Bug fixes

Fixed most of the bugs from previous release.
This commit is contained in:
wildsj 2018-04-30 11:27:23 +01:00
parent 4eeb4eeb42
commit 187ce077a2
45 changed files with 90 additions and 38 deletions

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@ -219,8 +219,13 @@ function C101_KinbakuClub_BlindMansBuff_Capture() {
// Chapter 101 - BlindMansBuff - When the player looses the game // Chapter 101 - BlindMansBuff - When the player looses the game
function C101_KinbakuClub_BlindMansBuff_Lost() { function C101_KinbakuClub_BlindMansBuff_Lost() {
if (Common_PlayerNotRestrained) PlayerLockInventory("Cuffs"); if (Common_PlayerNotRestrained || Common_PlayerNotGagged || (Common_PlayerRestrained && !PlayerHasLockedInventory("Cuffs")) || (Common_PlayerGagged && !PlayerHasLockedInventory("BallGag"))) {
if (Common_PlayerNotGagged) PlayerLockInventory("BallGag"); PlayerReleaseBondage()
if (PlayerHasInventory("Cuffs")) PlayerRemoveInventory("Cuffs", 1);
PlayerLockInventory("Cuffs");
if (PlayerHasInventory("BallGag")) PlayerRemoveInventory("BallGag", 1);
PlayerLockInventory("BallGag");
}
} }
// Chapter 101 - BlindMansBuff - When the player looses the game // Chapter 101 - BlindMansBuff - When the player looses the game

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@ -38,7 +38,7 @@ function C101_KinbakuClub_ClubRoom1_Click() {
if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2"); if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
if ((MouseX >= 0) && (MouseX <= 215) && (MouseY >= 45) && (MouseY <= 350)) SetScene(CurrentChapter, "Door"); if ((MouseX >= 0) && (MouseX <= 215) && (MouseY >= 45) && (MouseY <= 350)) SetScene(CurrentChapter, "Door");
if ((MouseX >= 235) && (MouseX <= 650) && (MouseY >= 140) && (MouseY <= 510)) SetScene(CurrentChapter, "Lauren"); if ((MouseX >= 235) && (MouseX <= 650) && (MouseY >= 140) && (MouseY <= 510)) SetScene(CurrentChapter, "Lauren");
if ((MouseX >= 690) && (MouseX <= 1190) && (MouseY >= 100) && (MouseY <= 520)) SetScene(CurrentChapter, "RopeGroup"); // if ((MouseX >= 690) && (MouseX <= 1190) && (MouseY >= 100) && (MouseY <= 520)) SetScene(CurrentChapter, "RopeGroup");
// Checks if the user clicks on any regular item // Checks if the user clicks on any regular item
InventoryClick(GetClickedInventory(), "C101_KinbakuClub", "ClubRoom1"); InventoryClick(GetClickedInventory(), "C101_KinbakuClub", "ClubRoom1");

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@ -40,3 +40,6 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
330,0,0,,,SlaveDancerGagged.jpg 330,0,0,,,SlaveDancerGagged.jpg
340,0,0,,,SlaveHood.jpg 340,0,0,,,SlaveHood.jpg
350,0,0,,"(Erica watches at you nervously. She won't|trouble you any more, but is best left alone for now.)",EricaNervious.jpg 350,0,0,,"(Erica watches at you nervously. She won't|trouble you any more, but is best left alone for now.)",EricaNervious.jpg
400,0,0,,,EricaLetGoAngry.jpg
410,0,0,,,EricaGrabAngry.jpg
420,0,0,,,EricaForceAngry.jpg

1 Stage LoveReq SubReq VarReq IntroText Image
40 330 0 0 SlaveDancerGagged.jpg
41 340 0 0 SlaveHood.jpg
42 350 0 0 (Erica watches at you nervously. She won't|trouble you any more, but is best left alone for now.) EricaNervious.jpg
43 400 0 0 EricaLetGoAngry.jpg
44 410 0 0 EricaGrabAngry.jpg
45 420 0 0 EricaForceAngry.jpg

