mirror of
https://gitgud.io/BondageProjects/Bondage-College.git
synced 2025-04-25 17:59:34 +00:00
New Cell Room & Club Slave Activities
New Cell Room & Club Slave Activities
This commit is contained in:
parent
b5737ab620
commit
56a6c1d2c8
21 changed files with 260 additions and 27 deletions
3DGC_HeavySaves
BondageClub
Backgrounds
Icons
Screens
Character
Inventory/ItemMouth/PumpGag
Room
Cell
Empty
MainHall
Management
Private
Scripts
index.html
BIN
3DGC_HeavySaves/Bondage Club Legs Closed.png
Normal file
BIN
3DGC_HeavySaves/Bondage Club Legs Closed.png
Normal file
Binary file not shown.
After ![]() (image error) Size: 9 KiB |
BIN
BondageClub/Backgrounds/Cell.jpg
Normal file
BIN
BondageClub/Backgrounds/Cell.jpg
Normal file
Binary file not shown.
After ![]() (image error) Size: 77 KiB |
BIN
BondageClub/Backgrounds/CellDark.jpg
Normal file
BIN
BondageClub/Backgrounds/CellDark.jpg
Normal file
Binary file not shown.
After ![]() (image error) Size: 65 KiB |
BIN
BondageClub/Icons/Cell.png
Normal file
BIN
BondageClub/Icons/Cell.png
Normal file
Binary file not shown.
After ![]() (image error) Size: 7.4 KiB |
BIN
BondageClub/Icons/Minus.png
Normal file
BIN
BondageClub/Icons/Minus.png
Normal file
Binary file not shown.
After ![]() (image error) Size: 1.1 KiB |
BIN
BondageClub/Icons/Plus.png
Normal file
BIN
BondageClub/Icons/Plus.png
Normal file
Binary file not shown.
After ![]() (image error) Size: 1.1 KiB |
BIN
BondageClub/Icons/Start.png
Normal file
BIN
BondageClub/Icons/Start.png
Normal file
Binary file not shown.
After ![]() (image error) Size: 1.6 KiB |
|
@ -168,9 +168,15 @@ function LoginResponse(C) {
|
|||
|
||||
// Fixes a few items
|
||||
InventoryRemove(Player, "ItemMisc");
|
||||
if (LogQuery("JoinedSorority", "Maid") && !InventoryAvailable(Player, "MaidOutfit2", "Cloth")) InventoryAdd(Player, "MaidOutfit2", "Cloth");
|
||||
if ((InventoryGet(Player, "ItemArms") != null) && (InventoryGet(Player, "ItemArms").Asset.Name == "FourLimbsShackles")) InventoryRemove(Player, "ItemArms");
|
||||
LoginValidCollar();
|
||||
|
||||
// If the player must log back in the cell
|
||||
if (LogQuery("Locked", "Cell")) {
|
||||
CommonSetScreen("Room", "Cell");
|
||||
} else {
|
||||
|
||||
// If the player must start in her room, in her cage
|
||||
if (LogQuery("SleepCage", "Rule") && (Player.Owner != "") && PrivateOwnerInRoom()) {
|
||||
InventoryRemove(Player, "ItemFeet");
|
||||
|
@ -180,9 +186,8 @@ function LoginResponse(C) {
|
|||
CommonSetScreen("Room", "Private");
|
||||
} else CommonSetScreen("Room", "MainHall");
|
||||
|
||||
if(LogQuery("JoinedSorority", "Maid") && !InventoryAvailable(Player, "MaidOutfit2", "Cloth")){
|
||||
InventoryAdd(Player, "MaidOutfit2", "Cloth");
|
||||
}
|
||||
|
||||
} else LoginMessage = TextGet("ErrorLoadingCharacterData");
|
||||
} else LoginMessage = TextGet(C);
|
||||
|
||||
|
|
|
@ -40,6 +40,7 @@ PumpIt,,,Pump it
|
|||
pumps,,,pumps
|
||||
deflates,,,deflates
|
||||
gag,,,gag
|
||||
's,,,'s
|
||||
Delete,,,Delete
|
||||
ConfirmDelete,,,Confirm
|
||||
Beep,,,Beep
|
||||
|
|
|
|
@ -55,6 +55,6 @@ function InventoryItemMouthPumpGagSetPump(Modifier) {
|
|||
// Reloads the character
|
||||
CharacterLoadEffect(C);
|
||||
if (C.ID == 0) ServerPlayerAppearanceSync();
|
||||
ChatRoomPublishCustomAction(Player.Name + " " + DialogFind(Player, ((Modifier > 0) ? "pumps" : "deflates")) + " " + C.Name + " " + DialogFind(Player, "gag") + ".", true);
|
||||
ChatRoomPublishCustomAction(Player.Name + " " + DialogFind(Player, ((Modifier > 0) ? "pumps" : "deflates")) + " " + C.Name + DialogFind(Player, "'s") + " " + DialogFind(Player, "gag") + ".", true);
|
||||
|
||||
}
|
44
BondageClub/Screens/Room/Cell/Cell.js
Normal file
44
BondageClub/Screens/Room/Cell/Cell.js
