C101_KinbakuClub_Lauren_CurrentStage == 470) { - var ctx = document.getElementById("MainCanvas").getContext("2d"); - if (ActorGetValue(ActorLove) >= 5 && (ActorGetValue(ActorLove) >= ActorGetValue(ActorSubmission))) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenLike.jpg", 870, 70); - if (ActorGetValue(ActorSubmission) >= 5 && (ActorGetValue(ActorSubmission) > ActorGetValue(ActorLove))) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenSub.jpg", 870, 70); - if (C101_KinbakuClub_Lauren_OrgasmDone) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenAshamed.jpg", 870, 70); + if (ActorGetValue(ActorLove) >= 5 && (ActorGetValue(ActorLove) >= ActorGetValue(ActorSubmission))) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenLike.jpg", 870, 70); + if (ActorGetValue(ActorSubmission) >= 5 && (ActorGetValue(ActorSubmission) > ActorGetValue(ActorLove))) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenSub.jpg", 870, 70); + if (C101_KinbakuClub_Lauren_OrgasmDone) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenAshamed.jpg", 870, 70); } // gag if (C101_KinbakuClub_Lauren_CurrentStage == 460 || C101_KinbakuClub_Lauren_CurrentStage == 470 || C101_KinbakuClub_Lauren_CurrentStage == 900) { - var ctx = document.getElementById("MainCanvas").getContext("2d"); - if (ActorHasInventory("BallGag")) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenHelplessBall.png", 880, 80); - if (ActorHasInventory("TapeGag")) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenHelplessTape.png", 895, 160); - if (ActorHasInventory("ClothGag")) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/LaurenHelplessCloth.png", 875, 150); + if (ActorHasInventory("BallGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenHelplessBall.png", 880, 80); + if (ActorHasInventory("TapeGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenHelplessTape.png", 895, 160); + if (ActorHasInventory("ClothGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/LaurenHelplessCloth.png", 875, 150); } if (C101_KinbakuClub_Lauren_CurrentStage == 490 || C101_KinbakuClub_Lauren_CurrentStage == 500) { - var ctx = document.getElementById("MainCanvas").getContext("2d"); - if (PlayerHasLockedInventory("ClothGag")) DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/PlayerChairGagged.jpg", 850, 130); + if (PlayerHasLockedInventory("ClothGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerChairGagged.jpg", 850, 130); } // While Lauren gets intimate with the player diff --git a/C101_KinbakuClub/Outro/Script.js b/C101_KinbakuClub/Outro/Script.js index b76571710c..f7a67a751d 100644 --- a/C101_KinbakuClub/Outro/Script.js +++ b/C101_KinbakuClub/Outro/Script.js @@ -9,16 +9,15 @@ function C101_KinbakuClub_Outro_Load() { function C101_KinbakuClub_Outro_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Bell.jpg", 800, 0); // Dialog depending on the outro situation - if (TextPhase >= 0) DrawText(ctx, GetText("Outro1"), 400, 100, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Outro2"), 400, 200, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("Outro3"), 400, 300, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("Outro4"), 400, 400, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("Outro5"), 400, 500, "White"); + if (TextPhase >= 0) DrawText(GetText("Outro1"), 400, 100, "White"); + if (TextPhase >= 1) DrawText(GetText("Outro2"), 400, 200, "White"); + if (TextPhase >= 2) DrawText(GetText("Outro3"), 400, 300, "White"); + if (TextPhase >= 3) DrawText(GetText("Outro4"), 400, 400, "White"); + if (TextPhase >= 4) DrawText(GetText("Outro5"), 400, 500, "White"); } // Chapter 101 - Kinbaku Club Click diff --git a/C101_KinbakuClub/Transition/Script.js b/C101_KinbakuClub/Transition/Script.js index 7471e48bd1..d0bd68a6d8 100644 --- a/C101_KinbakuClub/Transition/Script.js +++ b/C101_KinbakuClub/Transition/Script.js @@ -10,61 +10,60 @@ function C101_KinbakuClub_Transition_Load() { function C101_KinbakuClub_Transition_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 0, 800, 600, "black"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/Jenna.jpg", 800, 0); + DrawRect(0, 0, 800, 600, "black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/Jenna.jpg", 800, 0); // Dialog depending on the outro situation - if (TextPhase >= 0) DrawText(ctx, GetText("PlayerFree1"), 400, 100, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("PlayerFree2"), 400, 200, "White"); - if (TextPhase >= 2) DrawText(ctx, GetText("PlayerFree3"), 400, 300, "White"); - if (TextPhase >= 3) DrawText(ctx, GetText("PlayerFree4"), 400, 400, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("PlayerFree5"), 400, 500, "White"); + if (TextPhase >= 0) DrawText(GetText("PlayerFree1"), 400, 100, "White"); + if (TextPhase >= 1) DrawText(GetText("PlayerFree2"), 400, 200, "White"); + if (TextPhase >= 2) DrawText(GetText("PlayerFree3"), 400, 300, "White"); + if (TextPhase >= 3) DrawText(GetText("PlayerFree4"), 400, 400, "White"); + if (TextPhase >= 4) DrawText(GetText("PlayerFree5"), 400, 500, "White"); if (C101_KinbakuClub_Erica_PlayerIsSlave) { - DrawRect(ctx, 0, 0, 800, 600, "black"); - if (TextPhase >= 0) DrawText(ctx, GetText("Enslaved1"), 400, 100, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("Enslaved2"), 400, 200, "White"); + DrawRect(0, 0, 800, 600, "black"); + if (TextPhase >= 0) DrawText(GetText("Enslaved1"), 400, 100, "White"); + if (TextPhase >= 1) DrawText(GetText("Enslaved2"), 400, 200, "White"); if (TextPhase >= 2) { - DrawText(ctx, GetText("Enslaved3"), 400, 300, "White"); + DrawText(GetText("Enslaved3"), 400, 300, "White"); PlayerUnlockInventory("Collar") } - if (TextPhase >= 3) DrawText(ctx, GetText("Enslaved4"), 400, 400, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("Enslaved5"), 400, 500, "White"); + if (TextPhase >= 3) DrawText(GetText("Enslaved4"), 400, 400, "White"); + if (TextPhase >= 4) DrawText(GetText("Enslaved5"), 400, 500, "White"); } if (C101_KinbakuClub_Lauren_PlayerChairCuffed || C101_KinbakuClub_Lauren_PlayerStrappado) { - DrawRect(ctx, 0, 0, 800, 600, "black"); - if (TextPhase >= 0) DrawText(ctx, GetText("ChairCuffed1"), 400, 100, "White"); - if (TextPhase >= 1) DrawText(ctx, GetText("ChairCuffed2"), 400, 200, "White"); + DrawRect(0, 0, 800, 600, "black"); + if (TextPhase >= 0) DrawText(GetText("ChairCuffed1"), 400, 100, "White"); + if (TextPhase >= 1) DrawText(GetText("ChairCuffed2"), 400, 200, "White"); if (TextPhase >= 2) { - if (C101_KinbakuClub_Lauren_PlayerChairCuffed) DrawText(ctx, GetText("ChairCuffed3"), 400, 300, "White"); + if (C101_KinbakuClub_Lauren_PlayerChairCuffed) DrawText(GetText("ChairCuffed3"), 400, 300, "White"); if (C101_KinbakuClub_Lauren_PlayerStrappado) { - if (!C101_KinbakuClub_Lauren_PlayerLegCuffs) DrawText(ctx, GetText("LaurenCuffedStrppado"), 400, 300, "White"); + if (!C101_KinbakuClub_Lauren_PlayerLegCuffs) DrawText(GetText("LaurenCuffedStrppado"), 400, 300, "White"); if (C101_KinbakuClub_Lauren_PlayerLegCuffs) { - DrawText(ctx, GetText("LaurenCuffedStrppadoLegs"), 400, 300, "White"); + DrawText(GetText("LaurenCuffedStrppadoLegs"), 400, 300, "White"); PlayerUnlockInventory("Collar"); } } } - if (TextPhase >= 3) DrawText(ctx, GetText("ChairCuffed4"), 400, 400, "White"); - if (TextPhase >= 4) DrawText(ctx, GetText("ChairCuffed5"), 400, 500, "White"); + if (TextPhase >= 3) DrawText(GetText("ChairCuffed4"), 400, 400, "White"); + if (TextPhase >= 4) DrawText(GetText("ChairCuffed5"), 400, 500, "White"); } //if (C101_KinbakuClub_Chloe_PlayingWithPlayer) { - // DrawRect(ctx, 0, 0, 800, 600, "black"); - // if (TextPhase >= 0) DrawText(ctx, GetText("ChloeSub1"), 400, 120, "White"); - // if (TextPhase >= 1) DrawText(ctx, GetText("ChloeSub2"), 400, 240, "White"); - // if (TextPhase >= 2) DrawText(ctx, GetText("ChloeSub3"), 400, 360, "White"); - // if (TextPhase >= 3) DrawText(ctx, GetText("ChloeSub4"), 400, 480, "White"); + // DrawRect(0, 0, 800, 600, "black"); + // if (TextPhase >= 0) DrawText(GetText("ChloeSub1"), 400, 120, "White"); + // if (TextPhase >= 1) DrawText(GetText("ChloeSub2"), 400, 240, "White"); + // if (TextPhase >= 2) DrawText(GetText("ChloeSub3"), 400, 360, "White"); + // if (TextPhase >= 3) DrawText(GetText("ChloeSub4"), 400, 480, "White"); //} //if (C101_KinbakuClub_Chloe_PlayerLeftChairTied) { - // DrawRect(ctx, 0, 0, 800, 600, "black"); - // if (TextPhase >= 0) DrawText(ctx, GetText("LeftChair1"), 400, 120, "White"); - // if (TextPhase >= 1) DrawText(ctx, GetText("LeftChair2"), 400, 240, "White"); - // if (TextPhase >= 2) DrawText(ctx, GetText("LeftChair3"), 400, 360, "White"); - // if (TextPhase >= 3) DrawText(ctx, GetText("LeftChair4"), 400, 480, "White"); + // DrawRect(0, 0, 800, 600, "black"); + // if (TextPhase >= 0) DrawText(GetText("LeftChair1"), 400, 120, "White"); + // if (TextPhase >= 1) DrawText(GetText("LeftChair2"), 400, 240, "White"); + // if (TextPhase >= 2) DrawText(GetText("LeftChair3"), 400, 360, "White"); + // if (TextPhase >= 3) DrawText(GetText("LeftChair4"), 400, 480, "White"); //} } diff --git a/C999_Common/Fights/DoubleFight.js b/C999_Common/Fights/DoubleFight.js index 1fcd196b62..220ce58815 100644 --- a/C999_Common/Fights/DoubleFight.js +++ b/C999_Common/Fights/DoubleFight.js @@ -64,7 +64,7 @@ function DoubleFightLoad(Opp1ActorName, Opp1Difficulty, Opp1Icon, Opp2ActorName, } // Draw the fight icons -function DoubleFightDrawIcons(ctx, Opponent) { +function DoubleFightDrawIcons(Opponent) { // Scroll the fight icons with time var Seq = 0; @@ -73,7 +73,7 @@ function DoubleFightDrawIcons(ctx, Opponent) { // Draw the move from 3 seconds before to 1 second after var currentOpponentIconTime = Opponent.FightMoves[Seq][FightMoveTime]; if ((currentOpponentIconTime <= DoubleFightTimer + 3000) && (currentOpponentIconTime >= DoubleFightTimer - 1000)) - DrawImage(ctx, Opponent.FightIcon, Opponent.FightXOffset + 3 + (Opponent.FightMoves[Seq][FightMoveType] * 75), 410 + Math.floor((DoubleFightTimer - currentOpponentIconTime) / 6)); + DrawImage(Opponent.FightIcon, Opponent.FightXOffset + 3 + (Opponent.FightMoves[Seq][FightMoveType] * 75), 410 + Math.floor((DoubleFightTimer - currentOpponentIconTime) / 6)); // Remove the move from the sequence if it's past due if (currentOpponentIconTime < DoubleFightTimer - 1000) { @@ -92,32 +92,32 @@ function DoubleFightDrawIcons(ctx, Opponent) { } // Draw the fight bars to tell when the moves will hit -function DoubleFightDrawBar(ctx, Opponent) { +function DoubleFightDrawBar(Opponent) { // Draw 4 bars per opponent for(BarNum = 0; BarNum <= 3; BarNum++) { // The color changes when it's clicked or pressed - DrawRect(ctx, Opponent.FightXOffset + 3 + (BarNum * 75), 437, 70, 27, "White"); + DrawRect(Opponent.FightXOffset + 3 + (BarNum * 75), 437, 70, 27, "White"); if ((Opponent.LastMoveType == BarNum) && (Opponent.LastMoveTypeTimer >= DoubleFightTimer)) - DrawRect(ctx, Opponent.FightXOffset + 4 + (BarNum * 75), 438, 68, 25, "#66FF66"); + DrawRect(Opponent.FightXOffset + 4 + (BarNum * 75), 438, 68, 25, "#66FF66"); else - DrawRect(ctx, Opponent.FightXOffset + 4 + (BarNum * 75), 438, 68, 25, "Red"); - if (!IsMobile) DrawText(ctx, String.fromCharCode(Opponent.FightMoveTypeKeyUpper[BarNum]), Opponent.FightXOffset + 36 + (BarNum * 75), 451, "white"); + DrawRect(Opponent.FightXOffset + 4 + (BarNum * 75), 438, 68, 25, "Red"); + if (!IsMobile) DrawText(String.fromCharCode(Opponent.FightMoveTypeKeyUpper[BarNum]), Opponent.FightXOffset + 36 + (BarNum * 75), 451, "white"); } } // Draw the fight progress in the bottom of the fight scene -function DoubleFightDrawProgress(ctx, Opponent) { - DrawRect(ctx, Opponent.FightXOffset, 590, 300, 1, "white"); - DrawRect(ctx, Opponent.FightXOffset, 591, Opponent.FightProgress * 3, 9, "#66FF66"); - DrawRect(ctx, Opponent.FightXOffset + (Opponent.FightProgress * 3), 591, (100 - Opponent.FightProgress) * 3, 9, "red"); +function DoubleFightDrawProgress(Opponent) { + DrawRect(Opponent.FightXOffset, 590, 300, 1, "white"); + DrawRect(Opponent.FightXOffset, 591, Opponent.FightProgress * 3, 9, "#66FF66"); + DrawRect(Opponent.FightXOffset + (Opponent.FightProgress * 3), 591, (100 - Opponent.FightProgress) * 3, 9, "red"); } // Draw the opponent actor on the screen -function DoubleFightDrawOpponent(ctx, Opponent) { +function DoubleFightDrawOpponent(Opponent) { // Before the timer, we use the previous image if (Opponent.NextImageTime < DoubleFightTimer) { @@ -135,12 +135,12 @@ function DoubleFightDrawOpponent(ctx, Opponent) { }; // Draw the image on the screen - DrawImageZoom(ctx, Opponent.ImageName, 