mirror of
https://gitgud.io/BondageProjects/Bondage-College.git
synced 2025-04-14 12:29:15 +00:00
Released Version
Released Version
This commit is contained in:
parent
32bb51c3fb
commit
43c65bd417
20 changed files with 145 additions and 100 deletions
Accounts
BondageClub
Account.js
Backgrounds
Dialog.jsIcons
Import.jsScreens
CharacterCreation
CharacterInformation
CharacterLogin
Shop
C000_Intro/ChapterSelect
C012_AfterClass
C013_BondageClub/Entrance
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@ -195,6 +195,25 @@ if (isset($_GET["command"])) {
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} else echo "parameter_error";
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// Update many character values
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if ($_GET["command"] == "update_character")
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if (ValidLogin($data)) {
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// Saves specific character values passed as parameters
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$arr = json_decode($data);
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if (isset($_GET["money"]) && ($_GET["money"] != "")) $arr->Money = $_GET["money"];
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if (isset($_GET["owner"]) && ($_GET["owner"] != "")) $arr->Owner = $_GET["owner"];
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if (isset($_GET["lover"]) && ($_GET["lover"] != "")) $arr->Lover = $_GET["lover"];
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// Overwrite the file
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$file = GetFileName();
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$myfile = fopen($file, "w") or die("Unable to open file!");
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fwrite($myfile, json_encode($arr));
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fclose($myfile);
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echo "log_added";
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}
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} else echo "no_command_error";
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?>
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@ -32,4 +32,9 @@ function AccountProcess() {
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// Returns TRUE if the account queue is empty and everything is done
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function AccountQueueIsEmpty() {
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return ((AccountURL.length == 0) && AccountReady);
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}
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// Sync the player data with the account server
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function AccountSync() {
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AccountRequest("update_character", "&money=" + Player.Money.toString() + "&owner=" + Player.Owner + "&lover=" + Player.Lover);
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}
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BIN
BondageClub/Backgrounds/ShopHighRez.jpg
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BondageClub/Backgrounds/ShopHighRez.jpg
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@ -105,14 +105,14 @@ function DialogInventoryBuild(C) {
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// Second, we add everything from the victim inventory
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for(var A = 0; A < C.Inventory.length; A++)
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if (C.Inventory[A].Asset.Group.Name == C.FocusGroup.Name)
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if ((C.Inventory[A].Asset != null) && (C.Inventory[A].Asset.Group.Name == C.FocusGroup.Name))
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DialogInventoryAdd(C.Inventory[A].Asset, false);
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// Third, we add everything from the player inventory if the player isn't the victim
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if (C.ID != 0)
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for(var A = 0; A < Player.Inventory.length; A++)
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if (Player.Inventory[A].Asset.Group.Name == Player.FocusGroup.Name)
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DialogInventoryAdd(C.Inventory[A].Asset, false);
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if ((Player.Inventory[A].Asset != null) && (Player.Inventory[A].Asset.Group.Name == C.FocusGroup.Name))
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DialogInventoryAdd(Player.Inventory[A].Asset, false);
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}
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@ -185,7 +185,8 @@ function DialogClick() {
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if ((MouseX >= X) && (MouseX < X + 225) && (MouseY >= Y) && (MouseY < Y + 275) && DialogInventory[I].Asset.Enable) {
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// Cannot change item if the previous one is locked
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if ((DialogInventory[I].Asset.Effect == null) || (DialogInventory[I].Asset.Effect.indexOf("Lock") < 0)) {
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var Effect = CharacterAppearanceGetCurrentValue(C, C.FocusGroup.Name, "Effect");
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if ((Effect == null) || (Effect.indexOf("Lock") < 0)) {
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CharacterAppearanceSetItem(C, DialogInventory[I].Asset.Group.Name, DialogInventory[I].Asset);
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C.CurrentDialog = DialogFind(C, DialogInventory[I].Asset.Name, DialogInventory[I].Asset.Group.Name);
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DialogLeaveItemMenu();
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@ -212,7 +213,7 @@ function DialogClick() {
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DialogLeave();
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// If the user clicked on a text dialog option, we trigger it
