Bug fixes
Fixed most of the bugs from previous release.
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@ -219,8 +219,13 @@ function C101_KinbakuClub_BlindMansBuff_Capture() {
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|||
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||||
// Chapter 101 - BlindMansBuff - When the player looses the game
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||||
function C101_KinbakuClub_BlindMansBuff_Lost() {
|
||||
if (Common_PlayerNotRestrained) PlayerLockInventory("Cuffs");
|
||||
if (Common_PlayerNotGagged) PlayerLockInventory("BallGag");
|
||||
if (Common_PlayerNotRestrained || Common_PlayerNotGagged || (Common_PlayerRestrained && !PlayerHasLockedInventory("Cuffs")) || (Common_PlayerGagged && !PlayerHasLockedInventory("BallGag"))) {
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||||
PlayerReleaseBondage()
|
||||
if (PlayerHasInventory("Cuffs")) PlayerRemoveInventory("Cuffs", 1);
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||||
PlayerLockInventory("Cuffs");
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||||
if (PlayerHasInventory("BallGag")) PlayerRemoveInventory("BallGag", 1);
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||||
PlayerLockInventory("BallGag");
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||||
}
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||||
}
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||||
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||||
// Chapter 101 - BlindMansBuff - When the player looses the game
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||||
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@ -38,7 +38,7 @@ function C101_KinbakuClub_ClubRoom1_Click() {
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|||
if ((MouseX >= 1085) && (MouseX <= 1185) && (MouseY >= 520) && (MouseY <= 580)) SetScene(CurrentChapter, "ClubRoom2");
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||||
if ((MouseX >= 0) && (MouseX <= 215) && (MouseY >= 45) && (MouseY <= 350)) SetScene(CurrentChapter, "Door");
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||||
if ((MouseX >= 235) && (MouseX <= 650) && (MouseY >= 140) && (MouseY <= 510)) SetScene(CurrentChapter, "Lauren");
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||||
if ((MouseX >= 690) && (MouseX <= 1190) && (MouseY >= 100) && (MouseY <= 520)) SetScene(CurrentChapter, "RopeGroup");
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// if ((MouseX >= 690) && (MouseX <= 1190) && (MouseY >= 100) && (MouseY <= 520)) SetScene(CurrentChapter, "RopeGroup");
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// Checks if the user clicks on any regular item
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||||
InventoryClick(GetClickedInventory(), "C101_KinbakuClub", "ClubRoom1");
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BIN
C101_KinbakuClub/Erica/EricaForceAngry.jpg
Normal file
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BIN
C101_KinbakuClub/Erica/EricaGrabAngry.jpg
Normal file
After ![]() (image error) Size: 102 KiB |
BIN
C101_KinbakuClub/Erica/EricaGrabAngryBallGag.jpg
Normal file
After ![]() (image error) Size: 15 KiB |
BIN
C101_KinbakuClub/Erica/EricaGrabAngryClothGag.jpg
Normal file
After ![]() (image error) Size: 3.8 KiB |
BIN
C101_KinbakuClub/Erica/EricaGrabAngryTapeGag.jpg
Normal file
After ![]() (image error) Size: 2.5 KiB |
BIN
C101_KinbakuClub/Erica/EricaLetGoAngry.jpg
Normal file
After ![]() (image error) Size: 77 KiB |
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@ -40,3 +40,6 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
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330,0,0,,,SlaveDancerGagged.jpg
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||||
340,0,0,,,SlaveHood.jpg
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350,0,0,,"(Erica watches at you nervously. She won't|trouble you any more, but is best left alone for now.)",EricaNervious.jpg
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||||
400,0,0,,,EricaLetGoAngry.jpg
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||||
410,0,0,,,EricaGrabAngry.jpg
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420,0,0,,,EricaForceAngry.jpg