0, 0, 600, 900, Opponent.ImageXOffset, 50, 600 * 0.75, 900 * 0.75); + DrawImageZoom(Opponent.ImageName, 0, 0, 600, 900, Opponent.ImageXOffset, 50, 600 * 0.75, 900 * 0.75); } // Renders a specific opponent -function DoubleFightRenderOpponent(ctx, Opponent) { +function DoubleFightRenderOpponent(Opponent) { // Starts the fight at an even level and generates moves if there'S none left if (Opponent.FightProgress > 100) Opponent.FightProgress = 100; @@ -148,20 +148,20 @@ function DoubleFightRenderOpponent(ctx, Opponent) { if ((Opponent.FightMoves.length == 0) && !DoubleFightEnded && Opponent.FightProgress > 0) Opponent.FightMoves = DoubleFightGenerateMoves(DoubleFightTimer, Opponent.DifficultyText); // Draw the fighting actors - DoubleFightDrawOpponent(ctx, Opponent); + DoubleFightDrawOpponent(Opponent); // Draw the fight icons, bars and bottom info when the fight is running if (!DoubleFightEnded) { if (DoubleFightTimer >= DoubleFightStartTime) { if (Opponent.FightProgress < 100) { - DoubleFightDrawBar(ctx, Opponent); - DoubleFightDrawIcons(ctx, Opponent); - DoubleFightDrawProgress(ctx, Opponent); + DoubleFightDrawBar(Opponent); + DoubleFightDrawIcons(Opponent); + DoubleFightDrawProgress(Opponent); } } else { - DrawText(ctx, GetCSVText(DoubleFightText, "Opponent") + " " + Opponent.ActorName, Opponent.FightXOffset + 150, 250, "white"); - DrawText(ctx, GetCSVText(DoubleFightText, "Difficulty") + " " + GetCSVText(DoubleFightText, Opponent.DifficultyText), Opponent.FightXOffset + 150, 350, "white"); + DrawText(GetCSVText(DoubleFightText, "Opponent") + " " + Opponent.ActorName, Opponent.FightXOffset + 150, 250, "white"); + DrawText(GetCSVText(DoubleFightText, "Difficulty") + " " + GetCSVText(DoubleFightText, Opponent.DifficultyText), Opponent.FightXOffset + 150, 350, "white"); } } @@ -253,22 +253,21 @@ function DoubleFightCheckClick(Opponent) { function C999_Common_DoubleFight_Run() { // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, "C999_Common/Fights/Backgrounds/" + DoubleFightBackgroundImage + ".jpg", 0, 0); + DrawImage("C999_Common/Fights/Backgrounds/" + DoubleFightBackgroundImage + ".jpg", 0, 0); // Increments the fight timer and renders the 2 opponents DoubleFightTimer = DoubleFightTimer + RunInterval; - DoubleFightRenderOpponent(ctx, DoubleFightOpponent1); - DoubleFightRenderOpponent(ctx, DoubleFightOpponent2); + DoubleFightRenderOpponent(DoubleFightOpponent1); + DoubleFightRenderOpponent(DoubleFightOpponent2); // Draw the fight icons and bottom info when the fight is running - if (!DoubleFightEnded && (DoubleFightTimer < DoubleFightStartTime)) DrawText(ctx, GetCSVText(DoubleFightText, "StartsIn") + " " + (5 - Math.floor(DoubleFightTimer / 1000)).toString(), 600, 30, "white"); + if (!DoubleFightEnded && (DoubleFightTimer < DoubleFightStartTime)) DrawText(GetCSVText(DoubleFightText, "StartsIn") + " " + (5 - Math.floor(DoubleFightTimer / 1000)).toString(), 600, 30, "white"); // Draw the end text if (DoubleFightEnded) { - if ((DoubleFightOpponent1.FightProgress >= 100) && (DoubleFightOpponent2.FightProgress >= 100) && DoubleFightPerfect) DrawText(ctx, GetCSVText(DoubleFightText, "Perfect"), 600, 30, "white"); - if ((DoubleFightOpponent1.FightProgress >= 100) && (DoubleFightOpponent2.FightProgress >= 100) && !DoubleFightPerfect) DrawText(ctx, GetCSVText(DoubleFightText, "Victory"), 600, 30, "white"); - if ((DoubleFightOpponent1.FightProgress <= 0) || (DoubleFightOpponent2.FightProgress <= 0)) DrawText(ctx, GetCSVText(DoubleFightText, "Defeat"), 600, 30, "white"); + if ((DoubleFightOpponent1.FightProgress >= 100) && (DoubleFightOpponent2.FightProgress >= 100) && DoubleFightPerfect) DrawText(GetCSVText(DoubleFightText, "Perfect"), 600, 30, "white"); + if ((DoubleFightOpponent1.FightProgress >= 100) && (DoubleFightOpponent2.FightProgress >= 100) && !DoubleFightPerfect) DrawText(GetCSVText(DoubleFightText, "Victory"), 600, 30, "white"); + if ((DoubleFightOpponent1.FightProgress <= 0) || (DoubleFightOpponent2.FightProgress <= 0)) DrawText(GetCSVText(DoubleFightText, "Defeat"), 600, 30, "white"); } } diff --git a/C999_Common/Fights/Fight.js b/C999_Common/Fights/Fight.js index e9b66d5cba..b47fd8a816 100644 --- a/C999_Common/Fights/Fight.js +++ b/C999_Common/Fights/Fight.js @@ -75,7 +75,7 @@ function FindFightImage() { } // Draw the fight icons -function DrawFightIcons(ctx) { +function DrawFightIcons() { // Scroll the fight icons with time var Seq = 0; @@ -85,7 +85,7 @@ function DrawFightIcons(ctx) { var currentIconTime = FightMoves[Seq][FightMoveTime]; var currentIconType = FightMoves[Seq][FightMoveType]; if ((currentIconTime <= FightTimer + 3000) && (currentIconTime >= FightTimer - 1000)) - DrawImage(ctx, FightIcon, 812 + (currentIconType * 100), 410 + Math.floor((FightTimer - currentIconTime) / 6)); + DrawImage(FightIcon, 812 + (currentIconType * 100), 410 + Math.floor((FightTimer - currentIconTime) / 6)); // Remove the move from the sequence if it's past due if (FightMoves[Seq][FightMoveTime] < FightTimer - 1000) { @@ -104,23 +104,23 @@ function DrawFightIcons(ctx) { } // Draw the fight bars to tell when the moves will hit -function DrawFightBar(ctx, SquareType) { +function DrawFightBar(SquareType) { // The color changes when it's clicked or pressed - DrawRect(ctx, 810 + (SquareType * 100), 437, 80, 27, "White"); + DrawRect(810 + (SquareType * 100), 437, 80, 27, "White"); if ((LastMoveType == SquareType) && (LastMoveTypeTimer >= FightTimer)) - DrawRect(ctx, 811 + (SquareType * 100), 438, 78, 25, "#66FF66"); + DrawRect(811 + (SquareType * 100), 438, 78, 25, "#66FF66"); else - DrawRect(ctx, 811 + (SquareType * 100), 438, 78, 25, "Red"); - if (!IsMobile) DrawText(ctx, String.fromCharCode(FightMoveTypeKeyUpper[SquareType]), 850 + (SquareType * 100), 451, "white"); + DrawRect(811 + (SquareType * 100), 438, 78, 25, "Red"); + if (!IsMobile) DrawText(String.fromCharCode(FightMoveTypeKeyUpper[SquareType]), 850 + (SquareType * 100), 451, "white"); } // Draw the fight progress in the bottom of the fight scene -function DrawFightProgress(ctx) { - DrawRect(ctx, 800, 590, 400, 1, "white"); - DrawRect(ctx, 800, 591, FightProgress * 4, 9, "#66FF66"); - DrawRect(ctx, 800 + (FightProgress * 4), 591, (100 - FightProgress) * 4, 9, "red"); +function