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if ((MouseX >= 1025) && (MouseX <= 1975) && (MouseY >= 100) && (MouseY <= 975)) {
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if ((MouseX >= 1025) && (MouseX <= 1975) && (MouseY >= 100) && (MouseY <= 975) && (CurrentCharacter != null)) {
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var pos = 0;
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for(var D = 0; D < CurrentCharacter.Dialog.length; D++)
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if ((CurrentCharacter.Dialog[D].Stage == CurrentCharacter.Stage) && (CurrentCharacter.Dialog[D].Option != null) && DialogPrerequisite(D)) {
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@ -283,13 +284,14 @@ function DialogDrawItemMenu(C) {
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// If the player is struggling
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if (DialogStruggleTimerEnd > 0) {
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var Progress = (new Date().getTime() - DialogStruggleTimerStart) / (DialogStruggleTimerEnd - DialogStruggleTimerStart);
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DrawText("Struggling...", 1500, 450, "White", "Black");
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DrawText("Struggling...", 1500, 450, "White", "Black");
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DrawRect(1200, 500, 600, 100, "White");
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DrawRect(1202, 503, 594, 94, "Red");
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DrawRect(1202, 503, Progress * 594, 94, "#88FF88");
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if (Progress >= 1) {
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Player.CurrentDialog = DialogFind(Player, "Struggle" + Player.FocusGroup.Name, "");
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CharacterAppearanceSetItem(Player, Player.FocusGroup.Name, null);
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DialogInventoryBuild(C);
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}
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}
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else DrawText("You cannot access your items", 1500, 500, "White", "Black");
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BIN
BondageClub/Icons/Checked.png
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BIN
BondageClub/Icons/Checked.png
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@ -10,8 +10,8 @@ function ImportBondageCollege(C) {
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if ((localStorage.getItem("BondageClubImportSource") != null) && (localStorage.getItem("BondageClubImportSource") == "BondageCollege")) {
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// Imports the player lover and owner
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if ((localStorage.getItem("BondageCollegeExportOwner") != null) && (localStorage.getItem("BondageCollegeExportOwner") != "")) C.Owner = "NPC-" & localStorage.getItem("BondageCollegeExportOwner");
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if ((localStorage.getItem("BondageCollegeExportLover") != null) && (localStorage.getItem("BondageCollegeExportLover") != "")) C.Lover = "NPC-" & localStorage.getItem("BondageCollegeExportLover");
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if ((localStorage.getItem("BondageCollegeExportOwner") != null) && (localStorage.getItem("BondageCollegeExportOwner") != "")) C.Owner = "NPC-" + localStorage.getItem("BondageCollegeExportOwner");
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if ((localStorage.getItem("BondageCollegeExportLover") != null) && (localStorage.getItem("BondageCollegeExportLover") != "")) C.Lover = "NPC-" + localStorage.getItem("BondageCollegeExportLover");
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// Imports Sarah status
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if ((localStorage.getItem("BondageClubImportSource") != null) && (localStorage.getItem("BondageClubImportSource") == "BondageCollege"))
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@ -37,8 +37,11 @@ function ImportBondageCollege(C) {
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if ((localStorage.getItem("BondageCollegeExportVibratingEgg") != null) && (localStorage.getItem("BondageCollegeExportVibratingEgg") == "true")) InventoryAdd(C, "RegularVibratingEgg", "ItemPelvis");
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// Imports the locked items
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if ((localStorage.getItem("BondageCollegeExportLockedChastityBelt") != null) && (localStorage.getItem("BondageCollegeExportLockedChastityBelt") == "true")) DialogEquipItem("ItemPelvis", "MetalChastityBelt");
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if ((localStorage.getItem("BondageCollegeExportLockedCollar") != null) && (localStorage.getItem("BondageCollegeExportLockedCollar") == "true")) DialogEquipItem("ItemNeck", "SlaveCollar");
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if ((localStorage.getItem("BondageCollegeExportLockedChastityBelt") != null) && (localStorage.getItem("BondageCollegeExportLockedChastityBelt") == "true")) DialogEquipItem("MetalChastityBelt", "ItemPelvis");
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if ((localStorage.getItem("BondageCollegeExportLockedCollar") != null) && (localStorage.getItem("BondageCollegeExportLockedCollar") == "true")) DialogEquipItem("SlaveCollar", "ItemNeck");
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// Sync with the account server
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AccountSync();
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}
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@ -10,7 +10,6 @@ function CharacterCreationLoad() {
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ImportBondageCollegeData = true;
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if (localStorage.getItem("BondageCollegeExportName") != null) DefaultName = localStorage.getItem("BondageCollegeExportName");
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} else ImportBondageCollegeData = null;
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CharacterCreationMessage = TextGet("EnterAccountCharacterInfo");