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@ -46,8 +46,6 @@ var C101_KinbakuClub_Erica_Keys = false;
var C101_KinbakuClub_Erica_PlayerIsSlave = false; var C101_KinbakuClub_Erica_PlayerIsSlave = false;
var C101_KinbakuClub_Erica_Kidnapped = 0; // for intro text when erica removes a kidnapped players blindfold var C101_KinbakuClub_Erica_Kidnapped = 0; // for intro text when erica removes a kidnapped players blindfold
// Calculates the scene parameters // Calculates the scene parameters
function C101_KinbakuClub_Erica_CalcParams() { function C101_KinbakuClub_Erica_CalcParams() {
C101_KinbakuClub_Erica_PlayerIsGagged = (Common_PlayerGagged); C101_KinbakuClub_Erica_PlayerIsGagged = (Common_PlayerGagged);
@ -59,7 +57,6 @@ function C101_KinbakuClub_Erica_CalcParams() {
C101_KinbakuClub_Erica_Keys = (C101_KinbakuClub_Erica_EricaUnGagged && C101_KinbakuClub_Erica_NoKeys); C101_KinbakuClub_Erica_Keys = (C101_KinbakuClub_Erica_EricaUnGagged && C101_KinbakuClub_Erica_NoKeys);
} }
// Chapter 101 - Erica Load // Chapter 101 - Erica Load
function C101_KinbakuClub_Erica_Load() { function C101_KinbakuClub_Erica_Load() {
@ -68,7 +65,6 @@ function C101_KinbakuClub_Erica_Load() {
LoadInteractions(); LoadInteractions();
C101_KinbakuClub_Erica_CalcParams(); C101_KinbakuClub_Erica_CalcParams();
// Different stage if player approaches Erica while bound or gagged // Different stage if player approaches Erica while bound or gagged
if ((C101_KinbakuClub_Erica_CurrentStage <= 100) && (Common_PlayerRestrained || Common_PlayerGagged || PlayerHasLockedInventory("Collar"))) { if ((C101_KinbakuClub_Erica_CurrentStage <= 100) && (Common_PlayerRestrained || Common_PlayerGagged || PlayerHasLockedInventory("Collar"))) {
C101_KinbakuClub_Erica_LastStage = C101_KinbakuClub_Erica_CurrentStage; C101_KinbakuClub_Erica_LastStage = C101_KinbakuClub_Erica_CurrentStage;
@ -84,11 +80,6 @@ function C101_KinbakuClub_Erica_Load() {
C101_KinbakuClub_Erica_CurrentStage = 100; C101_KinbakuClub_Erica_CurrentStage = 100;
} }
} else C101_KinbakuClub_Erica_PlayerIsFree = false; } else C101_KinbakuClub_Erica_PlayerIsFree = false;
// If Player leaves at stage 60 and comes back it reverts to stage 50
//if (C101_KinbakuClub_Erica_CurrentStage == 60) {
// C101_KinbakuClub_Erica_CurrentStage = 50;
//}
// After loose fight and kidnapped during blind mans buff // After loose fight and kidnapped during blind mans buff
if (C101_KinbakuClub_Erica_CurrentStage >= 110 && C101_KinbakuClub_Erica_CurrentStage <= 270) LeaveIcon = ""; if (C101_KinbakuClub_Erica_CurrentStage >= 110 && C101_KinbakuClub_Erica_CurrentStage <= 270) LeaveIcon = "";
@ -100,6 +91,9 @@ function C101_KinbakuClub_Erica_Load() {
if (C101_KinbakuClub_Erica_CurrentStage == 320) C101_KinbakuClub_Erica_CurrentStage = 310 if (C101_KinbakuClub_Erica_CurrentStage == 320) C101_KinbakuClub_Erica_CurrentStage = 310
if ((Common_PlayerRestrained) && (C101_KinbakuClub_Erica_CurrentStage == 310)) C101_KinbakuClub_Erica_CurrentStage = 325 if ((Common_PlayerRestrained) && (C101_KinbakuClub_Erica_CurrentStage == 310)) C101_KinbakuClub_Erica_CurrentStage = 325
if ((!Common_PlayerRestrained) && (C101_KinbakuClub_Erica_CurrentStage == 325)) C101_KinbakuClub_Erica_CurrentStage = 310 if ((!Common_PlayerRestrained) && (C101_KinbakuClub_Erica_CurrentStage == 325)) C101_KinbakuClub_Erica_CurrentStage = 310
// Stage >= 400
if (C101_KinbakuClub_Erica_CurrentStage >= 400) C101_KinbakuClub_Erica_CurrentStage = 290;
} }
// Chapter 101 - Erica Run // Chapter 101 - Erica Run
@ -107,13 +101,19 @@ function C101_KinbakuClub_Erica_Run() {
BuildInteraction(C101_KinbakuClub_Erica_CurrentStage); BuildInteraction(C101_KinbakuClub_Erica_CurrentStage);
if ((C101_KinbakuClub_Erica_CurrentStage == 310) || (C101_KinbakuClub_Erica_CurrentStage == 315) || (C101_KinbakuClub_Erica_CurrentStage == 325)) { if ((C101_KinbakuClub_Erica_CurrentStage == 310) || (C101_KinbakuClub_Erica_CurrentStage == 315) || (C101_KinbakuClub_Erica_CurrentStage == 325)) {
if (ActorHasInventory("Rope")) { if (ActorHasInventory("Rope")) {
OverridenIntroImage = "";
DrawInteractionActor(); DrawInteractionActor();
} }
if (ActorHasInventory("Cuffs")) OverridenIntroImage = "EricaCuffs.jpg"; if (ActorHasInventory("Cuffs")) OverridenIntroImage = "EricaCuffs.jpg";
if (ActorHasInventory("Cuffs") && ActorHasInventory("Collar")) OverridenIntroImage = "EricaCollarCuffs.jpg"; if (ActorHasInventory("Cuffs") && ActorHasInventory("Collar")) OverridenIntroImage = "EricaCollarCuffs.jpg";
if (!ActorHasInventory("Rope") && !ActorHasInventory("Cuffs")) OverridenIntroImage = "EricaCaptured.jpg"; if (!ActorHasInventory("Rope") && !ActorHasInventory("Cuffs")) OverridenIntroImage = "EricaCaptured.jpg";
} }
// Player gag images when erica is angry
if (C101_KinbakuClub_Erica_CurrentStage == 410) {
if (PlayerHasLockedInventory("BallGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaGrabAngryBallGag.jpg", 777, 70);
if (PlayerHasLockedInventory("ClothGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaGrabAngryClothGag.jpg", 770, 186);
if (PlayerHasLockedInventory("TapeGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaGrabAngryTapeGag.jpg", 795, 194);
}
} }
// Chapter 101 - Erica Click // Chapter 101 - Erica Click
@ -152,6 +152,7 @@ function C101_KinbakuClub_Erica_Click() {
PlayerAddInventory("Cuffs", 1); PlayerAddInventory("Cuffs", 1);
} }
ActorApplyRestrain("Rope"); ActorApplyRestrain("Rope");
OverridenIntroImage = "";
LeaveIcon = "Leave"; LeaveIcon = "Leave";
} }
@ -188,10 +189,6 @@ function C101_KinbakuClub_Erica_Click() {
} }
} }
// Chapter 101 - Erica - Did these girls|ask for this? Loop // Chapter 101 - Erica - Did these girls|ask for this? Loop
function C101_KinbakuClub_Erica_StopLoop1() { function C101_KinbakuClub_Erica_StopLoop1() {
C101_KinbakuClub_Erica_Loop1 = false; C101_KinbakuClub_Erica_Loop1 = false;
@ -571,13 +568,16 @@ function C101_KinbakuClub_Erica_EricaIsBroken() {
// Chapter 101 - Erica - player lets erica go // Chapter 101 - Erica - player lets erica go
function C101_KinbakuClub_Erica_EricaFreed() { function C101_KinbakuClub_Erica_EricaFreed() {
OverridenIntroImage = "";
ActorUntie(); ActorUntie();
ActorUngag(); ActorUngag();
C101_KinbakuClub_Erica_CalcParams() C101_KinbakuClub_Erica_CalcParams()
CurrentTime = CurrentTime + 60000; CurrentTime = CurrentTime + 60000;
if (!C101_KinbakuClub_Erica_EricaBroken) { if (!C101_KinbakuClub_Erica_EricaBroken) {
PlayerRemoveAllInventory(); C101_KinbakuClub_Erica_CurrentStage = 400;
SetScene(CurrentChapter, "EricaBadEnd"); OverridenIntroText = GetText("UnbrokenLetGo");
if (ActorGetValue(ActorLove) >= 1) LeaveIcon = "Leave";
else LeaveIcon = "";
} }
} }
@ -619,4 +619,16 @@ function C101_KinbakuClub_Erica_LeaveSlave() {
C101_KinbakuClub_Erica_SlaveUnGagged = false; C101_KinbakuClub_Erica_SlaveUnGagged = false;
OverridenIntroImage = ""; OverridenIntroImage = "";
} }
}
// Chapter 101 - Erica - Player gets manacled
function C101_KinbakuClub_Erica_ManacledSlave() {
C101_KinbakuClub_Slaves_CurrentStage = 115;
SetScene(CurrentChapter, "Slaves");
}
// Chapter 101 - Erica - Player resists and gets the bad end alternative
function C101_KinbakuClub_Erica_BadEnd() {
PlayerRemoveAllInventory();
SetScene(CurrentChapter, "EricaBadEnd");
} }