DrawFightProgress() { + DrawRect(800, 590, 400, 1, "white"); + DrawRect(800, 591, FightProgress * 4, 9, "#66FF66"); + DrawRect(800 + (FightProgress * 4), 591, (100 - FightProgress) * 4, 9, "red"); } // Render the fight scene @@ -138,15 +138,14 @@ function RenderFight() { FightProgress = 50; // Paints the background depending on the current fight progress - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + FindFightImage(), 0, 0); - DrawRect(ctx, 800, 0, 400, 600, "Black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + FindFightImage(), 0, 0); + DrawRect(800, 0, 400, 600, "Black"); // Draw the fight icons and rectangles - DrawFightBar(ctx, 0); - DrawFightBar(ctx, 1); - DrawFightBar(ctx, 2); - DrawFightBar(ctx, 3); + DrawFightBar(0); + DrawFightBar(1); + DrawFightBar(2); + DrawFightBar(3); // If there's no moves left, we full the move list again, there's no tie match if ((FightMoves.length == 0) && (!FightEnded)) @@ -155,19 +154,19 @@ function RenderFight() { // Draw the fight icons and bottom info when the fight is running if (!FightEnded) { if (FightTimer >= 5000) { - DrawFightIcons(ctx); - DrawFightProgress(ctx); + DrawFightIcons(); + DrawFightProgress(); } else { - DrawText(ctx, GetText("StartsIn") + " " + (5 - Math.floor(FightTimer / 1000)).toString(), 1000, 510, "white"); - DrawText(ctx, GetText("Difficulty") + " " + GetText(FightDifficultyText), 1000, 555, "white"); + DrawText(GetText("StartsIn") + " " + (5 - Math.floor(FightTimer / 1000)).toString(), 1000, 510, "white"); + DrawText(GetText("Difficulty") + " " + GetText(FightDifficultyText), 1000, 555, "white"); } } else { - if ((FightProgress >= 100) && FightPerfect) DrawText(ctx, GetText("Perfect"), 1000, 150, "white"); - if ((FightProgress >= 100) && !FightPerfect) DrawText(ctx, GetText("Victory"), 1000, 150, "white"); - if (FightProgress <= 0) DrawText(ctx, GetText("Defeat"), 1000, 150, "white"); - DrawText(ctx, GetText("ClickContinue"), 1000, 300, "white"); + if ((FightProgress >= 100) && FightPerfect) DrawText(GetText("Perfect"), 1000, 150, "white"); + if ((FightProgress >= 100) && !FightPerfect) DrawText(GetText("Victory"), 1000, 150, "white"); + if (FightProgress <= 0) DrawText(GetText("Defeat"), 1000, 150, "white"); + DrawText(GetText("ClickContinue"), 1000, 300, "white"); } } diff --git a/C999_Common/GameLoad/Script.js b/C999_Common/GameLoad/Script.js index a3fbf7446b..30c4f51fcf 100644 --- a/C999_Common/GameLoad/Script.js +++ b/C999_Common/GameLoad/Script.js @@ -13,8 +13,7 @@ function C999_Common_GameLoad_Run() { // Build the game loading screen SaveStateSlotSummary(); BuildInteraction(C999_Common_GameLoad_CurrentStage); - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawText(ctx, GetText("LoadGame"), 900, 420, "black"); + DrawText(GetText("LoadGame"), 900, 420, "black"); } diff --git a/C999_Common/GameSave/Script.js b/C999_Common/GameSave/Script.js index 9bdb31320c..ecc249b853 100644 --- a/C999_Common/GameSave/Script.js +++ b/C999_Common/GameSave/Script.js @@ -15,8 +15,7 @@ function C999_Common_GameSave_Run() { // Build the game saving screen SaveStateSlotSummary(); BuildInteraction(C999_Common_GameSave_CurrentStage); - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawText(ctx, GetText("SaveGame"), 900, 420, "black"); + DrawText(GetText("SaveGame"), 900, 420, "black"); } diff --git a/C999_Common/Player/Script.js b/C999_Common/Player/Script.js index c42593615d..fdc7ba5eba 100644 --- a/C999_Common/Player/Script.js +++ b/C999_Common/Player/Script.js @@ -60,50 +60,47 @@ function C999_Common_Player_Run() { // Paints the player picture DrawPlayerImage(0, 0); - // Draw the player records, show every actors encountered - var ctx = document.getElementById("MainCanvas").getContext("2d"); - // Draw the main frame - DrawRect(ctx, 599, 0, 1, 600, "Black"); - DrawRect(ctx, 0, 0, 599, 600, "White"); + DrawRect(599, 0, 1, 600, "Black"); + DrawRect(0, 0, 599, 600, "White"); // Draw the profile tab (show the player name, title and skills) if (C999_Common_Player_ActiveTab == "Profile") { // Shows the basic info - DrawRect(ctx, 300, 0, 300, 50, "black"); - DrawRect(ctx, 301, 0, 298, 49, "silver"); - DrawText(ctx, GetText("Profile"), 150, 25, "black"); - DrawText(ctx, GetText("Relationships"), 450, 25, "white"); - DrawText(ctx, GetText("Name") + " " + Common_PlayerName, 300, 90, "black"); - DrawText(ctx, GetText("Title") + " " + C999_Common_Player_GetTitle(), 300, 130, "black"); + DrawRect(300, 0, 300, 50, "black"); + DrawRect(301, 0, 298, 49, "silver"); + DrawText(GetText("Profile"), 150, 25, "black"); + DrawText(GetText("Relationships"), 450, 25, "white"); + DrawText(GetText("Name") + " " + Common_PlayerName, 300, 90, "black"); + DrawText(GetText("Title") + " " + C999_Common_Player_GetTitle(), 300, 130, "black"); // Shows the current lover and owner - if (Common_PlayerOwner != "") DrawText(ctx, GetText("Lover") + " " + Common_PlayerLover, 300, 170, "black"); - else DrawText(ctx, GetText("Lover") + " " + GetText("NoLover"), 300, 170, "black"); - if (Common_PlayerOwner != "") DrawText(ctx, GetText("Owner") + " " + Common_PlayerOwner, 300, 210, "black"); - else DrawText(ctx, GetText("Owner") + " " + GetText("NoOwner"), 300, 210, "black"); + if (Common_PlayerOwner != "") DrawText(GetText("Lover") + " " + Common_PlayerLover, 300, 170, "black"); + else DrawText(GetText("Lover") + " " + GetText("NoLover"), 300, 170, "black"); + if (Common_PlayerOwner != "") DrawText(GetText("Owner") + " " + Common_PlayerOwner, 300, 210, "black"); + else DrawText(GetText("Owner") + " " + GetText("NoOwner"), 300, 210, "black"); // List the skills - DrawText(ctx, GetText("Skills"), 200, 270, "black"); - DrawText(ctx, GetText("Level"), 500, 270, "black"); - DrawRect(ctx, 30, 290, 539, 1, "Black"); + DrawText(GetText("Skills"), 200, 270, "black"); + DrawText(GetText("Level"), 500, 270, "black"); + DrawRect(30, 290, 539, 1, "Black"); for (var S = 0; S < PlayerSkill.length; S++) { - DrawText(ctx, GetText("Skill" + PlayerSkill[S][PlayerSkillName]), 200, 320 + S * 40, "black"); - DrawText(ctx, PlayerSkill[S][PlayerSkillLevel].toString(), 500, 320 + S * 40, "black"); + DrawText(GetText("Skill" + PlayerSkill[S][PlayerSkillName]), 200, 320 + S * 40, "black"); + DrawText(PlayerSkill[S][PlayerSkillLevel].toString(), 