Normal file
|
@ -0,0 +1,44 @@
|
|||
"use strict";
|
||||
var CellBackground = "Cell";
|
||||
var CellMinutes = 5;
|
||||
var CellOpenTimer = 0;
|
||||
|
||||
// Loads the cell screen
|
||||
function CellLoad() {
|
||||
CellOpenTimer = LogValue("Locked", "Cell")
|
||||
if (CellOpenTimer == null) CellOpenTimer = 0;
|
||||
if (CellOpenTimer > CurrentTime + 3600000) {
|
||||
LogDelete("Locked", "Cell");
|
||||
CellOpenTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Run the cell screen
|
||||
function CellRun() {
|
||||
DrawCharacter(Player, 750, 0, 1);
|
||||
if (CellOpenTimer < CurrentTime) DrawButton(1885, 25, 90, 90, "", "White", "Icons/Exit.png", TextGet("Leave"));
|
||||
DrawButton(1885, 145, 90, 90, "", "White", "Icons/Character.png", TextGet("Profile"));
|
||||
if (CellOpenTimer < CurrentTime) DrawButton(1885, 265, 90, 90, "", "White", "Icons/Start.png", TextGet("Lock"));
|
||||
if (CellOpenTimer < CurrentTime) DrawButton(1885, 385, 90, 90, "", "White", "Icons/Plus.png", TextGet("AddTime"));
|
||||
if (CellOpenTimer < CurrentTime) DrawButton(1885, 505, 90, 90, "", "White", "Icons/Minus.png", TextGet("RemoveTime"));
|
||||
if (CellOpenTimer < CurrentTime) DrawText(TextGet("Timer") + " " + CellMinutes.toString() + " " + TextGet("Minutes"), 1620, 920, "White", "Black");
|
||||
else DrawText(TextGet("OpensIn") + " " + TimerToString(CellOpenTimer - CurrentTime), 1620, 920, "White", "Black");
|
||||
}
|
||||
|
||||
// When the user clicks in the cell screen
|
||||
function CellClick() {
|
||||
if ((MouseX >= 750) && (MouseX < 1250) && (MouseY >= 0) && (MouseY < 1000)) CharacterSetCurrent(Player);
|
||||
if ((MouseX >= 1885) && (MouseX < 1975) && (MouseY >= 145) && (MouseY < 235)) InformationSheetLoadCharacter(Player);
|
||||
if (CellOpenTimer < CurrentTime) {
|
||||
if ((MouseX >= 1885) && (MouseX < 1975) && (MouseY >= 25) && (MouseY < 115)) CommonSetScreen("Room", "MainHall");
|
||||
if ((MouseX >= 1885) && (MouseX < 1975) && (MouseY >= 265) && (MouseY < 355)) CellLock(CellMinutes);
|
||||
if ((MouseX >= 1885) && (MouseX < 1975) && (MouseY >= 385) && (MouseY < 475) && (CellMinutes < 60)) CellMinutes = CellMinutes + 5;
|
||||
if ((MouseX >= 1885) && (MouseX < 1975) && (MouseY >= 505) && (MouseY < 595) && (CellMinutes > 5)) CellMinutes = CellMinutes - 5;
|
||||
}
|
||||
}
|
||||
|
||||
// When the player gets locked in the cell
|
||||
function CellLock(LockTime) {
|
||||
LogAdd("Locked", "Cell", CurrentTime + LockTime * 60000);
|
||||
CommonSetScreen("Room", "Cell");
|
||||
}
|
8
BondageClub/Screens/Room/Cell/Text_Cell.csv
Normal file
8
BondageClub/Screens/Room/Cell/Text_Cell.csv
Normal file
|
@ -0,0 +1,8 @@
|
|||
Timer,Lock timer:
|
||||
Minutes,minutes
|
||||
Leave,Leave the cell
|
||||
Profile,Character profile
|
||||
AddTime,Add 5 minutes
|
||||
RemoveTime,Remove 5 minutes
|
||||
Lock,Lock yourself
|
||||
OpensIn,Opens in
|
|
38
BondageClub/Screens/Room/Empty/Empty.js
Normal file
38
BondageClub/Screens/Room/Empty/Empty.js
Normal file
|
@ -0,0 +1,38 @@
|
|||
"use strict";
|
||||
var EmptyBackground = "MainHall";
|
||||
var EmptyCharacter = [];
|
||||
|
||||
// When used in struggle mode
|
||||
function EmptyStruggleSuccess() { return (!Player.IsRestrained() && Player.CanTalk() && (CurrentTime < ManagementTimer)) }
|
||||
function EmptyStruggleFail() { return (CurrentTime >= ManagementTimer) }
|
||||
function EmptyStruggleProgress() { return ((Player.IsRestrained() || !Player.CanTalk()) && (CurrentTime < ManagementTimer)) }
|
||||
|
||||
// Loads the empty room screen
|
||||
function EmptyLoad() {
|
||||
}
|
||||
|
||||
// Run the empty room screen
|
||||
function EmptyRun() {
|
||||
for (var C = 0; C < EmptyCharacter.length; C++)
|
||||