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// Creates a text box to enter the character name
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var InputCharacter = document.createElement('input');
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@ -77,21 +76,22 @@ function CharacterCreationRun() {
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document.getElementById("InputEmail").setAttribute("style", "font-size:" + (MainCanvas.width / 50) + "px; font-family:Arial; position:absolute; padding-left:10px; left:50%; top:" + (window.innerHeight / 2 + MainCanvas.height * 0.17) + "px; width:" + (MainCanvas.width / 4) + "px; height:" + (MainCanvas.width / 40) + "px;");
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// Draw the character, the labels and buttons
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if (CharacterCreationMessage == "") CharacterCreationMessage = TextGet("EnterAccountCharacterInfo");
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DrawCharacter(Player, 500, 0, 1);
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DrawText(CharacterCreationMessage, 1267, 60, "White", "Black");
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DrawText(CharacterCreationMessage, 1267, 50, "White", "Black");
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DrawText(TextGet("CharacterName"), 1267, 120, "White", "Black");
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DrawText(TextGet("AccountName"), 1267, 250, "White", "Black");
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DrawText(TextGet("Password"), 1267, 380, "White", "Black");
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DrawText(TextGet("ConfirmPassword"), 1267, 510, "White", "Black");
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DrawText(TextGet("Email"), 1267, 640, "White", "Black");
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DrawButton(1080, 770, 370, 60, TextGet("CreateAccount"), "White", "");
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DrawText(TextGet("AccountAlreadyExists"), 1180, 930, "White", "Black");
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DrawButton(1440, 900, 120, 60, TextGet("Login"), "White", "");
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DrawButton(1080, 820, 370, 60, TextGet("CreateAccount"), "White", "");
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DrawText(TextGet("AccountAlreadyExists"), 1180, 950, "White", "Black");
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DrawButton(1440, 920, 120, 60, TextGet("Login"), "White", "");
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// Draw the importation check box
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if (ImportBondageCollegeData != null) {
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DrawText(TextGet("ImportBondageCollege"), 1217, 20, "White", "Black");
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DrawButton(1425, 0, 75, 75, "", "White", ImportBondageCollegeData ? "Icons/Checked.png" : "Icons/Unchecked.png");
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DrawText(TextGet("ImportBondageCollege"), 1217, 774, "White", "Black");
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DrawButton(1480, 740, 64, 64, "", "White", ImportBondageCollegeData ? "Icons/Checked.png" : "");
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}
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}
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@ -124,11 +124,11 @@ function CharacterCreationResponse(CharacterData) {
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function CharacterCreationClick() {
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// If we must check or uncheck the importation checkbox
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if ((MouseX >= 1440) && (MouseX <= 1560) && (MouseY >= 900) && (MouseY <= 960) && (ImportBondageCollegeData != null))
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if ((MouseX >= 1480) && (MouseX <= 1544) && (MouseY >= 740) && (MouseY <= 804) && (ImportBondageCollegeData != null))
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ImportBondageCollegeData = !ImportBondageCollegeData;
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// If we must go back to the login screen
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if ((MouseX >= 1440) && (MouseX <= 1560) && (MouseY >= 900) && (MouseY <= 960)) {
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if ((MouseX >= 1440) && (MouseX <= 1560) && (MouseY >= 920) && (MouseY <= 980)) {
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document.getElementById("InputCharacter").parentNode.removeChild(document.getElementById("InputCharacter"));
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document.getElementById("InputName").parentNode.removeChild(document.getElementById("InputName"));
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document.getElementById("InputPassword1").parentNode.removeChild(document.getElementById("InputPassword1"));
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@ -138,7 +138,7 @@ function CharacterCreationClick() {
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}
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// If we must try to create a new account
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if ((MouseX >= 1080) && (MouseX <= 1450) && (MouseY >= 770) && (MouseY <= 830)) {
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if ((MouseX >= 1080) && (MouseX <= 1450) && (MouseY >= 820) && (MouseY <= 880)) {
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// First, we make sure both passwords are the same
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var CharacterName = document.getElementById("InputCharacter").value.trim();
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@ -10,4 +10,4 @@ Login,Login
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Error,Error:
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InvalidData,"Invalid character, account name, password or email"
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BothPasswordDoNotMatch,Both passwords do not match
