diff --git a/BondageClub/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.js b/BondageClub/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.js
index 1666f8f7c2..c88561891f 100644
--- a/BondageClub/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.js
+++ b/BondageClub/Screens/Inventory/ItemPelvis/FuturisticTrainingBelt/FuturisticTrainingBelt.js
@@ -26,8 +26,8 @@ var FuturisticTrainingBeltRandomEdgeCycle = 150000; // 150s = 20% downtime at lo
 
 var FuturisticTrainingBeltRandomTeaseDurationMin = 30000; // 30 seconds
 var FuturisticTrainingBeltRandomTeaseDurationMax = 300000; // 5 minutes
-var FuturisticTrainingBeltRandomTeaseDurationCooldown = 30000; // 30 seconds
-var FuturisticTrainingBeltRandomTeaseChance = 0.03; // Chance per second that this happens
+var FuturisticTrainingBeltRandomTeaseDurationCooldown = 60000; // 60 seconds
+var FuturisticTrainingBeltRandomTeaseChance = 0.015; // Chance per second that this happens
 var FuturisticTrainingBeltRandomTeaseMaxChance = 0.1; // Chance that teasing will be maximum
 var FuturisticTrainingBeltRandomDenyChance = 0.01; // Chance per second we will deny the player
 var FuturisticTrainingBeltRandomDenyDuration = 30000;
@@ -35,7 +35,7 @@ var FuturisticTrainingBeltRandomDenyDuration = 30000;
 var FuturisticTrainingBeltRandomOrgasmDurationMin = 60000; // 1 minute
 var FuturisticTrainingBeltRandomOrgasmDurationMax = 3*60000; // 3 minutes
 var FuturisticTrainingBeltRandomOrgasmDurationCooldown = 60000; // 1 minute
-var FuturisticTrainingBeltRandomOrgasmChance = 0.02; // Chance per second that this happens
+var FuturisticTrainingBeltRandomOrgasmChance = 0.015; // Chance per second that this happens
 
 var FuturisticTrainingBeltPunishmentEdgeDuration = 5*60000; // 5 minutes edge
 var FuturisticTrainingBeltPunishmentVibeDuration = 5*60000; // 5 minutes constant orgasms