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Chapter 9 Library
Chapter 9 Library
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14 changed files with 52 additions and 6 deletions
Actors/Yuki
C009_Library
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Actors/Yuki/Clothed_NoBondage_NoGag.png
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@ -52,13 +52,16 @@ function C009_Library_Library_Run() {
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C009_Library_Library_Navigation("004", "Left", 80, 200);
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C009_Library_Library_Navigation("004", "Left", 550, 150);
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C009_Library_Library_Navigation("005", "Down", 500, 400);
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C009_Library_Library_Navigation("006", "Right", 600, 200);
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C009_Library_Library_Navigation("005", "Left", 200, 200);
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C009_Library_Library_Navigation("006", "Right", 800, 200);
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C009_Library_Library_Navigation("006", "Left", 400, 200);
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C009_Library_Library_Navigation("006", "Down", 500, 400);
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C009_Library_Library_Navigation("007", "Down", 500, 400);
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// TO REMOVE
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if ((C009_Library_Library_CurrentZone == "005") || (C009_Library_Library_CurrentZone == "007")) DrawText("This zone will be available in another version", 600, 175, "white");
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C009_Library_Library_Navigation("007", "Right", 800, 200);
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C009_Library_Library_Navigation("007", "Left", 200, 200);
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C009_Library_Library_Navigation("008", "Right", 800, 200);
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C009_Library_Library_Navigation("008", "Up", 500, 200);
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C009_Library_Library_Navigation("009", "Down", 720, 400);
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}
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@ -84,6 +87,13 @@ function C009_Library_Library_LoadJennifer() {
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return false;
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}
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// Chapter 9 - Library Load Yuki
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function C009_Library_Library_LoadYuki() {
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CurrentTime = CurrentTime + 10000;
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SetScene(CurrentChapter, "Yuki");
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return false;
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}
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// Chapter 9 - Library Click
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function C009_Library_Library_Click() {
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@ -113,8 +123,10 @@ function C009_Library_Library_Click() {
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if (E && (C009_Library_Library_CurrentZone == "004") && (MouseX >= 80) && (MouseX <= 280) && (MouseY >= 200) && (MouseY <= 400)) E = C009_Library_Library_EnterZone("007");
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if (E && (C009_Library_Library_CurrentZone == "004") && (MouseX >= 550) && (MouseX <= 750) && (MouseY >= 150) && (MouseY <= 350)) E = C009_Library_Library_StartSearch(C009_Library_Library_BookProgress);
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// In Zone 5, the player can go to zone 2 (down)
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// In Zone 5, the player can go to zone 2 (down), zone 8 (left), search (right)
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if (E && (C009_Library_Library_CurrentZone == "005") && (MouseX >= 500) && (MouseX <= 700) && (MouseY >= 400) && (MouseY <= 600)) E = C009_Library_Library_EnterZone("002");
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if (E && (C009_Library_Library_CurrentZone == "005") && (MouseX >= 200) && (MouseX <= 400) && (MouseY >= 200) && (MouseY <= 400)) E = C009_Library_Library_EnterZone("008");
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if (E && (C009_Library_Library_CurrentZone == "005") && (MouseX >= 800) && (MouseX <= 1200) && (MouseY >= 0) && (MouseY <= 400)) E = C009_Library_Library_StartSearch(50);
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// In Zone 6, the player can go to zone 2 (down), meet Jennifer (left), or search in books (right)
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if (E && (C009_Library_Library_CurrentZone == "006") && (MouseX >= 400) && (MouseX <= 600) && (MouseY >= 200) && (MouseY <= 400)) E = C009_Library_Library_StartSearch(61);
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@ -122,7 +134,18 @@ function C009_Library_Library_Click() {
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if (E && (C009_Library_Library_CurrentZone == "006") && (MouseX >= 600) && (MouseX <= 800) && (MouseY >= 200) && (MouseY <= 400) && !C009_Library_Library_JenniferGone) E = C009_Library_Library_LoadJennifer();
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if (E && (C009_Library_Library_CurrentZone == "006") && (MouseX >= 500) && (MouseX <= 700) && (MouseY >= 400) && (MouseY <= 600)) E = C009_Library_Library_EnterZone("002");
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// In Zone 7, the player can go to zone 4 (down)
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// In Zone 7, the player can go to zone 4 (down), zone 9 (left) or Yuki (right)
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if (E && (C009_Library_Library_CurrentZone == "007") && (MouseX >= 500) && (MouseX <= 700) && (MouseY >= 400) && (MouseY <= 600)) E = C009_Library_Library_EnterZone("004");
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if (E && (C009_Library_Library_CurrentZone == "007") && (MouseX >= 800) && (MouseX <= 1000) && (MouseY >= 200) && (MouseY <= 400)) E = C009_Library_Library_LoadYuki();
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if (E && (C009_Library_Library_CurrentZone == "007") && (MouseX >= 200) && (MouseX <= 400) && (MouseY >= 200) && (MouseY <= 400)) E = C009_Library_Library_EnterZone("009");
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// In Zone 8, the player can go to zone 5 (right) or search the door or on the left
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if (E && (C009_Library_Library_CurrentZone == "008") && (MouseX >= 800) && (MouseX <= 1000) && (MouseY >= 200) && (MouseY <= 400)) E = C009_Library_Library_EnterZone("005");
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if (E && (C009_Library_Library_CurrentZone == "008") && (MouseX >= 500) && (MouseX <= 700) && (MouseY >= 200) && (MouseY <= 400)) E = C009_Library_Library_StartSearch(80);
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if (E && (C009_Library_Library_CurrentZone == "008") && (MouseX >= 0) && (MouseX <= 300) && (MouseY >= 300) && (MouseY <= 600)) E = C009_Library_Library_StartSearch(85);
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// In Zone 9, the player can go to zone 7 (down) or search on the left
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if (E && (C009_Library_Library_CurrentZone == "009") && (MouseX >= 720) && (MouseX <= 920) && (MouseY >= 400) && (MouseY <= 600)) E = C009_Library_Library_EnterZone("007");
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if (E && (C009_Library_Library_CurrentZone == "009") && (MouseX >= 0) && (MouseX <= 600) && (MouseY >= 0) && (MouseY <= 600)) E = C009_Library_Library_StartSearch(90);
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}
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@ -16,6 +16,10 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
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44,0,0,,"You found the book: ""The Count of Monte Cristo"".|You have to read up to chapter 5 for your next class.",41.jpg
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45,0,0,,"You found the book: ""The Count of Monte Cristo"".|You have to read up to chapter 5 for your next class.",41.jpg
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46,0,0,,"You found the book: ""The Count of Monte Cristo"".|You've already read up to chapter 5, you're ready.",41.jpg
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50,0,0,,"On the left side of the corridor, there's|a shelve full of books on philosophy.",50.jpg
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60,0,0,,You find an empty corner in the library.|There's an old couch and books on history.,60.jpg
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61,0,0,,There are lots of old books in|the shelves of this corridor.,61.jpg
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65,0,0,,,60Sit.jpg
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80,0,0,,There's a closed wooden door leading|to another section of the library.,80.jpg
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85,0,0,,There's a small dark hole in the|lower part of the bookshelve.,85.jpg
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90,0,0,,The upper section is closed|and cannot be accessed.,90.jpg
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@ -4,6 +4,8 @@ var C009_Library_Search_CanLearnRopeMastery = true;
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var C009_Library_Search_CanSit = false;
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var C009_Library_Search_MasturbateCount = 0;
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var C009_Library_Search_IntroText = "";
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var C009_Library_Search_CanClimb = false;
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var C009_Library_Search_ClimbDone = false;
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// Chapter 9 Library - Search Area Load
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function C009_Library_Search_Load() {
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@ -14,6 +16,7 @@ function C009_Library_Search_Load() {
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C009_Library_Search_IntroText = "";
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Common_SelfBondageAllowed = false;
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C009_Library_Search_CanSit = (!Common_PlayerGagged && !Common_PlayerRestrained);
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C009_Library_Search_CanClimb = (PlayerGetSkillLevel("Sports") > 0);
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}
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// Chapter 9 Library - Search Area Run
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@ -87,3 +90,12 @@ function C009_Library_Search_ReadFull() {
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C009_Library_Library_BookProgress = C009_Library_Search_CurrentStage;
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CurrentTime = CurrentTime + 890000;
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}
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// Chapter 9 - Library Climb
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function C009_Library_Search_Climb() {
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if (!C009_Library_Search_ClimbDone) {
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C009_Library_Search_ClimbDone = true;
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OverridenIntroText = GetText("ClimbFindItem");
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PlayerAddRandomItem();
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}
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}
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@ -25,7 +25,13 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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44,0,0,,(Read chapter 4.),"You read the fourth chapter.|""Conspiracy""",45,0,0,ReadTime()
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45,0,0,,(Read chapter 5.),"You read the fifth chapter: ""The Marriage Feast"".|You're now ready for your next class.",46,0,0,ReadTime()
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46,0,0,,(Read all|over again.),"As a good student, your read|the whole thing all over again.",46,0,0,ReadFull()
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50,0,0,!Common_PlayerRestrained,(Search.)|(1 minute),You search in the bookshelves but|all you can find are philosophy books.,50,0,0,
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60,0,0,!Common_PlayerRestrained,(Search.)|(1 minute),You search in the bookshelves but|all you can find are history books.,60,0,0,
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60,0,0,CanSit,(Sit down.)|(1 minute),You sit down and relax on the big couch.|It's pretty comfy and there's room for two.,65,0,0,
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61,0,0,!Common_PlayerRestrained,(Search.)|(1 minute),You search in the bookshelves but|all you can find are history books.,61,0,0,
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65,0,0,,(Stand up.)|(1 minute),You stand up from the couch.,60,0,0,
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80,0,0,!Common_PlayerRestrained,(Knock.),You knock on the door but nobody answers.,80,0,0,
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80,0,0,!Common_PlayerRestrained,(Open.),You try to open the door but it's locked.,80,0,0,
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80,0,0,,(Listen.),You put your ear against the|door but cannot hear anything.,80,0,0,
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90,0,0,CanClimb,(Climb.)|(1 minute.),You climb on the structure like a|monkey but you don't find anything.,90,0,0,Climb()
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90,0,0,!CanClimb,(Climb.)|(1 minute.),You try to climb the structure|but cannot make it and give up.,90,0,0,
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@ -5,3 +5,4 @@ CannotMasturbate,You try to slide a finger inside|your belt but fail miserably.
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Orgasm,"You stimulate yourself lovingly and|tremble with ecstasy, getting a silent orgasm."
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OrgasmEnough,You play with yourself but|you're not horny anymore.
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OrgasmRepeat,You touch yourself and the vibrating egg|kicks in to give you desires for another round.
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ClimbFindItem,You climb on the structure like a|monkey and find an interesting item.
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