DrawCharacter(EmptyCharacter[C], 1000 - EmptyCharacter.length * 250 + C * 500, 0, 1);
|
||||
}
|
||||
|
||||
// When the user clicks in the empty room screen
|
||||
function EmptyClick() {
|
||||
for (var C = 0; C < EmptyCharacter.length; C++)
|
||||
if ((MouseX >= 1000 - EmptyCharacter.length * 250 + C * 500) && (MouseX < 1500 - EmptyCharacter.length * 250 + C * 500) && (MouseY >= 0) && (MouseY < 1000))
|
||||
CharacterSetCurrent(EmptyCharacter[C]);
|
||||
}
|
||||
|
||||
// Returns to the main hall
|
||||
function EmptyManagementMainHall() {
|
||||
DialogLeave();
|
||||
CommonSetScreen("Room", "MainHall");
|
||||
}
|
||||
|
||||
// Locks the player in a cell for 5 minutes
|
||||
function EmptyManagementCell() {
|
||||
DialogLeave();
|
||||
CharacterFullRandomRestrain(Player, "ALL");
|
||||
CellLock(5);
|
||||
}
|
1
BondageClub/Screens/Room/Empty/Text_Empty.csv
Normal file
1
BondageClub/Screens/Room/Empty/Text_Empty.csv
Normal file
|
@ -0,0 +1 @@
|
|||
|
|
|
@ -67,6 +67,9 @@ function MainHallRun() {
|
|||
DrawButton(1765, 385, 90, 90, "", "White", "Icons/Dojo.png", TextGet("ShibariDojo"));
|
||||
if (SarahRoomAvailable) DrawButton(1885, 385, 90, 90, "", "White", "Icons/Explore.png", TextGet(SarahRoomLabel()));
|
||||
|
||||
// Cell
|
||||
DrawButton(1885, 505, 90, 90, "", "White", "Icons/Cell.png", TextGet("Cell"));
|
||||
|
||||
// Draws the custom content rooms - Gambling, Prison & Photographic
|
||||
DrawButton(265, 25, 90, 90, "", "White", "Icons/Camera.png", TextGet("Photographic"));
|
||||
DrawButton(145, 25, 90, 90, "", "White", "Icons/Cage.png", TextGet("Prison"));
|
||||
|
@ -146,6 +149,9 @@ function MainHallClick() {
|
|||
if ((MouseX >= 1765) && (MouseX < 1855) && (MouseY >= 385) && (MouseY < 475)) MainHallWalk("Shibari");
|
||||
if ((MouseX >= 1885) && (MouseX < 1975) && (MouseY >= 385) && (MouseY < 475) && SarahRoomAvailable) MainHallWalk("Sarah");
|
||||
|
||||
// Cell
|
||||
if ((MouseX >= 1885) && (MouseX < 1975) && (MouseY >= 505) && (MouseY < 595)) MainHallWalk("Cell");
|
||||
|
||||
// Custom content rooms - Gambling, Prison & Photographic
|
||||
if ((MouseX >= 25) && (MouseX < 115) && (MouseY >= 25) && (MouseY < 115)) MainHallWalk("Gambling");
|
||||
if ((MouseX >= 145) && (MouseX < 235) && (MouseY >= 25) && (MouseY < 115)) MainHallWalk("Prison");
|
||||
|
|
|
@ -13,6 +13,7 @@ ChatRooms,Online Chat Rooms
|
|||
Shop,Club Shop
|
||||
Profile,Your Profile
|
||||
Appearance,Change Appearance
|
||||
Cell,Timer Cell
|
||||
Exit,Leave the Club
|
||||
SarahBedroom,Sarah's Bedroom
|
||||
Gambling,Gambling by git4nick
|
||||
|
|
|
|
@ -13,13 +13,13 @@ Intro5,,,"(A girl sneaks up behind you.) Your cute ass is mine, slave girl.",,
|
|||
IntroRestrained5,,,"(A girl sneaks up behind you and checks your bondage.) Your cute ass is mine, restrained girl.",,
|
||||
Intro6,,,(A club member jumps of joy seeing you.) Yes! A club slave just for me.,,
|
||||
IntroRestrained6,,,(A club member jumps of joy seeing you.) Yes! A restrained slave just for me.,,
|
||||
0,,I'm here to serve you Miss.,,ClubSlaveRandomActivityLaunch(),Player.CanTalk()
|
||||
0,,How can I please you?,,ClubSlaveRandomActivityLaunch(),Player.CanTalk()
|
||||
0,,Will you release me?,,ClubSlaveRandomActivityLaunch(),Player.IsRestrained()
|
||||
0,,Do as you wish. I'm your slave.,,ClubSlaveRandomActivityLaunch(),Player.CanTalk()
|
||||
0,,Please don't be too rough.,,ClubSlaveRandomActivityLaunch(),Player.CanTalk()
|
||||
0,,(Try to struggle out.),,ClubSlaveRandomActivityLaunch(),Player.IsRestrained()
|
||||
0,,(Let her play with you.),,ClubSlaveRandomActivityLaunch(),
|
||||
ActivityIntro,,I'm here to serve you Miss.,,ClubSlaveRandomActivityLaunch(),Player.CanTalk()
|
||||
ActivityIntro,,How can I please you?,,ClubSlaveRandomActivityLaunch(),Player.CanTalk()
