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Jennifer Full Intro Script and Images
Jennifer Full Intro Script and Images
This commit is contained in:
parent
cf160cb4c9
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16 changed files with 72 additions and 29 deletions
Actors/Jennifer
Tennis_NoBondage_BallGag.pngTennis_NoBondage_ClothGag.pngTennis_NoBondage_Collar_BallGag.pngTennis_NoBondage_Collar_ClothGag.pngTennis_NoBondage_Collar_NoGag.pngTennis_NoBondage_Collar_TapeGag.pngTennis_NoBondage_NoGag.pngTennis_NoBondage_TapeGag.png
C012_AfterClass
Dorm
DormExit
Roommates
Wardrobe
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Actors/Jennifer/Tennis_NoBondage_BallGag.png
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Actors/Jennifer/Tennis_NoBondage_BallGag.png
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Actors/Jennifer/Tennis_NoBondage_ClothGag.png
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Actors/Jennifer/Tennis_NoBondage_ClothGag.png
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Actors/Jennifer/Tennis_NoBondage_Collar_BallGag.png
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Actors/Jennifer/Tennis_NoBondage_Collar_BallGag.png
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Actors/Jennifer/Tennis_NoBondage_Collar_ClothGag.png
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Actors/Jennifer/Tennis_NoBondage_Collar_ClothGag.png
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Actors/Jennifer/Tennis_NoBondage_Collar_NoGag.png
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Actors/Jennifer/Tennis_NoBondage_Collar_NoGag.png
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Actors/Jennifer/Tennis_NoBondage_Collar_TapeGag.png
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Actors/Jennifer/Tennis_NoBondage_Collar_TapeGag.png
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Actors/Jennifer/Tennis_NoBondage_NoGag.png
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Actors/Jennifer/Tennis_NoBondage_NoGag.png
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Actors/Jennifer/Tennis_NoBondage_TapeGag.png
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Actors/Jennifer/Tennis_NoBondage_TapeGag.png
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@ -68,13 +68,13 @@ function C012_AfterClass_Dorm_CalGuest() {
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if (GameLogQuery(CurrentChapter, "Sidney", "EnterDormFromPub") && !GameLogQuery(CurrentChapter, "Sidney", "KickedOutFromDorm") && ((CurrentTime <= C012_AfterClass_Dorm_SidneyExitTime) || (CurrentTime >= C012_AfterClass_Dorm_SidneyReturnTime) || GameLogQuery(CurrentChapter, "Sidney", "BackFromRockShow") || ActorSpecificIsRestrained("Sidney")))
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if (!GameLogQuery(CurrentChapter, "Sidney", "LoverBreakUp") || (ActorSpecificGetValue("Sidney", ActorOwner) == "Player"))
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C012_AfterClass_Dorm_Guest.push("Sidney");
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if ((GameLogQuery(CurrentChapter, "Jennifer", "EnterDormFromPool") || GameLogQuery(CurrentChapter, "Jennifer", "EnterDormFromRoommates")) && !GameLogQuery(CurrentChapter, "Jennifer", "KickedOutFromDorm"))
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C012_AfterClass_Dorm_Guest.push("Jennifer");
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if ((GameLogQuery(CurrentChapter, "Amanda", "EnterDormFromLibrary") || GameLogQuery(CurrentChapter, "Amanda", "EnterDormFromRoommates")) && !GameLogQuery(CurrentChapter, "Amanda", "KickedOutFromDorm") && !GameLogQuery(CurrentChapter, "Amanda", "LeaveDormEarly"))
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if (!GameLogQuery(CurrentChapter, "Amanda", "LoverBreakUp") || (ActorSpecificGetValue("Amanda", ActorOwner) == "Player"))
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C012_AfterClass_Dorm_Guest.push("Amanda");
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if (GameLogQuery(CurrentChapter, "Sarah", "EnterDormFromRoommates") && !GameLogQuery(CurrentChapter, "Sarah", "KickedOutFromDorm") && ((CurrentTime <= C012_AfterClass_Dorm_SarahExitTime) || GameLogQuery(CurrentChapter, "Sarah", "BackFromBondageClub") || ActorSpecificIsRestrained("Sarah")))
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C012_AfterClass_Dorm_Guest.push("Sarah");
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if (GameLogQuery(CurrentChapter, "Jennifer", "EnterDormFromPool") && !GameLogQuery(CurrentChapter, "Jennifer", "KickedOutFromDorm"))
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C012_AfterClass_Dorm_Guest.push("Jennifer");
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// Build an array of everyone that's visible (standing up)
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C012_AfterClass_Dorm_GuestVisible = [];
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@ -223,9 +223,9 @@ function C012_AfterClass_Dorm_Click() {
