diff --git a/BondageClub/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.js b/BondageClub/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.js index 1666f8f7c2..c88561891f 100644 --- a/BondageClub/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.js +++ b/BondageClub/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.js @@ -26,8 +26,8 @@ var FuturisticTrainingBeltRandomEdgeCycle = 150000; // 150s = 20% downtime at lo var FuturisticTrainingBeltRandomTeaseDurationMin = 30000; // 30 seconds var FuturisticTrainingBeltRandomTeaseDurationMax = 300000; // 5 minutes -var FuturisticTrainingBeltRandomTeaseDurationCooldown = 30000; // 30 seconds -var FuturisticTrainingBeltRandomTeaseChance = 0.03; // Chance per second that this happens +var FuturisticTrainingBeltRandomTeaseDurationCooldown = 60000; // 60 seconds +var FuturisticTrainingBeltRandomTeaseChance = 0.015; // Chance per second that this happens var FuturisticTrainingBeltRandomTeaseMaxChance = 0.1; // Chance that teasing will be maximum var FuturisticTrainingBeltRandomDenyChance = 0.01; // Chance per second we will deny the player var FuturisticTrainingBeltRandomDenyDuration = 30000; @@ -35,7 +35,7 @@ var FuturisticTrainingBeltRandomDenyDuration = 30000; var FuturisticTrainingBeltRandomOrgasmDurationMin = 60000; // 1 minute var FuturisticTrainingBeltRandomOrgasmDurationMax = 3*60000; // 3 minutes var FuturisticTrainingBeltRandomOrgasmDurationCooldown = 60000; // 1 minute -var FuturisticTrainingBeltRandomOrgasmChance = 0.02; // Chance per second that this happens +var FuturisticTrainingBeltRandomOrgasmChance = 0.015; // Chance per second that this happens var FuturisticTrainingBeltPunishmentEdgeDuration = 5*60000; // 5 minutes edge var FuturisticTrainingBeltPunishmentVibeDuration = 5*60000; // 5 minutes constant orgasms