|
||||
ActivityIntro,,Will you release me?,,ClubSlaveRandomActivityLaunch(),Player.IsRestrained()
|
||||
ActivityIntro,,Do as you wish. I'm your slave.,,ClubSlaveRandomActivityLaunch(),Player.CanTalk()
|
||||
ActivityIntro,,Please don't be too rough.,,ClubSlaveRandomActivityLaunch(),Player.CanTalk()
|
||||
ActivityIntro,,(Try to struggle out.),,ClubSlaveRandomActivityLaunch(),Player.IsRestrained()
|
||||
ActivityIntro,,(Let her play with you.),,ClubSlaveRandomActivityLaunch(),
|
||||
ActivityAddArmsIntro,,,(She restrains your arms and smiles.) An unrestrained club slave? That wasn't proper.,,
|
||||
ActivityAddArms,,This is tight.,,ClubSlaveRandomActivityLaunch(),Player.CanTalk()
|
||||
ActivityAddArms,,I agree Miss.,,ClubSlaveRandomActivityLaunch(),Player.CanTalk()
|
||||
|
@ -103,3 +103,71 @@ ActivityEnd,ActivityEnd2,Would you like to visit my room?,"Not now, I need to go
|
|||
ActivityEnd,,(Leave her.),,ClubSlaveRandomActivityEnd(0),
|
||||
ActivityEnd2,,(Leave her.),,ClubSlaveRandomActivityEnd(0),
|
||||
ActivityEnd3,,Follow me! (Bring her to your room.),,ClubSlaveTransferToRoom(),
|
||||
StruggleIntro,StrugglePlan,I'm here to serve you Miss.,"Good. I hope you like to be tied up girl, cause I have a devious plan for you.",,Player.CanTalk()
|
||||
StruggleIntro,StrugglePlan,How can I please you?,"(She ponders.) I hope you like to be tied up girl, cause I have a devious plan for you.",,Player.CanTalk()
|
||||
StruggleIntro,StrugglePlan,Will you release me?,"(She laughs.) Absolutely not. I hope you like to be tied up girl, cause I have a devious plan for you.",,Player.IsRestrained()
|
||||
StruggleIntro,StrugglePlan,Do as you wish. I'm your slave.,"Good. I hope you like to be tied up girl, cause I have a devious plan for you.",,Player.CanTalk()
|
||||
StruggleIntro,StrugglePlan,Please don't be too rough.,"(She laughs.) I hope you like to be tied up girl, cause I have a devious plan for you.",,Player.CanTalk()
|
||||
StruggleIntro,StrugglePlan,(Try to struggle out.),"(She smiles.) I hope you like to be tied up girl, cause I have a devious plan for you.",,Player.IsRestrained()
|
||||
StruggleIntro,StrugglePlan,(Let her play with you.),"I hope you like to be tied up girl, cause I have a devious plan for you.",,
|
||||
StrugglePlan,StruggleConsequence,What plan Miss?,I will restrain you and give you one minute to struggle out.,,Player.CanTalk()
|
||||
StrugglePlan,StruggleConsequence,Something devious? Nice.,"Yes, I will restrain you and give you one minute to struggle out.",,Player.CanTalk()
|
||||
StrugglePlan,StruggleConsequence,(Look worried.),(She smirks.) I will restrain you and give you one minute to struggle out.,,
|
||||
StrugglePlan,StruggleConsequence,(Stay silent.),I will restrain you and give you one minute to struggle out.,,
|
||||
StruggleConsequence,StruggleRestrain,What if I fail?,"If you fail, I will leave you locked alone in a cell for five minutes. So you'll get plenty of time to get better at struggling.",,Player.CanTalk()
|
||||
StruggleConsequence,StruggleRestrain,(Nod slowly.),"If you fail, I will leave you locked alone in a cell for five minutes. So you'll get plenty of time to get better at struggling.",,
|
||||
StruggleRestrain,StruggleReady,I understand.,(She straps you up pretty tight.) You only have one minute to get free. Are you ready girl?,ActivityStruggleRestrain(),Player.CanTalk()
|
||||
StruggleRestrain,StruggleReady,This is kinky!,(She straps you up pretty tight and smiles.) You only have one minute to get free. Are you ready girl?,ActivityStruggleRestrain(),Player.CanTalk()
|
||||
StruggleRestrain,StruggleReady,(Grumble a little.),(She frowns and straps you up pretty tight.) You only have one minute to get free. Are you ready girl?,ActivityStruggleRestrain(),
