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Sounds and backgrounds (#706)
* New backgrounds * Keeping latest created chat room settings in mem * reverting changes that should have beeen done in a dif branch * Reverting changes * Reverting changes * Reverging changes * Second batch of backgrounds * small fixes to sounds * Bar restaurant background * BarRest background * Removing log debug * More backgrounds * More sounds and backgrounds * Removing log debug * Merging changes * Maid Work stores and returns more items * removing console log * Removing debug code * Sound fixes for the new beta * One last fix for the sender * One last fix for the sender * Locks were not being returned * The last batch of backgrounds * Yet more little sound fixes * New items sounds * piercing vibes sounds * Typo in room name * Sounds and three backgrounds * Sounds and three backgrounds * backgrounds * Removed console log Co-authored-by: aldarris <dovs@hwsrv-666133.hostwindsdns.com>
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17 changed files with 29 additions and 11 deletions
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BondageClub/Audio/BellMedium.mp3
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BondageClub/Audio/BellMedium.mp3
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BondageClub/Audio/BellSmall.mp3
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BondageClub/Audio/BellSmall.mp3
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BondageClub/Backgrounds/MiddletownSchool.jpg
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BondageClub/Backgrounds/MiddletownSchoolDark.jpg
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BondageClub/Backgrounds/ResearchPrep.jpg
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BondageClub/Backgrounds/ResearchPrepDark.jpg
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BondageClub/Backgrounds/ResearchProgress.jpg
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BondageClub/Backgrounds/ResearchProgressDark.jpg
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BondageClub/Backgrounds/SchoolRuins.jpg
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BondageClub/Backgrounds/SchoolRuinsDark.jpg
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BondageClub/Backgrounds/ShipDeck.jpg
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BondageClub/Backgrounds/ShipDeck.jpg
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BondageClub/Backgrounds/ShipDeckDark.jpg
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BondageClub/Backgrounds/SlipperyClassroom.jpg
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BondageClub/Backgrounds/SlipperyClassroom.jpg
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@ -154,9 +154,12 @@ RooftopParty,,,Rooftop Party
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PartyBasement,,,Party Basement
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CosyChalet,,,Cosy Chalet
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AlchemistOffice,,,Alchemist Office
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ResearchPrep,,,Research Lab
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ResearchProgress,,,Research Lab
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HellEntrance,,,Entrance to Hell
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PirateIsland,,,Pirate Island
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PirateIslandNight,,,Pirate Island Night
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ShipDeck,,,Ship's Deck
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CaptainCabin,,,Captain Cabin
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MedinaMarket,,,Medina Market
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ThroneRoom,,,Throne Room
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@ -169,6 +172,9 @@ Cellar,,,Cellar
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SlumCellar,,,Slum Cellar
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BarRestaurant,,,Bar Restaurant
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DungeonRuin,,,Ruined Dungeon
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SlipperyClassroom,,,Slippery Classroom
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MiddletownSchool,,,Middletown School
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SchoolRuins,,,Abanoned School
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SecretChamber,,,Secret Chamber
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VaultCorridor,,,Vault Corridor
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AncientRuins,,,Ancient Ruins
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@ -188,20 +188,20 @@ function MainHallClick() {
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ChatSearchBackground = "IntroductionDark";
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ChatSearchLeaveRoom = "MainHall";
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ChatCreateBackgroundList = [
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"Introduction", "KidnapLeague", "MaidQuarters", "MainHall", "Management", "Private", "Shibari", "MaidCafe", "HorseStable", "Nursery", "PrisonHall", "Bedroom",
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"Introduction", "KidnapLeague", "MaidQuarters", "MainHall", "Management", "Private", "Shibari", "MaidCafe",
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"HorseStable", "Nursery", "PrisonHall", "Bedroom",
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"BDSMRoomBlue", "BDSMRoomPurple", "BDSMRoomRed", "BondageBedChamber",
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"CeremonialVenue", "WeddingRoom", "WeddingArch", "WeddingBeach",
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"ParkDay", "ParkNight", "Gardens", "ParkWinter", "XmasEve", "XmasDay", "StreetNight", "SnowyStreet",
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"IndoorPool", "OutdoorPool", "PublicBath", "Onsen", "Beach", "BeachCafe",
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"PirateIsland", "PirateIslandNight", "CaptainCabin", "MedinaMarket",
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"PirateIsland", "PirateIslandNight", "ShipDeck", "CaptainCabin", "MedinaMarket",
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"SheikhPrivate", "SheikhTent",
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"ForestPath", "DeepForest", "SpookyForest", "WitchWood", "DesolateVillage",
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"ThroneRoom", "SecretChamber", "Dungeon", "DungeonRuin", "Confessions",
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"AncientRuins", "JungleTemple", "SunTemple",
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"AlchemistOffice",
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"HellEntrance",
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"SlumRuins", "SlumApartment", "AbandonedBuilding", "AbandonedSideRoom", "Industrial", "BackAlley", "CreepyBasement", "Cellar", "SlumCellar",
