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Fix broken options in the VibratorMode archetype
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parent
fe87bb5767
commit
084fda7b52
4 changed files with 35 additions and 44 deletions
BondageClub
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@ -1366,12 +1366,6 @@ InflationAmountSetLight,SourceCharacter adjusts DestinationCharacter inflatable
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InflationAmountSetMax,SourceCharacter adjusts DestinationCharacter inflatable strait leotard to fill the maximum amount.
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InLarp,in LARP
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InMagicBattle,in Magic Battle
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Intensity,Intensity:
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Intensity-1,Item intensity: Disabled
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Intensity0,Item intensity: Low
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Intensity1,Item intensity: Medium
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Intensity2,Item intensity: High
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Intensity3,Item intensity: Maximum
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Introduction,Introduction
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ItemArmsBitchSuitModuleClothes,Clothes over suit
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ItemArmsBitchSuitModuleStraps,Extra straps
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@ -4951,21 +4945,32 @@ UseRemote,Use Remote
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VariableHeightnewOption,Confirm
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VariableHeightPercent,% of full height:
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VariableHeightSelect,Set the height
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VibeModeChange,SourceCharacter changes the settings on DestinationCharacterName AssetName
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VibeModeDecreaseTo-1,DestinationCharacterName AssetName stops vibrating.
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VibeModeDecreaseTo0,DestinationCharacterName AssetName slows down into a light tease.
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VibeModeDecreaseTo1,DestinationCharacterName AssetName returns to a moderate pace.
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VibeModeDecreaseTo2,DestinationCharacterName AssetName slows down a tiny bit.
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VibeModeDeny,DestinationCharacterName AssetName switches to a denying pattern
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VibeModeEdge,DestinationCharacterName AssetName switches to an edging pattern
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VibeModeEscalate,DestinationCharacterName AssetName switches to a escalating pattern
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VibeModeIncreaseTo-1,DestinationCharacterName AssetName stops vibrating.
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VibeModeIncreaseTo0,DestinationCharacterName AssetName starts teasing TargetPronounObject lightly.
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VibeModeIncreaseTo1,DestinationCharacterName AssetName builds up to a moderate pace.
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VibeModeIncreaseTo2,DestinationCharacterName AssetName starts buzzing strongly!
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VibeModeIncreaseTo3,DestinationCharacterName AssetName jumps up to maximum intensity!
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VibeModeRandom,DestinationCharacterName AssetName switches to a random pattern
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VibeModeTease,DestinationCharacterName AssetName switches to a teasing pattern
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VibeModeActionChange,SourceCharacter changes the settings on DestinationCharacterName AssetName
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VibeModeActionDecreaseTo-1,DestinationCharacterName AssetName stops vibrating.
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VibeModeActionDecreaseTo0,DestinationCharacterName AssetName slows down into a light tease.
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VibeModeActionDecreaseTo1,DestinationCharacterName AssetName returns to a moderate pace.
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VibeModeActionDecreaseTo2,DestinationCharacterName AssetName slows down a tiny bit.
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VibeModeActionDeny,DestinationCharacterName AssetName switches to a denying pattern
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VibeModeActionEdge,DestinationCharacterName AssetName switches to an edging pattern
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VibeModeActionEscalate,DestinationCharacterName AssetName switches to a escalating pattern
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VibeModeActionIncreaseTo-1,DestinationCharacterName AssetName stops vibrating.
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VibeModeActionIncreaseTo0,DestinationCharacterName AssetName starts teasing TargetPronounObject lightly.
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VibeModeActionIncreaseTo1,DestinationCharacterName AssetName builds up to a moderate pace.
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VibeModeActionIncreaseTo2,DestinationCharacterName AssetName starts buzzing strongly!
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VibeModeActionIncreaseTo3,DestinationCharacterName AssetName jumps up to maximum intensity!
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VibeModeActionRandom,DestinationCharacterName AssetName switches to a random pattern
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VibeModeActionTease,DestinationCharacterName AssetName switches to a teasing pattern
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VibeModeDeny,Deny
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VibeModeEdge,Edge
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VibeModeEscalate,Escalate
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VibeModeHigh,High
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VibeModeLabel,Current Mode:
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VibeModeLow,Low
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VibeModeMaximum,Maximum
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VibeModeMedium,Medium
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VibeModeOff,Off
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VibeModeRandom,Random
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VibeModeTease,Tease
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WebBondageCocooned,Cocooned
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WebBondageHogtied,Hogtied
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WebBondageKneelingSuspended,Suspension Cocooned
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@ -5001,4 +5006,4 @@ ShoesStrictPonyBootsBase,Normal
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ShoesStrictPonyBootsSelect,Select Type.
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ShoesStrictPonyBootsSetBase,SourceCharacter changes DestinationCharacter boots.
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ShoesStrictPonyBootsSetBootsOnly,SourceCharacter changes DestinationCharacter boots.
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ShoesStrictPonyBootsBootsOnly,Boots Only
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ShoesStrictPonyBootsBootsOnly,Boots Only
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@ -9055,15 +9055,6 @@ var AssetFemale3DCGExtended = {
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Validate: FuturisticAccessValidate,
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ScriptDraw: AssetsItemVulvaFuturisticVibratorScriptDrawHook,
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},
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DialogPrefix: {
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Header: (data, C, item) => {
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const label = InterfaceTextGet("VibratorModeLabel");
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const mode = InterfaceTextGet(
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`VibratorMode${item.Property?.Mode ?? "Off"}`,
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);
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return `${label} ${mode}`;
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},
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},
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BaselineProperty: {
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AccessMode: "",
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TriggerValues: CommonConvertArrayToString(
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@ -125,6 +125,12 @@ Hacking,Hacking the item...
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Hours,hours
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InAsylum,in the Asylum
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InRoom,in room
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Intensity,Intensity:
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Intensity-1,Item intensity: Disabled
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Intensity0,Item intensity: Low
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Intensity1,Item intensity: Medium
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Intensity2,Item intensity: High
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Intensity3,Item intensity: Maximum
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LayeringAsset,Configure total priority
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LayeringExit,Exit
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LayeringLayer,Configure layer-specific priority
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@ -406,17 +412,6 @@ Using0,Using none of your skill...
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Using25,Using 25% of your skill...
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Using50,Using 50% of your skill...
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Using75,Using 75% of your skill...
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VibratorModeDeny,Deny
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VibratorModeEdge,Edge
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VibratorModeEscalate,Escalate
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VibratorModeHigh,High
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VibratorModeLabel,Current Mode:
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VibratorModeLow,Low
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VibratorModeMaximum,Maximum
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VibratorModeMedium,Medium
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VibratorModeOff,Off
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VibratorModeRandom,Random
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VibratorModeTease,Tease
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WinkFacialExpressions,Wink/Blink
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WillRemoveItemWithTimer,The item will be removed when the lock timer runs out
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WontRemoveItemWithTimer,The item will stay when the lock timer runs out
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Can't render this file because it has a wrong number of fields in line 270.
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@ -275,8 +275,8 @@ function VibratorModeCreateData(
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scriptHooks: ExtendedItemParseScriptHooks(ScriptHooks || {}),
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dialogPrefix: {
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header: DialogPrefix.Header || VibratorModeDialogPrefix,
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chat: DialogPrefix.Chat || "VibeMode",
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option: DialogPrefix.Option || "",
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chat: DialogPrefix.Chat || "VibeModeAction",
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option: DialogPrefix.Option || "VibeMode",
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},
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chatSetting: "default",
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baselineProperty: CommonIsObject(BaselineProperty) ? BaselineProperty : null,
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