500, 320 + S * 40, "black"); } } // Draw the relationships tab (show all known actors and their relationship with the player) if (C999_Common_Player_ActiveTab == "Relationships") { - DrawRect(ctx, 0, 0, 300, 50, "black"); - DrawRect(ctx, 0, 0, 299, 49, "silver"); - DrawText(ctx, GetText("Profile"), 150, 25, "white"); - DrawText(ctx, GetText("Relationships"), 450, 25, "black"); + DrawRect(0, 0, 300, 50, "black"); + DrawRect(0, 0, 299, 49, "silver"); + DrawText(GetText("Profile"), 150, 25, "white"); + DrawText(GetText("Relationships"), 450, 25, "black"); for (var A = 0; A < Actor.length; A++) { CurrentActor = Actor[A][ActorName]; - DrawActorStats(ctx, 300, A * 50 + 80); + DrawActorStats(300, A * 50 + 80); } CurrentActor = ""; } diff --git a/C999_Common/Races/Race.js b/C999_Common/Races/Race.js index e303f84c5a..b32a167436 100644 --- a/C999_Common/Races/Race.js +++ b/C999_Common/Races/Race.js @@ -91,7 +91,7 @@ function RaceLoad(Racer, RacerImageSet, AllowedMinutes, Difficulty, EndGoal, End } // Draw the race icons -function RaceDrawIcons(ctx) { +function RaceDrawIcons() { // Scroll the race icons with time var Seq = 0; @@ -100,9 +100,9 @@ function RaceDrawIcons(ctx) { // Draw the move from 3 seconds before to 1 second after if ((RaceMoves[Seq][RaceMoveTime] <= RaceTimer + 3000) && (RaceMoves[Seq][RaceMoveTime] >= RaceTimer - 1000)) { if (RaceMoves[Seq][RaceMoveType] <= 3) - DrawImage(ctx, RaceIconLeft, 3 + (RaceMoves[Seq][RaceMoveType] * 75), 410 + Math.floor((RaceTimer - RaceMoves[Seq][RaceMoveTime]) / 6)); + DrawImage(RaceIconLeft, 3 + (RaceMoves[Seq][RaceMoveType] * 75), 410 + Math.floor((RaceTimer - RaceMoves[Seq][RaceMoveTime]) / 6)); else - DrawImage(ctx, RaceIconRight, 603 + (RaceMoves[Seq][RaceMoveType] * 75), 410 + Math.floor((RaceTimer - RaceMoves[Seq][RaceMoveTime]) / 6)); + DrawImage(RaceIconRight, 603 + (RaceMoves[Seq][RaceMoveType] * 75), 410 + Math.floor((RaceTimer - RaceMoves[Seq][RaceMoveTime]) / 6)); } // Remove the move from the sequence if it's past due @@ -122,7 +122,7 @@ function RaceDrawIcons(ctx) { } // Draw the race bars to tell when the moves will hit -function RaceDrawBar(ctx) { +function RaceDrawBar() { // Draw 4 bars on each sides var XOffset = 0; @@ -132,26 +132,26 @@ function RaceDrawBar(ctx) { if (BarNum == 4) XOffset = 600; // The color changes when it's clicked or pressed - DrawRect(ctx, XOffset + 3 + (BarNum * 75), 437, 70, 27, "White"); + DrawRect(XOffset + 3 + (BarNum * 75), 437, 70, 27, "White"); if ((RaceLastMoveType == BarNum) && (RaceLastMoveTypeTimer >= RaceTimer)) - DrawRect(ctx, XOffset + 4 + (BarNum * 75), 438, 68, 25, "#66FF66"); + DrawRect(XOffset + 4 + (BarNum * 75), 438, 68, 25, "#66FF66"); else - DrawRect(ctx, XOffset + 4 + (BarNum * 75), 438, 68, 25, "Red"); - if (!IsMobile) DrawText(ctx, String.fromCharCode(RaceMovesTypeKeyUpper[BarNum]), XOffset + 36 + (BarNum * 75), 451, "white"); + DrawRect(XOffset + 4 + (BarNum * 75), 438, 68, 25, "Red"); + if (!IsMobile) DrawText(String.fromCharCode(RaceMovesTypeKeyUpper[BarNum]), XOffset + 36 + (BarNum * 75), 451, "white"); } } // Draw the race progress in the bottom screen -function RaceDrawStats(ctx) { - DrawText(ctx, GetCSVText(RaceText, "Combo") + " " + RaceCombo.toString(), 400, 25, "white"); - DrawText(ctx, GetCSVText(RaceText, "Speed") + " " + RaceSpeed.toString(), 575, 25, "white"); - DrawText(ctx, GetCSVText(RaceText, "Timer") + " " + msToTime(RaceEndTimer - RaceTimer), 800, 25, "white"); +function RaceDrawStats() { + DrawText(GetCSVText(RaceText, "Combo") + " " + RaceCombo.toString(), 400, 25, "white"); + DrawText(GetCSVText(RaceText, "Speed") + " " + RaceSpeed.toString(), 575, 25, "white"); + DrawText(GetCSVText(RaceText, "Timer") + " " + msToTime(RaceEndTimer - RaceTimer), 800, 25, "white"); } // Draw the actor on the screen -function RaceDrawActor(ctx) { +function RaceDrawActor() { // Builds the image name var ImageName = "C999_Common/Races/Actors/" + RaceActor + "/" + RaceActorImageSet; @@ -175,7 +175,7 @@ function RaceDrawActor(ctx) { // Draw the image on the screen ImageName = ImageName + "_" + (RaceActorImageFrame).toString() + ".png"; - DrawImage(ctx, ImageName, 300, 0); + DrawImage(ImageName, 300, 0); } @@ -271,12 +271,11 @@ function C999_Common_Race_Run() { } // Paints the background - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, "C999_Common/Races/Backgrounds/" + RaceBackgroundImage + ".jpg", RaceProgress * -1, 0); + DrawImage("C999_Common/Races/Backgrounds/" + RaceBackgroundImage + ".jpg", RaceProgress * -1, 0); // Increments the race timer and draw the actor if (!RaceEnded) RaceTimer = RaceTimer + RunInterval; - RaceDrawActor(ctx); + RaceDrawActor(); // If the race is over and not completed, we flag a defeat if ((RaceTimer >= RaceEndTimer) && !RaceEnded) @@ -285,23 +284,23 @@ function C999_Common_Race_Run() { // Draw the race icons, bars and bottom info when the race is running if (!RaceEnded) { if (RaceTimer >= RaceStartTime) { - RaceDrawBar(ctx); - RaceDrawIcons(ctx); - RaceDrawStats(ctx); + RaceDrawBar(); + RaceDrawIcons(); + RaceDrawStats(); } else { - DrawText(ctx, RaceGoalText, 600, 25, "white"); - DrawText(ctx, GetCSVText(RaceText, "Difficulty") + " " + GetCSVText(RaceText, RaceDifficultyText), 500, 65, "white"); - DrawText(ctx, GetCSVText(RaceText, "StartsIn") + " " + (5 - Math.floor(RaceTimer / 1000)).toString(), 700, 65, "white"); + DrawText(RaceGoalText, 600, 25, "white"); + DrawText(GetCSVText(RaceText, "Difficulty") + " " + GetCSVText(RaceText, RaceDifficultyText), 500, 65, "white"); + DrawText(GetCSVText(RaceText, "StartsIn") + " " + (5 - Math.floor(RaceTimer / 1000)).toString(), 700, 65, "white"); } } // Draw the end text if (RaceEnded) { - if ((RaceProgress >= RaceGoal) && RacePerfect) DrawText(ctx, GetCSVText(RaceText, "Perfect"), 600, 25, "white"); - if ((RaceProgress >= RaceGoal) && !RacePerfect) DrawText(ctx, GetCSVText(RaceText, "Victory"), 600, 25, "white"); - if (RaceProgress < RaceGoal) DrawText(ctx, GetCSVText(RaceText, "Defeat"), 600, 25, "white"); - DrawText(ctx, GetCSVText(RaceText, "RaceTime") + " " + msToTime(RaceTimer - RaceStartTime), 600, 65, "white"); + if ((RaceProgress >= RaceGoal) && RacePerfect) DrawText(GetCSVText(RaceText, "Perfect"), 600, 25, "white"); + if ((RaceProgress >= RaceGoal) && !RacePerfect) DrawText(GetCSVText(RaceText, "Victory"), 600, 25, "white"); + if (RaceProgress < RaceGoal) DrawText(GetCSVText(RaceText, "Defeat"), 600, 25, "white"); + DrawText(GetCSVText(RaceText, "RaceTime") + " " + msToTime(RaceTimer - RaceStartTime), 600, 65, "white"); } } diff --git a/Drawing.js b/Drawing.js index 09a6bab799..4357eb3e61 100644 --- a/Drawing.js +++ b/Drawing.js @@ -1,3 +1,6 @@ +// The main game canvas where everything will be drawn +var MainCanvas; + // A bank of all the chached images var CacheImage = {}; @@ -43,116 +46,106 @@ function DrawGetImage(Source) { } // Draw a zoomed image from a source to the canvas -function DrawImageZoom(ctx, Source, SX, SY, SWidth, SHeight, X, Y, Width, Height) { - ctx.drawImage(DrawGetImage(Source), SX, SY, Math.round(SWidth), Math.round(SHeight), X, Y, Width, Height); +function DrawImageZoom(Source, SX, SY, SWidth, SHeight, X, Y, Width, Height) { + MainCanvas.drawImage(DrawGetImage(Source), SX, SY, Math.round(SWidth), Math.round(SHeight), X, Y, Width, Height); } // Draw an image from a source to the canvas -function DrawImage(ctx, Source, X, Y) { - ctx.drawImage(DrawGetImage(Source), X, Y); -} - -// Draw an image from a file to the canvas, without using the cache system -function DrawImageNoCache(ctx, Source, X, Y) { - - // The image is created dynamically every time - var img = new Image; - img.src = Source; - ctx.drawImage(img, X, Y); - +function DrawImage(Source, X, Y) { + MainCanvas.drawImage(DrawGetImage(Source), X, Y); } // Draw a text in the canvas -function DrawText(ctx, Text, X, Y, Color) { +function DrawText(Text, X, Y, Color) { // Replace the COMMON_PLAYERNAME keyword with the player name Text = Text.replace("COMMON_PLAYERNAME", Common_PlayerName); // Font is fixed for now, color can be set - ctx.font = "24px Arial"; - ctx.fillStyle = Color; - ctx.textAlign = "center"; - ctx.textBaseline = "middle"; + MainCanvas.font = "24px Arial"; + MainCanvas.fillStyle = Color; + MainCanvas.textAlign = "center"; + MainCanvas.textBaseline = "middle"; - // Split the text if there's a | + // Split the text on two lines if there's a | if (Text.indexOf("|") == -1) - ctx.fillText(Text, X, Y); + MainCanvas.fillText(Text, X, Y); else { - ctx.fillText(Text.substring(0, Text.indexOf("|")), X, Y - 19); - ctx.fillText(Text.substring(Text.indexOf("|") + 1, 1000), X, Y + 19); + MainCanvas.fillText(Text.substring(0, Text.indexOf("|")), X, Y - 19); + MainCanvas.fillText(Text.substring(Text.indexOf("|") + 1, 1000), X, Y + 19); } } // Draw a button -function DrawButton(ctx, Left, Top, Width, Height, Label) { +function DrawButton(Left, Top, Width, Height, Label) { // Draw the button rectangle - ctx.beginPath(); - ctx.rect(Left, Top, Width, Height); - ctx.fillStyle = 'white'; - ctx.fillRect(Left, Top, Width, Height); - ctx.fill(); - ctx.lineWidth = '2'; - ctx.strokeStyle = 'black'; - ctx.stroke(); - ctx.closePath(); + MainCanvas.beginPath(); + MainCanvas.rect(Left, Top, Width, Height); + MainCanvas.fillStyle = 'white'; + MainCanvas.fillRect(Left, Top, Width, Height); + MainCanvas.fill(); + MainCanvas.lineWidth = '2'; + MainCanvas.strokeStyle = 'black'; + MainCanvas.stroke(); + MainCanvas.closePath(); // Draw the text - DrawText(ctx, Label, Left + Width / 2, Top + Height / 2, "black"); + DrawText(Label, Left + Width / 2, Top + Height / 2, "black"); } // Draw a basic rectangle -function DrawRect(ctx, Left, Top, Width, Height, Color) { - ctx.beginPath(); - ctx.rect(Left, Top, Width, Height); - ctx.fillStyle = Color; - ctx.fillRect(Left, Top, Width, Height); - ctx.fill(); - ctx.closePath(); +function DrawRect(Left, Top, Width, Height, Color) { + MainCanvas.beginPath(); + MainCanvas.rect(Left, Top, Width, Height); + MainCanvas.fillStyle = Color; + MainCanvas.fillRect(Left, Top, Width, Height); + MainCanvas.fill(); + MainCanvas.closePath(); } // Draw a basic circle -function DrawCircle(ctx, CenterX, CenterY, Radius, LineWidth, LineColor) { - ctx.beginPath(); - ctx.arc(CenterX, CenterY, Radius, 0, 2 * Math.PI, false); - ctx.lineWidth = LineWidth; - ctx.strokeStyle = LineColor; - ctx.stroke(); +function DrawCircle(CenterX, CenterY, Radius, LineWidth, LineColor) { + MainCanvas.beginPath(); + MainCanvas.arc(CenterX, CenterY, Radius, 0, 2 * Math.PI, false); + MainCanvas.lineWidth = LineWidth; + MainCanvas.strokeStyle = LineColor; + MainCanvas.stroke(); } // Draw --- if zero, +value in green if positive, -value in red if negative -function DrawPosNegValue(ctx, Value, X, Y) { - if (Value == 0) DrawText(ctx, "---", X, Y, "black"); - if (Value > 0) DrawText(ctx, "+" + Value.toString(), X, Y, "#00BB00"); - if (Value < 0) DrawText(ctx, Value.toString(), X, Y, "#BB0000"); +function DrawPosNegValue(Value, X, Y) { + if (Value == 0) DrawText("---", X, Y, "black"); + if (Value > 0) DrawText("+" + Value.toString(), X, Y, "#00BB00"); + if (Value < 0) DrawText(Value.toString(), X, Y, "#BB0000"); } // Draw the current actor stats toward the player -function DrawActorStats(ctx, Left, Top) { +function DrawActorStats(Left, Top) { // Draw the actor name and icon - DrawText(ctx, CurrentActor, Left - 200, Top + 17, "black"); - DrawImage(ctx, "Icons/Heart.png", Left - 110, Top); - DrawImage(ctx, "Icons/Submission.png", Left - 10, Top); - DrawImage(ctx, "Icons/Orgasm.png", Left + 90, Top); - DrawImage(ctx, "Icons/Bondage.png", Left + 190, Top); - DrawPosNegValue(ctx, ActorGetValue(ActorLove), Left - 50, Top + 17); - DrawPosNegValue(ctx, ActorGetValue(ActorSubmission), Left + 50, Top + 17); - DrawText(ctx, ActorGetValue(ActorOrgasmCount).toString(), Left + 150, Top + 17, "black"); - DrawText(ctx, ActorGetValue(ActorBondageCount).toString(), Left + 250, Top + 17, "black"); + DrawText(CurrentActor, Left - 200, Top + 17, "black"); + DrawImage("Icons/Heart.png", Left - 110, Top); + DrawImage("Icons/Submission.png", Left - 10, Top); + DrawImage("Icons/Orgasm.png", Left + 90, Top); + DrawImage("Icons/Bondage.png", Left + 190, Top); + DrawPosNegValue(ActorGetValue(ActorLove), Left - 50, Top + 17); + DrawPosNegValue(ActorGetValue(ActorSubmission), Left + 50, Top + 17); + DrawText(ActorGetValue(ActorOrgasmCount).toString(), Left + 150, Top + 17, "black"); + DrawText(ActorGetValue(ActorBondageCount).toString(), Left + 250, Top + 