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"VaultCorridor",
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"AlchemistOffice", "ResearchPrep", "ResearchProgress",
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"MiddletownSchool", "SchoolRuins", "SlumRuins", "SlumApartment", "AbandonedBuilding", "AbandonedSideRoom", "Industrial", "BackAlley", "CreepyBasement", "Cellar", "SlumCellar",
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"VaultCorridor", "HellEntrance",
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"BarRestaurant", "LostVages",
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"ChillRoom", "Boudoir", "Kitchen", "DiningRoom", "CozyLivingRoom", "RooftopParty", "PartyBasement", "CosyChalet", "BalconyNight"
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];
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@ -65,28 +65,35 @@ function AudioPlayContent(data) {
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case "VibratingWand" : audioFile = "Audio/Wand.mp3"; break;
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case "Zipties" : audioFile = "Audio/ZipTie.mp3"; break;
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case "DuctTape" : audioFile = "Audio/DuctTape18.mp3"; break;
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case "BurlapSack" : audioFile = "Audio/Bag.mp3"; break;
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case "HempRope" : audioFile = "Audio/RopeShort.mp3"; break;
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case "InflatableBodyBag":
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case "BurlapSack": audioFile = "Audio/Bag.mp3"; break;
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case "HempRope": audioFile = "Audio/RopeShort.mp3"; break;
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case "CollarChainShort":
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case "CollarChainLong":
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case "Chains":
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case "CrotchChain":
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case "Manacles":
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case "FullBodyShackles": audioFile = "Audio/ChainLong.mp3"; break;
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case "PolishedSteelHood":
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case "WoodenBox":
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case "SmallWoodenBox":
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case "Cage":
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case "LowCage":
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case "TheDisplayFrame":
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case "DisplayCase":
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case "SmallDisplayCase":
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case "HighSecurityCollar": audioFile = "Audio/LockLarge.mp3"; break;
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case "ChainLeash":
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case "CollarLeash":
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case "MetalCuffs":
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case "ToeCuffs": audioFile = "Audio/LockSmall.mp3"; break;
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case "PolishedMittens":
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case "SteelMuzzleGag":
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case "BondageBouquet":
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case "Irish8Cuffs":
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case "WristShackles":
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case "AnkleShackles":
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case "SlenderSteelCollar":
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case "OrnateCollar":
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case "OrnateLegCuffs":
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case "OrnateAnkleCuffs":
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@ -97,16 +104,21 @@ function AudioPlayContent(data) {
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case "MetalChastityBra":
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case "PolishedChastityBelt":
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case "PolishedChastityBra":
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case "LoveChastityBelt":
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case "SteelChastityPanties":
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case "SteelPostureCollar": audioFile = "Audio/CuffsMetal.mp3"; break;
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case "LeatherCollarBell": audioFile = "Audio/BellMedium.mp3"; break;
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case "BellClamps":
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case "BellClitPiercing":
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case "BellPiercing": audioFile = "Audio/BellSmall.mp3"; break;
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default: return;
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}
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}
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} else {
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// When the vibrator or inflatable level increases or decreases
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if(data.Content.includes("Pumppumps"))
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if(data.Content.includes("pumps") || data.Content.includes("Suctightens") || data.Content.includes("InflatableBodyBagRestrain"))
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audioFile = "Audio/Inflation.mp3";
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else if(data.Content.includes("Pumpdeflates"))
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else if(data.Content.includes("deflates") || data.Content.includes("Sucloosens"))
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audioFile = "Audio/Deflation.mp3";
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else if (data.Content.includes("Decrease") || data.Content.includes("Increase")) {
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if (data.Content.endsWith("-1")) return; // special case of turning vibrators off, may be a click sound in the future?
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@ -170,4 +182,4 @@ function AudioPlayContent(data) {
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if (data.Sender != Player.MemberNumber && target.MemberNumber != Player.MemberNumber) noiseLevelModifier -= 2;
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AudioPlayInstantSound(audioFile, Player.AudioSettings.Volume * (.1 + noiseLevelModifier / 30));
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}
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}
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