Chapter 12 - Models for the Wardrobe

Chapter 12 - Models for the Wardrobe
This commit is contained in:
Ben987 2018-05-29 01:39:09 -04:00
parent 666b7027ce
commit 28fe38f2a0
66 changed files with 51 additions and 19 deletions
Actors/Player
ChastityBelt_NoBondage_Collar_BallGag.pngChastityBelt_NoBondage_Collar_ClothGag.pngChastityBelt_NoBondage_Collar_NoGag.pngChastityBelt_NoBondage_Collar_TapeGag.pngClothed_Rope_BallGag.pngClothed_Rope_ClothGag.pngClothed_Rope_NoGag.pngClothed_Rope_TapeGag.pngJudo_Cuffs_Collar_BallGag.pngJudo_Cuffs_Collar_ClothGag.pngJudo_Cuffs_Collar_NoGag.pngJudo_Cuffs_Collar_TapeGag.pngJudo_Cuffs_NoCollar_BallGag.pngJudo_Cuffs_NoCollar_ClothGag.pngJudo_Cuffs_NoCollar_NoGag.pngJudo_Cuffs_NoCollar_TapeGag.pngJudo_NoBondage_Collar_BallGag.pngJudo_NoBondage_Collar_ClothGag.pngJudo_NoBondage_Collar_NoGag.pngJudo_NoBondage_Collar_TapeGag.pngJudo_NoBondage_NoCollar_BallGag.pngJudo_NoBondage_NoCollar_ClothGag.pngJudo_NoBondage_NoCollar_NoGag.pngJudo_NoBondage_NoCollar_TapeGag.pngTeacher_Cuffs_BallGag.pngTeacher_Cuffs_ClothGag.pngTeacher_Cuffs_NoGag.pngTeacher_Cuffs_TapeGag.pngTeacher_NoBondage_BallGag.pngTeacher_NoBondage_ClothGag.pngTeacher_NoBondage_NoGag.pngTeacher_NoBondage_TapeGag.pngTennis_Cuffs_Collar_BallGag.pngTennis_Cuffs_Collar_ClothGag.pngTennis_Cuffs_Collar_NoGag.pngTennis_Cuffs_Collar_TapeGag.pngTennis_Cuffs_NoCollar_BallGag.pngTennis_Cuffs_NoCollar_ClothGag.pngTennis_Cuffs_NoCollar_NoGag.pngTennis_Cuffs_NoCollar_TapeGag.pngTennis_NoBondage_Collar_BallGag.pngTennis_NoBondage_Collar_ClothGag.pngTennis_NoBondage_Collar_NoGag.pngTennis_NoBondage_Collar_TapeGag.pngTennis_NoBondage_NoCollar_BallGag.pngTennis_NoBondage_NoCollar_ClothGag.pngTennis_NoBondage_NoCollar_NoGag.pngTennis_NoBondage_NoCollar_TapeGag.pngUnderwear_NoBondage_Collar_BallGag.pngUnderwear_NoBondage_Collar_ClothGag.pngUnderwear_NoBondage_Collar_NoGag.pngUnderwear_NoBondage_Collar_TapeGag.png
C005_GymClass/Jennifer
C007_LunchBreak/Jennifer
C008_DramaClass/DressingRoom
C011_LiteratureClass/Mildred
C012_AfterClass/Wardrobe
C999_Common
Drawing.js

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@ -25,6 +25,7 @@ function C005_GymClass_Jennifer_Load() {
// Load the scene parameters
ActorLoad("Jennifer", "GymClass");
GameLogAdd("Judo");
LoadInteractions();
StartTimer(11.5 * 60 * 60 * 1000, CurrentChapter, "Outro");
LeaveIcon = "";