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@ -22,13 +22,13 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
40,0,0,,Kidnapping isn't my thing.,You haven't even tried it yet. ,50,-1,0, 40,0,0,,Kidnapping isn't my thing.,You haven't even tried it yet. ,50,-1,0,
40,0,0,,Well I do have|my eye on one girl.,"Hee-hee, I bet she won't know what's hit her.",50,1,0, 40,0,0,,Well I do have|my eye on one girl.,"Hee-hee, I bet she won't know what's hit her.",50,1,0,
50,0,0,,OK I'll give|kidnapping a try.,"I can't hold many more slaves here, but Jenna left a|bag of manacle sets by the other door you could use.",55,1,0, 50,0,0,,OK I'll give|kidnapping a try.,"I can't hold many more slaves here, but Jenna left a|bag of manacle sets by the other door you could use.",55,1,0,
50,0,0,,You're mine.|(Try kidnapping Erica.),"Nice try, but you're not getting me without a fight.",60,1,0,Fight() 50,0,0,,You're mine.|(Try kidnapping Erica.),"Nice try, but you're not getting me without a fight.",60,-1,0,Fight()
50,0,0,,(Turn and leave.),"(She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel.",150,0,0,NoLeave() 50,0,0,,(Turn and leave.),"(She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel.",150,0,0,NoLeave()
55,0,0,,What does she|have manacles for?,"Jenna is fair, but very firm on club discipline.|Be careful, I think Jenna has the keys for them with her.",60,0,0,TryKidnapping() 55,0,0,,What does she|have manacles for?,"Jenna is fair, but very firm on club discipline.|Be careful, I think Jenna has the keys for them with her.",60,0,0,TryKidnapping()
55,0,0,,How many manacles|are there?,"I don't know, quite a few I think. I think Jenna still has|the keys, so anyone put in them will be stuck there.",60,0,0,TryKidnapping() 55,0,0,,How many manacles|are there?,"I don't know, quite a few I think. I think Jenna still has|the keys, so anyone put in them will be stuck there.",60,0,0,TryKidnapping()
60,0,0,,Who should I|try kidnapping?,I'll let you work that out for yourself.|I need to get back to choreographing a slave.,60,0,0, 60,0,0,,Who should I|try kidnapping?,I'll let you work that out for yourself.|I need to get back to choreographing a slave.,60,0,0,
60,0,0,,(Turn and leave.),"(She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel.",150,0,0,NoLeave() 60,0,0,,(Turn and leave.),"(She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel.",150,0,0,NoLeave()
60,0,0,,You are my slave.|(Try kidnapping Erica.),"Nice try, but you're not getting me without a fight.",60,1,0,Fight() 60,0,0,,You are my slave.|(Try kidnapping Erica.),"Nice try, but you're not getting me without a fight.",60,-1,0,Fight()
100,0,0,,(Try to get out of there.),(She grabs you and fastens the collar around your neck|before you can get away.) You're mine now.,110,0,0,CollarLocked() 100,0,0,,(Try to get out of there.),(She grabs you and fastens the collar around your neck|before you can get away.) You're mine now.,110,0,0,CollarLocked()
100,0,0,PlayerNotBound,(Fight here off.),Wow you're a feisty one. Come back when you're|ready for a collar and chain.,90,0,0,ResistedSlavery() 100,0,0,PlayerNotBound,(Fight here off.),Wow you're a feisty one. Come back when you're|ready for a collar and chain.,90,0,0,ResistedSlavery()
100,0,0,PlayerNotGagged,"No, mess about|with someone else.","Oh, be like that. There is no need to be|so snobbish about a bit of role play.",90,0,0,ResistedSlavery() 100,0,0,PlayerNotGagged,"No, mess about|with someone else.","Oh, be like that. There is no need to be|so snobbish about a bit of role play.",90,0,0,ResistedSlavery()
@ -99,7 +99,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
300,0,0,,You can use a safe|word at any time.,Screw that shit. Let me go right now.|(You had better tie her before she can escape.),310,0,0,GetCollar() 300,0,0,,You can use a safe|word at any time.,Screw that shit. Let me go right now.|(You had better tie her before she can escape.),310,0,0,GetCollar()
310,0,0,,(Let her go.),(Are you really sure you want to do that?),315,0,0, 310,0,0,,(Let her go.),(Are you really sure you want to do that?),315,0,0,
310,0,0,EricaGagged,(Ungag her.),Let me go right now or you will|only making it worse for yourself. ,310,0,0,EricaUngag() 310,0,0,EricaGagged,(Ungag her.),Let me go right now or you will|only making it worse for yourself. ,310,0,0,EricaUngag()
310,0,0,EricaBlindfolded,(Remove the|Blindfold.),Removing the blindfold reveals|Erica still staring at you.),310,0,0,EricaUnBlindfold() 310,0,0,EricaBlindfolded,(Remove the|Blindfold.),(Removing the blindfold reveals|Erica still staring at you.),310,0,0,EricaUnBlindfold()
310,0,0,EricaTied,(Masturbate her.),"(Erica scowls,|trying to hold her composure.)",310,0,0,EricaMasturbate() 310,0,0,EricaTied,(Masturbate her.),"(Erica scowls,|trying to hold her composure.)",310,0,0,EricaMasturbate()
310,0,0,EricaTied,(Spank her.),(You take each breast in tern and spank them.|Erica grunts pain.),310,0,0,EricaSpanked() 310,0,0,EricaTied,(Spank her.),(You take each breast in tern and spank them.|Erica grunts pain.),310,0,0,EricaSpanked()
310,0,0,EricaTied,(Tickle her.),"(You try tickling Erica repeatedly,|but she doesn't seem to be ticklish.)",310,0,0, 310,0,0,EricaTied,(Tickle her.),"(You try tickling Erica repeatedly,|but she doesn't seem to be ticklish.)",310,0,0,
@ -122,3 +122,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
340,0,0,,(Inspect her hood.),"(A leather hood covers her head. It is laced on,|but the knot is concealed by the collar.)",340,0,0, 340,0,0,,(Inspect her hood.),"(A leather hood covers her head. It is laced on,|but the knot is concealed by the collar.)",340,0,0,
340,0,0,,(Try pleasuring her.),"(Her belt prevents you touching her, but she groans|irritably when it moves against her.) ",340,0,0,SlavePleasure() 340,0,0,,(Try pleasuring her.),"(Her belt prevents you touching her, but she groans|irritably when it moves against her.) ",340,0,0,SlavePleasure()
340,0,0,,(Leave this slave.),(You leave her to her isolation.|Which slave do you play with now?),320,0,0, 340,0,0,,(Leave this slave.),(You leave her to her isolation.|Which slave do you play with now?),320,0,0,
400,0,0,,(Turn and leave.),(Erica suddenly grabs and twists your arm up|behind you.) I've had enough of you.,410,0,0,
410,0,0,,(Submit to her.),(Erica gives your arm another twists to remind you|who's boss and marches you across the room.),420,0,-2,
410,0,0,,(Resist her.),"(Erica twists your arm hard until you cry for mercy,|then forces you across the club room.)",420,-1,-1,
420,0,0,,(Submit to her.),(You don't struggle and let Erica remove|your uniform and lock you in manacles.),420,1,-1,ManacledSlave()
420,0,0,,(Resist her.),Cut to Bad End.,420,0,0,BadEnd()