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@ -46,8 +46,6 @@ var C101_KinbakuClub_Erica_Keys = false;
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var C101_KinbakuClub_Erica_PlayerIsSlave = false;
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||||
var C101_KinbakuClub_Erica_Kidnapped = 0; // for intro text when erica removes a kidnapped players blindfold
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||||
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||||
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||||
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||||
// Calculates the scene parameters
|
||||
function C101_KinbakuClub_Erica_CalcParams() {
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||||
C101_KinbakuClub_Erica_PlayerIsGagged = (Common_PlayerGagged);
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||||
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@ -59,7 +57,6 @@ function C101_KinbakuClub_Erica_CalcParams() {
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C101_KinbakuClub_Erica_Keys = (C101_KinbakuClub_Erica_EricaUnGagged && C101_KinbakuClub_Erica_NoKeys);
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||||
}
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||||
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||||
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||||
// Chapter 101 - Erica Load
|
||||
function C101_KinbakuClub_Erica_Load() {
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||||
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||||
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@ -68,7 +65,6 @@ function C101_KinbakuClub_Erica_Load() {
|
|||
LoadInteractions();
|
||||
C101_KinbakuClub_Erica_CalcParams();
|
||||
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||||
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||||
// Different stage if player approaches Erica while bound or gagged
|
||||
if ((C101_KinbakuClub_Erica_CurrentStage <= 100) && (Common_PlayerRestrained || Common_PlayerGagged || PlayerHasLockedInventory("Collar"))) {
|
||||
C101_KinbakuClub_Erica_LastStage = C101_KinbakuClub_Erica_CurrentStage;
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||||
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@ -84,11 +80,6 @@ function C101_KinbakuClub_Erica_Load() {
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|||
C101_KinbakuClub_Erica_CurrentStage = 100;
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||||
}
|
||||
} else C101_KinbakuClub_Erica_PlayerIsFree = false;
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||||
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||||
// If Player leaves at stage 60 and comes back it reverts to stage 50
|
||||
//if (C101_KinbakuClub_Erica_CurrentStage == 60) {
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||||
// C101_KinbakuClub_Erica_CurrentStage = 50;
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||||
//}
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||||
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||||
// After loose fight and kidnapped during blind mans buff
|
||||
if (C101_KinbakuClub_Erica_CurrentStage >= 110 && C101_KinbakuClub_Erica_CurrentStage <= 270) LeaveIcon = "";
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||||
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@ -100,6 +91,9 @@ function C101_KinbakuClub_Erica_Load() {
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|||
if (C101_KinbakuClub_Erica_CurrentStage == 320) C101_KinbakuClub_Erica_CurrentStage = 310
|
||||
if ((Common_PlayerRestrained) && (C101_KinbakuClub_Erica_CurrentStage == 310)) C101_KinbakuClub_Erica_CurrentStage = 325
|
||||
if ((!Common_PlayerRestrained) && (C101_KinbakuClub_Erica_CurrentStage == 325)) C101_KinbakuClub_Erica_CurrentStage = 310
|
||||
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||||
// Stage >= 400
|
||||
if (C101_KinbakuClub_Erica_CurrentStage >= 400) C101_KinbakuClub_Erica_CurrentStage = 290;
|
||||
}
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||||
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||||
// Chapter 101 - Erica Run
|
||||