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@ -32,7 +32,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
100,0,0,!TennisVictory,Tu as une visière.|J'avais le soleil en face.,Ne cherche pas d'excuse.|J'ai gagné loyalement la partie.,105,-1,0,
100,0,0,!TennisVictory,Tu es bien trop douée|par rapport à moi.,"Allez, souris et commence à t'entraîner davantage !|La prochaine fois, tu gagneras.",105,0,-1,
100,0,0,!TennisVictory,C'était sympa|comme match.,Oui ! Il faut qu'on en fasse un autre bientôt.|Tu pourrais gagner la prochaine fois.,105,0,0,
105,0,0,,"Oui, Madame. Et je vous|obéirai durant le déjeuner.",M'obéir ? Tu as l'air si docile.|Je vais profiter de mon repas gratuit, ça c'est sûr.,110,0,-1,
105,0,0,,"Oui, Madame. Et je vous|obéirai durant le déjeuner.","M'obéir ? Tu as l'air si docile.|Je vais profiter de mon repas gratuit, ça c'est sûr.",110,0,-1,
105,0,0,,Tu te souviens des|conditions de notre partie ?,"(Elle rit.) Oui, tu m'obéiras le temps du déjeuner.|Et je vais bien évidemment profiter de ce repas gratuit.",110,0,0,
105,0,0,,Je serai ton esclave|jusqu'à la fin du déjeuner.,"Mon esclave ? Ça sonne si mal.|Mais, je vais profiter de mon repas gratuit.",110,-1,-1,
110,0,0,,Qu'est-ce que|tu vas prendre ?,"Je ne sais pas encore, quelque chose de sain.|Suis-tu, toi aussi un régime alimentaire ?",113,0,0,

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@ -3,6 +3,7 @@ function C008_DramaClass_DressingRoom_Load() {
LeaveIcon = "Wait";
Common_SelfBondageAllowed = true;
Common_BondageAllowed = true;
GameLogSpecificAdd(CurrentChapter, "", "Role" + C008_DramaClass_JuliaIntro_PlayerRole);
}
// Chapter 8 - Dressing Room Run

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@ -14,6 +14,7 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
48,0,0,,,SidneyCuffed.jpg
50,0,0,,,MildredAngry.jpg
60,0,0,,,MildredTeach.jpg
65,0,0,,,MildredTeach.jpg
70,0,0,,,MildredAngry.jpg
71,0,0,,,MildredAngry.jpg
72,0,0,,,MildredAngry.jpg
@ -51,5 +52,5 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
420,0,0,,,LeadTest3.jpg
430,0,0,,,LeadTest4.jpg
440,0,0,,,LeadTest5.jpg
450,0,0,,,LeadTest1.jpg
460,0,0,,,LeadTest2.jpg
450,0,0,,,LeadTest6.jpg
460,0,0,,,LeadTest6.jpg

1 Stage LoveReq SubReq VarReq IntroText Image
14 48 0 0 SidneyCuffed.jpg
15 50 0 0 MildredAngry.jpg
16 60 0 0 MildredTeach.jpg
17 65 0 0 MildredTeach.jpg
18 70 0 0 MildredAngry.jpg
19 71 0 0 MildredAngry.jpg
20 72 0 0 MildredAngry.jpg
52 420 0 0 LeadTest3.jpg
53 430 0 0 LeadTest4.jpg
54 440 0 0 LeadTest5.jpg
55 450 0 0 LeadTest1.jpg LeadTest6.jpg
56 460 0 0 LeadTest2.jpg LeadTest6.jpg