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}
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// When the player clicks on another actor
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if ((MouseX >= C012_AfterClass_Dorm_PlayerPos + 100) && (MouseX < C012_AfterClass_Dorm_PlayerPos + 300) && (MouseY >= 0) && (MouseY <= 600) && (C012_AfterClass_Dorm_GuestVisible.length >= 1)) SetScene(CurrentChapter, C012_AfterClass_Dorm_GuestVisible[0]);
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if ((MouseX >= C012_AfterClass_Dorm_PlayerPos + 300) && (MouseX < C012_AfterClass_Dorm_PlayerPos + 500) && (MouseY >= 0) && (MouseY <= 600) && (C012_AfterClass_Dorm_GuestVisible.length >= 2)) SetScene(CurrentChapter, C012_AfterClass_Dorm_GuestVisible[1]);
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if ((MouseX >= C012_AfterClass_Dorm_PlayerPos + 500) && (MouseX < C012_AfterClass_Dorm_PlayerPos + 700) && (MouseY >= 0) && (MouseY <= 600) && (C012_AfterClass_Dorm_GuestVisible.length >= 3)) SetScene(CurrentChapter, C012_AfterClass_Dorm_GuestVisible[2]);
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if ((MouseX >= C012_AfterClass_Dorm_PlayerPos + 700) && (MouseX < C012_AfterClass_Dorm_PlayerPos + 900) && (MouseY >= 0) && (MouseY <= 600) && (C012_AfterClass_Dorm_GuestVisible.length >= 4)) SetScene(CurrentChapter, C012_AfterClass_Dorm_GuestVisible[3]);
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if ((MouseX >= C012_AfterClass_Dorm_PlayerPos + 100) && (MouseX < C012_AfterClass_Dorm_PlayerPos + 300) && (MouseY >= 0) && (MouseY <= 600) && (C012_AfterClass_Dorm_GuestVisible.length >= 1) && (C012_AfterClass_Dorm_GuestVisible[0] != "Jennifer")) SetScene(CurrentChapter, C012_AfterClass_Dorm_GuestVisible[0]);
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if ((MouseX >= C012_AfterClass_Dorm_PlayerPos + 300) && (MouseX < C012_AfterClass_Dorm_PlayerPos + 500) && (MouseY >= 0) && (MouseY <= 600) && (C012_AfterClass_Dorm_GuestVisible.length >= 2) && (C012_AfterClass_Dorm_GuestVisible[1] != "Jennifer")) SetScene(CurrentChapter, C012_AfterClass_Dorm_GuestVisible[1]);
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if ((MouseX >= C012_AfterClass_Dorm_PlayerPos + 500) && (MouseX < C012_AfterClass_Dorm_PlayerPos + 700) && (MouseY >= 0) && (MouseY <= 600) && (C012_AfterClass_Dorm_GuestVisible.length >= 3) && (C012_AfterClass_Dorm_GuestVisible[2] != "Jennifer")) SetScene(CurrentChapter, C012_AfterClass_Dorm_GuestVisible[2]);
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if ((MouseX >= C012_AfterClass_Dorm_PlayerPos + 700) && (MouseX < C012_AfterClass_Dorm_PlayerPos + 900) && (MouseY >= 0) && (MouseY <= 600) && (C012_AfterClass_Dorm_GuestVisible.length >= 4) && (C012_AfterClass_Dorm_GuestVisible[3] != "Jennifer")) SetScene(CurrentChapter, C012_AfterClass_Dorm_GuestVisible[3]);
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}
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@ -47,7 +47,7 @@ function C012_AfterClass_DormExit_LaunchKinbaku() {
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// Chapter 12 After Class - Launch the Roommates Dorm
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function C012_AfterClass_DormExit_LaunchRoommatesDorm() {
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if (!Common_PlayerRestrained && !Common_PlayerGagged) {
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if (Common_PlayerClothed && ((Common_PlayerCostume == "") || (Common_PlayerCostume == "BlackDress") || (Common_PlayerCostume == "Teacher"))) {
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if (Common_PlayerClothed && ((Common_PlayerCostume == "") || (Common_PlayerCostume == "BlackDress") || (Common_PlayerCostume == "Teacher") || (Common_PlayerCostume == "Tennis"))) {
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CurrentTime = CurrentTime + 110000;
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SetScene(CurrentChapter, "Roommates");
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} else OverridenIntroText = GetText("RegularClothesFirst");
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@ -22,9 +22,11 @@ Stage,LoveReq,SubReq,VarReq,IntroText,Image
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300,0,-10,,(Jennifer opens the door and smirks.)|Hi girl. Do you need some help?,
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300,0,0,JenniferBelt,(Jennifer opens the door and lets you in.)|I hope you came with the belt key.,
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300,0,10,,(Jennifer opens the door and greets you.)|Greetings. It's a pleasure to see you.,
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300,0,0,WearingTennisOutfit,(Jennifer opens the door and greets you.)|It's nice to see you in your tennis clothes again.,
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310,0,0,,(Jennifer comes to greet you.)|Hello COMMON_PLAYERNAME.,
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310,10,0,,"(Jennifer comes to greet you.)|Hello there, I'm glad to see you.",