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@ -107,13 +101,19 @@ function C101_KinbakuClub_Erica_Run() {
|
|||
BuildInteraction(C101_KinbakuClub_Erica_CurrentStage);
|
||||
if ((C101_KinbakuClub_Erica_CurrentStage == 310) || (C101_KinbakuClub_Erica_CurrentStage == 315) || (C101_KinbakuClub_Erica_CurrentStage == 325)) {
|
||||
if (ActorHasInventory("Rope")) {
|
||||
OverridenIntroImage = "";
|
||||
DrawInteractionActor();
|
||||
}
|
||||
if (ActorHasInventory("Cuffs")) OverridenIntroImage = "EricaCuffs.jpg";
|
||||
if (ActorHasInventory("Cuffs") && ActorHasInventory("Collar")) OverridenIntroImage = "EricaCollarCuffs.jpg";
|
||||
if (!ActorHasInventory("Rope") && !ActorHasInventory("Cuffs")) OverridenIntroImage = "EricaCaptured.jpg";
|
||||
}
|
||||
|
||||
// Player gag images when erica is angry
|
||||
if (C101_KinbakuClub_Erica_CurrentStage == 410) {
|
||||
if (PlayerHasLockedInventory("BallGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaGrabAngryBallGag.jpg", 777, 70);
|
||||
if (PlayerHasLockedInventory("ClothGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaGrabAngryClothGag.jpg", 770, 186);
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||||
if (PlayerHasLockedInventory("TapeGag")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaGrabAngryTapeGag.jpg", 795, 194);
|
||||
}
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica Click
|
||||
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@ -152,6 +152,7 @@ function C101_KinbakuClub_Erica_Click() {
|
|||
PlayerAddInventory("Cuffs", 1);
|
||||
}
|
||||
ActorApplyRestrain("Rope");
|
||||
OverridenIntroImage = "";
|
||||
LeaveIcon = "Leave";
|
||||
}
|
||||
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||||
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@ -188,10 +189,6 @@ function C101_KinbakuClub_Erica_Click() {
|
|||
}
|
||||
}
|
||||
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||||
|
||||
|
||||
|
||||
|
||||
// Chapter 101 - Erica - Did these girls|ask for this? Loop
|
||||
function C101_KinbakuClub_Erica_StopLoop1() {
|
||||
C101_KinbakuClub_Erica_Loop1 = false;
|
||||
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@ -571,13 +568,16 @@ function C101_KinbakuClub_Erica_EricaIsBroken() {
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|||
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||||
// Chapter 101 - Erica - player lets erica go
|
||||
function C101_KinbakuClub_Erica_EricaFreed() {
|
||||
OverridenIntroImage = "";
|
||||
ActorUntie();
|
||||
ActorUngag();
|
||||
C101_KinbakuClub_Erica_CalcParams()
|
||||
CurrentTime = CurrentTime + 60000;
|
||||
if (!C101_KinbakuClub_Erica_EricaBroken) {
|
||||
PlayerRemoveAllInventory();
|
||||
SetScene(CurrentChapter, "EricaBadEnd");
|
||||
C101_KinbakuClub_Erica_CurrentStage = 400;
|
||||
OverridenIntroText = GetText("UnbrokenLetGo");
|
||||
if (ActorGetValue(ActorLove) >= 1) LeaveIcon = "Leave";
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||||
else LeaveIcon = "";
|
||||
}
|
||||
}
|
||||
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||||
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@ -619,4 +619,16 @@ function C101_KinbakuClub_Erica_LeaveSlave() {
|
|||
C101_KinbakuClub_Erica_SlaveUnGagged = false;
|
||||
OverridenIntroImage = "";
|
||||
}
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player gets manacled
|
||||
function C101_KinbakuClub_Erica_ManacledSlave() {
|
||||
C101_KinbakuClub_Slaves_CurrentStage = 115;
|
||||
SetScene(CurrentChapter, "Slaves");
|
||||
}
|
||||
|
||||
// Chapter 101 - Erica - Player resists and gets the bad end alternative
|
||||
function C101_KinbakuClub_Erica_BadEnd() {
|
||||
PlayerRemoveAllInventory();
|
||||
SetScene(CurrentChapter, "EricaBadEnd");
|
||||
}
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@ -22,13 +22,13 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
40,0,0,,Kidnapping isn't my thing.,You haven't even tried it yet. ,50,-1,0,
|
||||
40,0,0,,Well I do have|my eye on one girl.,"Hee-hee, I bet she won't know what's hit her.",50,1,0,
|
||||
50,0,0,,OK I'll give|kidnapping a try.,"I can't hold many more slaves here, but Jenna left a|bag of manacle sets by the other door you could use.",55,1,0,
|
||||