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@ -68,8 +68,8 @@ function C011_LiteratureClass_Mildred_StartQuiz(QuizChapter, Opponent) {
if (GameLogQuery("C009_Library", "", "ReadTwice")) AnswerGenSpeed = 1500;
// Loads the quiz
if (Opponent == "Sidney") QuizLoad("Player", C011_LiteratureClass_Mildred_QuizPlayerStatus, "Sidney", C011_LiteratureClass_Mildred_QuizSidneyStatus, "Mildred", "Clothed", "Easy", AnswerGenSpeed, 5, "Classroom", "MonteCristoChapter" + QuizChapter, "C011_LiteratureClass_Mildred_EndQuiz");
else QuizLoad("Player", C011_LiteratureClass_Mildred_QuizPlayerStatus, "Mildred", C011_LiteratureClass_Mildred_QuizMildredStatus, "Sidney", "Clothed", "Hard", AnswerGenSpeed, 5, "Classroom", "MonteCristoChapter" + QuizChapter, "C011_LiteratureClass_Mildred_EndQuizMildred");
if (Opponent == "Sidney") QuizLoad("Player", C011_LiteratureClass_Mildred_QuizPlayerStatus, "Sidney", C011_LiteratureClass_Mildred_QuizSidneyStatus, "Mildred", "Clothed", "Easy", AnswerGenSpeed, 3, "Classroom", "MonteCristoChapter" + QuizChapter, "C011_LiteratureClass_Mildred_EndQuiz");
else QuizLoad("Player", C011_LiteratureClass_Mildred_QuizPlayerStatus, "Mildred", C011_LiteratureClass_Mildred_QuizMildredStatus, "Sidney", "Clothed", "Hard", AnswerGenSpeed, 3, "Classroom", "MonteCristoChapter" + QuizChapter, "C011_LiteratureClass_Mildred_EndQuizMildred");
}

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@ -51,7 +51,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
50,0,0,,(Look at your shoes.),COMMON_PLAYERNAME and Sidney!|Step forward and face back to each other.,60,0,0,
50,0,0,Common_PlayerRestrained,(Tug on the cuffs.),COMMON_PLAYERNAME and Sidney!|Step forward and face back to each other.,60,0,0,
50,0,0,!Common_PlayerRestrained,(Check your phone.),COMMON_PLAYERNAME and Sidney!|Step forward and face back to each other.,60,-1,0,
60,0,0,,(Step forward.),"The test will be five quizzes of five questions on|chapters one to five from ""The Count of Monte Cristo"".",70,0,0,
60,0,0,,(Step forward.),"The test will be five quizzes of five questions on|chapters one to five from ""The Count of Monte Cristo"".",65,0,0,
65,0,0,,(Listen.),The first student to give three good answers wins|and the other will be punished. Are you ready?,70,0,0,
70,0,0,,(Start the test|for chapter 1.),,71,0,0,StartTest()
71,0,0,,(Start the test|for chapter 2.),,72,0,0,StartTest()
72,0,0,,(Start the test|for chapter 3.),,73,0,0,StartTest()
@ -92,8 +93,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
150,0,0,,I was lucky.,"No, you have real talent.|This is very humiliating.",160,0,-1,
150,0,0,,That was quite|a challenge.,"Yes, and you've won it.|This is very humiliating.",160,1,0,
150,0,0,,You're horrible|at literature.,I guess you're correct.|This is very humiliating.,160,-1,0,
160,0,0,,"Get out, I will|finish the class.","(Sidney unlocks and Mildred walks out|in shame, leaving her stuff behind.)",400,-1,1,FreeBoth()
160,0,0,,You can take a break.|I'll do the tests.,"(Sidney unlocks and Mildred walks out|in shame, leaving her stuff behind.)",400,0,1,FreeBoth()
160,0,0,,"Get out, I will|finish the class.",(Sidney unlocks and Mildred quits in shame.|She leaves you her items and her blazer.),400,-1,1,FreeBoth()
160,0,0,,You can take a break.|I'll do the tests.,(Sidney unlocks and Mildred quits in shame.|She leaves you her items and her blazer.),400,0,1,FreeBoth()
160,0,0,,"It's alright, you can|resume the tests.",(She nods while Sidney unlocks. She starts|the tests again and regains her confidence.),300,1,0,FreeBoth()
160,0,0,,"Yes, enough|humiliation.",(She nods while Sidney unlocks. She starts|the tests again and regains her confidence.),300,0,0,FreeBoth()
200,0,0,,Sidney was lucky.,Maybe she was lucky or maybe|you didn't studied hard enough.,210,0,0,
@ -123,7 +124,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
350,0,0,Common_PlayerRestrained,(Watch the tests.),(Your last class will end in cuffs.),360,0,0,WaitTest()
350,0,0,!Common_PlayerRestrained,(Watch the tests.),(Your last class will end|with lots of whipping.),360,0,0,WaitTest()
360,0,0,,(Wait until 16:30.),,360,0,0,EndChapter()
400,0,0,,(Take her items.),(You search in Mildred stuff and|find some very interesting items.),410,0,0,TakeItems()
400,0,0,,(Take her items.),(You wear the teacher blazer and pick|every items that Mildred left behind.),410,0,0,TakeItems()
410,0,0,,(Lead the tests.),"(Using the crop, you start leading|the literature tests yourself.)",420,0,0,WaitTest()
420,0,0,,(Lead the tests.),(Some students do well.),430,0,0,WaitTest()
430,0,0,,(Lead the tests.),(Some students fail.),440,0,0,WaitTest()