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310,-10,0,,(Jennifer comes to greet you.)|What are you doing here?,
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310,0,-10,,(Jennifer comes to greet you.)|Hi girl. Do you need help?,
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310,0,0,JenniferBelt,(Jennifer comes to greet you.)|I hope you came with the belt key.,
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310,0,10,,(Jennifer comes to greet you.)|Greetings. It's a pleasure to see you.,
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310,0,0,WearingTennisOutfit,(Jennifer comes to greet you.)|It's nice to see you in your tennis clothes again.,
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C012_AfterClass/Roommates/RunningWithJennifer.jpg
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C012_AfterClass/Roommates/RunningWithJennifer.jpg
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@ -9,6 +9,7 @@ var C012_AfterClass_Roommates_ModifierSub = 0;
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var C012_AfterClass_Roommates_IsolationAvail = true;
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var C012_AfterClass_Roommates_IsolationVisit = false;
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var C012_AfterClass_Roommates_JenniferBelt = false;
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var C012_AfterClass_Roommates_WearingTennisOutfit = false;
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// Chapter 12 After Class - Roommates Load
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function C012_AfterClass_Roommates_Load() {
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@ -20,6 +21,7 @@ function C012_AfterClass_Roommates_Load() {
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C012_AfterClass_Roommates_ModifierSub = 0;
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Common_BondageAllowed = false;
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Common_SelfBondageAllowed = false;
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C012_AfterClass_Roommates_WearingTennisOutfit = (Common_PlayerCloth == "Tennis");
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C012_AfterClass_Roommates_IsolationAvail = !GameLogQuery(CurrentChapter, "Sarah", "IsolationVisit");
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C012_AfterClass_Roommates_IsolationVisit = GameLogQuery(CurrentChapter, "Sarah", "IsolationVisit")
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@ -37,10 +39,10 @@ function C012_AfterClass_Roommates_Load() {
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function C012_AfterClass_Roommates_Run() {
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BuildInteraction(C012_AfterClass_Roommates_CurrentStage);
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if (CurrentActor != "") {
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if (C012_AfterClass_Roommates_CurrentStage == 302) OverridenIntroImage = "RunningWithJennifer.jpg";
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if ((C012_AfterClass_Roommates_CurrentStage >= 322) && (C012_AfterClass_Roommates_CurrentStage <= 329)) OverridenIntroImage = "RunningWithJennifer.jpg";
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else if (CurrentTime >= 18.5 * 60 * 60 * 1000) OverridenIntroImage = "KitchenNight.jpg";
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else OverridenIntroImage = "KitchenDay.jpg";
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if (C012_AfterClass_Roommates_CurrentStage != 302) DrawActor(CurrentActor, 600, 0, 1);
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if ((C012_AfterClass_Roommates_CurrentStage < 322) || (C012_AfterClass_Roommates_CurrentStage > 329)) DrawActor(CurrentActor, 600, 0, 1);
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}
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}
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@ -120,7 +122,7 @@ function C012_AfterClass_Roommates_ChitChat() {
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// Jennifer will kick the player out after 18:00
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if ((CurrentTime >= 18 * 60 * 60 * 1000) && (CurrentActor == "Jennifer")) {
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OverridenIntroText = GetText("JenniferKickOutAfter18");
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C012_AfterClass_Roommates_CurrentStage = 301;
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C012_AfterClass_Roommates_CurrentStage = 311;
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}
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}
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@ -161,13 +163,13 @@ function C012_AfterClass_Roommates_TestInviteSarah() {
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}
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}