17, "black"); } // Draw the intro box -function DrawIntro(ctx, Intro, CurrentStagePosition, LoveLevel, SubLevel) { +function DrawIntro(Intro, CurrentStagePosition, LoveLevel, SubLevel) { // Draw the top box and stats - DrawRect(ctx, 0, 0, 599, 150, "White"); + DrawRect(0, 0, 599, 150, "White"); if (CurrentActor != "") { - DrawRect(ctx, 30, 60, 539, 1, "Black"); - DrawActorStats(ctx, 300, 15); + DrawRect(30, 60, 539, 1, "Black"); + DrawActorStats(300, 15); } // Find the correct intro text @@ -166,24 +159,24 @@ function DrawIntro(ctx, Intro, CurrentStagePosition, LoveLevel, SubLevel) { ShowText = Intro[I][IntroText]; // Draw the intro - if (CurrentActor != "") DrawText(ctx, ShowText, 300, 105, "black"); - else DrawText(ctx, ShowText, 300, 75, "black"); + if (CurrentActor != "") DrawText(ShowText, 300, 105, "black"); + else DrawText(ShowText, 300, 75, "black"); } // Draw a selectable option on the screen -function DrawOption(ctx, OptionText, Left, Top) { +function DrawOption(OptionText, Left, Top) { // Draw the rectangle and text if (OptionText.substr(0, 1) == "@") OptionText = OptionText.substr(1); - DrawRect(ctx, Left, Top, 299, 89, "White"); - if ((MouseX >= Left) && (MouseX <= Left + 299) && (MouseY >= Top) && (MouseY <= Top + 89) && !IsMobile) DrawText(ctx, OptionText, Left + 150, Top + 45, "#00BB00"); - else DrawText(ctx, OptionText, Left + 150, Top + 45, "#BB0000"); + DrawRect(Left, Top, 299, 89, "White"); + if ((MouseX >= Left) && (MouseX <= Left + 299) && (MouseY >= Top) && (MouseY <= Top + 89) && !IsMobile) DrawText(OptionText, Left + 150, Top + 45, "#00BB00"); + else DrawText(OptionText, Left + 150, Top + 45, "#BB0000"); } // Draw all the possible interactions -function DrawInteraction(ctx, Stage, CurrentStagePosition, LoveLevel, SubLevel) { +function DrawInteraction(Stage, CurrentStagePosition, LoveLevel, SubLevel) { // Find all the correct interactions for the current stage var Pos = 0; @@ -192,7 +185,7 @@ function DrawInteraction(ctx, Stage, CurrentStagePosition, LoveLevel, SubLevel) if (ActorInteractionAvailable(Stage[S][StageLoveReq], Stage[S][StageSubReq], Stage[S][StageVarReq], Stage[S][StageInteractionText], false)) { // Draw the box and interaction - DrawOption(ctx, Stage[S][StageInteractionText], (Pos % 2) * 300, 151 + (Math.round((Pos - 1) / 2) * 90)); + DrawOption(Stage[S][StageInteractionText], (Pos % 2) * 300, 151 + (Math.round((Pos - 1) / 2) * 90)); Pos = Pos + 1; } @@ -222,13 +215,12 @@ function BuildInteraction(CurrentStagePosition) { if ((CurrentIntro != null) && (CurrentStage != null)) { // Paints the background depending on the current stage - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, CurrentChapter + "/" + CurrentScreen + "/" + FindImage(CurrentIntro, CurrentStagePosition), 600, 0); - DrawRect(ctx, 0, 0, 600, 600, "Black"); + DrawImage(CurrentChapter + "/" + CurrentScreen + "/" + FindImage(CurrentIntro, CurrentStagePosition), 600, 0); + DrawRect(0, 0, 600, 600, "Black"); // Build all the options for interaction - DrawIntro(ctx, CurrentIntro, CurrentStagePosition, 0, 0); - DrawInteraction(ctx, CurrentStage, CurrentStagePosition, 0, 0); + DrawIntro(CurrentIntro, CurrentStagePosition, 0, 0); + DrawInteraction(CurrentStage, CurrentStagePosition, 0, 0); } @@ -251,26 +243,26 @@ function GetPlayerIconImage() { } // Draw all the inventory icons -function DrawInventory(ctx) { +function DrawInventory() { // Draw the player icon if (((MouseX >= 1) && (MouseX <= 74) && (MouseY >= 601) && (MouseY <= 674)) || (IsMobile)) - DrawImage(ctx, "Icons/" + GetPlayerIconImage() + "_Active.png", 0, 601); + DrawImage("Icons/" + GetPlayerIconImage() + "_Active.png", 0, 601); else - DrawImage(ctx, "Icons/" + GetPlayerIconImage() + "_Inactive.png", 0, 601); + DrawImage("Icons/" + GetPlayerIconImage() + "_Inactive.png", 0, 601); // Draw an arrow over the player head if there's a skill level up - if (PlayerSkillShowLevelUp > 0) DrawImage(ctx, "Icons/SkillLevelUp.png", 0, 601); + if (PlayerSkillShowLevelUp > 0) DrawImage("Icons/SkillLevelUp.png", 0, 601); // Scroll in the full inventory to draw the icons and quantity, draw a padlock over the item if it's locked var Pos = 1; for (var I = 0; I < PlayerInventory.length; I++) { var ImgState = "Inactive"; if (((MouseX >= 1 + Pos * 75) && (MouseX <= 74 + Pos * 75) && (MouseY >= 601) && (MouseY <= 674)) || (IsMobile)) ImgState = "Active"; - DrawImage(ctx, "Icons/" + PlayerInventory[I][PlayerInventoryName] + "_" + ImgState + ".png", 1 + Pos * 75, 601); - DrawText(ctx, PlayerInventory[I][PlayerInventoryQuantity].toString(), Pos * 75 + 64, 661, "#000000"); + DrawImage("Icons/" + PlayerInventory[I][PlayerInventoryName] + "_" + ImgState + ".png", 1 + Pos * 75, 601); + DrawText(PlayerInventory[I][PlayerInventoryQuantity].toString(), Pos * 75 + 64, 661, "#000000"); if (PlayerHasLockedInventory(PlayerInventory[I][PlayerInventoryName])) - DrawImage(ctx, "Icons/Lock_" + ImgState + ".png", Pos * 75, 600) + DrawImage("Icons/Lock_" + ImgState + ".png", Pos * 75, 600) Pos = Pos + 1; }; @@ -278,12 +270,12 @@ function DrawInventory(ctx) { for (var I = 0; I < PlayerLockedInventory.length; I++) if (!PlayerHasInventory(PlayerLockedInventory[I])) { if (((MouseX >= 1 + Pos * 75) && (MouseX <= 74 + Pos * 75) && (MouseY >= 601) && (MouseY <= 674)) || (IsMobile)) { - DrawImage(ctx, "Icons/" + PlayerLockedInventory[I] + "_Active.png", 1 + Pos * 75, 601); - DrawImage(ctx, "Icons/Lock_Active.png", Pos * 75, 600); + DrawImage("Icons/" + PlayerLockedInventory[I] + "_Active.png", 1 + Pos * 75, 601); + DrawImage("Icons/Lock_Active.png", Pos * 75, 600); } else { - DrawImage(ctx, "Icons/" + PlayerLockedInventory[I] + "_Inactive.png", 1 + Pos * 75, 601); - DrawImage(ctx, "Icons/Lock_Inactive.png", Pos * 75, 600); + DrawImage("Icons/" + PlayerLockedInventory[I] + "_Inactive.png", 1 + Pos * 75, 601); + DrawImage("Icons/Lock_Inactive.png", Pos * 75, 600); } Pos = Pos + 1; }; @@ -294,21 +286,20 @@ function DrawInventory(ctx) { function BuildBottomBar() { // Paints the background depending on the current stage - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawRect(ctx, 0, 600, 1200, 1, "black"); - DrawRect(ctx, 0, 601, 1200, 74, "white"); - DrawRect(ctx, 975, 600, 1, 675, "black"); - DrawInventory(ctx); + DrawRect(0, 600, 