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BUG: Ensure that the blind fold flashing queue is only initialized by player characters
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1 changed files with 3 additions and 1 deletions
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@ -1016,7 +1016,9 @@ function InventoryRemove(C, AssetGroup, Refresh=true) {
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for (let E = 0; E < C.Appearance.length; E++)
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if (C.Appearance[E].Asset.Group.Name == AssetGroup) {
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C.Appearance.splice(E, 1);
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BlindFlashQueue = true;
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if (C.IsPlayer()) {
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BlindFlashQueue = true;
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}
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if (Refresh) CharacterRefresh(C);
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return;
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}
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