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
22 40 0 0 Kidnapping isn't my thing. You haven't even tried it yet. 50 -1 0
23 40 0 0 Well I do have|my eye on one girl. Hee-hee, I bet she won't know what's hit her. 50 1 0
24 50 0 0 OK I'll give|kidnapping a try. I can't hold many more slaves here, but Jenna left a|bag of manacle sets by the other door you could use. 55 1 0
25 50 0 0 You're mine.|(Try kidnapping Erica.) Nice try, but you're not getting me without a fight. 60 1 -1 0 Fight()
26 50 0 0 (Turn and leave.) (She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel. 150 0 0 NoLeave()
27 55 0 0 What does she|have manacles for? Jenna is fair, but very firm on club discipline.|Be careful, I think Jenna has the keys for them with her. 60 0 0 TryKidnapping()
28 55 0 0 How many manacles|are there? I don't know, quite a few I think. I think Jenna still has|the keys, so anyone put in them will be stuck there. 60 0 0 TryKidnapping()
29 60 0 0 Who should I|try kidnapping? I'll let you work that out for yourself.|I need to get back to choreographing a slave. 60 0 0
30 60 0 0 (Turn and leave.) (She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel. 150 0 0 NoLeave()
31 60 0 0 You are my slave.|(Try kidnapping Erica.) Nice try, but you're not getting me without a fight. 60 1 -1 0 Fight()
32 100 0 0 (Try to get out of there.) (She grabs you and fastens the collar around your neck|before you can get away.) You're mine now. 110 0 0 CollarLocked()
33 100 0 0 PlayerNotBound (Fight here off.) Wow you're a feisty one. Come back when you're|ready for a collar and chain. 90 0 0 ResistedSlavery()
34 100 0 0 PlayerNotGagged No, mess about|with someone else. Oh, be like that. There is no need to be|so snobbish about a bit of role play. 90 0 0 ResistedSlavery()
99 300 0 0 You can use a safe|word at any time. Screw that shit. Let me go right now.|(You had better tie her before she can escape.) 310 0 0 GetCollar()
100 310 0 0 (Let her go.) (Are you really sure you want to do that?) 315 0 0
101 310 0 0 EricaGagged (Ungag her.) Let me go right now or you will|only making it worse for yourself. 310 0 0 EricaUngag()
102 310 0 0 EricaBlindfolded (Remove the|Blindfold.) Removing the blindfold reveals|Erica still staring at you.) (Removing the blindfold reveals|Erica still staring at you.) 310 0 0 EricaUnBlindfold()
103 310 0 0 EricaTied (Masturbate her.) (Erica scowls,|trying to hold her composure.) 310 0 0 EricaMasturbate()
104 310 0 0 EricaTied (Spank her.) (You take each breast in tern and spank them.|Erica grunts pain.) 310 0 0 EricaSpanked()
105 310 0 0 EricaTied (Tickle her.) (You try tickling Erica repeatedly,|but she doesn't seem to be ticklish.) 310 0 0
122 340 0 0 (Inspect her hood.) (A leather hood covers her head. It is laced on,|but the knot is concealed by the collar.) 340 0 0
123 340 0 0 (Try pleasuring her.) (Her belt prevents you touching her, but she groans|irritably when it moves against her.) 340 0 0 SlavePleasure()
124 340 0 0 (Leave this slave.) (You leave her to her isolation.|Which slave do you play with now?) 320 0 0
125 400 0 0 (Turn and leave.) (Erica suddenly grabs and twists your arm up|behind you.) I've had enough of you. 410 0 0
126 410 0 0 (Submit to her.) (Erica gives your arm another twists to remind you|who's boss and marches you across the room.) 420 0 -2
127 410 0 0 (Resist her.) (Erica twists your arm hard until you cry for mercy,|then forces you across the club room.) 420 -1 -1
128 420 0 0 (Submit to her.) (You don't struggle and let Erica remove|your uniform and lock you in manacles.) 420 1 -1 ManacledSlave()
129 420 0 0 (Resist her.) Cut to Bad End. 420 0 0 BadEnd()