50,0,0,,You're mine.|(Try kidnapping Erica.),"Nice try, but you're not getting me without a fight.",60,1,0,Fight()
|
||||
50,0,0,,You're mine.|(Try kidnapping Erica.),"Nice try, but you're not getting me without a fight.",60,-1,0,Fight()
|
||||
50,0,0,,(Turn and leave.),"(She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel.",150,0,0,NoLeave()
|
||||
55,0,0,,What does she|have manacles for?,"Jenna is fair, but very firm on club discipline.|Be careful, I think Jenna has the keys for them with her.",60,0,0,TryKidnapping()
|
||||
55,0,0,,How many manacles|are there?,"I don't know, quite a few I think. I think Jenna still has|the keys, so anyone put in them will be stuck there.",60,0,0,TryKidnapping()
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||||
60,0,0,,Who should I|try kidnapping?,I'll let you work that out for yourself.|I need to get back to choreographing a slave.,60,0,0,
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||||
60,0,0,,(Turn and leave.),"(She snatches you from behind.) You should never|turn your back on a slaver, foolish damsel.",150,0,0,NoLeave()
|
||||
60,0,0,,You are my slave.|(Try kidnapping Erica.),"Nice try, but you're not getting me without a fight.",60,1,0,Fight()
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||||
60,0,0,,You are my slave.|(Try kidnapping Erica.),"Nice try, but you're not getting me without a fight.",60,-1,0,Fight()
|
||||
100,0,0,,(Try to get out of there.),(She grabs you and fastens the collar around your neck|before you can get away.) You're mine now.,110,0,0,CollarLocked()
|
||||
100,0,0,PlayerNotBound,(Fight here off.),Wow you're a feisty one. Come back when you're|ready for a collar and chain.,90,0,0,ResistedSlavery()
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||||
100,0,0,PlayerNotGagged,"No, mess about|with someone else.","Oh, be like that. There is no need to be|so snobbish about a bit of role play.",90,0,0,ResistedSlavery()
|
||||
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@ -99,7 +99,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
300,0,0,,You can use a safe|word at any time.,Screw that shit. Let me go right now.|(You had better tie her before she can escape.),310,0,0,GetCollar()
|
||||
310,0,0,,(Let her go.),(Are you really sure you want to do that?),315,0,0,
|
||||
310,0,0,EricaGagged,(Ungag her.),Let me go right now or you will|only making it worse for yourself. ,310,0,0,EricaUngag()
|
||||
310,0,0,EricaBlindfolded,(Remove the|Blindfold.),Removing the blindfold reveals|Erica still staring at you.),310,0,0,EricaUnBlindfold()
|
||||
310,0,0,EricaBlindfolded,(Remove the|Blindfold.),(Removing the blindfold reveals|Erica still staring at you.),310,0,0,EricaUnBlindfold()
|
||||
310,0,0,EricaTied,(Masturbate her.),"(Erica scowls,|trying to hold her composure.)",310,0,0,EricaMasturbate()
|
||||
310,0,0,EricaTied,(Spank her.),(You take each breast in tern and spank them.|Erica grunts pain.),310,0,0,EricaSpanked()
|
||||
310,0,0,EricaTied,(Tickle her.),"(You try tickling Erica repeatedly,|but she doesn't seem to be ticklish.)",310,0,0,
|
||||
|
@ -122,3 +122,8 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
340,0,0,,(Inspect her hood.),"(A leather hood covers her head. It is laced on,|but the knot is concealed by the collar.)",340,0,0,
|
||||
340,0,0,,(Try pleasuring her.),"(Her belt prevents you touching her, but she groans|irritably when it moves against her.) ",340,0,0,SlavePleasure()
|
||||
340,0,0,,(Leave this slave.),(You leave her to her isolation.|Which slave do you play with now?),320,0,0,
|
||||
400,0,0,,(Turn and leave.),(Erica suddenly grabs and twists your arm up|behind you.) I've had enough of you.,410,0,0,
|
||||
410,0,0,,(Submit to her.),(Erica gives your arm another twists to remind you|who's boss and marches you across the room.),420,0,-2,
|
||||
410,0,0,,(Resist her.),"(Erica twists your arm hard until you cry for mercy,|then forces you across the club room.)",420,-1,-1,
|
||||
420,0,0,,(Submit to her.),(You don't struggle and let Erica remove|your uniform and lock you in manacles.),420,1,-1,ManacledSlave()
|
||||
420,0,0,,(Resist her.),Cut to Bad End.,420,0,0,BadEnd()
|
||||
|
|
|
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@ -21,6 +21,7 @@ PullGood5,(It still feels good.)