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ImportBondageCollege,Import Bondage College Data
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ImportBondageCollege,Import Bondage College data
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@ -10,8 +10,8 @@ function CharacterInformationRun() {
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MainCanvas.textAlign = "left";
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DrawText(TextGet("Name") + " " + C.Name, 550, 125, "Black", "Gray");
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DrawText(TextGet("Title") + " " + TextGet("TitleNone"), 550, 200, "Black", "Gray");
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DrawText(TextGet("Owner") + " " + (C.Owner == "") ? TextGet("OwnerNone") : C.Owner, 550, 275, "Black", "Gray");
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DrawText(TextGet("Lover") + " " + (C.Lover == "") ? TextGet("LoverNone") : C.Lover, 550, 350, "Black", "Gray");
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DrawText(TextGet("Owner") + " " + (((C.Owner == null) || (C.Owner == "")) ? TextGet("OwnerNone") : C.Owner.replace("NPC-", "")), 550, 275, "Black", "Gray");
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DrawText(TextGet("Lover") + " " + (((C.Lover == null) || (C.Lover == "")) ? TextGet("LoverNone") : C.Lover.replace("NPC-", "")), 550, 350, "Black", "Gray");
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DrawText(TextGet("Money") + " " + ((C.ID == 0) ? C.Money.toString() + " $" : "?"), 550, 425, "Black", "Gray");
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// Draw the reputation section
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@ -19,7 +19,7 @@ function CharacterInformationRun() {
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var pos = 0;
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for(var R = 0; R < C.Reputation.length; R++)
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if (C.Reputation[R].Value != 0) {
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DrawText(TextGet("Reputation" + C.Reputation[R].Type + ((C.Reputation[R].Value > 0) ? "Positive" : "Negative")) + " " + C.Reputation[R].Value.toString(), 1000, 200 + pos * 75, "Black", "Gray");
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DrawText(TextGet("Reputation" + C.Reputation[R].Type + ((C.Reputation[R].Value > 0) ? "Positive" : "Negative")) + " " + Math.abs(C.Reputation[R].Value).toString(), 1000, 200 + pos * 75, "Black", "Gray");
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pos++;
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}
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if (pos == 0) DrawText(TextGet("ReputationNone"), 1000, 200, "Black", "Gray");
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@ -60,6 +60,9 @@ function CharacterLoginResponse(CharacterData) {
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Player.AccountName = C.AccountName;
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Player.AccountPassword = document.getElementById("InputPassword").value.trim();
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Player.AssetFamily = C.AssetFamily;
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if (CommonIsNumeric(C.Money)) Player.Money = C.Money;
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Player.Owner = C.Owner;
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Player.Lover = C.Lover;
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CharacterAppearanceLoadFromAccount(Player, C.Appearance);
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InventoryLoad(Player, C.Inventory, false);
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LogLoad(C.Log);
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@ -20,7 +20,7 @@ function ShopRun() {
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// Draw both characters
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DrawCharacter(Player, 0, 0, 1);
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DrawCharacter(ShopVendor, 500, 0, 1);
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if (Player.CanWalk() || ShopStart) DrawButton(1885, 25, 90, 90, "", "White", "Icons/Exit.png");
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if (Player.CanWalk() || ShopStarted) DrawButton(1885, 25, 90, 90, "", "White", "Icons/Exit.png");
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// In shopping mode
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if (ShopStarted) {
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@ -19,74 +19,75 @@ Devil621
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CreditTypePatrons
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simon b.|Mindtie
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EugeneTooms|Rashiash
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Dick T.|shadow
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Sky L.|Simeon C.
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zack|Alvin
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Laioken|Terry L.
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nick m.|Christian M.
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Overlord|bryce m.
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Xepherio|Designated
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Ilsyra|Jyeoh
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Winterisbest|Michal P.
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Lasse T.|Sivart!
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Sanae X.|Yagami Y.
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Alan J.|Christopher L.
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Yang K.|Tom A.
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Hemtai|John M.
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Ghost00001|Adjarc
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Ricky R.|Carter S.
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Cybermage|Brian R.
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Matt P.|qiyufei
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Mencoz|Silly G.
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Martin V.|devan
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Ryner L.|simon b.