View file

@ -21,6 +21,7 @@ PullGood5,(It still feels good.)
PullFrustrating2,(You keep tugging the rope but it's not enough.|This egg is frustratingly under powered.) PullFrustrating2,(You keep tugging the rope but it's not enough.|This egg is frustratingly under powered.)
PullFrustrating3,How do you like my special egg? I had some made|for teasing and punishing slaves like you. PullFrustrating3,How do you like my special egg? I had some made|for teasing and punishing slaves like you.
PullFrustrating4,(It's no use. The irritatingly gentle vibration of the egg|just mocks any attempt to relieve yourself.) PullFrustrating4,(It's no use. The irritatingly gentle vibration of the egg|just mocks any attempt to relieve yourself.)
UnbrokenLetGo,(You release Erica.) About bloody time.|You had some nerve trying that on me.
EricaSubdued,"(Erica watches at you wearily. She won't trouble you|any more, but you had best leave her alone.)" EricaSubdued,"(Erica watches at you wearily. She won't trouble you|any more, but you had best leave her alone.)"
HumiliatedUngag,"Please I promise I'll never even think about|making you my slave ever again, just let me go." HumiliatedUngag,"Please I promise I'll never even think about|making you my slave ever again, just let me go."
HumiliatedMasturbate,(She quietly moans and trembles|while you continue to massage her clit.) HumiliatedMasturbate,(She quietly moans and trembles|while you continue to massage her clit.)

1 Tag Content
21 PullFrustrating2 (You keep tugging the rope but it's not enough.|This egg is frustratingly under powered.)
22 PullFrustrating3 How do you like my special egg? I had some made|for teasing and punishing slaves like you.
23 PullFrustrating4 (It's no use. The irritatingly gentle vibration of the egg|just mocks any attempt to relieve yourself.)
24 UnbrokenLetGo (You release Erica.) About bloody time.|You had some nerve trying that on me.
25 EricaSubdued (Erica watches at you wearily. She won't trouble you|any more, but you had best leave her alone.)
26 HumiliatedUngag Please I promise I'll never even think about|making you my slave ever again, just let me go.
27 HumiliatedMasturbate (She quietly moans and trembles|while you continue to massage her clit.)

View file

@ -15,8 +15,7 @@ function C101_KinbakuClub_EricaBadEnd_Run() {
// Dialog depending on the outro situation // Dialog depending on the outro situation
if (TextPhase >= 0) { if (TextPhase >= 0) {
if (C101_KinbakuClub_Erica_EricaTied) DrawText(GetText("BadEnd1Dressed"), 350, 50, "White"); DrawText(GetText("BadEnd1"), 350, 50, "White");
if (!C101_KinbakuClub_Erica_EricaTied) DrawText(GetText("BadEnd1Free"), 350, 50, "White");
DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaPinsPlayer.jpg", 700, 0); DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaPinsPlayer.jpg", 700, 0);
} }
if (TextPhase >= 1) { if (TextPhase >= 1) {

View file

@ -1,6 +1,5 @@
Tag,Content Tag,Content
BadEnd1Free,"Once she is free, Erica pounces on you." BadEnd1,Erica easily wrestles you to the ground.
BadEnd1Dressed,"Once she has dressed, Erica pounces on you."
BadEnd2,"COMMON_PLAYERNAME ""But I just let you go.""" BadEnd2,"COMMON_PLAYERNAME ""But I just let you go."""
BadEnd3,"Erica ""We all make mistakes. I'm taking no chances now.""" BadEnd3,"Erica ""We all make mistakes. I'm taking no chances now."""
BadEnd4,"She mercilessly strips naked, binds, gags and hobbles you." BadEnd4,"She mercilessly strips naked, binds, gags and hobbles you."

1 Tag Content
2 BadEnd1Free BadEnd1 Once she is free, Erica pounces on you. Erica easily wrestles you to the ground.
BadEnd1Dressed Once she has dressed, Erica pounces on you.
3 BadEnd2 COMMON_PLAYERNAME "But I just let you go."
4 BadEnd3 Erica "We all make mistakes. I'm taking no chances now."
5 BadEnd4 She mercilessly strips naked, binds, gags and hobbles you.

View file

@ -1,10 +1,10 @@
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
0,0,0,,What is it?,It's about this club and also about Natalie.,10,0,0, 0,0,0,,What is it?,It's about this club and also about Natalie.,10,0,0,
0,0,0,,(Short cut to clubroom.),,80,0,0,ShortCut() 500,0,0,,(Short cut to clubroom.),,80,0,0,ShortCut()
0,0,0,,I already know about the|birds and the bees.,"We'll see about that, I meant the club and also Natalie.",10,-1,0, 0,0,0,,I already know about the|birds and the bees.,"We'll see about that, I meant the club and also Natalie.",10,-1,0,
0,0,0,,"Don't bother explaining,|it's all pretty obvious.",I'll let you work it out for yourself then.,70,-1,0,SkipExplanation() 0,0,0,,"Don't bother explaining,|it's all pretty obvious.",I'll let you work it out for yourself then.,70,-1,0,SkipExplanation()
5,0,0,,"Hello, what's|happening here?",This is the college's Kinbaku Club.|Your welcome to stay for the evening.,15,0,0, 5,0,0,,"Hello, what's|happening here?",This is the college's Kinbaku Club.|Your welcome to stay for the evening.,15,0,0,
5,0,0,,(Short cut to clubroom.),,80,0,0,ShortCut() 500,0,0,,(Short cut to clubroom.),,80,0,0,ShortCut()
10,0,0,,Is there an issue|with the club?,"No issue, but I don't think Natalie|explained much about the club to you.",30,0,0, 10,0,0,,Is there an issue|with the club?,"No issue, but I don't think Natalie|explained much about the club to you.",30,0,0,
10,0,0,,"Is Natalie here, I would|like to see here again?","Not at the moment. She lost a bet with|another member, but should be here later.",20,1,0,Asked() 10,0,0,,"Is Natalie here, I would|like to see here again?","Not at the moment. She lost a bet with|another member, but should be here later.",20,1,0,Asked()
15,0,0,,"Sounds interesting,|yeah I'll stay.",That's great. I'm Jenna.,25,1,0, 15,0,0,,"Sounds interesting,|yeah I'll stay.",That's great. I'm Jenna.,25,1,0,