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// Chapter 12 After Class - Tests if Jennifer will go the player dorm and cancel her plans to run and swim (20+ required)
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// Chapter 12 After Class - Tests if Jennifer will go the player dorm and cancel her plans to run and swim (10+ required)
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function C012_AfterClass_Roommates_TestInviteJennifer() {
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if (ActorGetValue(ActorLove) >= 20) {
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if (ActorGetValue(ActorLove) >= 10) {
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OverridenIntroText = GetText("GoDormLoveJennifer");
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C012_AfterClass_Roommates_CurrentStage = 312;
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}
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if (ActorGetValue(ActorSubmission) >= 20) {
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if (ActorGetValue(ActorSubmission) >= 10) {
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OverridenIntroText = GetText("GoDormDommeJennifer");
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C012_AfterClass_Roommates_CurrentStage = 312;
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}
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@ -233,20 +235,43 @@ function C012_AfterClass_Roommates_LoadJennifer() {
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return;
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}
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// Chapter 12 After Class - When both the player and Jennifer changes in their tennis clothes
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function C012_AfterClass_Roommates_WearTennisOutfit() {
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PlayerClothes("Tennis");
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ActorSetPose("");
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ActorSetCloth("Tennis");
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CurrentTime = CurrentTime + 50000;
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}
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// Chapter 12 After Class - When Jennifer and the player enters the running track +5 minutes
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function C012_AfterClass_Roommates_EnterTrack() {
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CurrentTime = CurrentTime + 290000;
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}
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// Chapter 12 After Class - When the player goes running with Jennifer, it raises their friendship
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function C012_AfterClass_Roommates_RunWithJennifer() {
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GameLogAdd("Running");
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ActorChangeAttitude(PlayerGetSkillLevel("Sports") + 1, 0);
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if (PlayerGetSkillLevel("Sports") == 0) { OverridenIntroText = GetText("RaceJenniferDefeat"); ActorChangeAttitude(0, -1); }
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if (PlayerGetSkillLevel("Sports") == 1) { OverridenIntroText = GetText("RaceJenniferTie"); }
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if (PlayerGetSkillLevel("Sports") >= 2) { OverridenIntroText = GetText("RaceJenniferVictory"); ActorChangeAttitude(0, 1); ]
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if (PlayerGetSkillLevel("Sports") >= 2) { OverridenIntroText = GetText("RaceJenniferVictory"); ActorChangeAttitude(0, 1); }
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if (CurrentTime <= 18.70 * 60 * 60 * 1000) CurrentTime = 18.75 * 60 * 60 * 1000;
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else CurrentTime = CurrentTime + 290000;
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}
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// Chapter 12 After Class - When the player goes swimming with Jennifer, she changes for the bikini
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function C012_AfterClass_Roommates_SwimWithJennifer() {
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function C012_AfterClass_Roommates_PoolWithJennifer() {
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if (CurrentTime <= 18.95 * 60 * 60 * 1000) CurrentTime = 19 * 60 * 60 * 1000;
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else CurrentTime = CurrentTime + 290000;
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PlayerClothes("RedBikini");
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ActorSetCloth("Swimsuit");
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SetScene(CurrentChapter, "Pool");
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}
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// Chapter 12 After Class - Test if Jennifer can skip her pool trip