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Mindtie|EugeneTooms
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Rashiash|Dick T.
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shadow|Sky L.
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Simeon C.|zack
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Alvin|Laioken
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Terry L.|nick m.
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Christian M.|Overlord
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bryce m.|Xepherio
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Designated|Ilsyra
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Jyeoh|Winterisbest
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Michal P.|Lasse T.
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Sivart!|Sanae X.
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That O.|Bob
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Rei H.|高辰昊
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Jesse Y.|Fin H.
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ExpertPlasma|Koluc
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Daan|Tommy D.
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Grimsbane|jacob g.
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Yagami Y.|Alan J.
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Christopher L.|Yang K.
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Tom A.|Hemtai
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John M.|Ghost00001
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Adjarc|Ricky R.
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Carter S.|Brian R.
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Matt P.|Mencoz
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Silly G.|devan
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Joshua T.|Chaos
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skylar|CAUI
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Phillip T.|Christopher T.
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DaWolf85|horngeek
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Soulgain|Bob
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oymany|arthus
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VideogameBondag|Richard M.
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Armando A.|Dazman1234
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Yune23|Peter T.
|
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papettoB|Ray B.
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ajwad|Edward N.
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Maasjo|Leon
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PA|Al S.
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chi21204|plicoc
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Soulgain|oymany
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arthus|VideogameBondag
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Richard M.|Armando A.
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Dazman1234|Yune23
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Peter T.|papettoB
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Ray B.|ajwad
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Edward N.|Maasjo
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Leon|PA
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Al S.|chi21204
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Some G.|Mitch
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P|Flying V.
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Raven N.|MaxFactor85
|
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Azikela|MegaLucario5
|
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Jakaa9|Alexander J.
|
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calrodsomething|Apple A.
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Billy T.|Sean L.
|
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Tai S.|Reire M.
|
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steven v.|jacob g.
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MegaLucario5|Jakaa9
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Alexander J.|calrodsomething
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Apple A.|Billy T.
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Sean L.|Tai S.
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Reire M.|steven v.
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Shinonon|BinaryNerd
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Bobby S.|Alan R.
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JOSH C.|trbt
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Thomas|Karl P.
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tetris245|Destroyer-x
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Garreth W.|Apoloris98
|
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Amagiri Y.|john w.
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Oni|Erik L.
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Michael L.|Hunter M.
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Jared s.|Dessed
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天河|Mats J.
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Alan R.|JOSH C.
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trbt|Thomas
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Karl P.|tetris245
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Destroyer-x|Garreth W.
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Apoloris98|Amagiri Y.
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john w.|Oni
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Erik L.|Michael L.
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Hunter M.|Jared s.
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Dessed|天河
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Jinx|bla_rg
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Michael I.|hiddenlotus555
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Julio E.|Lukas B.
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Yoshoki|1073522
|
||||
Simon W.|flydeath
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KBgamer2010|CuvyanTaylor
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JohnCenaDidNoth|Gopanka
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||||
HXH|Gopanka
|
||||
Zack|Keso
|
||||
Ryner L.|Noah J.
|
||||
Ff7sfm|thomas
|
||||
nubbs99|Lukas Z.
|
||||
ExpertPlasma|Bumurmum
|
||||
Noah J.|Ff7sfm
|
||||
thomas|nubbs99
|
||||
Lukas Z.|Bumurmum
|
||||
Ediger|Steve J.
|
||||
Nathaniel W.|Denis S.
|
||||
Blackfur|Dan S.
|
||||
|
@ -119,27 +120,28 @@ Robert|Daniel W.
|
|||
Lilian B.|Stanley F.
|
||||
Barbehenn|Stargat53
|
||||
Lovebdg1|Jörn P.
|
||||
Punn P.|C
|
||||
高辰昊|Bryce R.
|
||||
plicoc|Punn P.
|
||||
C|Bryce R.
|
||||
adokilume|Slash
|
||||
Fin H.|target
|
||||
gottspende|What E.
|
||||
Stefano|Rafael R.
|
||||
Koluc|AJ22
|
||||
AleX|Sumeroda
|
||||
Joel A.|Triassik
|
||||
ClockALock|韩旭东
|
||||
roulio12|ElCorro
|
||||
Lukas G.|egadonb
|
||||
Meyer|Oren B.
|
||||
Afituz I.|Raven-rj
|
||||
Zongus763|Jack S.