|
||||
StruggleRestrain,StruggleReady,(Nod politely.),(She straps you up pretty tight.) You only have one minute to get free. Are you ready girl?,ActivityStruggleRestrain(),
|
||||
StruggleReady,StruggleProgress,(Nod happily and start struggling.),,ActivityStruggleStart(),
|
||||
StruggleReady,StruggleProgress,(Nod reluctanly and start struggling.),,ActivityStruggleStart(),
|
||||
StruggleProgress,,,Did you made it? Are you fully free?,,StruggleSuccess()
|
||||
StruggleProgress,,,You've failed girl. The time is up.,,StruggleFail()
|
||||
StruggleProgress,,,Don't look at me. Struggle girl!,,StruggleProgress()
|
||||
StruggleProgress,StruggleSuccess,I've did it!,"Well done slave girl, you're free to go.",,StruggleSuccess()
|
||||
StruggleProgress,StruggleSuccess,"Miss, it was an honor to complete your challenge.","Well done slave girl, you're free to go.","DialogChangeReputation(""Dominant"", -3)",StruggleSuccess()
|
||||
StruggleProgress,StruggleSuccess,(Do a victory dance.),"Well done slave girl, you're free to go.","DialogChangeReputation(""Dominant"", 3)",StruggleSuccess()
|
||||
StruggleProgress,StruggleFail,I've failed Miss. Sorry.,"Don't be sorry, you'll have plenty of time to practice struggling in one of the club cells.",,StruggleFail()
|
||||
StruggleProgress,StruggleFail,(Bow your head in shame.),"Don't be sorry, you'll have plenty of time to practice struggling in one of the club cells.",,StruggleFail()
|
||||
StruggleProgress,,Is there still time?,Yes! Now stop talking and struggle.,,StruggleProgress()
|
||||
StruggleProgress,,Am I doing good?,Stop talking and struggle!,,StruggleProgress()
|
||||
StruggleProgress,,(Beg for help.),"I'm not helping you, struggle girl!",,StruggleProgress()
|
||||
StruggleProgress,,(Leave her to struggle.),,DialogLeave(),StruggleProgress()
|
||||
StruggleSuccess,,Thanks Miss! (Leave her.),,MainHall(),
|
||||
StruggleSuccess,,(Bow your head and leave.),,MainHall(),
|
||||
StruggleFail,StruggleCell,Very well.,"Come with me girl, you'll spend five minutes all bundled up in a little cell.",,Player.CanTalk()
|
||||
StruggleFail,StruggleCell,You can't lock me up!,"Don't complain and come with me girl, you'll spend five minutes all bundled up in a little cell.","DialogChangeReputation(""Dominant"", 2)",Player.CanTalk()
|
||||
StruggleFail,StruggleCell,Please Miss! I've tried my best.,"Don't beg and come with me girl, you'll spend five minutes all bundled up in a little cell.","DialogChangeReputation(""Dominant"", -3)",Player.CanTalk()
|
||||
StruggleFail,StruggleCell,(Shake your head no and grumble.),"Don't complain and come with me girl, you'll spend five minutes all bundled up in a little cell.","DialogChangeReputation(""Dominant"", 2)",!Player.CanTalk()
|
||||
StruggleFail,StruggleCell,(Cry and beg for mercy.),"Don't beg and come with me girl, you'll spend five minutes all bundled up in a little cell.","DialogChangeReputation(""Dominant"", -3)",!Player.CanTalk()
|
||||
StruggleFail,StruggleCell,(Bow your head.),"Come with me girl, you'll spend five minutes all bundled up in a little cell.",,!Player.CanTalk()
|
||||
StruggleCell,,(Let her put you in a cell.),,Cell(),
|
||||
QuizIntro,QuizExplain,I'm here to serve you Miss.,Good. Are you ready for a quiz question slave girl?,,Player.CanTalk()
|
||||
QuizIntro,QuizExplain,How can I please you?,(She ponders.) Are you ready for a quiz question slave girl?,,Player.CanTalk()
|
||||
QuizIntro,QuizExplain,Will you release me?,(She laughs.) Absolutely not. Are you ready for a quiz question slave girl?,,Player.IsRestrained()
|
||||
QuizIntro,QuizExplain,Do as you wish. I'm your slave.,Good. Are you ready for a quiz question slave girl?,,Player.CanTalk()