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function C012_AfterClass_Roommates_TestSkipPool() {
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if ((ActorGetValue(ActorLove) >= 10) || (ActorGetValue(ActorSubmission) >= 10)) {
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OverridenIntroText = GetText("JenniferSkipPool");
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C012_AfterClass_Roommates_CurrentStage = 325;
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}
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}
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@ -59,23 +59,35 @@ Stage,LoveReq,SubReq,VarReq,Interaction,Result,NextStage,LoveMod,SubMod,Function
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300,0,0,,Can I speak|with Sidney?,"Sorry, she's not here right now.|Maybe she went to the campus pub.",300,0,0,
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300,0,0,,Can I speak|with Sarah?,"Sorry, she's not here right now.|She could be at a rave or a party.",300,0,0,
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300,0,0,,"Sorry, wrong door.|(Leave the place.)",,300,0,0,Leave()
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301,0,0,,Very well Jennifer.|(Back to your dorm.),,301,0,0,Leave()
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301,0,0,,Have fun running!|(Back to your dorm.),,301,1,0,Leave()
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301,0,0,,Running is for losers.|(Back to your dorm.),,301,-1,0,Leave()
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301,0,0,,I'll go with you!|(Run with Jennifer.),,301,0,0,RunWithJennifer()
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301,0,0,,You will bite my dust!|(Run with Jennifer.),,302,0,1,RunWithJennifer()
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301,0,0,,Let's take it slow.|(Run with Jennifer.),,302,0,-1,RunWithJennifer()
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302,0,0,!Common_PlayerChaste,I'll go get my swimsuit.|(Change and go to the pool.),,302,0,0,PoolWithJennifer()
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302,0,0,Common_PlayerChaste,I can't go to the pool.|(Walk back in your belt.),,302,0,0,Leave()
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302,0,0,,I don't like swimming.|(Back to your dorm.),,302,0,0,Leave()
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310,0,0,,(Chit-chat with Jennifer.),(You chit-chat about sports and art|and get to know each other better.),310,0,0,ChitChat()
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310,0,0,,Do you want to|go visit my place?,"Sorry, I don't have enough time for that.",310,0,0,TestInviteJennifer()
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310,0,0,,Do you want to go|running with me?,Absolutely! Lets go right now.|It will be a great exercise.,311,1,0,
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310,0,0,,Do you want to go|running with me?,Yes! Lets go right now.|It will be a great exercise.,320,1,0,
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310,0,0,,What are you|doing tonight?,I'm going running first and I'll probably|stop at the college swimming pool.,310,0,0,
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310,0,0,JenniferBelt,I'll help you with|your belt later.,"Thanks, this is getting really annoying.",310,0,0,
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310,0,0,,It's boring in my dorm.|Can I chill with you?,Absolutely. But I'll go running around eighteen.,310,0,0,
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310,0,0,,I need to go Jennifer.|(Leave the place.),,310,0,0,Leave()
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311,0,0,,You will bite my dust!|(Run with Jennifer.),,302,0,1,RunWithJennifer()
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311,0,0,,Let's take it slow.|(Run with Jennifer.),,302,0,-1,RunWithJennifer()
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311,0,0,,Let's do this!|(Run with Jennifer.),,302,0,0,RunWithJennifer()
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311,0,0,,Very well Jennifer.|(Back to your dorm.),,311,0,0,Leave()
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311,0,0,,Have fun running!|(Back to your dorm.),,311,1,0,Leave()
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311,0,0,,Running is for losers.|(Back to your dorm.),,311,-1,0,Leave()
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311,0,0,,I'll go with you!|(Run with Jennifer.),Nice! It will be a great exercise.,320,0,0,
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312,0,0,,Yes! Let's go right now.|(Walk back with Jennifer.),,312,0,0,LeaveWithJennifer()
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312,0,0,,We can go a later.|(Stay here with her.),Very well. We can chat and|get to know each other better.,310,0,0,
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320,0,0,!WearingTennisOutfit,What should we|wear to run?,We can wear matching tennis outfits.|(You both change into tennis clothes.),321,0,0,WearTennisOutfit()