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
2 0 0 0 What is it? It's about this club and also about Natalie. 10 0 0
3 0 500 0 0 (Short cut to clubroom.) 80 0 0 ShortCut()
4 0 0 0 I already know about the|birds and the bees. We'll see about that, I meant the club and also Natalie. 10 -1 0
5 0 0 0 Don't bother explaining,|it's all pretty obvious. I'll let you work it out for yourself then. 70 -1 0 SkipExplanation()
6 5 0 0 Hello, what's|happening here? This is the college's Kinbaku Club.|Your welcome to stay for the evening. 15 0 0
7 5 500 0 0 (Short cut to clubroom.) 80 0 0 ShortCut()
8 10 0 0 Is there an issue|with the club? No issue, but I don't think Natalie|explained much about the club to you. 30 0 0
9 10 0 0 Is Natalie here, I would|like to see here again? Not at the moment. She lost a bet with|another member, but should be here later. 20 1 0 Asked()
10 15 0 0 Sounds interesting,|yeah I'll stay. That's great. I'm Jenna. 25 1 0

View file

@ -1,6 +1,7 @@
var C101_KinbakuClub_Lauren_CurrentStage = 0; var C101_KinbakuClub_Lauren_CurrentStage = 0;
var C101_KinbakuClub_Lauren_PreviousStage = 0; var C101_KinbakuClub_Lauren_PreviousStage = 0;
var C101_KinbakuClub_Lauren_PlayerGagged = false; var C101_KinbakuClub_Lauren_PlayerGagged = false;
var C101_KinbakuClub_Lauren_NodDone = false;
var C101_KinbakuClub_Lauren_BlindfoldAvailable = true; var C101_KinbakuClub_Lauren_BlindfoldAvailable = true;
var C101_KinbakuClub_Lauren_Random = 0; // for test to see if player escapes learing first time var C101_KinbakuClub_Lauren_Random = 0; // for test to see if player escapes learing first time
var C101_KinbakuClub_Lauren_attempt = 0; var C101_KinbakuClub_Lauren_attempt = 0;
@ -145,7 +146,11 @@ function C101_KinbakuClub_Lauren_Click() {
C101_KinbakuClub_Lauren_CalcParams() C101_KinbakuClub_Lauren_CalcParams()
} }
// Chapter 101 - Lauren - Submissive nod when tied.
function C101_KinbakuClub_Lauren_TiedNod() {
if (!C101_KinbakuClub_Lauren_NodDone) ActorChangeAttitude(0, -1);
C101_KinbakuClub_Lauren_NodDone = true;
}
// Chapter 101 - Lauren - Recive a blindfold // Chapter 101 - Lauren - Recive a blindfold
function C101_KinbakuClub_Lauren_GetBlindfold() { function C101_KinbakuClub_Lauren_GetBlindfold() {
@ -511,9 +516,9 @@ function C101_KinbakuClub_Lauren_ShakeRevenge() {
// Chapter 101 - Lauren - player is released from the strappado // Chapter 101 - Lauren - player is released from the strappado
function C101_KinbakuClub_Lauren_StrappadoRelease() { function C101_KinbakuClub_Lauren_StrappadoRelease() {
PlayerUnlockInventory("Cuffs") PlayerReleaseBondage()
PlayerUnlockInventory("Collar") if (!C999_Common_Collar_LockedOn) PlayerUnlockInventory("Collar");
PlayerUnlockInventory("BallGag") C101_KinbakuClub_Lauren_PlayerStrappado = false;
} }
// Chapter 101 - Lauren - player is released from the strappado // Chapter 101 - Lauren - player is released from the strappado

View file

@ -4,7 +4,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
0,0,0,,(Nod your head.),"Don't be shy, were all friends here.",30,0,-1, 0,0,0,,(Nod your head.),"Don't be shy, were all friends here.",30,0,-1,
10,0,0,,Could you help|untie me?,"Sorry, you must have got yourself into that mess,|so you can get out of it yourself.",15,0,0, 10,0,0,,Could you help|untie me?,"Sorry, you must have got yourself into that mess,|so you can get out of it yourself.",15,0,0,
10,0,0,PlayerGagged,@Plmhfm hntnm mm.,"Sorry, I don't understand gag talk yet.|You will have to remove that gag first.",15,0,0, 10,0,0,PlayerGagged,@Plmhfm hntnm mm.,"Sorry, I don't understand gag talk yet.|You will have to remove that gag first.",15,0,0,
10,0,0,,(Nod your head.),"That's nice, have fun like that.",15,0,-1, 10,0,0,,(Nod your head.),"That's nice, have fun like that.",15,0,0,TiedNod()
20,0,0,,Could you|remove these cuffs?,"I don't actually have a handcuff key,|but I can teach you how to escape them.",50,0,0, 20,0,0,,Could you|remove these cuffs?,"I don't actually have a handcuff key,|but I can teach you how to escape them.",50,0,0,
20,0,0,,You would look even|better trapped in them.,Handcuffs have a habit of just slipping off me.|Would you like to learn how?,50,0,0, 20,0,0,,You would look even|better trapped in them.,Handcuffs have a habit of just slipping off me.|Would you like to learn how?,50,0,0,
20,0,0,PlayerGagged,@Plmhfm hntnm mm.,"Sorry, I don't understand gag talk yet.|You will have to remove that gag first.",25,0,0, 20,0,0,PlayerGagged,@Plmhfm hntnm mm.,"Sorry, I don't understand gag talk yet.|You will have to remove that gag first.",25,0,0,