1200, 1, "black"); + DrawRect(0, 601, 1200, 74, "white"); + DrawRect(975, 600, 1, 675, "black"); + DrawInventory(); // Draw the leave icon and clock if (LeaveIcon != "") { - DrawImage(ctx, "Icons/Clock.png", 985, 621); - DrawText(ctx, msToTime(CurrentTime), 1073, 637, "black"); - if (((MouseX >= 1125) && (MouseX <= 1200) && (MouseY >= 600) && (MouseY <= 675)) || (IsMobile)) DrawImage(ctx, "Icons/" + LeaveIcon + "_Active.png", 1125, 600); - else DrawImage(ctx, "Icons/" + LeaveIcon + "_Inactive.png", 1125, 600); + DrawImage("Icons/Clock.png", 985, 621); + DrawText(msToTime(CurrentTime), 1073, 637, "black"); + if (((MouseX >= 1125) && (MouseX <= 1200) && (MouseY >= 600) && (MouseY <= 675)) || (IsMobile)) DrawImage("Icons/" + LeaveIcon + "_Active.png", 1125, 600); + else DrawImage("Icons/" + LeaveIcon + "_Inactive.png", 1125, 600); } else { - DrawImage(ctx, "Icons/Clock.png", 1010, 621); - DrawText(ctx, msToTime(CurrentTime), 1110, 637, "black"); + DrawImage("Icons/Clock.png", 1010, 621); + DrawText(msToTime(CurrentTime), 1110, 637, "black"); } } @@ -358,15 +349,13 @@ function DrawGetPlayerImageName(IncludePose) { // Draw the regular player image (600x600) (can zoom if an X and Y are provided) function DrawPlayerImage(X, Y) { - var ctx = document.getElementById("MainCanvas").getContext("2d"); - if ((X == 0) && (Y == 0)) DrawImage(ctx, "C999_Common/Player/" + DrawGetPlayerImageName(false) + ".jpg", 600, 0); - else DrawImageZoom(ctx, "C999_Common/Player/" + DrawGetPlayerImageName(false) + ".jpg", X, Y, 600, 600, 600, 0, 1200, 1200); + if ((X == 0) && (Y == 0)) DrawImage("C999_Common/Player/" + DrawGetPlayerImageName(false) + ".jpg", 600, 0); + else DrawImageZoom("C999_Common/Player/" + DrawGetPlayerImageName(false) + ".jpg", X, Y, 600, 600, 600, 0, 1200, 1200); } // Draw the transparent player image (600x900) with a zoom if required function DrawTransparentPlayerImage(X, Y, Zoom) { - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImageZoom(ctx, "Actors/Player/" + DrawGetPlayerImageName(true) + ".png", 0, 0, 600, 900, X, Y, 600 * Zoom, 900 * Zoom); + DrawImageZoom("Actors/Player/" + DrawGetPlayerImageName(true) + ".png", 0, 0, 600, 900, X, Y, 600 * Zoom, 900 * Zoom); } // Draw the transparent actor over the current background @@ -410,8 +399,7 @@ function DrawActor(ActorToDraw, X, Y, Zoom) { if (ActorSpecificGetValue(ActorToDraw, ActorPose) != "") ImagePose = "_" + ActorSpecificGetValue(ActorToDraw, ActorPose); // Draw the full image from all parts - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImageZoom(ctx, "Actors/" + ActorToDraw + "/" + ImageCloth + ImageBondage + ImageCollar + ImageGag + ImageBlindfold + ImagePose + ".png", 0, 0, 600, 900, X, Y, 600 * Zoom, 900 * Zoom); + DrawImageZoom("Actors/" + ActorToDraw + "/" + ImageCloth + ImageBondage + ImageCollar + ImageGag + ImageBlindfold + ImagePose + ".png", 0, 0, 600, 900, X, Y, 600 * Zoom, 900 * Zoom); } @@ -428,9 +416,9 @@ function DrawInteractionActor() { } // Draw a ramdom image of the player as transition from chapter to chapter -function DrawPlayerTransition(ctx) { +function DrawPlayerTransition() { var ImgRnd = (Math.round(new Date().getTime() / 5000) % 5) + 1; - DrawImage(ctx, "Actors/PlayerTransition/Player0" + ImgRnd.toString() + ".png", 900, 0); + DrawImage("Actors/PlayerTransition/Player0" + ImgRnd.toString() + ".png", 900, 0); } // Returns a the path to a icon. IconName can be preceeded by additional paths. diff --git a/Struggle.js b/Struggle.js index 4c324b226f..aaf488c4bf 100644 --- a/Struggle.js +++ b/Struggle.js @@ -96,19 +96,18 @@ function StruggleGetImage(StruggleStage) { function StruggleDraw(NoStruggleMessage, StruggleStage) { // Draw the background image - var ctx = document.getElementById("MainCanvas").getContext("2d"); - DrawImage(ctx, StruggleGetImage(StruggleStage), 0, 0); + DrawImage(StruggleGetImage(StruggleStage), 0, 0); // Draw the struggle text on top - if (StruggleProgress <= 0) DrawText(ctx, NoStruggleMessage, 600, 30, "white"); - if (StruggleProgress >= 100) DrawText(ctx, StruggleDoneMessage, 600, 30, "white"); - if ((StruggleProgress > 0) && (StruggleProgress < 100)) { DrawText(ctx, StruggleMessage, 600, 30, "white"); DrawCircle(ctx, StruggleX, StruggleY, StruggleRadius + 4, 4, "white"); } - if ((StruggleProgress > 50) && (StruggleProgress < 100)) DrawText(ctx, StruggleDifficultyShown, StruggleX, StruggleY + StruggleRadius + 30, "white"); + if (StruggleProgress <= 0) DrawText(NoStruggleMessage, 600, 30, "white"); + if (StruggleProgress >= 100) DrawText(StruggleDoneMessage, 600, 30, "white"); + if ((StruggleProgress > 0) && (StruggleProgress < 100)) { DrawText(StruggleMessage, 600, 30, "white"); DrawCircle(StruggleX, StruggleY, StruggleRadius + 4, 4, "white"); } + if ((StruggleProgress > 50) && (StruggleProgress < 100)) DrawText(StruggleDifficultyShown, StruggleX, StruggleY + StruggleRadius + 30, "white"); // Draw the progress meter - DrawRect(ctx, 399, 579, 402, 12, "white"); - DrawRect(ctx, 400, 580, StruggleProgress * 4, 10, "#66FF66"); - DrawRect(ctx, 400 + (StruggleProgress * 4), 580, (100 - StruggleProgress) * 4, 10, "red"); + DrawRect(399, 579, 402, 12, "white"); + DrawRect(400, 580, StruggleProgress * 4, 10, "#66FF66"); + DrawRect(400 + (StruggleProgress * 4), 580, (100 - StruggleProgress) * 4, 10, "red"); } diff --git a/index.html b/index.html index a02c87a5a3..878be50995 100644 --- a/index.html +++ b/index.html @@ -100,6 +100,7 @@ <script src="C009_Library/Library/Script.js"></script> <script src="C009_Library/Search/Script.js"></script> <script src="C009_Library/Jennifer/Script.js"></script> +<script src="C009_Library/Yuki/Script.js"></script> <script src="C009_Library/Outro/Script.js"></script> <script src="C010_Revenge/Intro/Script.js"></script> <script src="C010_Revenge/AmandaSarah/Script.js"></script> @@ -146,6 +147,7 @@ // When the code is loaded, start on "Chapter 0" to select a chapter and loads the default language window.onload = function() { + MainCanvas = document.getElementById("MainCanvas").getContext("2d"); if (localStorage.getItem("CurrentLanguageTag")) CurrentLanguageTag = localStorage.getItem("CurrentLanguageTag"); IsMobile = DetectMobile(); document.getElementById("MainCanvas").addEventListener("keypress", KeyDown);