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
51 50 0 0 (Look at your shoes.) COMMON_PLAYERNAME and Sidney!|Step forward and face back to each other. 60 0 0
52 50 0 0 Common_PlayerRestrained (Tug on the cuffs.) COMMON_PLAYERNAME and Sidney!|Step forward and face back to each other. 60 0 0
53 50 0 0 !Common_PlayerRestrained (Check your phone.) COMMON_PLAYERNAME and Sidney!|Step forward and face back to each other. 60 -1 0
54 60 0 0 (Step forward.) The test will be five quizzes of five questions on|chapters one to five from "The Count of Monte Cristo". 70 65 0 0
55 65 0 0 (Listen.) The first student to give three good answers wins|and the other will be punished. Are you ready? 70 0 0
56 70 0 0 (Start the test|for chapter 1.) 71 0 0 StartTest()
57 71 0 0 (Start the test|for chapter 2.) 72 0 0 StartTest()
58 72 0 0 (Start the test|for chapter 3.) 73 0 0 StartTest()
93 150 0 0 I was lucky. No, you have real talent.|This is very humiliating. 160 0 -1
94 150 0 0 That was quite|a challenge. Yes, and you've won it.|This is very humiliating. 160 1 0
95 150 0 0 You're horrible|at literature. I guess you're correct.|This is very humiliating. 160 -1 0
96 160 0 0 Get out, I will|finish the class. (Sidney unlocks and Mildred walks out|in shame, leaving her stuff behind.) (Sidney unlocks and Mildred quits in shame.|She leaves you her items and her blazer.) 400 -1 1 FreeBoth()
97 160 0 0 You can take a break.|I'll do the tests. (Sidney unlocks and Mildred walks out|in shame, leaving her stuff behind.) (Sidney unlocks and Mildred quits in shame.|She leaves you her items and her blazer.) 400 0 1 FreeBoth()
98 160 0 0 It's alright, you can|resume the tests. (She nods while Sidney unlocks. She starts|the tests again and regains her confidence.) 300 1 0 FreeBoth()
99 160 0 0 Yes, enough|humiliation. (She nods while Sidney unlocks. She starts|the tests again and regains her confidence.) 300 0 0 FreeBoth()
100 200 0 0 Sidney was lucky. Maybe she was lucky or maybe|you didn't studied hard enough. 210 0 0
124 350 0 0 Common_PlayerRestrained (Watch the tests.) (Your last class will end in cuffs.) 360 0 0 WaitTest()
125 350 0 0 !Common_PlayerRestrained (Watch the tests.) (Your last class will end|with lots of whipping.) 360 0 0 WaitTest()
126 360 0 0 (Wait until 16:30.) 360 0 0 EndChapter()
127 400 0 0 (Take her items.) (You search in Mildred stuff and|find some very interesting items.) (You wear the teacher blazer and pick|every items that Mildred left behind.) 410 0 0 TakeItems()
128 410 0 0 (Lead the tests.) (Using the crop, you start leading|the literature tests yourself.) 420 0 0 WaitTest()
129 420 0 0 (Lead the tests.) (Some students do well.) 430 0 0 WaitTest()
130 430 0 0 (Lead the tests.) (Some students fail.) 440 0 0 WaitTest()

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@ -1,10 +1,27 @@
var C012_AfterClass_Wardrobe_CurrentStage = 0;
var C012_AfterClass_Wardrobe_CostumeHeroine = false;
var C012_AfterClass_Wardrobe_CostumeVillain = false;
var C012_AfterClass_Wardrobe_CostumeDamsel = false;
var C012_AfterClass_Wardrobe_CostumeTennis = false;
var C012_AfterClass_Wardrobe_CostumeJudo = false;
var C012_AfterClass_Wardrobe_CostumeTeacher = false;
// Chapter 12 After Class - Wardrobe Load
function C012_AfterClass_Wardrobe_Load() {
// Loads the scene to search in the wardrobe
LeaveIcon = "Leave";
LeaveScreen = "Dorm";
LoadInteractions();
// Sets which costume are available based on what happened in the day
C012_AfterClass_Wardrobe_CostumeHeroine = GameLogQuery("C008_DramaClass", "Player", "RoleHeroine");
C012_AfterClass_Wardrobe_CostumeVillain = GameLogQuery("C008_DramaClass", "Player", "RoleVillain");
C012_AfterClass_Wardrobe_CostumeDamsel = GameLogQuery("C008_DramaClass", "Player", "RoleDamsel");
C012_AfterClass_Wardrobe_CostumeTennis = GameLogQuery("C007_LunchBreak", "Jennifer", "Lunch");
C012_AfterClass_Wardrobe_CostumeJudo = GameLogQuery("C005_GymClass", "Jennifer", "Judo");
C012_AfterClass_Wardrobe_CostumeTeacher = GameLogQuery("C011_LiteratureClass", "Player", "ClassLeader");
}
// Chapter 12 After Class - Wardrobe Run

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@ -1,4 +1,10 @@
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
0,0,0,,@School uniform.,,0,0,0,"Change(""Clothed"")"
0,0,0,!Common_PlayerChaste,@Underwear.,,0,0,0,"Change(""Underwear"")"
0,0,0,,@Get naked.,,0,0,0,"Change(""Naked"")"
0,0,0,,@School uniform,,0,0,0,"Change(""Clothed"")"
0,0,0,!Common_PlayerChaste,@Underwear,,0,0,0,"Change(""Underwear"")"
0,0,0,,@Get naked,,0,0,0,"Change(""Naked"")"
0,0,0,CostumeJudo,@Judo outfit,,0,0,0,"Change(""Judo"")"
0,0,0,CostumeTennis,@Tennis outfit,,0,0,0,"Change(""Tennis"")"
0,0,0,CostumeHeroine,@Heroine armor,,0,0,0,"Change(""Heroine"")"
0,0,0,CostumeVillain,@Villain armor,,0,0,0,"Change(""Villain"")"
0,0,0,CostumeDamsel,@Damsel gown,,0,0,0,"Change(""Damsel"")"
0,0,0,CostumeTeacher,@Teacher blazer,,0,0,0,"Change(""Teacher"")"

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
2 0 0 0 @School uniform. @School uniform 0 0 0 Change("Clothed")
3 0 0 0 !Common_PlayerChaste @Underwear. @Underwear 0 0 0 Change("Underwear")
4 0 0 0 @Get naked. @Get naked 0 0 0 Change("Naked")
5 0 0 0 CostumeJudo @Judo outfit 0 0 0 Change("Judo")
6 0 0 0 CostumeTennis @Tennis outfit 0 0 0 Change("Tennis")
7 0 0 0 CostumeHeroine @Heroine armor 0 0 0 Change("Heroine")
8 0 0 0 CostumeVillain @Villain armor 0 0 0 Change("Villain")
9 0 0 0 CostumeDamsel @Damsel gown 0 0 0 Change("Damsel")
10 0 0 0 CostumeTeacher @Teacher blazer 0 0 0 Change("Teacher")