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
4 0 0 0 (Nod your head.) Don't be shy, were all friends here. 30 0 -1
5 10 0 0 Could you help|untie me? Sorry, you must have got yourself into that mess,|so you can get out of it yourself. 15 0 0
6 10 0 0 PlayerGagged @Plmhfm hntnm mm. Sorry, I don't understand gag talk yet.|You will have to remove that gag first. 15 0 0
7 10 0 0 (Nod your head.) That's nice, have fun like that. 15 0 -1 0 TiedNod()
8 20 0 0 Could you|remove these cuffs? I don't actually have a handcuff key,|but I can teach you how to escape them. 50 0 0
9 20 0 0 You would look even|better trapped in them. Handcuffs have a habit of just slipping off me.|Would you like to learn how? 50 0 0
10 20 0 0 PlayerGagged @Plmhfm hntnm mm. Sorry, I don't understand gag talk yet.|You will have to remove that gag first. 25 0 0

View file

@ -5,7 +5,8 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
40,0,0,,,Bag.jpg 40,0,0,,,Bag.jpg
100,0,0,,,UnlockedCollar.jpg 100,0,0,,,UnlockedCollar.jpg
110,0,0,,,Halfway.jpg 110,0,0,,,Halfway.jpg
120,0,0,,(You've got your self into a fine predicament.|What will you do now?),PlayerManacles.jpg 115,0,0,,(You don't struggle and let Erica remove|your uniform and lock you in manacles.),PlayerManacles.jpg
120,0,0,,(You've got yourself into a fine predicament.|What will you do now?),PlayerManacles.jpg
130,0,0,,,PlayerManacles.jpg 130,0,0,,,PlayerManacles.jpg
140,0,0,,,PlayerManacles.jpg 140,0,0,,,PlayerManacles.jpg
150,0,0,,,PlayerManacles.jpg 150,0,0,,,PlayerManacles.jpg

1 Stage LoveReq SubReq VarReq IntroText Image
5 40 0 0 Bag.jpg
6 100 0 0 UnlockedCollar.jpg
7 110 0 0 Halfway.jpg
8 120 115 0 0 (You've got your self into a fine predicament.|What will you do now?) (You don't struggle and let Erica remove|your uniform and lock you in manacles.) PlayerManacles.jpg
9 120 0 0 (You've got yourself into a fine predicament.|What will you do now?) PlayerManacles.jpg
10 130 0 0 PlayerManacles.jpg
11 140 0 0 PlayerManacles.jpg
12 150 0 0 PlayerManacles.jpg

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After

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@ -84,17 +84,26 @@ function C101_KinbakuClub_Slaves_CalcParams() {
function C101_KinbakuClub_Slaves_Load() { function C101_KinbakuClub_Slaves_Load() {
// Bag stage starts at 0 // Bag stage starts at 0
if (C101_KinbakuClub_Slaves_CurrentStage < 100) { if (C101_KinbakuClub_Slaves_CurrentStage <= 100) {
C101_KinbakuClub_Slaves_CurrentStage = 0; C101_KinbakuClub_Slaves_CurrentStage = 0;
ActorLoad("", "ClubRoom4"); ActorLoad("", "ClubRoom4");
LeaveIcon = ""; LeaveIcon = "";
} }
// Player when shackled by erica
if (C101_KinbakuClub_Slaves_CurrentStage == 115) {
ActorLoad("Erica", "ClubRoom4");
PlayerLockInventory("Manacles");
LeaveIcon = "";
C101_KinbakuClub_Slaves_EricaShackle = true;
}
// Player when a slave // Player when a slave
if ((C101_KinbakuClub_Slaves_CurrentStage > 100) && (C101_KinbakuClub_Slaves_CurrentStage < 200)) { if (C101_KinbakuClub_Slaves_CurrentStage == 120) {
ActorLoad("", "ClubRoom4"); ActorLoad("", "ClubRoom4");
LeaveIcon = "Leave"; LeaveIcon = "Leave";
} }
LoadInteractions(); LoadInteractions();
C101_KinbakuClub_Slaves_CalcParams() C101_KinbakuClub_Slaves_CalcParams()
} }
@ -120,10 +129,10 @@ function C101_KinbakuClub_Slaves_Run() {
} }
// Player fully locked in manacles. // Player fully locked in manacles.
if ((C101_KinbakuClub_Slaves_CurrentStage >= 120) && (C101_KinbakuClub_Slaves_CurrentStage <= 300)) { if ((C101_KinbakuClub_Slaves_CurrentStage >= 115) && (C101_KinbakuClub_Slaves_CurrentStage <= 300)) {
// Players expression while Jenna is there // Players expression while Jenna is there
if (C101_KinbakuClub_Slaves_CurrentStage >= 130) { if (C101_KinbakuClub_Slaves_CurrentStage == 115 || C101_KinbakuClub_Slaves_CurrentStage >= 130) {
DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaNeutral.png", 870, 81); DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaNeutral.png", 870, 81);
if (ActorGetValue(ActorSubmission) > 1) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaDom.png", 870, 81); if (ActorGetValue(ActorSubmission) > 1) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaDom.png", 870, 81);
if (ActorGetValue(ActorSubmission) < -1) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaSub.png", 870, 81); if (ActorGetValue(ActorSubmission) < -1) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaSub.png", 870, 81);
@ -149,6 +158,9 @@ function C101_KinbakuClub_Slaves_Run() {
if ((C101_KinbakuClub_Slaves_PlayerPantiesDown) && !PlayerHasLockedInventory("ChastityBelt")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesPantiesDown.png", 830, 365); if ((C101_KinbakuClub_Slaves_PlayerPantiesDown) && !PlayerHasLockedInventory("ChastityBelt")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesPantiesDown.png", 830, 365);
if (C101_KinbakuClub_Slaves_ShortLeash) DrawImage(CurrentChapter + "/" + CurrentScreen + "/TeaseShortLeash.png", 955, 10); if (C101_KinbakuClub_Slaves_ShortLeash) DrawImage(CurrentChapter + "/" + CurrentScreen + "/TeaseShortLeash.png", 955, 10);
// Erica full body
if (C101_KinbakuClub_Slaves_CurrentStage == 115) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesErica.png", 906, 0);
// Jenna full body // Jenna full body
if ((C101_KinbakuClub_Slaves_CurrentStage >= 130 && C101_KinbakuClub_Slaves_CurrentStage < 190) || (C101_KinbakuClub_Slaves_CurrentStage >= 240 && C101_KinbakuClub_Slaves_CurrentStage <= 260)) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJenna.png", 945, 0); if ((C101_KinbakuClub_Slaves_CurrentStage >= 130 && C101_KinbakuClub_Slaves_CurrentStage < 190) || (C101_KinbakuClub_Slaves_CurrentStage >= 240 && C101_KinbakuClub_Slaves_CurrentStage <= 260)) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJenna.png", 945, 0);
if ((C101_KinbakuClub_Slaves_CurrentStage == 190) || (C101_KinbakuClub_Slaves_CurrentStage == 195)) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaPointing.png", 600, 0); if ((C101_KinbakuClub_Slaves_CurrentStage == 190) || (C101_KinbakuClub_Slaves_CurrentStage == 195)) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaPointing.png", 600, 0);
@ -338,6 +350,11 @@ function C101_KinbakuClub_Slaves_FullManacle() {
C101_KinbakuClub_Slaves_ManacleWarning = true; C101_KinbakuClub_Slaves_ManacleWarning = true;
} }
// Chapter 101 - Slaves - Erica leave player manacled
function C101_KinbakuClub_Slaves_EricaLeaves() {
LeaveIcon = "Leave";
}
// Chapter 101 - Slaves - Player spends time exploring their predicament. // Chapter 101 - Slaves - Player spends time exploring their predicament.
function C101_KinbakuClub_Slaves_ExploreManacles() { function C101_KinbakuClub_Slaves_ExploreManacles() {
C101_KinbakuClub_Slaves_ManacleTime++ C101_KinbakuClub_Slaves_ManacleTime++