|
|||
PullFrustrating2,(You keep tugging the rope but it's not enough.|This egg is frustratingly under powered.)
|
||||
PullFrustrating3,How do you like my special egg? I had some made|for teasing and punishing slaves like you.
|
||||
PullFrustrating4,(It's no use. The irritatingly gentle vibration of the egg|just mocks any attempt to relieve yourself.)
|
||||
UnbrokenLetGo,(You release Erica.) About bloody time.|You had some nerve trying that on me.
|
||||
EricaSubdued,"(Erica watches at you wearily. She won't trouble you|any more, but you had best leave her alone.)"
|
||||
HumiliatedUngag,"Please I promise I'll never even think about|making you my slave ever again, just let me go."
|
||||
HumiliatedMasturbate,(She quietly moans and trembles|while you continue to massage her clit.)
|
||||
|
|
|
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@ -15,8 +15,7 @@ function C101_KinbakuClub_EricaBadEnd_Run() {
|
|||
|
||||
// Dialog depending on the outro situation
|
||||
if (TextPhase >= 0) {
|
||||
if (C101_KinbakuClub_Erica_EricaTied) DrawText(GetText("BadEnd1Dressed"), 350, 50, "White");
|
||||
if (!C101_KinbakuClub_Erica_EricaTied) DrawText(GetText("BadEnd1Free"), 350, 50, "White");
|
||||
DrawText(GetText("BadEnd1"), 350, 50, "White");
|
||||
DrawImage(CurrentChapter + "/" + CurrentScreen + "/EricaPinsPlayer.jpg", 700, 0);
|
||||
}
|
||||
if (TextPhase >= 1) {
|
||||
|
|
|
@ -1,6 +1,5 @@
|
|||
Tag,Content
|
||||
BadEnd1Free,"Once she is free, Erica pounces on you."
|
||||
BadEnd1Dressed,"Once she has dressed, Erica pounces on you."
|
||||
BadEnd1,Erica easily wrestles you to the ground.
|
||||
BadEnd2,"COMMON_PLAYERNAME ""But I just let you go."""
|
||||
BadEnd3,"Erica ""We all make mistakes. I'm taking no chances now."""
|
||||
BadEnd4,"She mercilessly strips naked, binds, gags and hobbles you."