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320,0,0,!WearingTennisOutfit,We could wear some|tennis outfits to run.,Yes! We will have matching looks.|(You both change into tennis clothes.),321,0,0,WearTennisOutfit()
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320,0,0,WearingTennisOutfit,We can run in|our tennis outfits.,Yes! We will have a matching look.|(She changes into her tennis clothes.),321,0,0,WearTennisOutfit()
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320,0,0,WearingTennisOutfit,Dress like me|and we can go.,Sure! We will have a matching look.|(She changes into her tennis clothes.),321,0,0,WearTennisOutfit()
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321,0,0,,Are you ready?,(You both go out to the school|race track and start to jog.),322,0,0,EnterTrack()
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321,0,0,,Perfect! Let's go.,(You both go out to the school|race track and start to jog.),322,0,0,EnterTrack()
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321,0,0,,You're looking good.|It's time to run!,(You both go out to the school|race track and start to jog.),322,0,0,EnterTrack()
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322,0,0,,You will bite my dust!|(Run with Jennifer.),,323,0,1,RunWithJennifer()
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322,0,0,,Let's take it slow.|(Run with Jennifer.),,323,0,-1,RunWithJennifer()
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322,0,0,,Let's do this!|(Run with Jennifer.),,323,0,0,RunWithJennifer()
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323,0,0,,That was fun!,"Yes, it's much better to run with a friend.|I'll stop by the pool, do you want to join?",324,0,0,
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323,0,0,,Nice race.,"Yes, it's much better to run with a friend.|I'll stop by the pool, do you want to join?",324,0,0,
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323,0,0,,That's enough.,"We've done enough running for the day.|I'll stop by the pool, do you want to join?",324,0,0,
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324,0,0,!Common_PlayerChaste,I'll go get my swimsuit.|(Change and go swim.),,324,0,0,PoolWithJennifer()
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324,0,0,Common_PlayerChaste,I can't go to the pool.|(Walk back in your belt.),,324,0,0,Leave()
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324,0,0,,Forget the pool.|Come to my place.,"Sorry, I want to go swim.|We'll see each other later.",326,0,0,TestSkipPool()
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324,0,0,,I don't like swimming.|(Back to your dorm.),,324,0,0,Leave()
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325,0,0,,Let's go right now.|(Go back with Jennifer.),,325,0,0,LeaveWithJennifer()
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326,0,0,,Have fun swimming.|(Back to your dorm.),,326,0,0,Leave()
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@ -11,3 +11,7 @@ CannotRefuseIsolation,(Sarah grabs your arm forcefully and frowns.)|You only liv
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SarahKickOutAfter20,I'm sorry but I can't chat anymore.|I need to go to a club downtown.
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JenniferKickOutAfter18,"I can't chat anymore, I need to go running.|You can come with me or we can talk later."
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SarahIntroduceJennifer,JENNNNNNNNN! (You hear noises.)|Yep! She's coming right up.
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RaceJenniferDefeat,(You both run around the track for a while.|Jennifer is much faster and does more laps.)
|
||||
RaceJenniferTie,"(You both run around the track for a while.|It's a pretty even race, nobody beats the other.)"
|
||||
RaceJenniferVictory,(You both run around the track for a while.|You're faster than Jennifer and do more laps.)
|
||||
JenniferSkipPool,I guess I can skip swimming and go|with you. Are we going now?
|
||||
|
|
|
|
@ -18,7 +18,7 @@ function C012_AfterClass_Wardrobe_Load() {
|
|||
C012_AfterClass_Wardrobe_CostumeHeroine = GameLogQuery("C008_DramaClass", "Player", "RoleHeroine");
|
||||
C012_AfterClass_Wardrobe_CostumeVillain = GameLogQuery("C008_DramaClass", "Player", "RoleVillain");
|
||||
C012_AfterClass_Wardrobe_CostumeDamsel = GameLogQuery("C008_DramaClass", "Player", "RoleDamsel");
|
||||
C012_AfterClass_Wardrobe_CostumeTennis = GameLogQuery("C007_LunchBreak", "Jennifer", "Lunch");
|
||||
C012_AfterClass_Wardrobe_CostumeTennis = (GameLogQuery("C007_LunchBreak", "Jennifer", "Lunch") || GameLogQuery("C012_AfterClass", "Jennifer", "Running"));
|
||||
C012_AfterClass_Wardrobe_CostumeJudo = GameLogQuery("C005_GymClass", "Jennifer", "Judo");
|
||||
C012_AfterClass_Wardrobe_CostumeTeacher = GameLogQuery("C011_LiteratureClass", "Player", "ClassLeader");
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue