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Fix $ icon over bounty-carrying player
Shows the icon even if the target isn't bound.
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parent
c002121676
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1 changed files with 4 additions and 4 deletions
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@ -247,28 +247,28 @@ function ChatRoomCanTakePhotos() { return (ChatRoomData && ChatRoomData.BlockCat
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* @returns {boolean} - Returns TRUE if the player can start searching a player
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*/
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function ChatRoomCanTakeSuitcase() {
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return ChatRoomCarryingBounty(CurrentCharacter) && CurrentCharacter.AllowItem;
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return ChatRoomCarryingBounty(CurrentCharacter) && !C.CanInteract();
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}
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/**
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* Checks if the player can start searching a player
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* @returns {boolean} - Returns TRUE if the player can start searching a player
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*/
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function ChatRoomCanTakeSuitcaseOpened() {
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return ChatRoomCarryingBountyOpened(CurrentCharacter) && CurrentCharacter.AllowItem;
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return ChatRoomCarryingBountyOpened(CurrentCharacter) && !C.CanInteract();
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}
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/**
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* Checks if the player can start searching a player
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* @returns {boolean} - Returns TRUE if the player can start searching a player
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*/
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function ChatRoomCarryingBounty(C) {
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return (ReputationGet("Kidnap") > 0 && Player.CanInteract() && C.AllowItem != false && !C.CanInteract() && InventoryIsWorn(C,"BountySuitcase", "ItemMisc"));
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return (ReputationGet("Kidnap") > 0 && Player.CanInteract() && C.AllowItem != false && InventoryIsWorn(C,"BountySuitcase", "ItemMisc"));
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}
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/**
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* Checks if the player can start searching a player
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* @returns {boolean} - Returns TRUE if the player can start searching a player
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*/
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function ChatRoomCarryingBountyOpened(C) {
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return (ReputationGet("Kidnap") > 0 && Player.CanInteract() && C.AllowItem != false && !C.CanInteract() && InventoryIsWorn(C,"BountySuitcaseEmpty", "ItemMisc"));
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return (ReputationGet("Kidnap") > 0 && Player.CanInteract() && C.AllowItem != false && InventoryIsWorn(C,"BountySuitcaseEmpty", "ItemMisc"));
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}
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/**
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* Checks if the player can start searching a player but the player is unbound
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