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Merge branch 'dialog' into 'master'
BUG: Only show the dialog self menu when the current character is the player See merge request BondageProjects/Bondage-College!5530
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1 changed files with 3 additions and 1 deletions
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@ -5472,7 +5472,9 @@ function DialogLoad() {
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C._CurrentDialog = newDialog;
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}
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DialogSelfMenuMapping.Expression.Init({ C: Player });
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if (C.IsPlayer()) {
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DialogSelfMenuMapping.Expression.Init({ C });
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}
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DialogChangeMode(DialogMenuMode ?? "dialog", true);
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}
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