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@ -23,7 +23,7 @@ var QuizGoal = -1;
var QuizText = null;
var QuizQuestion = null;
var QuizAnswer = null;
var QuizFirstQuestionTime = 6000;
var QuizFirstQuestionTime = 5000;
var QuizBeforeAnswerTime = 3000;
var QuizAnswerProgressTime = 3000;
var QuizOtherQuestionTime = 3000;
@ -176,15 +176,15 @@ function QuizRenderAfterAnswer() {
function QuizRenderEnd() {
DrawText(Common_PlayerName + ": " + QuizProgressLeft.toString(), 600, 60, "white");
DrawText(QuizActorRight + ": " + QuizProgressRight.toString(), 600, 120, "white");
if (QuizProgressLeft == QuizGoal) DrawText(GetCSVText(QuizText, "Perfect"), 600, 200, "white");
else if (QuizProgressLeft >= QuizProgressRight) DrawText(GetCSVText(QuizText, "Victory"), 600, 200, "white");
if (QuizProgressRight == 0) DrawText(GetCSVText(QuizText, "Perfect"), 600, 200, "white");
else if (QuizProgressLeft > QuizProgressRight) DrawText(GetCSVText(QuizText, "Victory"), 600, 200, "white");
else DrawText(GetCSVText(QuizText, "Defeat"), 600, 200, "white");
}
// Prepare the next quiz question if needed
function QuizNextQuestion() {
if ((QuizTimer >= QuizBetweenQuestionTimer) && (QuizBetweenQuestionTimer > 0)) {
if (QuizProgressLeft + QuizProgressRight >= QuizGoal) QuizEnded = true;
if ((QuizProgressLeft >= QuizGoal) || (QuizProgressRight >= QuizGoal)) QuizEnded = true;
QuizTimer = QuizOtherQuestionTime * -1;
QuizAnswerText = "";
QuizAnswerBy = "";

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@ -409,7 +409,7 @@ function DrawGetPlayerImageName(IncludePose) {
// Third part is the collar, which only shows for certain clothes
var ImageCollar = "";
if ((ImageCloth == "Underwear") || (ImageCloth == "Naked") || (ImageCloth == "ChastityBelt") || (ImageCloth == "Damsel")) {
if ((ImageCloth == "Underwear") || (ImageCloth == "Naked") || (ImageCloth == "ChastityBelt") || (ImageCloth == "Damsel") || (ImageCloth == "Tennis") || (ImageCloth == "Judo")) {
if (PlayerHasLockedInventory("Collar")) ImageCollar = "_Collar";
else ImageCollar = "_NoCollar";
}
@ -436,8 +436,13 @@ function DrawGetPlayerImageName(IncludePose) {
// Draw the regular player image (600x600) (can zoom if an X and Y are provided)
function DrawPlayerImage(X, Y) {
if ((X == 0) && (Y == 0)) DrawImage("C999_Common/Player/" + DrawGetPlayerImageName(false) + ".jpg", 600, 0);
else DrawImageZoom("C999_Common/Player/" + DrawGetPlayerImageName(false) + ".jpg", X, Y, 600, 600, 600, 0, 1200, 1200);
if ((Common_PlayerCostume == "Tennis") || (Common_PlayerCostume == "Judo") || (Common_PlayerCostume == "Teacher")) {
DrawRect(600, 0, 1200, 600, "White");
DrawTransparentPlayerImage(600, 0, 1);
} else {
if ((X == 0) && (Y == 0)) DrawImage("C999_Common/Player/" + DrawGetPlayerImageName(false) + ".jpg", 600, 0);
else DrawImageZoom("C999_Common/Player/" + DrawGetPlayerImageName(false) + ".jpg", X, Y, 600, 600, 600, 0, 1200, 1200);
}
}
// Draw the transparent player image (600x900) with a zoom if required