|
||||
|
|
|
|
@ -1,10 +1,10 @@
|
|||
Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
||||
0,0,0,,What is it?,It's about this club and also about Natalie.,10,0,0,
|
||||
0,0,0,,(Short cut to clubroom.),,80,0,0,ShortCut()
|
||||
500,0,0,,(Short cut to clubroom.),,80,0,0,ShortCut()
|
||||
0,0,0,,I already know about the|birds and the bees.,"We'll see about that, I meant the club and also Natalie.",10,-1,0,
|
||||
0,0,0,,"Don't bother explaining,|it's all pretty obvious.",I'll let you work it out for yourself then.,70,-1,0,SkipExplanation()
|
||||
5,0,0,,"Hello, what's|happening here?",This is the college's Kinbaku Club.|Your welcome to stay for the evening.,15,0,0,
|
||||
5,0,0,,(Short cut to clubroom.),,80,0,0,ShortCut()
|
||||
500,0,0,,(Short cut to clubroom.),,80,0,0,ShortCut()
|
||||
10,0,0,,Is there an issue|with the club?,"No issue, but I don't think Natalie|explained much about the club to you.",30,0,0,
|
||||
10,0,0,,"Is Natalie here, I would|like to see here again?","Not at the moment. She lost a bet with|another member, but should be here later.",20,1,0,Asked()
|
||||
15,0,0,,"Sounds interesting,|yeah I'll stay.",That's great. I'm Jenna.,25,1,0,
|
||||
|
|
|
|
@ -1,6 +1,7 @@
|
|||
var C101_KinbakuClub_Lauren_CurrentStage = 0;
|
||||
var C101_KinbakuClub_Lauren_PreviousStage = 0;
|
||||
var C101_KinbakuClub_Lauren_PlayerGagged = false;
|
||||
var C101_KinbakuClub_Lauren_NodDone = false;
|
||||
var C101_KinbakuClub_Lauren_BlindfoldAvailable = true;
|
||||
var C101_KinbakuClub_Lauren_Random = 0; // for test to see if player escapes learing first time
|
||||
var C101_KinbakuClub_Lauren_attempt = 0;
|
||||
|
@ -145,7 +146,11 @@ function C101_KinbakuClub_Lauren_Click() {
|
|||
C101_KinbakuClub_Lauren_CalcParams()
|
||||
}
|
||||
|
||||
|
||||
// Chapter 101 - Lauren - Submissive nod when tied.
|
||||
function C101_KinbakuClub_Lauren_TiedNod() {
|
||||
if (!C101_KinbakuClub_Lauren_NodDone) ActorChangeAttitude(0, -1);
|
||||
C101_KinbakuClub_Lauren_NodDone = true;
|
||||
}
|
||||
|
||||
// Chapter 101 - Lauren - Recive a blindfold
|
||||
function C101_KinbakuClub_Lauren_GetBlindfold() {
|
||||
|
@ -511,9 +516,9 @@ function C101_KinbakuClub_Lauren_ShakeRevenge() {
|
|||
|
||||
// Chapter 101 - Lauren - player is released from the strappado
|
||||
function C101_KinbakuClub_Lauren_StrappadoRelease() {
|
||||
PlayerUnlockInventory("Cuffs")
|
||||
PlayerUnlockInventory("Collar")
|
||||
PlayerUnlockInventory("BallGag")
|
||||
PlayerReleaseBondage()
|
||||
if (!C999_Common_Collar_LockedOn) PlayerUnlockInventory("Collar");
|
||||
C101_KinbakuClub_Lauren_PlayerStrappado = false;
|
||||
}
|
||||
|
||||
// Chapter 101 - Lauren - player is released from the strappado
|
||||
|
|
|
@ -4,7 +4,7 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
0,0,0,,(Nod your head.),"Don't be shy, were all friends here.",30,0,-1,
|
||||
10,0,0,,Could you help|untie me?,"Sorry, you must have got yourself into that mess,|so you can get out of it yourself.",15,0,0,
|
||||
10,0,0,PlayerGagged,@Plmhfm hntnm mm.,"Sorry, I don't understand gag talk yet.|You will have to remove that gag first.",15,0,0,
|
||||
10,0,0,,(Nod your head.),"That's nice, have fun like that.",15,0,-1,
|
||||
10,0,0,,(Nod your head.),"That's nice, have fun like that.",15,0,0,TiedNod()
|
||||
20,0,0,,Could you|remove these cuffs?,"I don't actually have a handcuff key,|but I can teach you how to escape them.",50,0,0,
|
||||
20,0,0,,You would look even|better trapped in them.,Handcuffs have a habit of just slipping off me.|Would you like to learn how?,50,0,0,
|
||||
20,0,0,PlayerGagged,@Plmhfm hntnm mm.,"Sorry, I don't understand gag talk yet.|You will have to remove that gag first.",25,0,0,
|
||||
|
|
|
|
@ -5,7 +5,8 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
|
|||
40,0,0,,,Bag.jpg
|
||||
100,0,0,,,UnlockedCollar.jpg
|
||||
110,0,0,,,Halfway.jpg
|
||||
120,0,0,,(You've got your self into a fine predicament.|What will you do now?),PlayerManacles.jpg
|
||||
115,0,0,,(You don't struggle and let Erica remove|your uniform and lock you in manacles.),PlayerManacles.jpg
|
||||
120,0,0,,(You've got yourself into a fine predicament.|What will you do now?),PlayerManacles.jpg
|
||||
130,0,0,,,PlayerManacles.jpg
|
||||
140,0,0,,,PlayerManacles.jpg
|
||||
150,0,0,,,PlayerManacles.jpg
|
||||
|
|
|
BIN
C101_KinbakuClub/Slaves/PlayerManaclesErica.png
Normal file
After ![]() (image error) Size: 31 KiB |
|
@ -84,17 +84,26 @@ function C101_KinbakuClub_Slaves_CalcParams() {
|
|||
function C101_KinbakuClub_Slaves_Load() {
|
||||
|
||||
// Bag stage starts at 0
|
||||
if (C101_KinbakuClub_Slaves_CurrentStage < 100) {
|
||||
if (C101_KinbakuClub_Slaves_CurrentStage <= 100) {
|
||||
C101_KinbakuClub_Slaves_CurrentStage = 0;
|
||||
ActorLoad("", "ClubRoom4");
|
||||
LeaveIcon = "";
|
||||
}
|
||||
|
||||
// Player when shackled by erica
|
||||
if (C101_KinbakuClub_Slaves_CurrentStage == 115) {
|
||||
ActorLoad("Erica", "ClubRoom4");
|
||||
PlayerLockInventory("Manacles");
|
||||
LeaveIcon = "";
|
||||
C101_KinbakuClub_Slaves_EricaShackle = true;
|
||||
}
|
||||
|
||||
// Player when a slave
|
||||
if ((C101_KinbakuClub_Slaves_CurrentStage > 100) && (C101_KinbakuClub_Slaves_CurrentStage < 200)) {
|
||||
if (C101_KinbakuClub_Slaves_CurrentStage == 120) {
|
||||
ActorLoad("", "ClubRoom4");
|
||||
LeaveIcon = "Leave";
|
||||
}
|
||||
|
||||
LoadInteractions();
|
||||
C101_KinbakuClub_Slaves_CalcParams()
|
||||
}
|
||||
|
@ -120,10 +129,10 @@ function C101_KinbakuClub_Slaves_Run() {
|
|||
}
|
||||
|
||||
// Player fully locked in manacles.
|
||||
if ((C101_KinbakuClub_Slaves_CurrentStage >= 120) && (C101_KinbakuClub_Slaves_CurrentStage <= 300)) {
|
||||
if ((C101_KinbakuClub_Slaves_CurrentStage >= 115) && (C101_KinbakuClub_Slaves_CurrentStage <= 300)) {
|
||||
|
||||
// Players expression while Jenna is there
|
||||
if (C101_KinbakuClub_Slaves_CurrentStage >= 130) {
|
||||
if (C101_KinbakuClub_Slaves_CurrentStage == 115 || C101_KinbakuClub_Slaves_CurrentStage >= 130) {
|
||||
DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaNeutral.png", 870, 81);
|
||||
if (ActorGetValue(ActorSubmission) > 1) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaDom.png", 870, 81);
|
||||
if (ActorGetValue(ActorSubmission) < -1) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaSub.png", 870, 81);
|
||||
|
@ -149,6 +158,9 @@ function C101_KinbakuClub_Slaves_Run() {
|
|||
if ((C101_KinbakuClub_Slaves_PlayerPantiesDown) && !PlayerHasLockedInventory("ChastityBelt")) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesPantiesDown.png", 830, 365);
|
||||
if (C101_KinbakuClub_Slaves_ShortLeash) DrawImage(CurrentChapter + "/" + CurrentScreen + "/TeaseShortLeash.png", 955, 10);
|
||||
|
||||
// Erica full body
|
||||
if (C101_KinbakuClub_Slaves_CurrentStage == 115) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesErica.png", 906, 0);
|
||||
|
||||
// Jenna full body
|
||||
if ((C101_KinbakuClub_Slaves_CurrentStage >= 130 && C101_KinbakuClub_Slaves_CurrentStage < 190) || (C101_KinbakuClub_Slaves_CurrentStage >= 240 && C101_KinbakuClub_Slaves_CurrentStage <= 260)) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJenna.png", 945, 0);
|
||||
if ((C101_KinbakuClub_Slaves_CurrentStage == 190) || (C101_KinbakuClub_Slaves_CurrentStage == 195)) DrawImage(CurrentChapter + "/" + CurrentScreen + "/PlayerManaclesJennaPointing.png", 600, 0);
|
||||
|
@ -338,6 +350,11 @@ function C101_KinbakuClub_Slaves_FullManacle() {
|
|||
C101_KinbakuClub_Slaves_ManacleWarning = true;
|
||||
}
|
||||
|
||||
// Chapter 101 - Slaves - Erica leave player manacled
|
||||
function C101_KinbakuClub_Slaves_EricaLeaves() {
|
||||
LeaveIcon = "Leave";
|
||||
}
|
||||
|
||||
// Chapter 101 - Slaves - Player spends time exploring their predicament.
|
||||
function C101_KinbakuClub_Slaves_ExploreManacles() {
|
||||
C101_KinbakuClub_Slaves_ManacleTime++
|
||||
|
|
|
@ -23,6 +23,11 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
|
|||
110,0,0,Common_PlayerGagged,(Remove your gag.),You ungag yourself while you still can.,110,0,0,PlayerRemoveGag()
|
||||
110,0,0,,Call for help.,"You shout across the room. A few girls look up, giggle|and then go straight back to what they were doing.",110,0,0,
|
||||
110,0,0,,(Lock the rest of|the manacles on.),"You cannot go anywhere now, but are you ready to|loose all your freedom? Click again to do so.",110,0,0,FullManacle()
|
||||
115,0,0,,You do have keys|for these?,"No, you're someone elses problem now.|(She abandons you there.)",120,0,0,EricaLeaves()
|
||||
115,0,0,,I'm sorry Erica.,Too late for that now. You will know better next time.|(She abandons you there.),120,1,-1,EricaLeaves()
|
||||
115,0,0,,Isn't this|a bit much?,This is what you can expect for trying to humiliate me.|(She abandons you there.),120,0,0,EricaLeaves()
|
||||
115,0,0,Common_PlayerGagged,@Mrngh Hm'm fhrrn,Too late for that now. You will know better next time.|(She abandons you there.),120,1,-1,EricaLeaves()
|
||||
115,0,0,Common_PlayerGagged,(Rattle the padlocks.),I don't have keys for them and you are someone|elses problem now. (She abandons you there.),120,0,0,EricaLeaves()
|
||||
120,0,0,,Call for help.,"You shout across the room. A few girls look up, giggle|and then go straight back to what they were doing.",120,0,0,ExploreManacles()
|
||||
120,0,0,Common_PlayerGagged,(Scream into|the gag.),Nobody seems to hear or notice you muffled cries. ,120,0,0,ExploreManacles()
|
||||
120,0,0,,(Struggle against|the manacles.),"You thrash in panic, but the unforgiving hard steel|is far stronger than you are.",120,0,0,ExploreManacles()
|
||||
|
|
|