|
||||
dale r.|Alpha
|
||||
David R.|Escaperobe
|
||||
Magnus O.|pat
|
||||
Leonardo P.|jukehero461
|
||||
lemonda|Littleshiro-kun
|
||||
Christopher W.|
|
||||
target|gottspende
|
||||
What E.|Stefano
|
||||
Rafael R.|Harry J.
|
||||
Trosan|Kitten
|
||||
Trololol|David R.
|
||||
AJ22|AleX
|
||||
Sumeroda|Joel A.
|
||||
Triassik|ClockALock
|
||||
韩旭东|roulio12
|
||||
ElCorro|Lukas G.
|
||||
egadonb|Meyer
|
||||
Oren B.|Afituz I.
|
||||
Raven-rj|Zongus763
|
||||
Jack S.|dale r.
|
||||
Azikela|Alpha
|
||||
Escaperobe|Magnus O.
|
||||
pat|Leonardo P.
|
||||
jukehero461|lemonda
|
||||
Littleshiro-kun|Christopher W.
|
||||
|
||||
CreditTypeFans
|
||||
|
||||
|
|
|
|
@ -4,7 +4,7 @@ var C000_Intro_ChapterSelect_CreditPosition = 0;
|
|||
var C000_Intro_ChapterSelect_Credits = [];
|
||||
var C000_Intro_ChapterSelect_CreditActors = ["Player", "Amanda", "Sarah", "Sidney", "Jennifer", "Julia", "Yuki"];
|
||||
var C000_Intro_ChapterSelect_ThankYouCount = 999999;
|
||||
var C000_Intro_ChapterSelect_ThankYouList = ["Alvin", "Bryce", "Christian", "Designated", "Dick", "EugeneTooms", "Ilsyra", "Jyeoh", "Laioken", "Michal", "Mindtie", "Nick", "Overlord", "Rashiash", "Shadow", "Simeon", "Simon", "Sky", "Terry", "Winterisbest", "Xepherio", "Zack"];
|
||||
var C000_Intro_ChapterSelect_ThankYouList = ["Alvin", "Bryce", "Christian", "Designated", "Dick", "EugeneTooms", "Ilsyra", "Jyeoh", "Laioken", "Michal", "Mindtie", "Nick", "Overlord", "Rashiash", "Ryner", "Shadow", "Simeon", "Simon", "Sky", "Terry", "Winterisbest", "Xepherio", "Zack"];
|
||||
var C000_Intro_ChapterSelect_ThankYouCurrent = -1;
|
||||
var C000_Intro_ChapterSelect_CreditTextColor = "black";
|
||||
|
||||
|
|
BIN
C000_Intro/ChapterSelect/ThankYou/Ryner.jpg
Normal file
BIN
C000_Intro/ChapterSelect/ThankYou/Ryner.jpg
Normal file
Binary file not shown.
After ![]() (image error) Size: 57 KiB |
11
C012_AfterClass/index.html
Normal file
11
C012_AfterClass/index.html
Normal file
|
@ -0,0 +1,11 @@
|
|||
<html>
|
||||
<head>
|
||||
<title>Bondage College - Outdated Version</title>
|
||||
<meta http-equiv="refresh" content="2; URL=../V13B/">
|
||||
<meta name="keywords" content="automatic redirection">
|
||||
</head>
|
||||
<body>
|
||||
You're trying to load an outdated version of the Bondage College.<br /><br />
|
||||
If your browser doesn't automatically load the correct version in a few seconds, you can use this <a href="../V13B/">link</a>.
|
||||
</body>
|
||||
</html>
|
|
@ -26,4 +26,4 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
140,0,0,!IsCollared,What about|my slaves?,You cannot invite your slaves without|a permission from the Head Mistress.,150,0,0,
|
||||
150,0,0,,I understand.,Are you ready to enter the club?|I will lead you to the dressing room.,160,0,0,
|
||||
160,0,0,BeltProblem,(Blush) I have a|metal undies problem.,Don't worry girl. You're not the only|one wearing a belt. You can come in.,160,0,0,
|
||||
160,0,0,NoProblem,I'm ready!|(Enter the club.),,160,0,0,EnterClub()
|
||||
160,0,0,,I'm ready!|(Enter the club.),,160,0,0,EnterClub()
|
||||
|
|
|
Loading…
Add table
Reference in a new issue