|
||||
QuizIntro,QuizExplain,Please don't be too rough.,(She laughs.) Are you ready for a quiz question slave girl?,,Player.CanTalk()
|
||||
QuizIntro,QuizExplain,(Try to struggle out.),(She smiles.) You're cute when you struggle. Are you ready for a quiz question slave girl?,,Player.IsRestrained()
|
||||
QuizIntro,QuizExplain,(Let her play with you.),Are you ready for a quiz question slave girl?,,
|
||||
QuizExplain,,(Mumble in the gag.),(She laughs and removes your gag.) It will be easier like that. Ready for a quiz question?,RemoveGag(),!Player.CanTalk()
|
||||
QuizExplain,,What if I give the correct answer?,You won't be punished and you will be free to go.,DialogRemove(),Player.CanTalk()
|
||||
QuizExplain,,What if I give the wrong answer?,(She smirks.) I will strap you up tight and lock you up in a cell for a few minutes.,DialogRemove(),Player.CanTalk()
|
||||
QuizExplain,,Why are you doing a quiz?,Club slaves must know and understand BDSM rules and safety. I will make sure you do.,DialogRemove(),Player.CanTalk()
|
||||
QuizExplain,,I'm ready Miss!,,StartQuiz(),Player.CanTalk()
|
||||
QuizExplain,,Go ahead with the quiz.,,StartQuiz(),Player.CanTalk()
|
||||
QuizQuestion0,,,"In the ""BDSM"" acronym, what does the ""DS"" stands for?",,
|
||||
QuizAnswer0,QuizFail,Domination and Sadism.,"Close but not perfect. The correct answer is: ""Dominance and Submission"".",,
|
||||
QuizAnswer0,QuizSuccess,Dominance and Submission.,Very good little slave.,,
|
||||
QuizAnswer0,QuizFail,Dommes and Switches.,"Absolutely not. The correct answer is: ""Dominance and Submission"".",,
|
||||
QuizAnswer0,QuizFail,I don't know.,"This is disappointing. The correct answer is: ""Dominance and Submission"".",,
|
||||
QuizSuccess,QuizSuccessEnd,Thanks a lot!,"(She smiles and nods.) I must go now, enjoy the club little slave.",,
|
||||
QuizSuccess,QuizSuccessEnd,I've studied very hard Miss.,"(She pets your head.) Good girl! I must go now, enjoy the club little slave.","DialogChangeReputation(""Dominant"", -3)",
|
||||
QuizSuccess,QuizSuccessEnd,That was too easy.,"(She frowns.) Maybe it was a little easy. Oh well, I must go now, enjoy the club slave girl.","DialogChangeReputation(""Dominant"", 2)",
|
||||
QuizSuccessEnd,,(Leave her.),,MainHall(),
|
||||
QuizFail,QuizFailEnd,Damn it! I knew it!,"Next time you will know it. But for now, you'll spend some time strapped up in a cell.","DialogChangeReputation(""Dominant"", 2)",
|
||||
QuizFail,QuizFailEnd,That question was very hard Miss. (Blush.),"Next time you will know it. But for now, you'll spend some time strapped up in a cell.","DialogChangeReputation(""Dominant"", -3)",
|
||||
QuizFail,QuizFailEnd,I didn't knew that.,"Next time you will know it. But for now, you'll spend some time strapped up in a cell.",,
|
||||
QuizFailEnd,,Do I really have to?,Don't complain girl. You're going to a cell for five minutes for your lack of knowledge.,DialogRemove(),
|
||||
QuizFailEnd,,Very well. (Let her put you in a cell.),,Cell(),
|
||||
QuizFailEnd,,(Stay silent and let her put you in a cell.),,Cell(),
|
||||
|
|
|
|
@ -13,7 +13,10 @@ var ManagementRandomGirlArchetype = "";
|
|||
var ManagementRandomActivityCount = 0;
|
||||
var ManagementRandomActivity = "";
|
||||
var ManagementRandomActivityList = ["AddArms", "RemoveArms", "AddGag", "RemoveGag", "AddTorso", "RemoveTorso", "AddFeet", "RemoveFeet", "AddLegs", "RemoveLegs", "Tickle", "Spank", "Kiss", "Fondle", "Masturbate"];
|
||||
var ManagementRandomActivityCategory = "";
|
||||
var ManagementRandomActivityCategoryList = ["Activity", "Quiz", "Struggle"];
|
||||
var ManagementVisitRoom = false;
|
||||
var ManagementTimer = 0;
|
||||
|
||||
// Returns TRUE if the dialog situation is allowed
|
||||
function ManagementNoTitle() { return (!LogQuery("JoinedSorority", "Maid") && !LogQuery("ClubMistress", "Management") && (ReputationGet("Kidnap") < 50) && !SarahUnlockQuest) }
|
||||
|
@ -54,7 +57,7 @@ function ManagementMistressCanBePaid() { return (LogQuery("ClubMistress", "Manag
|
|||
function ManagementMistressCannotBePaid() { return (LogQuery("ClubMistress", "Management") && LogQuery("MistressWasPaid", "Management")) }
|
||||
function ManagementCanBeClubSlave() { return (!InventoryCharacterHasOwnerOnlyItem(Player) && DialogReputationLess("Dominant", -50)) }
|
||||
function ManagementCannotBeClubSlaveDominant() { return (!InventoryCharacterHasOwnerOnlyItem(Player) && DialogReputationGreater("Dominant", -49)) }
|
||||
function ManagementCannotBeClubSlaveOwnerLock() { return InventoryCharacterHasOwnerOnlyItem(Player); }
|
||||
function ManagementCannotBeClubSlaveOwnerLock() { return InventoryCharacterHasOwnerOnlyItem(Player) }
|
||||
|
||||
// Returns TRUE if there's no other Mistress in the player private room
|
||||
function ManagementNoMistressInPrivateRoom() {
|
||||
|
@ -258,10 +261,13 @@ function ManagementClubSlaveRandomIntro() {
|
|||
CharacterDelete("NPC_Management_RandomGirl");
|
||||
ManagementRandomGirl = CharacterLoadNPC("NPC_Management_RandomGirl");
|
||||
CharacterSetCurrent(ManagementRandomGirl);
|
||||
ManagementRandomGirl.Stage = "0";
|
||||
ManagementRandomGirl.AllowItem = false;
|
||||
ManagementRandomActivityCount = 0;
|
||||
|
||||
// Picks a random category of activities from the list
|
||||
ManagementRandomActivityCategory = CommonRandomItemFromList(ManagementRandomActivityCategory, ManagementRandomActivityCategoryList);
|
||||
ManagementRandomGirl.Stage = ManagementRandomActivityCategory + "Intro";
|
||||
|
||||
// 1 out of 7 girls will be a maid
|
||||
var Intro = (Math.floor(Math.random() * 7)).toString();
|
||||
if (Intro == "0") {
|
||||
|
@ -380,3 +386,44 @@ function ManagementFreeSarah() {
|
|||
ReputationProgress("Dominant", 4);
|
||||
SarahUnlock();
|
||||
}
|
||||
|
||||
// Fully restrains the player for the struggle activity
|
||||
function ManagementActivityStruggleRestrain() {
|
||||
CharacterFullRandomRestrain(Player, "ALL");
|
||||
}
|
||||
|
||||
// Starts the struggle game
|
||||
function ManagementActivityStruggleStart() {
|
||||
ManagementTimer = CurrentTime + 60000;
|
||||
DialogLeave();
|
||||
EmptyCharacter = [];
|
||||
EmptyCharacter.push(Player);
|
||||
EmptyCharacter.push(ManagementRandomGirl);
|
||||
CommonSetScreen("Room", "Empty");
|
||||
}
|
||||
|
||||
// Starts the quiz game
|
||||
function ManagementStartQuiz() {
|
||||
var Q = (0).toString();
|
||||
CurrentCharacter.Stage = "QuizAnswer" + Q;
|
||||
CurrentCharacter.CurrentDialog = DialogFind(CurrentCharacter, "QuizQuestion" + Q);
|
||||
}
|
||||
|
||||
// Locks the player in a cell for 5 minutes
|
||||
function ManagementRemoveGag() {
|
||||
InventoryRemove(Player, "ItemMouth");
|
||||
InventoryRemove(Player, "ItemHead");
|
||||
}
|
||||
|
||||
// Locks the player in a cell for 5 minutes
|
||||
function ManagementCell() {
|
||||
DialogLeave();
|
||||
CharacterFullRandomRestrain(Player, "ALL");
|
||||
CellLock(5);
|
||||
}
|
||||
|
||||
// Returns to the main hall
|
||||
function ManagementMainHall() {
|
||||
DialogLeave();
|
||||
CommonSetScreen("Room", "MainHall");
|
||||
}
|
|
@ -13,8 +13,8 @@ var PrivateActivityAffectLove = true;
|
|||
var PrivateActivityList = ["Gag", "Ungag", "Restrain", "RestrainOther", "FullRestrain", "FullRestrainOther", "Release", "Tickle", "Spank", "Pet", "Slap", "Kiss", "Fondle", "Naked", "Underwear", "RandomClothes", "Shibari", "Gift", "PetGirl", "Locks"];
|
||||
var PrivateActivityTarget = null;
|
||||
var PrivatePunishment = "";
|
||||
//var PrivatePunishmentList = ["Cage", "Bound", "BoundPet", "ChastityBelt", "ChastityBra", "ForceNaked", "ConfiscateKey", "ConfiscateCrop", "ConfiscateWhip", "SleepCage", "LockOut"];
|
||||
var PrivatePunishmentList = ["LockOut"];
|
||||
//var PrivatePunishmentList = ["Cage", "Bound", "BoundPet", "ChastityBelt", "ChastityBra", "ForceNaked", "ConfiscateKey", "ConfiscateCrop", "ConfiscateWhip", "SleepCage", "LockOut", "Cell"];
|
||||
var PrivatePunishmentList = ["Cell"];
|
||||
var PrivateCharacterNewClothes = null;
|
||||
|
||||
// Returns TRUE if a specific dialog option is allowed
|
||||
|
@ -610,6 +610,7 @@ function PrivateSelectPunishment() {
|
|||
if ((PrivatePunishment == "ConfiscateWhip") && (InventoryAvailable(Player, "LeatherWhip", "ItemPelvis") || InventoryAvailable(Player, "LeatherWhip", "ItemBreast"))) break;
|
||||
if ((PrivatePunishment == "SleepCage") && LogQuery("Cage", "PrivateRoom") && !LogQuery("SleepCage", "Rule")) break;
|
||||
if ((PrivatePunishment == "LockOut") && (NPCTraitGet(CurrentCharacter, "Serious") >= 0)) break;
|
||||
if (PrivatePunishment == "Cell") break;
|
||||
|
||||
}
|
||||
|
||||
|
@ -636,6 +637,7 @@ function PrivateRunPunishment(LoveFactor) {
|
|||
if (PrivatePunishment == "ConfiscateWhip") { InventoryDelete(Player, "LeatherWhip", "ItemPelvis"); InventoryDelete(Player, "LeatherWhip", "ItemBreast"); }
|
||||
if (PrivatePunishment == "SleepCage") LogAdd("SleepCage", "Rule", CurrentTime + 604800000);
|
||||
if (PrivatePunishment == "LockOut") { LogAdd("LockOutOfPrivateRoom", "Rule", CurrentTime + 3600000); DialogLeave(); CommonSetScreen("Room", "MainHall"); }
|
||||
if (PrivatePunishment == "Cell") { DialogLeave(); CharacterFullRandomRestrain(Player, "ALL"); CellLock(5); }
|
||||
}
|
||||
|
||||
// Sets up the player collaring ceremony cutscene
|
||||
|
|
|
@ -57,6 +57,14 @@ function LogQuery(QueryLogName, QueryLogGroup) {
|
|||
return false;
|
||||
}
|
||||
|
||||
// Returns the value associated to the log
|
||||
function LogValue(QueryLogName, QueryLogGroup) {
|
||||
for (var L = 0; L < Log.length; L++)
|
||||
if ((Log[L].Name == QueryLogName) && (Log[L].Group == QueryLogGroup))
|
||||
return Log[L].Value;
|
||||
return null;
|
||||
}
|
||||
|
||||
// Loads the account log
|
||||
function LogLoad(NewLog) {
|
||||
|
||||
|
|
|
@ -49,6 +49,8 @@
|
|||
<script src="Screens/Room/Introduction/Introduction.js"></script>
|
||||
<script src="Screens/Room/MaidQuarters/MaidQuarters.js"></script>
|
||||
<script src="Screens/Room/Shibari/Shibari.js"></script>
|
||||
<script src="Screens/Room/Cell/Cell.js"></script>
|
||||
<script src="Screens/Room/Empty/Empty.js"></script>
|
||||
<script src="Screens/Room/KidnapLeague/KidnapLeague.js"></script>
|
||||
<script src="Screens/Room/Private/Private.js"></script>
|
||||
<script src="Screens/Room/Management/Management.js"></script>
|
||||
|
@ -96,6 +98,7 @@
|
|||
|
||||
OK - Allow to go on a shopping trip with a friend + sub (50$)
|
||||
OK - Owner locks on NPCs disappear on relog
|
||||
OK - New cell for self bondage and other ways to be locked in
|
||||
|
||||
OK - Allow Dommes to use online sub restrains
|
||||
OK - New back/forth buttons in changing appearance screen
|
||||
|
@ -107,8 +110,9 @@
|
|||
|
||||
New random encounters for club slaves:
|
||||
OK - Maids that strips you if you're not naked in main hall.
|
||||
- Dommes that use locks with timers and run.
|
||||
- Dommes that asks riddles, if the player fails, she gets put in chastity.
|
||||
OK - Mew activity: QUIZ
|
||||
OK - New activity: Struggle out in 1 minute
|
||||
- More quiz questions!
|
||||
|
||||
Owner in private room:
|
||||
OK - Owner can pet player in bitch suit
|
||||
|
|
Loading…
Add table
Reference in a new issue