View file

@ -23,6 +23,11 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
110,0,0,Common_PlayerGagged,(Remove your gag.),You ungag yourself while you still can.,110,0,0,PlayerRemoveGag() 110,0,0,Common_PlayerGagged,(Remove your gag.),You ungag yourself while you still can.,110,0,0,PlayerRemoveGag()
110,0,0,,Call for help.,"You shout across the room. A few girls look up, giggle|and then go straight back to what they were doing.",110,0,0, 110,0,0,,Call for help.,"You shout across the room. A few girls look up, giggle|and then go straight back to what they were doing.",110,0,0,
110,0,0,,(Lock the rest of|the manacles on.),"You cannot go anywhere now, but are you ready to|loose all your freedom? Click again to do so.",110,0,0,FullManacle() 110,0,0,,(Lock the rest of|the manacles on.),"You cannot go anywhere now, but are you ready to|loose all your freedom? Click again to do so.",110,0,0,FullManacle()
115,0,0,,You do have keys|for these?,"No, you're someone elses problem now.|(She abandons you there.)",120,0,0,EricaLeaves()
115,0,0,,I'm sorry Erica.,Too late for that now. You will know better next time.|(She abandons you there.),120,1,-1,EricaLeaves()
115,0,0,,Isn't this|a bit much?,This is what you can expect for trying to humiliate me.|(She abandons you there.),120,0,0,EricaLeaves()
115,0,0,Common_PlayerGagged,@Mrngh Hm'm fhrrn,Too late for that now. You will know better next time.|(She abandons you there.),120,1,-1,EricaLeaves()
115,0,0,Common_PlayerGagged,(Rattle the padlocks.),I don't have keys for them and you are someone|elses problem now. (She abandons you there.),120,0,0,EricaLeaves()
120,0,0,,Call for help.,"You shout across the room. A few girls look up, giggle|and then go straight back to what they were doing.",120,0,0,ExploreManacles() 120,0,0,,Call for help.,"You shout across the room. A few girls look up, giggle|and then go straight back to what they were doing.",120,0,0,ExploreManacles()
120,0,0,Common_PlayerGagged,(Scream into|the gag.),Nobody seems to hear or notice you muffled cries. ,120,0,0,ExploreManacles() 120,0,0,Common_PlayerGagged,(Scream into|the gag.),Nobody seems to hear or notice you muffled cries. ,120,0,0,ExploreManacles()
120,0,0,,(Struggle against|the manacles.),"You thrash in panic, but the unforgiving hard steel|is far stronger than you are.",120,0,0,ExploreManacles() 120,0,0,,(Struggle against|the manacles.),"You thrash in panic, but the unforgiving hard steel|is far stronger than you are.",120,0,0,ExploreManacles()

1 Stage LoveReq SubReq VarReq Interaction Result NextStage LoveMod SubMod Function
23 110 0 0 Common_PlayerGagged (Remove your gag.) You ungag yourself while you still can. 110 0 0 PlayerRemoveGag()
24 110 0 0 Call for help. You shout across the room. A few girls look up, giggle|and then go straight back to what they were doing. 110 0 0
25 110 0 0 (Lock the rest of|the manacles on.) You cannot go anywhere now, but are you ready to|loose all your freedom? Click again to do so. 110 0 0 FullManacle()
26 115 0 0 You do have keys|for these? No, you're someone elses problem now.|(She abandons you there.) 120 0 0 EricaLeaves()
27 115 0 0 I'm sorry Erica. Too late for that now. You will know better next time.|(She abandons you there.) 120 1 -1 EricaLeaves()
28 115 0 0 Isn't this|a bit much? This is what you can expect for trying to humiliate me.|(She abandons you there.) 120 0 0 EricaLeaves()
29 115 0 0 Common_PlayerGagged @Mrngh Hm'm fhrrn Too late for that now. You will know better next time.|(She abandons you there.) 120 1 -1 EricaLeaves()
30 115 0 0 Common_PlayerGagged (Rattle the padlocks.) I don't have keys for them and you are someone|elses problem now. (She abandons you there.) 120 0 0 EricaLeaves()
31 120 0 0 Call for help. You shout across the room. A few girls look up, giggle|and then go straight back to what they were doing. 120 0 0 ExploreManacles()
32 120 0 0 Common_PlayerGagged (Scream into|the gag.) Nobody seems to hear or notice you muffled cries. 120 0 0 ExploreManacles()
33 120 0 0 (Struggle against|the manacles.) You thrash in panic, but the unforgiving hard steel|is far stronger than you are. 120 0 0 ExploreManacles()